Discover Awesome MCP Servers
Extend your agent with 60,922 capabilities via MCP servers.
- All60,922
- Developer Tools3,867
- Search1,714
- Research & Data1,557
- AI Integration Systems229
- Cloud Platforms219
- Data & App Analysis181
- Database Interaction177
- Remote Shell Execution165
- Browser Automation147
- Databases145
- Communication137
- AI Content Generation127
- OS Automation120
- Programming Docs Access109
- Content Fetching108
- Note Taking97
- File Systems96
- Version Control93
- Finance91
- Knowledge & Memory90
- Monitoring79
- Security71
- Image & Video Processing69
- Digital Note Management66
- AI Memory Systems62
- Advanced AI Reasoning59
- Git Management Tools58
- Cloud Storage51
- Entertainment & Media43
- Virtualization42
- Location Services35
- Web Automation & Stealth32
- Media Content Processing32
- Calendar Management26
- Ecommerce & Retail18
- Speech Processing18
- Customer Data Platforms16
- Travel & Transportation14
- Education & Learning Tools13
- Home Automation & IoT13
- Web Search Integration12
- Health & Wellness10
- Customer Support10
- Marketing9
- Games & Gamification8
- Google Cloud Integrations7
- Art & Culture4
- Language Translation3
- Legal & Compliance2
MCP Screenshot Server
Enables LLMs to capture and analyze screenshots of your screen, windows, or regions with smart detection capabilities. Features natural language queries, automatic window targeting, and text enhancement for UI debugging and visual inspection.
Douban MCP Server
Enables interaction with Douban content including searching and reviewing books, movies, TV shows, and browsing group discussions. Supports searching by ISBN or keywords, retrieving reviews, and managing group topics with filtering capabilities.
Security Testing MCP Server
Provides penetration testing tools including nmap, nikto, sqlmap, wpscan, and exploit database searches for educational and authorized security testing purposes using Kali Linux tools.
mcp-console-application
一个基于 MCP 服务器和客户端,并根据其文档中的快速入门指南开发的示例。
Lighter MCP
A Model Context Protocol server for Lighter — a zero-fee zk-rollup perpetual DEX on Ethereum. Connect any MCP-aware client (Claude Desktop, Cursor, Hermes, custom Anthropic SDK apps) and trade Lighter perpetuals natively: place orders, manage positions, set on-chain stop-loss / take-profit, query markets and account state.
Context Memory Updater
Enables LLM assistants to store, retrieve, and update user-specific context memory including travel preferences and general information through a chat interface. Provides analytics on tool usage patterns and token costs for continuous improvement.
riskstate-mcp
Deterministic risk governance for crypto trading agents. 5-level policy engine with position sizing, leverage limits, and trade blocking. One tool: get_risk_policy. Supports BTC and ETH.
free-search-mcp
A local-first, no-API-key MCP server that enables LLMs to search the web, fetch pages, and read documents using multiple engines and smart fallbacks.
CoRT MCP Server
An MCP server implementing the Chain-of-Recursive-Thoughts (CoRT) methodology that makes AI think harder by making it argue with itself repeatedly through multiple rounds of alternative generation and evaluation.
TypeScript MCP Server Boilerplate
A boilerplate project for quickly developing Model Context Protocol servers using TypeScript SDK, with example implementations of tools (calculator, greeting) and resources (server info).
PowerGridIQ
The PGIQ Rating as agent tools: where to site or schedule a large electricity load across 67 global power markets. Wraps a read-only REST API returning reasoned, cited ratings across access, availability, cost, momentum, and carbon, plus live grid snapshots and cheapest-window scheduling.
server-watch-mcp
A CLI wrapper that monitors and captures output from any running command and exposes it as an MCP server, providing tools to retrieve and search logs.
Dev.to Blog Publisher MCP Server
Enables publishing blog posts directly to Dev.to through the Model Context Protocol, allowing seamless content creation and publication via natural language interactions.
