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Quickbooks MCP Server

Quickbooks MCP Server

Model Context Protocol (MCP) server implementation for Intuit Quickbooks.

Hyperliquid MCP Server

Hyperliquid MCP Server

Enables interaction with the Hyperliquid DEX for retrieving market data, managing positions, and executing trades. Supports both testnet and mainnet operations with comprehensive trading tools including order placement, cancellation, and portfolio management.

Last9 MCP Server

Last9 MCP Server

镜子 (jìng zi)

pricepilot-mcp

pricepilot-mcp

Cross-channel CPG pricing intelligence — Amazon category benchmarks (percentile rank, trend, tier breakdown) for multi-channel brands selling on Amazon plus retail/DTC/wholesale. Six tools across 800+ tracked products in Grocery, Health & Beauty, Household, and Pet Supplies.

Cursor10x MCP

Cursor10x MCP

Cursor10x 记忆系统为 AI 助手(特别是 Claude)创建了一个持久性记忆层,使其能够自主地保留和回忆短期、长期和情景记忆。

Weather & HR Management MCP Server

Weather & HR Management MCP Server

Enables AI assistants to access real-time weather data by city and manage HR operations including job applications, recruitment tracking, and interview scheduling through a unified, modular interface with live updates via SSE.

Harbor MCP Server

Harbor MCP Server

Enables AI models to interact with Harbor container registries to manage projects, repositories, and system configurations in real time. It provides a suite of tools for monitoring health, retrieving statistics, and performing searches across registry data.

Google Spanner MCP Server by CData

Google Spanner MCP Server by CData

This read-only MCP Server allows you to connect to Google Spanner data from Claude Desktop through CData JDBC Drivers. Free (beta) read/write servers available at https://www.cdata.com/solutions/mcp

mcp-mediawiki-crunchtools

mcp-mediawiki-crunchtools

A secure MCP server for interacting with MediaWiki instances, allowing users to search, read, create, and manage wiki content like pages, categories, and files. It supports both public and private wikis with comprehensive authentication for full read and write operations.

Weather MCP Server

Weather MCP Server

Enables weather queries using Baidu Maps API, providing real-time weather conditions, 5-day forecasts, hourly predictions, lifestyle indices, and weather alerts. Supports queries by administrative district codes or coordinates with multiple coordinate systems.

Grep App MCP Server

Grep App MCP Server

Enables powerful code search across millions of public GitHub repositories using grep.app API, with capabilities to discover code examples, retrieve specific files, and batch fetch multiple files for learning from open source projects.

Craft MCP Server

Craft MCP Server

A lightweight MCP server providing read access to craft.io workspaces and items like products and features. It enables users to query workspace details and retrieve specific items through the Model Context Protocol.

Context Memory Updater

Context Memory Updater

Enables LLM assistants to store, retrieve, and update user-specific context memory including travel preferences and general information through a chat interface. Provides analytics on tool usage patterns and token costs for continuous improvement.

Conekta MCP Server

Conekta MCP Server

Enables interaction with the Conekta payment API to manage orders, customers, subscriptions, and financial transactions. It provides a comprehensive suite of tools for core payment operations like processing refunds, creating checkouts, and monitoring account balances.

riskstate-mcp

riskstate-mcp

Deterministic risk governance for crypto trading agents. 5-level policy engine with position sizing, leverage limits, and trade blocking. One tool: get_risk_policy. Supports BTC and ETH.

LinkedIn Api8 MCP Server

LinkedIn Api8 MCP Server

Enables access to LinkedIn data including profile enrichment, company information, job searches, post analytics, and social interactions through the LinkedIn Api8 API with comprehensive search and data retrieval capabilities.

