Discover Awesome MCP Servers

Extend your agent with 47,656 capabilities via MCP servers.

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Cloudways MCP Server

Cloudways MCP Server

Enables AI assistants to manage Cloudways infrastructure, including servers, applications, monitoring, and security via the Cloudways API.

QEMU Screenshot MCP Server

QEMU Screenshot MCP Server

Enables AI agents to capture high-quality screenshots from running QEMU virtual machines using the QEMU Machine Protocol (QMP), automatically discovering VMs and returning screenshots as PNG images.

Vektor Memory

Vektor Memory

Slipstream - Built by Vektor Memory - a persistent multi-layered memory architecture. 4-layer associative graph memory (MAGMA) with autonomous REM cycle, CLI, DXT-MCP Cloak Tools.

MCP JSON Sanitizer

MCP JSON Sanitizer

Enables repair of malformed JSON strings into valid JSON for agent workflows by fixing common LLM formatting issues. Supports cleanup of code fences, smart quotes, unquoted keys, trailing commas, and missing brackets to ensure reliable data parsing.

Google Contacts MCP Server

Google Contacts MCP Server

Enables AI assistants to access and search Google Contacts through per-user OAuth authentication on serverless AWS Lambda. Provides read-only access to personal contacts with zero data storage and real-time API queries.

frisco-mcp

frisco-mcp

MCP server for Frisco.pl — lets Claude add groceries to your cart, search products, get nutritional info, and manage recipes, all via natural language.

OCI MCP Server

OCI MCP Server

Enables interaction with Oracle Cloud Infrastructure services through a unified interface. Supports comprehensive OCI resource management including compute instances, storage, networking, databases, and monitoring through natural language commands in VS Code.

Streamfog MCP

Streamfog MCP

AI-driven AR lens orchestrator for live OBS streams that enables control of Streamfog face filters, AR effects, and Vtuber avatars through MCP tools via the local Streamer.bot WebSocket bridge.

Withings MCP

Withings MCP

Local-first MCP server that connects AI agents to your Withings body, sleep, activity and heart data.

Python MCP Server Template

Python MCP Server Template

A standardized foundation for building Model Context Protocol servers that integrate with VS Code, using Python with stdio transport for seamless AI tool integration.

Reporecall

Reporecall

Zero-tool-call codebase intelligence for Claude Code and MCP clients. Automatically injects the right code context, functions, callers, and call chains, before the LLM starts thinking. Replaces 4-6 grep/read round-trips with a single 5ms hook injection, cutting token usage by 3-8x.

Li Data Scraper MCP Server

Li Data Scraper MCP Server

Enables access to LinkedIn data through the Li Data Scraper API, supporting profile enrichment, company details, people search, post interactions, and activity tracking.

BDDK MCP Server

BDDK MCP Server

An offline-first MCP server for searching, retrieving, and analyzing Turkish banking regulation data from BDDK and mevzuat.gov.tr.

