Discover Awesome MCP Servers
Extend your agent with 84,516 capabilities via MCP servers.
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d3p MCP Server
MCP server for the digital3 agent protocol (d3p) — exposes all d3p services as MCP tools that any MCP client can call.
EasySourceFlow
A local content summarization service that allows AI agents to fetch web pages, WeChat articles, and Bilibili videos, transcribe if needed, and generate Markdown summaries via MCP.
clinical-evidence-mcp
Searches medical literature, clinical trials, drug labels, and adverse-event reports via official public APIs, returning structured records with source URLs and timestamps.
smbaios-mcp
MCP server for the foldkit SDK, exposing tools for fold state manipulation, kappa band classification, and fold operations, along with resources for the prime spine, bands, ops, and constants.
mcp-mediawiki-crunchtools
A secure MCP server for interacting with MediaWiki instances, allowing users to search, read, create, and manage wiki content like pages, categories, and files. It supports both public and private wikis with comprehensive authentication for full read and write operations.
SkyFi MCP Server
An MCP server providing AI agents with access to satellite imagery, geospatial intelligence, and billing management through the SkyFi platform.
note-mcp
Unofficial MCP server for note.com using cookie-based authentication to manage notes and drafts via internal APIs.
Remote MCP Server (Authless)
Deploys a remote MCP server on Cloudflare Workers without authentication, enabling custom tool integration and connection to AI Playground or Claude Desktop.
MindDory MCP Server
Connects AI assistants like Claude to MindDory to automatically capture new vocabulary and grammar mistakes into spaced-repetition flashcards during language practice conversations.
Leapd MCP
MCP server that connects AI assistants to Leapd, enabling them to launch and manage an AI-run business by creating tasks, deploying sites, and accessing business documents.
clipboard-mcp
A simple MCP server that allows AI assistants to read from and write to the system clipboard.
Jobless MCP
Personalized job search inside Claude. Get ranked job matches based on your actual skills, not keywords.
tessera-mcp
Enables AI agents to manage a fictional B2B workspace SaaS (Tessera) with tools for ticketing, invoicing, customer management, and trial extensions, featuring a human-in-the-loop confirm pattern for safety.
tushare-mcp-http
A MCP server that provides HTTP-based access to Tushare financial data, enabling AI assistants to query stocks, indices, funds, and more.
Context Memory Updater
Enables LLM assistants to store, retrieve, and update user-specific context memory including travel preferences and general information through a chat interface. Provides analytics on tool usage patterns and token costs for continuous improvement.
LifeScored MCP Server
Provides access to the rulebook, input schema, and methodology for the life scored system, enabling agents to compute scores locally without sending personal data to the server.
agent-mcp-tools-1
An MCP server starter for ticket ordering, offering a timeslots resource and an order_tickets tool via Streamable HTTP, deployable to AWS Lambda.
CTS MCP Server
Automates Close-to-Shore methodology for Godot game development by creating tasks in Shrimp MCP from hop plans and generating interactive visualizations of signal architectures, dependencies, and project metrics.
DevScope MCP
Provides project context for AI agents in VS Code by analyzing technologies, structure, AGENTS.md rules, current branch, and source code without allowing arbitrary commands.