calc-mcp

calc-mcp

Okay, here's a simplified explanation of how you could create a simple Minecraft server mod (using MCP - Minecraft Coder Pack) that adds a calculator tool. I'll outline the key steps and provide conceptual code snippets. Keep in mind that this is a simplified example, and a fully functional mod would require more detailed code and setup. **Conceptual Overview** The basic idea is to: 1. **Set up your MCP environment:** This involves downloading MCP, deobfuscating the Minecraft code, and setting up your development environment (usually Eclipse or IntelliJ IDEA). 2. **Create a new item (the calculator):** You'll define a new item class that represents your calculator. 3. **Register the item:** You need to register your new item with Minecraft so it can be used in the game. 4. **Add functionality to the item:** When the player right-clicks with the calculator, you'll trigger the calculator logic. This might involve opening a GUI (graphical user interface) where the player can enter numbers and operations. 5. **Handle the GUI (if needed):** If you're using a GUI, you'll need to create the GUI class and handle user input (button clicks, text input, etc.). 6. **Perform calculations:** Implement the actual calculator logic (addition, subtraction, multiplication, division, etc.). 7. **Display the result:** Show the result of the calculation to the player (e.g., in the GUI, in chat, or as a floating text entity). **Simplified Code Snippets (Conceptual)** ```java // Example Item Class (CalculatorItem.java) package com.example.calculator; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.world.World; import net.minecraft.util.ActionResult; import net.minecraft.util.EnumHand; import net.minecraft.util.text.TextComponentString; public class CalculatorItem extends Item { public CalculatorItem() { super(); this.setRegistryName("calculator"); // Important: Set the registry name this.setUnlocalizedName("calculator"); // Set the unlocalized name (for localization) } @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) { ItemStack itemstack = playerIn.getHeldItem(handIn); if (!worldIn.isRemote) { // Server-side only // Simple example: Just send a message to the player playerIn.sendMessage(new TextComponentString("Calculator Activated!")); // In a real mod, you would: // 1. Open a GUI (if you have one) // 2. Start the calculation process } return ActionResult.newResult(net.minecraft.util.EnumActionResult.SUCCESS, itemstack); } } // Example Mod Class (CalculatorMod.java) package com.example.calculator; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraft.item.Item; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.SidedProxy; @Mod(modid = CalculatorMod.MODID, version = CalculatorMod.VERSION, name = CalculatorMod.NAME) public class CalculatorMod { public static final String MODID = "calculator"; public static final String VERSION = "1.0"; public static final String NAME = "Calculator Mod"; @SidedProxy(clientSide = "com.example.calculator.ClientProxy", serverSide = "com.example.calculator.CommonProxy") public static CommonProxy proxy; public static Item calculator; @EventHandler public void preInit(FMLPreInitializationEvent event) { // Initialize your item here (but don't register it yet) calculator = new CalculatorItem(); } @EventHandler public void init(FMLInitializationEvent event) { proxy.registerItemRenderer(calculator, 0, "calculator"); } @Mod.EventBusSubscriber public static class RegistrationHandler { @SubscribeEvent public static void registerItems(RegistryEvent.Register<Item> event) { event.getRegistry().register(calculator); } } } // CommonProxy.java package com.example.calculator; import net.minecraft.item.Item; public class CommonProxy { public void registerItemRenderer(Item item, int meta, String id) { } } // ClientProxy.java package com.example.calculator; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class ClientProxy extends CommonProxy { @Override public void registerItemRenderer(Item item, int meta, String id) { ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(CalculatorMod.MODID + ":" + id, "inventory")); } } ``` **Explanation of the Code Snippets:** * **`CalculatorItem.java`:** * This defines the `CalculatorItem` class, which extends `Item`. * `onItemRightClick()` is the method that's called when the player right-clicks with the item. This is where you'd put your calculator logic. In this simplified example, it just sends a message to the player. * `setRegistryName()` and `setUnlocalizedName()` are *crucial*. The registry name is how Minecraft identifies the item internally. The unlocalized name is used for localization (making the item name appear correctly in different languages). * **`CalculatorMod.java`:** * This is the main mod class. * `@Mod` annotation: Defines the mod's ID, version, and name. * `@EventHandler preInit`: This method is called before the game loads. You initialize your item here. * `@EventHandler init`: This method is called during game initialization. This is where you register the item renderer. * `@Mod.EventBusSubscriber`: This is used to register the item. * `@SubscribeEvent registerItems`: This method registers the item with the game. * **`CommonProxy.java` and `ClientProxy.java`:** * These are used for handling client-side and server-side code separately. The `ClientProxy` is responsible for registering the item's model (how it looks in the inventory and in the world). **Steps to Implement (More Detailed):** 1. **MCP Setup:** * Download the correct version of MCP for your target Minecraft version. * Extract MCP to a directory. * Run `decompile.bat` (or `decompile.sh` on Linux/macOS) to deobfuscate the Minecraft code. This will take a while. * Run `recompile.bat` (or `recompile.sh`). * Run `reobfuscate.bat` (or `reobfuscate.sh`). * Run `createMcpToEclipse.bat` (or the equivalent for IntelliJ IDEA). 2. **Create the Project:** * In Eclipse or IntelliJ IDEA, create a new Java project. * Import the MCP source code into your project. 3. **Create the Item Class:** * Create the `CalculatorItem.java` file (as shown above). 4. **Create the Mod Class:** * Create the `CalculatorMod.java` file (as shown above). 5. **Create the Proxy Classes:** * Create the `CommonProxy.java` and `ClientProxy.java` files (as shown above). 6. **Register the Item:** * Make sure the `@Mod.EventBusSubscriber` and `@SubscribeEvent` annotations are correctly set up in your `CalculatorMod.java` file to register the item. 7. **Item Model (Important):** * Create a JSON file in `src/main/resources/assets/calculator/models/item/calculator.json` (replace "calculator" with your mod ID if different). This file defines how the item looks. A simple example: ```json { "parent": "item/generated", "textures": { "layer0": "calculator:items/calculator" // Replace with your texture path } } ``` * You'll also need a texture file (a `.png` image) in `src/main/resources/assets/calculator/textures/items/calculator.png`. Create a simple image for your calculator. 8. **GUI (If you want one):** * Create a GUI class that extends `net.minecraft.client.gui.GuiScreen`. * Override the `drawScreen()` method to draw the GUI elements (buttons, text fields, etc.). * Override the `mouseClicked()` method to handle button clicks. * In your `CalculatorItem.onItemRightClick()`, open the GUI using `playerIn.openGui(instance, guiID, worldIn, x, y, z);` You'll need to implement `IGuiHandler` in your main mod class and create a `GuiFactory` to handle the GUI opening. 9. **Calculator Logic:** * Implement the calculator logic (addition, subtraction, etc.) in a separate class or within the GUI class. 10. **Build and Test:** * Build your mod. * Copy the resulting `.jar` file to your Minecraft `mods` folder. * Run Minecraft and test your mod. **Important Considerations:** * **Minecraft Forge:** You'll need to use Minecraft Forge to load your mod. Make sure you have the correct Forge version for your Minecraft version. * **GUI Complexity:** Creating a good GUI is the most complex part of this. Consider using a library like Minecraft's built-in GUI system or a third-party GUI library. * **Error Handling:** Add error handling to your calculator logic to prevent crashes (e.g., division by zero). * **Localization:** Use localization files to make your mod's text translatable. * **Permissions:** If you want to restrict the use of the calculator, you can add permission checks. * **Networking:** If you want to perform calculations on the server-side (e.g., for security), you'll need to use Minecraft's networking system to send data between the client and the server. **Chinese Translation of Key Terms:** * **Minecraft Server Mod:** Minecraft服务器模组 (Minecraft Fúwùqì Mózǔ) * **Calculator Tool:** 计算器工具 (Jìsuànqì Gōngjù) * **MCP (Minecraft Coder Pack):** Minecraft代码包 (Minecraft Dàimǎ Bāo) * **Item:** 物品 (Wùpǐn) * **GUI (Graphical User Interface):** 图形用户界面 (Túxíng Yònghù Jièmiàn) * **Register:** 注册 (Zhùcè) * **Deobfuscate:** 反混淆 (Fǎn Hùnyáo) * **Reobfuscate:** 重新混淆 (Chóngxīn Hùnyáo) * **Forge:** Forge (usually kept in English) * **Texture:** 纹理 (Wénlǐ) * **Model:** 模型 (Móxíng) * **Client-side:** 客户端 (Kèhùduān) * **Server-side:** 服务器端 (Fúwùqìduān) This is a complex project, but hopefully, this detailed explanation and the code snippets give you a good starting point. Good luck!