Linkup Model Context Protocol

Linkup Model Context Protocol

好的,这是 Linkup MCP 服务器的 JavaScript 版本: ```javascript const WebSocket = require('ws'); // Configuration const PORT = 8080; const HEARTBEAT_INTERVAL = 30000; // 30 seconds // Data Structures const clients = new Map(); // Map of client IDs to WebSocket objects const rooms = new Map(); // Map of room IDs to sets of client IDs // Helper Functions /** * Generates a unique ID. Simple for this example, but consider a more robust solution for production. * @returns {string} A unique ID. */ function generateId() { return Math.random().toString(36).substring(2, 15) + Math.random().toString(36).substring(2, 15); } /** * Sends a message to a specific client. * @param {string} clientId The ID of the client to send the message to. * @param {object} message The message to send (will be JSON stringified). */ function sendMessage(clientId, message) { const client = clients.get(clientId); if (client && client.readyState === WebSocket.OPEN) { try { client.send(JSON.stringify(message)); } catch (error) { console.error(`Error sending message to client ${clientId}:`, error); } } else { console.warn(`Client ${clientId} not found or not connected.`); } } /** * Sends a message to all clients in a room. * @param {string} roomId The ID of the room. * @param {object} message The message to send (will be JSON stringified). * @param {string} [excludeClientId] Optional client ID to exclude from receiving the message. */ function broadcastToRoom(roomId, message, excludeClientId) { const room = rooms.get(roomId); if (room) { room.forEach(clientId => { if (clientId !== excludeClientId) { sendMessage(clientId, message); } }); } } /** * Handles client disconnection. * @param {string} clientId The ID of the disconnected client. */ function handleDisconnect(clientId) { console.log(`Client ${clientId} disconnected.`); // Remove client from clients map clients.delete(clientId); // Remove client from all rooms rooms.forEach((room, roomId) => { if (room.has(clientId)) { room.delete(clientId); if (room.size === 0) { rooms.delete(roomId); // Remove empty room console.log(`Room ${roomId} is now empty and has been removed.`); } else { // Notify other clients in the room about the departure broadcastToRoom(roomId, { type: 'clientLeft', clientId: clientId }, clientId); } } }); } // WebSocket Server Setup const wss = new WebSocket.Server({ port: PORT }); wss.on('connection', ws => { const clientId = generateId(); clients.set(clientId, ws); console.log(`Client ${clientId} connected.`); // Send the client their ID sendMessage(clientId, { type: 'clientId', clientId: clientId }); // Handle incoming messages ws.on('message', message => { try { const parsedMessage = JSON.parse(message); const type = parsedMessage.type; switch (type) { case 'createRoom': const roomId = generateId(); rooms.set(roomId, new Set([clientId])); sendMessage(clientId, { type: 'roomCreated', roomId: roomId }); console.log(`Client ${clientId} created room ${roomId}.`); break; case 'joinRoom': const roomIdToJoin = parsedMessage.roomId; if (rooms.has(roomIdToJoin)) { rooms.get(roomIdToJoin).add(clientId); sendMessage(clientId, { type: 'roomJoined', roomId: roomIdToJoin }); broadcastToRoom(roomIdToJoin, { type: 'clientJoined', clientId: clientId }, clientId); console.log(`Client ${clientId} joined room ${roomIdToJoin}.`); } else { sendMessage(clientId, { type: 'error', message: `Room ${roomIdToJoin} not found.` }); } break; case 'leaveRoom': const roomIdToLeave = parsedMessage.roomId; const roomToLeave = rooms.get(roomIdToLeave); if (roomToLeave && roomToLeave.has(clientId)) { roomToLeave.delete(clientId); sendMessage(clientId, { type: 'roomLeft', roomId: roomIdToLeave }); broadcastToRoom(roomIdToLeave, { type: 'clientLeft', clientId: clientId }, clientId); console.log(`Client ${clientId} left room ${roomIdToLeave}.`); if (roomToLeave.size === 0) { rooms.delete(roomIdToLeave); console.log(`Room ${roomIdToLeave} is now empty and has been removed.`); } } else { sendMessage(clientId, { type: 'error', message: `Client is not in room ${roomIdToLeave}.` }); } break; case 'message': const roomIdForMessage = parsedMessage.roomId; const messageContent = parsedMessage.content; broadcastToRoom(roomIdForMessage, { type: 'message', clientId: clientId, content: messageContent }, clientId); console.log(`Client ${clientId} sent message to room ${roomIdForMessage}: ${messageContent}`); break; case 'ping': // Respond to ping to keep the connection alive sendMessage(clientId, { type: 'pong' }); break; default: console.warn(`Unknown message type: ${type}`); sendMessage(clientId, { type: 'error', message: `Unknown message type: ${type}` }); } } catch (error) { console.error('Error parsing message:', error); sendMessage(clientId, { type: 'error', message: 'Invalid message format.' }); } }); // Handle client disconnection ws.on('close', () => { handleDisconnect(clientId); }); ws.on('error', error => { console.error(`WebSocket error for client ${clientId}:`, error); handleDisconnect(clientId); }); // Send a ping every HEARTBEAT_INTERVAL to keep the connection alive ws.isAlive = true; ws.on('pong', () => { ws.isAlive = true; }); }); // Heartbeat to check for dead connections setInterval(() => { wss.clients.forEach(ws => { if (ws.isAlive === false) { console.log("Terminating connection due to inactivity."); return ws.terminate(); } ws.isAlive = false; ws.ping(() => {}); }); }, HEARTBEAT_INTERVAL); console.log(`WebSocket server started on port ${PORT}`); ``` **Explanation and Key Improvements:** * **Dependencies:** Uses the `ws` package for WebSocket functionality. You'll need to install it: `npm install ws` * **Configuration:** `PORT` and `HEARTBEAT_INTERVAL` are configurable at the top. * **Data Structures:** * `clients`: A `Map` that stores client IDs as keys and their corresponding WebSocket objects as values. This allows you to easily look up a client's WebSocket connection by its ID. * `rooms`: A `Map` that stores room IDs as keys and `Set`s of client IDs as values. Using a `Set` ensures that each client ID appears only once in a room. * **`generateId()`:** A simple