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yandex-mail-mcp
MCP server for Yandex Mail that enables reading, searching, sending, and managing emails via IMAP and SMTP.
mcp-server-jis
MCP server for jis: bilateral intent identity verification. Enables users to verify identities, request mutual consent, and send verified messages within the Intent-Centric Web ecosystem.
NetBox MCP Server
A read-only FastMCP server that enables AI assistants to query and retrieve network infrastructure information from NetBox using natural language.
Contract Review Demo MCP Server
A public-safe demo MCP server for learning how to package Tools, Resources, and Prompts, using fictional contract text and local demo rules only.
peaka-mcp-server
为 Peaka 提供的 MCP 服务器实现方案
Hello World MCP Server
一个演示服务器,实现了模型上下文协议 (MCP) SDK,并提供用于服务器发送事件和消息处理的工具和端点。
Ridgeline Finance OS MCP
A Model Context Protocol server exposing the freight accrual pipeline as reusable tools, enabling agents to execute, monitor, sign off, and improve accrual runs.
MCP Server - Google Workspace
Provides comprehensive programmatic control over Google Workspace applications including Sheets, Docs, Drive, Gmail, Calendar, and Slides with 141 tools for automation and management.
CTS MCP Server
Automates Close-to-Shore methodology for Godot game development by creating tasks in Shrimp MCP from hop plans and generating interactive visualizations of signal architectures, dependencies, and project metrics.
SentiSense
Hosted, read-only MCP server for US market intelligence: US market mood, per-stock sentiment and the SentiSense Score, sentiment-tagged market-moving news, analyst ratings, and institutional 13F flows.
Focalboard MCP Server
Enables task and board management in Focalboard through natural language, supporting board operations, card creation/updates, and column movements with automatic authentication and user-friendly property names.
calc-mcp
Okay, here's a simplified explanation of how you could create a simple Minecraft server mod (using MCP - Minecraft Coder Pack) that adds a calculator tool. I'll outline the key steps and provide conceptual code snippets. Keep in mind that this is a simplified example, and a fully functional mod would require more detailed code and setup. **Conceptual Overview** The basic idea is to: 1. **Set up your MCP environment:** This involves downloading MCP, deobfuscating the Minecraft code, and setting up your development environment (usually Eclipse or IntelliJ IDEA). 2. **Create a new item (the calculator):** You'll define a new item class that represents your calculator. 3. **Register the item:** You need to register your new item with Minecraft so it can be used in the game. 4. **Add functionality to the item:** When the player right-clicks with the calculator, you'll trigger the calculator logic. This might involve opening a GUI (graphical user interface) where the player can enter numbers and operations. 5. **Handle the GUI (if needed):** If you're using a GUI, you'll need to create the GUI class and handle user input (button clicks, text input, etc.). 6. **Perform calculations:** Implement the actual calculator logic (addition, subtraction, multiplication, division, etc.). 7. **Display the result:** Show the result of the calculation to the player (e.g., in the GUI, in chat, or as a floating text entity). **Simplified Code Snippets (Conceptual)** ```java // Example Item Class (CalculatorItem.java) package com.example.calculator; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.world.World; import net.minecraft.util.ActionResult; import net.minecraft.util.EnumHand; import net.minecraft.util.text.TextComponentString; public class CalculatorItem extends Item { public CalculatorItem() { super(); this.setRegistryName("calculator"); // Important: Set the registry name this.setUnlocalizedName("calculator"); // Set the unlocalized name (for localization) } @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) { ItemStack itemstack = playerIn.getHeldItem(handIn); if (!worldIn.isRemote) { // Server-side only // Simple example: Just send a message to the player playerIn.sendMessage(new TextComponentString("Calculator Activated!")); // In a real mod, you would: // 1. Open a GUI (if you have one) // 2. Start the calculation process } return ActionResult.newResult(net.minecraft.util.EnumActionResult.SUCCESS, itemstack); } } // Example Mod Class (CalculatorMod.java) package com.example.calculator; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraft.item.Item; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.SidedProxy; @Mod(modid = CalculatorMod.MODID, version = CalculatorMod.VERSION, name = CalculatorMod.NAME) public class CalculatorMod { public static final String MODID = "calculator"; public