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mcp-bcrp

mcp-bcrp

Provides access to over 5,000 macroeconomic indicators from the Banco Central de Reserva del Perú (BCRP) statistical database. It enables AI agents to search for indicators, fetch time-series data, and generate professional economic charts.

Trello MCP Server by CData

Trello MCP Server by CData

Trello MCP Server by CData

Cloud Video Intelligence API MCP Server

Cloud Video Intelligence API MCP Server

This server enables interaction with Google's Video Intelligence API for advanced video analysis, auto-generated using AG2's MCP builder to provide a standardized multi-agent interface.

Ticketmaster Partner API

Ticketmaster Partner API

Enables discovery and search of Ticketmaster events, venues, and attractions with advanced filtering options including date ranges, location-based search, and event classifications through the Ticketmaster Partner API.

FigmaMind MCP Server

FigmaMind MCP Server

Extracts components from Figma designs and transforms them into standardized JSON format for easy consumption by AI models and tools for interface reconstruction.

Roam Research MCP Server

Roam Research MCP Server

A server that enables AI assistants like Claude to interact with Roam Research graphs through a standardized interface, providing comprehensive tools for content creation, search, retrieval, and optional memory management.

calc-mcp

calc-mcp

Okay, here's a simplified explanation of how you could create a simple Minecraft server mod (using MCP - Minecraft Coder Pack) that adds a calculator tool. I'll outline the key steps and provide conceptual code snippets. Keep in mind that this is a simplified example, and a fully functional mod would require more detailed code and setup. **Conceptual Overview** The basic idea is to: 1. **Set up your MCP environment:** This involves downloading MCP, deobfuscating the Minecraft code, and setting up your development environment (usually Eclipse or IntelliJ IDEA). 2. **Create a new item (the calculator):** You'll define a new item class that represents your calculator. 3. **Register the item:** You need to register your new item with Minecraft so it can be used in the game. 4. **Add functionality to the item:** When the player right-clicks with the calculator, you'll trigger the calculator logic. This might involve opening a GUI (graphical user interface) where the player can enter numbers and operations. 5. **Handle the GUI (if needed):** If you're using a GUI, you'll need to create the GUI class and handle user input (button clicks, text input, etc.). 6. **Perform calculations:** Implement the actual calculator logic (addition, subtraction, multiplication, division, etc.). 7. **Display the result:** Show the result of the calculation to the player (e.g., in the GUI, in chat, or as a floating text entity). **Simplified Code Snippets (Conceptual)** ```java // Example Item Class (CalculatorItem.java) package com.example.calculator; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.world.World; import net.minecraft.util.ActionResult; import net.minecraft.util.EnumHand; import net.minecraft.util.text.TextComponentString; public class CalculatorItem extends Item { public CalculatorItem() { super(); this.setRegistryName("calculator"); // Important: Set the registry name this.setUnlocalizedName("calculator"); // Set the unlocalized name (for localization) } @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) { ItemStack itemstack = playerIn.getHeldItem(handIn); if (!worldIn.isRemote) { // Server-side only // Simple example: Just send a message to the player playerIn.sendMessage(new TextComponentString("Calculator Activated!")); // In a real mod, you would: // 1. Open a GUI (if you have one) // 2. Start the calculation process } return ActionResult.newResult(net.minecraft.util.EnumActionResult.SUCCESS, itemstack); } } // Example Mod Class (CalculatorMod.java) package com.example.calculator; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraft.item.Item; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.SidedProxy; @Mod(modid = CalculatorMod.MODID, version = CalculatorMod.VERSION, name = CalculatorMod.NAME) public class CalculatorMod { public static final String MODID = "calculator"; public static final String VERSION = "1.0"; public static final String NAME = "Calculator Mod"; @SidedProxy(clientSide = "com.example.calculator.ClientProxy", serverSide = "com.example.calculator.CommonProxy") public static CommonProxy proxy; public static Item calculator; @EventHandler public void preInit(FMLPreInitializationEvent event) { // Initialize your item here (but don't register it yet) calculator = new CalculatorItem(); } @EventHandler public void init(FMLInitializationEvent event) { proxy.registerItemRenderer(calculator, 0, "calculator"); } @Mod.EventBusSubscriber public static class RegistrationHandler { @SubscribeEvent public static void registerItems(RegistryEvent.Register<Item> event) { event.getRegistry().register(calculator); } } } // CommonProxy.java package com.example.calculator; import net.minecraft.item.Item; public class CommonProxy { public void registerItemRenderer(Item item, int meta, String id) { } } // ClientProxy.java package com.example.calculator; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class ClientProxy extends CommonProxy { @Override