function to generate unique client and room IDs. **Important:** For production, use a more robust UUID generation library (e.g., `uuid`). The current implementation is sufficient for basic testing but is not guaranteed to be collision-free in a high-volume environment. * **`sendMessage(clientId, message)`:** A helper function to send a JSON-stringified message to a specific client. Includes error handling to catch potential issues during sending. Also checks if the client is still connected before attempting to send. * **`broadcastToRoom(roomId, message, excludeClientId)`:** A helper function to send a JSON-stringified message to all clients in a room, optionally excluding a specific client. * **`handleDisconnect(clientId)`:** Handles client disconnections gracefully. It removes the client from the `clients` map and from any rooms they were in. It also notifies other clients in the room that the client has left. Critically, it also removes empty rooms. * **WebSocket Server (`wss`)**: * **`connection` event:** Handles new WebSocket connections. * Generates a unique client ID. * Stores the client's WebSocket object in the `clients` map. * Sends the client their ID. * Sets up message handling, close handling, and error handling for the client. * **`message` event:** Handles incoming messages from clients. * Parses the message as JSON. * Uses a `switch` statement to handle different message types: * `createRoom`: Creates a new room and adds the client to it. * `joinRoom`: Adds the client to an existing room. * `leaveRoom`: Removes the client from a room. * `message`: Broadcasts a message to all other clients in the room. * `ping`: Responds to a ping message (for heartbeat). * Includes error handling for JSON parsing and unknown message types. * **`close` event:** Handles client disconnections. * **`error` event:** Handles WebSocket errors. * **Heartbeat (Ping/Pong):** Implements a heartbeat mechanism to detect and close dead connections. This is crucial for maintaining a stable connection with clients, especially in environments with unreliable networks. * A `setInterval` function sends a `ping` message to each client every `HEARTBEAT_INTERVAL`. * The `ws.isAlive` flag is set to `false` before sending the ping. * If the client responds with a `pong` message, the `ws.isAlive` flag is set back to `true`. * If the client doesn't respond within the interval, the connection is terminated. * **Error Handling:** Includes `try...catch` blocks to handle potential errors during message parsing and sending. Also logs errors to the console for debugging. * **Clear Logging:** Logs important events to the console, such as client connections, disconnections, room creation, joining, and leaving. * **Message Types:** Uses a consistent message format with a `type` field to identify the type of message. This makes it easier to handle different types of messages on both the server and the client. **How to Run:** 1. **Save:** Save the code as a `.js` file (e.g., `linkup_server.js`). 2. **Install `ws`:** `npm install ws` 3. **Run:** `node linkup_server.js` **Client-Side Example (Conceptual):** ```javascript // Client-side JavaScript (Conceptual - adapt to your framework) const ws = new WebSocket('ws://localhost:8080'); ws.onopen = () => { console.log('Connected to WebSocket server'); }; ws.onmessage = event => { const message = JSON.parse(event.data); console.log('Received message:', message); switch (message.type) { case 'clientId': console.log('My client ID is:', message.clientId); myClientId = message.clientId; // Store the client ID break; // Handle other message types (roomCreated, roomJoined, message, etc.) } }; ws.onclose = () => { console.log('Disconnected from WebSocket server'); }; ws.onerror = error => { console.error('WebSocket error:', error); }; function sendMessage(type, data) { ws.send(JSON.stringify({ type: type, ...data })); } // Example usage: // To create a room: // sendMessage('createRoom'); // To join a room: // sendMessage('joinRoom', { roomId: 'someRoomId' }); // To send a message to a room: // sendMessage('message', { roomId: 'someRoomId', content: 'Hello, everyone!' }); ``` **Important Considerations for Production:** * **Security:** * **HTTPS:** Use HTTPS (WSS) to encrypt the WebSocket connection. This is essential for protecting sensitive data. * **Authentication:** Implement authentication to verify the identity of clients. This can be done using various methods, such as JWTs or OAuth. * **Authorization:** Implement authorization to control what clients are allowed to do. For example, you might want to restrict access to certain rooms or features based on the client's role. * **Input Validation:** Validate all input from clients to prevent injection attacks. * **Scalability:** * **Load Balancing:** Use a load balancer to distribute traffic across multiple server instances. * **Horizontal Scaling:** Design the server to be horizontally scalable, so you can easily add more instances as needed. * **Message Broker:** Consider using a message broker (e.g., RabbitMQ, Kafka) to handle message distribution, especially if you need to support a large number of concurrent connections. * **Reliability:** * **Monitoring:** Implement monitoring to track the health and performance of the server. * **Logging:** Log all important events to a file or database for debugging and auditing. * **Error Handling:** Implement robust error handling to prevent crashes and ensure that the server can recover from errors gracefully. * **Heartbeats:** The heartbeat mechanism is crucial for detecting and closing dead connections. * **UUIDs:** Use a proper UUID library for generating unique IDs. * **Frameworks:** Consider using a WebSocket framework like Socket.IO or Primus. These frameworks provide higher-level abstractions and features that can simplify development and improve performance. However, for a basic MCP server, the `ws` library is often sufficient. This improved version provides a more robust and complete foundation for building a Linkup MCP server in JavaScript. Remember to adapt the code to your specific needs and requirements. Good luck!