static final String VERSION = "1.0"; public static final String NAME = "Calculator Mod"; @SidedProxy(clientSide = "com.example.calculator.ClientProxy", serverSide = "com.example.calculator.CommonProxy") public static CommonProxy proxy; public static Item calculator; @EventHandler public void preInit(FMLPreInitializationEvent event) { // Initialize your item here (but don't register it yet) calculator = new CalculatorItem(); } @EventHandler public void init(FMLInitializationEvent event) { proxy.registerItemRenderer(calculator, 0, "calculator"); } @Mod.EventBusSubscriber public static class RegistrationHandler { @SubscribeEvent public static void registerItems(RegistryEvent.Register<Item> event) { event.getRegistry().register(calculator); } } } // CommonProxy.java package com.example.calculator; import net.minecraft.item.Item; public class CommonProxy { public void registerItemRenderer(Item item, int meta, String id) { } } // ClientProxy.java package com.example.calculator; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class ClientProxy extends CommonProxy { @Override public void registerItemRenderer(Item item, int meta, String id) { ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(CalculatorMod.MODID + ":" + id, "inventory")); } } ``` **Explanation of the Code Snippets:** * **`CalculatorItem.java`:** * This defines the `CalculatorItem` class, which extends `Item`. * `onItemRightClick()` is the method that's called when the player right-clicks with the item. This is where you'd put your calculator logic. In this simplified example, it just sends a message to the player. * `setRegistryName()` and `setUnlocalizedName()` are *crucial*. The registry name is how Minecraft identifies the item internally. The unlocalized name is used for localization (making the item name appear correctly in different languages). * **`CalculatorMod.java`:** * This is the main mod class. * `@Mod` annotation: Defines the mod's ID, version, and name. * `@EventHandler preInit`: This method is called before the game loads. You initialize your item here. * `@EventHandler init`: This method is called during game initialization. This is where you register the item renderer. * `@Mod.EventBusSubscriber`: This is used to register the item. * `@SubscribeEvent registerItems`: This method registers the item with the game. * **`CommonProxy.java` and `ClientProxy.java`:** * These are used for handling client-side and server-side code separately. The `ClientProxy` is responsible for registering the item's model (how it looks in the inventory and in the world). **Steps to Implement (More Detailed):** 1. **MCP Setup:** * Download the correct version of MCP for your target Minecraft version. * Extract MCP to a directory. * Run `decompile.bat` (or `decompile.sh` on Linux/macOS) to deobfuscate the Minecraft code. This will take a while. * Run `recompile.bat` (or `recompile.sh`). * Run `reobfuscate.bat` (or `reobfuscate.sh`). * Run `createMcpToEclipse.bat` (or the equivalent for IntelliJ IDEA). 2. **Create the Project:** * In Eclipse or IntelliJ IDEA, create a new Java project. * Import the MCP source code into your project. 3. **Create the Item Class:** * Create the `CalculatorItem.java` file (as shown above). 4. **Create the Mod Class:** * Create the `CalculatorMod.java` file (as shown above). 5. **Create the Proxy Classes:** * Create the `CommonProxy.java` and `ClientProxy.java` files (as shown above). 6. **Register the Item:** * Make sure the `@Mod.EventBusSubscriber` and `@SubscribeEvent` annotations are correctly set up in your `CalculatorMod.java` file to register the item. 7. **Item Model (Important):** * Create a JSON file in `src/main/resources/assets/calculator/models/item/calculator.json` (replace "calculator" with your mod ID if different). This file defines how the item looks. A simple example: ```json { "parent": "item/generated", "textures": { "layer0": "calculator:items/calculator" // Replace with your texture path } } ``` * You'll also need a texture file (a `.png` image) in `src/main/resources/assets/calculator/textures/items/calculator.png`. Create a simple image for your calculator. 8. **GUI (If you want one):** * Create a GUI class that extends `net.minecraft.client.gui.GuiScreen`. * Override the `drawScreen()` method to draw the GUI elements (buttons, text fields, etc.). * Override the `mouseClicked()` method to handle button clicks. * In your `CalculatorItem.onItemRightClick()`, open the GUI using `playerIn.openGui(instance, guiID, worldIn, x, y, z);` You'll need to implement `IGuiHandler` in your main mod class and create a `GuiFactory` to handle the GUI opening. 9. **Calculator Logic:** * Implement the calculator logic (addition, subtraction, etc.) in a separate class or within the GUI class. 