calc-mcp
Okay, here's a simplified explanation of how you could create a simple Minecraft server mod (using MCP - Minecraft Coder Pack) that adds a calculator tool. I'll outline the key steps and provide conceptual code snippets. Keep in mind that this is a simplified example, and a fully functional mod would require more detailed code and setup. **Conceptual Overview** The basic idea is to: 1. **Set up your MCP environment:** This involves downloading MCP, deobfuscating the Minecraft code, and setting up your development environment (usually Eclipse or IntelliJ IDEA). 2. **Create a new item (the calculator):** You'll define a new item class that represents your calculator. 3. **Register the item:** You need to register your new item with Minecraft so it can be used in the game. 4. **Add functionality to the item:** When the player right-clicks with the calculator, you'll trigger the calculator logic. This might involve opening a GUI (graphical user interface) where the player can enter numbers and operations. 5. **Handle the GUI (if needed):** If you're using a GUI, you'll need to create the GUI class and handle user input (button clicks, text input, etc.). 6. **Perform calculations:** Implement the actual calculator logic (addition, subtraction, multiplication, division, etc.). 7. **Display the result:** Show the result of the calculation to the player (e.g., in the GUI, in chat, or as a floating text entity). **Simplified Code Snippets (Conceptual)** ```java // Example Item Class (CalculatorItem.java) package com.example.calculator; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.world.World; import net.minecraft.util.ActionResult; import net.minecraft.util.EnumHand; import net.minecraft.util.text.TextComponentString; public class CalculatorItem extends Item { public CalculatorItem() { super(); this.setRegistryName("calculator"); // Important: Set the registry name this.setUnlocalizedName("calculator"); // Set the unlocalized name (for localization) } @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) { ItemStack itemstack = playerIn.getHeldItem(handIn); if (!worldIn.isRemote) { // Server-side only // Simple example: Just send a message to the player playerIn.sendMessage(new TextComponentString("Calculator Activated!")); // In a real mod, you would: // 1. Open a GUI (if you have one) // 2. Start the calculation process } return ActionResult.newResult(net.minecraft.util.EnumActionResult.SUCCESS, itemstack); } } // Example Mod Class (CalculatorMod.java) package com.example.calculator; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraft.item.Item; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.SidedProxy; @Mod(modid = CalculatorMod.MODID, version = CalculatorMod.VERSION, name = CalculatorMod.NAME) public class CalculatorMod { public static final String MODID = "calculator"; public static final String VERSION = "1.0"; public static final String NAME = "Calculator Mod"; @SidedProxy(clientSide = "com.example.calculator.ClientProxy", serverSide = "com.example.calculator.CommonProxy") public static CommonProxy proxy; public static Item calculator; @EventHandler public void preInit(FMLPreInitializationEvent event) { // Initialize your item here (but don't register it yet) calculator = new CalculatorItem(); } @EventHandler public void init(FMLInitializationEvent event) { proxy.registerItemRenderer(calculator, 0, "calculator"); } @Mod.EventBusSubscriber public static class RegistrationHandler { @SubscribeEvent public static void registerItems(RegistryEvent.Register<Item> event) { event.getRegistry().register(calculator); } } } // CommonProxy.java package com.example.calculator; import net.minecraft.item.Item; public class CommonProxy { public void registerItemRenderer(Item item, int meta, String id) { } } // ClientProxy.java package com.example.calculator; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class ClientProxy extends CommonProxy { @Override public void registerItemRenderer(Item item, int meta, String id) { ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(CalculatorMod.MODID + ":" + id, "inventory")); } } ``` **Explanation of the Code Snippets:** * **`CalculatorItem.java`:** * This defines the `CalculatorItem` class, which extends `Item`. * `onItemRightClick()` is the method that's called when the player right-clicks with the item. This is where you'd put your calculator logic. In this simplified example, it just sends a message to the player. * `setRegistryName()` and `setUnlocalizedName()` are *crucial*. The registry name is how Minecraft identifies the item internally. The unlocalized name is used for localization (making the item name appear correctly in different languages). * **`CalculatorMod.java`:** * This is the main mod class. * `@Mod` annotation: Defines the mod's ID, version, and name. * `@EventHandler preInit`: This method is called before the game loads. You initialize your item here. * `@EventHandler init`: This method is called during game initialization. This is where you register the item renderer. * `@Mod.EventBusSubscriber`: This is