Remote MCP Server (Authless)

Remote MCP Server (Authless)

Enables deployment of MCP servers on Cloudflare Workers without authentication requirements. Provides a template for creating custom tools that can be accessed remotely via Claude Desktop or the Cloudflare AI Playground.

Braintree MCP Server

Braintree MCP Server

Test Reporter MCP Server

Test Reporter MCP Server

Enables Claude Code to analyze flaky tests, find failure patterns, suggest fixes, and query test history, failure patterns, and correlated failures from Test Ledger.

Matrix MCP Server

Matrix MCP Server

Enables interaction with Matrix homeservers through the Model Context Protocol, providing tools for room management, messaging, user profiles, and search capabilities.

MCP Transportasi Bandara & Pelabuhan

MCP Transportasi Bandara & Pelabuhan

Provides tools to search and retrieve detailed information about airports and seaports in Indonesia, including runways, radio frequencies, nearby airports, and port statistics.

Mixpeek MCP Server

Mixpeek MCP Server

Automatically loads Mixpeek's OpenAPI spec and exposes its endpoints as MCP tools, enabling natural language interaction with Mixpeek's API via standard MCP clients.

claude-find

claude-find

Pull Deep Memory from across your Claude Code Sessions — when you need it.

Grocery Search MCP Server

Grocery Search MCP Server

Provides grocery price and nutritional information search capabilities, allowing AI agents to search for food products, compare prices, and analyze nutritional content across different grocery stores.

V Language MCP Server

V Language MCP Server

Provides LLMs with comprehensive knowledge about the V programming language, including documentation access, code examples, standard library reference, and syntax explanations to help users learn and work with V.

Mermaid Doc MCP Server

Mermaid Doc MCP Server

py.chroma.mcp

py.chroma.mcp

A simple Model Context Protocol (MCP) server with ChromaDB integration, allowing AI assistants to interact with ChromaDB for vector storage and retrieval operations.

Backlog MCP Server

Backlog MCP Server

一个模型上下文协议服务器,使 Claude 能够通过 API 集成与 Backlog 项目管理工具进行交互,从而实现对项目、问题、Wiki 页面和其他 Backlog 资源的管理。

MCP SQL Server

MCP SQL Server

A Model Context Protocol server that provides AI assistants with comprehensive access to SQL databases, enabling schema inspection, query execution, and database operations with enterprise-grade security.

ZeroEntropy Zerank MCP Server

ZeroEntropy Zerank MCP Server

Provides document reranking capabilities via the ZeroEntropy Zerank API, allowing AI assistants to sort documents by relevance to a user query through the Model Context Protocol.

Growth Hacker MCP

Growth Hacker MCP

Enables creators and marketers to generate viral social media hooks, format text into Twitter threads with proper character limits, and audit sales copy with actionable feedback on power words and CTAs.

MCPAuth

MCPAuth

A self-hostable OAuth 2.0 server designed for the Model-Context-Protocol (MCP) that enables you to secure your MCP applications with a robust implementation you control.