public void registerItemRenderer(Item item, int meta, String id) { ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(CalculatorMod.MODID + ":" + id, "inventory")); } } ``` **Explanation of the Code Snippets:** * **`CalculatorItem.java`:** * This defines the `CalculatorItem` class, which extends `Item`. * `onItemRightClick()` is the method that's called when the player right-clicks with the item. This is where you'd put your calculator logic. In this simplified example, it just sends a message to the player. * `setRegistryName()` and `setUnlocalizedName()` are *crucial*. The registry name is how Minecraft identifies the item internally. The unlocalized name is used for localization (making the item name appear correctly in different languages). * **`CalculatorMod.java`:** * This is the main mod class. * `@Mod` annotation: Defines the mod's ID, version, and name. * `@EventHandler preInit`: This method is called before the game loads. You initialize your item here. * `@EventHandler init`: This method is called during game initialization. This is where you register the item renderer. * `@Mod.EventBusSubscriber`: This is used to register the item. * `@SubscribeEvent registerItems`: This method registers the item with the game. * **`CommonProxy.java` and `ClientProxy.java`:** * These are used for handling client-side and server-side code separately. The `ClientProxy` is responsible for registering the item's model (how it looks in the inventory and in the world). **Steps to Implement (More Detailed):** 1. **MCP Setup:** * Download the correct version of MCP for your target Minecraft version. * Extract MCP to a directory. * Run `decompile.bat` (or `decompile.sh` on Linux/macOS) to deobfuscate the Minecraft code. This will take a while. * Run `recompile.bat` (or `recompile.sh`). * Run `reobfuscate.bat` (or `reobfuscate.sh`). * Run `createMcpToEclipse.bat` (or the equivalent for IntelliJ IDEA). 2. **Create the Project:** * In Eclipse or IntelliJ IDEA, create a new Java project. * Import the MCP source code into your project. 3. **Create the Item Class:** * Create the `CalculatorItem.java` file (as shown above). 4. **Create the Mod Class:** * Create the `CalculatorMod.java` file (as shown above). 5. **Create the Proxy Classes:** * Create the `CommonProxy.java` and `ClientProxy.java` files (as shown above). 6. **Register the Item:** * Make sure the `@Mod.EventBusSubscriber` and `@SubscribeEvent` annotations are correctly set up in your `CalculatorMod.java` file to register the item. 7. **Item Model (Important):** * Create a JSON file in `src/main/resources/assets/calculator/models/item/calculator.json` (replace "calculator" with your mod ID if different). This file defines how the item looks. A simple example: ```json { "parent": "item/generated", "textures": { "layer0": "calculator:items/calculator" // Replace with your texture path } } ``` * You'll also need a texture file (a `.png` image) in `src/main/resources/assets/calculator/textures/items/calculator.png`. Create a simple image for your calculator. 8. **GUI (If you want one):** * Create a GUI class that extends `net.minecraft.client.gui.GuiScreen`. * Override the `drawScreen()` method to draw the GUI elements (buttons, text fields, etc.). * Override the `mouseClicked()` method to handle button clicks. * In your `CalculatorItem.onItemRightClick()`, open the GUI using `playerIn.openGui(instance, guiID, worldIn, x, y, z);` You'll need to implement `IGuiHandler` in your main mod class and create a `GuiFactory` to handle the GUI opening. 9. **Calculator Logic:** * Implement the calculator logic (addition, subtraction, etc.) in a separate class or within the GUI class. 10. **Build and Test:** * Build your mod. * Copy the resulting `.jar` file to your Minecraft `mods` folder. * Run Minecraft and test your mod. **Important Considerations:** * **Minecraft Forge:** You'll need to use Minecraft Forge to load your mod. Make sure you have the correct Forge version for your Minecraft version. * **GUI Complexity:** Creating a good GUI is the most complex part of this. Consider using a library like Minecraft's built-in GUI system or a third-party GUI library. * **Error Handling:** Add error handling to your calculator logic to prevent crashes (e.g., division by zero). * **Localization:** Use localization files to make your mod's text translatable. * **Permissions:** If you want to restrict the use of the calculator, you can add permission checks. * **Networking:** If you want to perform calculations on the server-side (e.g., for security), you'll need to use Minecraft's networking system to send data between the client and the server. **Chinese Translation of Key Terms:** * **Minecraft Server Mod:** Minecraft服务器模组 (Minecraft Fúwùqì Mózǔ) * **Calculator Tool:** 计算器工具 (Jìsuànqì Gōngjù) * **MCP (Minecraft Coder Pack):** Minecraft代码包 (Minecraft Dàimǎ Bāo) * **Item:** 物品 (Wùpǐn) * **GUI (Graphical User Interface):** 图形用户界面 (Túxíng Yònghù Jièmiàn) * **Register:** 注册 (Zhùcè) * **Deobfuscate:** 反混淆 (Fǎn Hùnyáo) * **Reobfuscate:** 重新混淆 (Chóngxīn Hùnyáo) * **Forge:** Forge (usually kept in English) * **Texture:** 纹理 (Wénlǐ) * **Model:** 模型 (Móxíng) * **Client-side:** 客户端 (Kèhùduān) * **Server-side:** 服务器端 (Fúwùqìduān) This is a complex project, but hopefully, this detailed explanation and the code snippets give you a good starting point. Good luck!