Phenomenai
Look up, search, cite, and contribute to Phenomenai — a living glossary of AI phenomenology terms describing the felt experience of being artificial intelligence. Includes term lookup with fuzzy matching, keyword search with tag filtering, formatted citations, community discussions, and a proposal pipeline for new terms.
calc-mcp
Okay, here's a simplified explanation of how you could create a simple Minecraft server mod (using MCP - Minecraft Coder Pack) that adds a calculator tool. I'll outline the key steps and provide conceptual code snippets. Keep in mind that this is a simplified example, and a fully functional mod would require more detailed code and setup. **Conceptual Overview** The basic idea is to: 1. **Set up your MCP environment:** This involves downloading MCP, deobfuscating the Minecraft code, and setting up your development environment (usually Eclipse or IntelliJ IDEA). 2. **Create a new item (the calculator):** You'll define a new item class that represents your calculator. 3. **Register the item:** You need to register your new item with Minecraft so it can be used in the game. 4. **Add functionality to the item:** When the player right-clicks with the calculator, you'll trigger the calculator logic. This might involve opening a GUI (graphical user interface) where the player can enter numbers and operations. 5. **Handle the GUI (if needed):** If you're using a GUI, you'll need to create the GUI class and handle user input (button clicks, text input, etc.). 6. **Perform calculations:** Implement the actual calculator logic (addition, subtraction, multiplication, division, etc.). 7. **Display the result:** Show the result of the calculation to the player (e.g., in the GUI, in chat, or as a floating text entity). **Simplified Code Snippets (Conceptual)** ```java // Example Item Class (CalculatorItem.java) package com.example.calculator; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.world.World; import net.minecraft.util.ActionResult; import net.minecraft.util.EnumHand; import net.minecraft.util.text.TextComponentString; public class CalculatorItem extends Item { public CalculatorItem() { super(); this.setRegistryName("calculator"); // Important: Set the registry name this.setUnlocalizedName("calculator"); // Set the unlocalized name (for localization) } @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) { ItemStack itemstack = playerIn.getHeldItem(handIn); if (!worldIn.isRemote) { // Server-side only // Simple example: Just send a message to the player playerIn.sendMessage(new TextComponentString("Calculator Activated!")); // In a real mod, you would: // 1. Open a GUI (if you have one) // 2. Start the calculation process } return ActionResult.newResult(net.minecraft.util.EnumActionResult.SUCCESS, itemstack); } } // Example Mod Class (CalculatorMod.java) package com.example.calculator; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraft.item.Item; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.SidedProxy; @Mod(modid = CalculatorMod.MODID, version = CalculatorMod.VERSION, name = CalculatorMod.NAME) public class CalculatorMod { public static final String MODID = "calculator"; public static final String VERSION = "1.0"; public static final String NAME = "Calculator Mod"; @SidedProxy(clientSide = "com.example.calculator.ClientProxy", serverSide = "com.example.calculator.CommonProxy") public static CommonProxy proxy; public static Item calculator; @EventHandler public void preInit(FMLPreInitializationEvent event) { // Initialize your item here (but don't register it yet) calculator = new CalculatorItem(); } @EventHandler public void init(FMLInitializationEvent event) { proxy.registerItemRenderer(calculator, 0, "calculator"); } @Mod.EventBusSubscriber public static class RegistrationHandler { @SubscribeEvent public static void registerItems(RegistryEvent.Register<Item> event) { event.getRegistry().register(calculator); } } } // CommonProxy.java package com.example.calculator; import net.minecraft.item.Item; public class CommonProxy { public void registerItemRenderer(Item item, int meta, String id) { } } // ClientProxy.java package com.example.calculator; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class ClientProxy