10. **Build and Test:** * Build your mod. * Copy the resulting `.jar` file to your Minecraft `mods` folder. * Run Minecraft and test your mod. **Important Considerations:** * **Minecraft Forge:** You'll need to use Minecraft Forge to load your mod. Make sure you have the correct Forge version for your Minecraft version. * **GUI Complexity:** Creating a good GUI is the most complex part of this. Consider using a library like Minecraft's built-in GUI system or a third-party GUI library. * **Error Handling:** Add error handling to your calculator logic to prevent crashes (e.g., division by zero). * **Localization:** Use localization files to make your mod's text translatable. * **Permissions:** If you want to restrict the use of the calculator, you can add permission checks. * **Networking:** If you want to perform calculations on the server-side (e.g., for security), you'll need to use Minecraft's networking system to send data between the client and the server. **Chinese Translation of Key Terms:** * **Minecraft Server Mod:** Minecraft服务器模组 (Minecraft Fúwùqì Mózǔ) * **Calculator Tool:** 计算器工具 (Jìsuànqì Gōngjù) * **MCP (Minecraft Coder Pack):** Minecraft代码包 (Minecraft Dàimǎ Bāo) * **Item:** 物品 (Wùpǐn) * **GUI (Graphical User Interface):** 图形用户界面 (Túxíng Yònghù Jièmiàn) * **Register:** 注册 (Zhùcè) * **Deobfuscate:** 反混淆 (Fǎn Hùnyáo) * **Reobfuscate:** 重新混淆 (Chóngxīn Hùnyáo) * **Forge:** Forge (usually kept in English) * **Texture:** 纹理 (Wénlǐ) * **Model:** 模型 (Móxíng) * **Client-side:** 客户端 (Kèhùduān) * **Server-side:** 服务器端 (Fúwùqìduān) This is a complex project, but hopefully, this detailed explanation and the code snippets give you a good starting point. Good luck!
Atlas MCP Server
阿特拉斯 MCP 服务器 (Ātèlāsī MCP fúwùqì)
Bridge MCP Server
Bridge is a hosted MCP server that connects AI models to business tools like ClickUp and a repository of pre-built workflow skills. It enables direct interaction with project management tools and automated instruction sets through natural language.
inbox-mcp
A privacy-first MCP server for inbox triage, enabling masked email reading, calendar upsert, reply drafting, and Slack digests using Google and Slack credentials.
react-native-dev-mcp
MCP server that gives AI coding agents hands, eyes and a mechanic's ear for React Native development.
exercicio-4.2-todo-mcp
MCP server that provides tools to create and list tasks by consuming a REST API, allowing LLMs to manage a TODO list via natural language.
Actual Budget MCP Server
Enables AI assistants to interact with Actual Budget for personal finance management through natural language, supporting transactions, account balances, budget tracking, spending analysis, and payment searches.
mcp-gateway-sandbox
Enables executing arbitrary code and Postman collections in isolated Docker sandboxes via an MCP server, with a real-time web dashboard for management.
Obsidian MCP for ChatGPT
This MCP server bridges ChatGPT web with an Obsidian vault, allowing ChatGPT to read and write notes via the Obsidian Local REST API.
tggroupMCP
Enables interaction with Telegram groups via MTProto, including message retrieval, sending, and semantic search with RAG support.
Browser Manager MCP Server
Enables comprehensive browser automation and control through Playwright, including launching browsers, managing tabs, web navigation, element interaction, and screenshot capture. Supports detecting and controlling external browsers with remote debugging capabilities.
Remote MCP Server Authless
Deploy a remote MCP server on Cloudflare Workers without authentication, enabling integration with AI Playground and Claude Desktop.
SMB AI Command Platform MCP Server
Enables AI assistants to interact with SMB platform APIs for querying business data, managing tasks, accessing connectors, dashboards, and monitoring security.
note-mcp
Unofficial MCP server for note.com using cookie-based authentication to manage notes and drafts via internal APIs.
odin
Provides a specification-driven workflow layer for AI-assisted coding, enabling agents to follow an explicit 11-phase feature workflow with checkpoints, artifacts, and quality gates.
Minecraft Bedrock MCP Server
A TypeScript-based server that enables AI-powered control of Minecraft Bedrock Edition through 15 powerful tools for player movement, agent operations, world manipulation, and building complex structures.
MCP BaoStock Server
提供股票数据查询的MCP服务器,支持股票信息、K线历史、财务指标等市场数据获取。
MCP Journaling Server
The MCP server transforms chats with Claude into journaling sessions, saving conversations locally and allowing the LLM to retrieve previous sessions to create continuity in discussions about daily activities.
clipboard-mcp
A simple MCP server that allows AI assistants to read from and write to the system clipboard.