GnuRadio

GnuRadio

GnuRadio

Turbopuffer MCP Server

Turbopuffer MCP Server

Enables interaction with the Turbopuffer vector database to manage namespaces and perform operations like data writing, querying, and schema updates. It supports DAuth-style authentication for secure, runtime credential management.

Atlas MCP Server

Atlas MCP Server

阿特拉斯 MCP 服务器 (Ātèlāsī MCP fúwùqì)

Bridge MCP Server

Bridge MCP Server

Bridge is a hosted MCP server that connects AI models to business tools like ClickUp and a repository of pre-built workflow skills. It enables direct interaction with project management tools and automated instruction sets through natural language.

Tern MCP

Tern MCP

An MCP server for Tern that enables the generation, verification, and management of webhook handlers across over 16 platforms and various frameworks. It provides tools to create verified endpoints, debug signature failures, and manage failed event replays via dead letter queues.

Metasploit MCP Server

Metasploit MCP Server

Provides a bridge between large language models and the Metasploit Framework, enabling AI assistants to access and control penetration testing functionality through natural language.

Video to Text MCP Server

Video to Text MCP Server

Enables downloading videos from platforms like YouTube and converting them to text using OpenAI Whisper and ffmpeg. It supports multiple output formats including TXT, JSON, SRT, and VTT for transcriptions.

ws-mcp

ws-mcp

A self-hosted MCP server that fetches live documentation and performs code audits using real-time authoritative references to prevent AI hallucinations. It provides tools for searching documentation across 330+ libraries and scanning local source code for security, performance, and accessibility issues.

mcp-ping

mcp-ping

Pings a host and returns the result.

🧠 Servidor MCP com Python – Tutorial Prático

🧠 Servidor MCP com Python – Tutorial Prático

Douban MCP Server

Douban MCP Server

Enables interaction with Douban content including searching and reviewing books, movies, TV shows, and browsing group discussions. Supports searching by ISBN or keywords, retrieving reviews, and managing group topics with filtering capabilities.

Mochi MCP Server

Mochi MCP Server

Enables AI assistants to create and manage Mochi Cards flashcards, including card operations, deck management, templates, and spaced repetition reviews through the Mochi API.

Music MCP

Music MCP

Enables AI assistants to control Apple Music on macOS through AppleScript, providing tools for playback management, library searching, and playlist organization. It supports detailed track metadata retrieval and enhanced queue management for a seamless music experience.

Apache Cassandra MCP Server by CData

Apache Cassandra MCP Server by CData

Apache Cassandra MCP Server by CData

MCP Translation Service

MCP Translation Service

Provides multilingual text translation capabilities using Baidu Translate API with support for language detection and advanced features like context filling and zero-width character obfuscation for testing agent robustness.

groundlight-mcp-server

groundlight-mcp-server

针对 Groundlight 的 MCP 服务器

Excalidraw MCP Server

Excalidraw MCP Server

A Model Context Protocol server that enables LLMs to create, modify and manipulate Excalidraw diagrams through a structured API, supporting element creation, styling, organization, and scene management.

Agentic Developer MCP

Agentic Developer MCP

An MCP server that wraps OpenAI's Codex CLI to automate repository cloning and code analysis tasks. It enables users to execute complex coding requests on specific Git branches and subfolders using standardized MCP tools.

MCP Cookie Server

MCP Cookie Server

A Model Context Protocol server that provides positive reinforcement for LLMs by awarding 'cookies' as treats through a jar-based economy system where Claude can earn cookies based on self-reflection about response quality.

browser-use MCP Server

browser-use MCP Server

镜子 (jìng zi)

PubMed MCP Server

PubMed MCP Server

Enables searching and retrieving detailed information from PubMed articles using the NCBI Entrez API. Supports configurable search parameters including title/abstract filtering and keyword expansion to find relevant scientific publications.

Reddit MCP Server

Reddit MCP Server

Enables AI agents to search, monitor, and analyze Reddit's communities and discussions through authenticated API access with intelligent caching and rate limiting.

Minimal MCP

Minimal MCP

A basic educational MCP server that provides simple tools for mathematical calculations, text manipulation, and time retrieval. Designed for learning MCP implementation patterns and development purposes.