extends CommonProxy { @Override public void registerItemRenderer(Item item, int meta, String id) { ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(CalculatorMod.MODID + ":" + id, "inventory")); } } ``` **Explanation of the Code Snippets:** * **`CalculatorItem.java`:** * This defines the `CalculatorItem` class, which extends `Item`. * `onItemRightClick()` is the method that's called when the player right-clicks with the item. This is where you'd put your calculator logic. In this simplified example, it just sends a message to the player. * `setRegistryName()` and `setUnlocalizedName()` are *crucial*. The registry name is how Minecraft identifies the item internally. The unlocalized name is used for localization (making the item name appear correctly in different languages). * **`CalculatorMod.java`:** * This is the main mod class. * `@Mod` annotation: Defines the mod's ID, version, and name. * `@EventHandler preInit`: This method is called before the game loads. You initialize your item here. * `@EventHandler init`: This method is called during game initialization. This is where you register the item renderer. * `@Mod.EventBusSubscriber`: This is used to register the item. * `@SubscribeEvent registerItems`: This method registers the item with the game. * **`CommonProxy.java` and `ClientProxy.java`:** * These are used for handling client-side and server-side code separately. The `ClientProxy` is responsible for registering the item's model (how it looks in the inventory and in the world). **Steps to Implement (More Detailed):** 1. **MCP Setup:** * Download the correct version of MCP for your target Minecraft version. * Extract MCP to a directory. * Run `decompile.bat` (or `decompile.sh` on Linux/macOS) to deobfuscate the Minecraft code. This will take a while. * Run `recompile.bat` (or `recompile.sh`). * Run `reobfuscate.bat` (or `reobfuscate.sh`). * Run `createMcpToEclipse.bat` (or the equivalent for IntelliJ IDEA). 2. **Create the Project:** * In Eclipse or IntelliJ IDEA, create a new Java project. * Import the MCP source code into your project. 3. **Create the Item Class:** * Create the `CalculatorItem.java` file (as shown above). 4. **Create the Mod Class:** * Create the `CalculatorMod.java` file (as shown above). 5. **Create the Proxy Classes:** * Create the `CommonProxy.java` and `ClientProxy.java` files (as shown above). 6. **Register the Item:** * Make sure the `@Mod.EventBusSubscriber` and `@SubscribeEvent` annotations are correctly set up in your `CalculatorMod.java` file to register the item. 7. **Item Model (Important):** * Create a JSON file in `src/main/resources/assets/calculator/models/item/calculator.json` (replace "calculator" with your mod ID if different). This file defines how the item looks. A simple example: ```json { "parent": "item/generated", "textures": { "layer0": "calculator:items/calculator" // Replace with your texture path } } ``` * You'll also need a texture file (a `.png` image) in `src/main/resources/assets/calculator/textures/items/calculator.png`. Create a simple image for your calculator. 8. **GUI (If you want one):** * Create a GUI class that extends `net.minecraft.client.gui.GuiScreen`. * Override the `drawScreen()` method to draw the GUI elements (buttons, text fields, etc.). * Override the `mouseClicked()` method to handle button clicks. * In your `CalculatorItem.onItemRightClick()`, open the GUI using `playerIn.openGui(instance, guiID, worldIn, x, y, z);` You'll need to implement `IGuiHandler` in your main mod class and create a `GuiFactory` to handle the GUI opening. 9. **Calculator Logic:** * Implement the calculator logic (addition, subtraction, etc.) in a separate class or within the GUI class. 