RunComfy MCP Server

RunComfy MCP Server

Enables generation of AI videos and images using RunComfy APIs. Supports multiple models for text-to-video, image-to-video, text-to-image, and image-to-image workflows with customizable parameters like aspect ratio, duration, and seed.

Atlas MCP Server

Atlas MCP Server

阿特拉斯 MCP 服务器 (Ātèlāsī MCP fúwùqì)

Gmail MCP Server

Gmail MCP Server

Bridge MCP Server

Bridge MCP Server

Bridge is a hosted MCP server that connects AI models to business tools like ClickUp and a repository of pre-built workflow skills. It enables direct interaction with project management tools and automated instruction sets through natural language.

Tern MCP

Tern MCP

An MCP server for Tern that enables the generation, verification, and management of webhook handlers across over 16 platforms and various frameworks. It provides tools to create verified endpoints, debug signature failures, and manage failed event replays via dead letter queues.

Bright Data Web MCP

Bright Data Web MCP

Enables LLMs and AI agents to access real-time web data, search websites, and navigate the web without getting blocked. Includes 5,000 free monthly requests and supports web scraping, browser automation, and bypassing geo-restrictions.

Crawl4ai MCP Server

Crawl4ai MCP Server

一个模型上下文协议服务器,它使用 Crawl4ai 提供网络爬取功能。

UniProt MCP Server

UniProt MCP Server

UniProt MCP Server

MCP OCR Server

MCP OCR Server

Extracts text from images using Tesseract OCR with support for local files, URLs, and raw image bytes. It provides production-grade OCR capabilities and multi-language support through the Model Context Protocol.

Calibre MCP Server

Calibre MCP Server

Enables searching and reading books from your Calibre ebook library through MCP. Supports title, author, and full-text search across multiple formats with lightweight Windows-optimized implementation.

Remote MCP Server with Bearer Auth

Remote MCP Server with Bearer Auth

一个基于 Cloudflare Workers 的 MCP 服务器实现,支持 OAuth 登录和持有者令牌认证,允许来自 MCP 客户端(如 Claude Desktop 和 MCP Inspector)的安全连接。

pdf-toolkit-mcp

pdf-toolkit-mcp

MCP server for PDF manipulation — create PDFs from Markdown with tables and formatting, fill forms, merge, split, encrypt, add QR codes, and more. 16 tools, zero external binaries, TypeScript-native. Install with npx -y @aryanbv/pdf-toolkit-mcp.

Serena

Serena

A coding agent toolkit that provides IDE-like semantic code retrieval and editing tools, enabling LLMs to efficiently navigate and modify codebases at the symbol level rather than working with entire files.