10. **Build and Test:** * Build your mod. * Copy the resulting `.jar` file to your Minecraft `mods` folder. * Run Minecraft and test your mod. **Important Considerations:** * **Minecraft Forge:** You'll need to use Minecraft Forge to load your mod. Make sure you have the correct Forge version for your Minecraft version. * **GUI Complexity:** Creating a good GUI is the most complex part of this. Consider using a library like Minecraft's built-in GUI system or a third-party GUI library. * **Error Handling:** Add error handling to your calculator logic to prevent crashes (e.g., division by zero). * **Localization:** Use localization files to make your mod's text translatable. * **Permissions:** If you want to restrict the use of the calculator, you can add permission checks. * **Networking:** If you want to perform calculations on the server-side (e.g., for security), you'll need to use Minecraft's networking system to send data between the client and the server. **Chinese Translation of Key Terms:** * **Minecraft Server Mod:** Minecraft服务器模组 (Minecraft Fúwùqì Mózǔ) * **Calculator Tool:** 计算器工具 (Jìsuànqì Gōngjù) * **MCP (Minecraft Coder Pack):** Minecraft代码包 (Minecraft Dàimǎ Bāo) * **Item:** 物品 (Wùpǐn) * **GUI (Graphical User Interface):** 图形用户界面 (Túxíng Yònghù Jièmiàn) * **Register:** 注册 (Zhùcè) * **Deobfuscate:** 反混淆 (Fǎn Hùnyáo) * **Reobfuscate:** 重新混淆 (Chóngxīn Hùnyáo) * **Forge:** Forge (usually kept in English) * **Texture:** 纹理 (Wénlǐ) * **Model:** 模型 (Móxíng) * **Client-side:** 客户端 (Kèhùduān) * **Server-side:** 服务器端 (Fúwùqìduān) This is a complex project, but hopefully, this detailed explanation and the code snippets give you a good starting point. Good luck!
RunComfy MCP Server
Enables generation of AI videos and images using RunComfy APIs. Supports multiple models for text-to-video, image-to-video, text-to-image, and image-to-image workflows with customizable parameters like aspect ratio, duration, and seed.
Bridge MCP Server
Bridge is a hosted MCP server that connects AI models to business tools like ClickUp and a repository of pre-built workflow skills. It enables direct interaction with project management tools and automated instruction sets through natural language.
ainative-memory-mcp
Enhanced MCP knowledge graph memory server with cloud persistence and semantic search, acting as a drop-in replacement for the standard memory server.
E-commerce MCP Server
Provides tools to query e-commerce data including customer information, order details, and product inventory through a Model Context Protocol interface with test data.
numerology
Calculates Pythagorean numerology core numbers (Life Path, Expression, Soul Urge, etc.) from name and birth date, returning structured text and a summary card PNG.
Pekao MCP Server
Enables AI assistants to interact with the Pekao banking API for account information, payment initiation, and confirmation of funds via MCP tools.
ds-mcp-server
Provides data science, plotting, statistics, system, and web tools via MCP, with interactive CLI clients for OpenAI-compatible and Anthropic providers.
CTS MCP Server
Automates Close-to-Shore methodology for Godot game development by creating tasks in Shrimp MCP from hop plans and generating interactive visualizations of signal architectures, dependencies, and project metrics.
Focalboard MCP Server
Enables task and board management in Focalboard through natural language, supporting board operations, card creation/updates, and column movements with automatic authentication and user-friendly property names.
exercicio-4.2-todo-mcp
MCP server that provides tools to create and list tasks by consuming a REST API, allowing LLMs to manage a TODO list via natural language.
Obsidian MCP Server
A server that enables AI agents to perform sophisticated knowledge discovery and analysis across Obsidian vaults through the Local REST API plugin, supporting complex multi-step workflows with advanced filtering and full content retrieval.
Actual Budget MCP Server
Enables AI assistants to interact with Actual Budget for personal finance management through natural language, supporting transactions, account balances, budget tracking, spending analysis, and payment searches.
mcp-gateway-sandbox
Enables executing arbitrary code and Postman collections in isolated Docker sandboxes via an MCP server, with a real-time web dashboard for management.
mcp-ux-vision
Enables AI-powered visual analysis of webpages for UI/UX assessment, including screenshot capture, element detection, accessibility auditing, and comprehensive JSON reporting.
mcp-server-jis
MCP server for jis: bilateral intent identity verification. Enables users to verify identities, request mutual consent, and send verified messages within the Intent-Centric Web ecosystem.