used to register the item. * `@SubscribeEvent registerItems`: This method registers the item with the game. * **`CommonProxy.java` and `ClientProxy.java`:** * These are used for handling client-side and server-side code separately. The `ClientProxy` is responsible for registering the item's model (how it looks in the inventory and in the world). **Steps to Implement (More Detailed):** 1. **MCP Setup:** * Download the correct version of MCP for your target Minecraft version. * Extract MCP to a directory. * Run `decompile.bat` (or `decompile.sh` on Linux/macOS) to deobfuscate the Minecraft code. This will take a while. * Run `recompile.bat` (or `recompile.sh`). * Run `reobfuscate.bat` (or `reobfuscate.sh`). * Run `createMcpToEclipse.bat` (or the equivalent for IntelliJ IDEA). 2. **Create the Project:** * In Eclipse or IntelliJ IDEA, create a new Java project. * Import the MCP source code into your project. 3. **Create the Item Class:** * Create the `CalculatorItem.java` file (as shown above). 4. **Create the Mod Class:** * Create the `CalculatorMod.java` file (as shown above). 5. **Create the Proxy Classes:** * Create the `CommonProxy.java` and `ClientProxy.java` files (as shown above). 6. **Register the Item:** * Make sure the `@Mod.EventBusSubscriber` and `@SubscribeEvent` annotations are correctly set up in your `CalculatorMod.java` file to register the item. 7. **Item Model (Important):** * Create a JSON file in `src/main/resources/assets/calculator/models/item/calculator.json` (replace "calculator" with your mod ID if different). This file defines how the item looks. A simple example: ```json { "parent": "item/generated", "textures": { "layer0": "calculator:items/calculator" // Replace with your texture path } } ``` * You'll also need a texture file (a `.png` image) in `src/main/resources/assets/calculator/textures/items/calculator.png`. Create a simple image for your calculator. 8. **GUI (If you want one):** * Create a GUI class that extends `net.minecraft.client.gui.GuiScreen`. * Override the `drawScreen()` method to draw the GUI elements (buttons, text fields, etc.). * Override the `mouseClicked()` method to handle button clicks. * In your `CalculatorItem.onItemRightClick()`, open the GUI using `playerIn.openGui(instance, guiID, worldIn, x, y, z);` You'll need to implement `IGuiHandler` in your main mod class and create a `GuiFactory` to handle the GUI opening. 9. **Calculator Logic:** * Implement the calculator logic (addition, subtraction, etc.) in a separate class or within the GUI class. 10. **Build and Test:** * Build your mod. * Copy the resulting `.jar` file to your Minecraft `mods` folder. * Run Minecraft and test your mod. **Important Considerations:** * **Minecraft Forge:** You'll need to use Minecraft Forge to load your mod. Make sure you have the correct Forge version for your Minecraft version. * **GUI Complexity:** Creating a good GUI is the most complex part of this. Consider using a library like Minecraft's built-in GUI system or a third-party GUI library. * **Error Handling:** Add error handling to your calculator logic to prevent crashes (e.g., division by zero). * **Localization:** Use localization files to make your mod's text translatable. * **Permissions:** If you want to restrict the use of the calculator, you can add permission checks. * **Networking:** If you want to perform calculations on the server-side (e.g., for security), you'll need to use Minecraft's networking system to send data between the client and the server. **Chinese Translation of Key Terms:** * **Minecraft Server Mod:** Minecraft服务器模组 (Minecraft Fúwùqì Mózǔ) * **Calculator Tool:** 计算器工具 (Jìsuànqì Gōngjù) * **MCP (Minecraft Coder Pack):** Minecraft代码包 (Minecraft Dàimǎ Bāo) * **Item:** 物品 (Wùpǐn) * **GUI (Graphical User Interface):** 图形用户界面 (Túxíng Yònghù Jièmiàn) * **Register:** 注册 (Zhùcè) * **Deobfuscate:** 反混淆 (Fǎn Hùnyáo) * **Reobfuscate:** 重新混淆 (Chóngxīn Hùnyáo) * **Forge:** Forge (usually kept in English) * **Texture:** 纹理 (Wénlǐ) * **Model:** 模型 (Móxíng) * **Client-side:** 客户端 (Kèhùduān) * **Server-side:** 服务器端 (Fúwùqìduān) This is a complex project, but hopefully, this detailed explanation and the code snippets give you a good starting point. Good luck!
RunComfy MCP Server
Enables generation of AI videos and images using RunComfy APIs. Supports multiple models for text-to-video, image-to-video, text-to-image, and image-to-image workflows with customizable parameters like aspect ratio, duration, and seed.
AgentGate
An MCP proxy firewall that evaluates every tool call against a configurable policy, enabling allow/deny/approval decisions, secret redaction, and a tamper-evident audit trail.
Bridge MCP Server
Bridge is a hosted MCP server that connects AI models to business tools like ClickUp and a repository of pre-built workflow skills. It enables direct interaction with project management tools and automated instruction sets through natural language.
mcp-server-jis
MCP server for jis: bilateral intent identity verification. Enables users to verify identities, request mutual consent, and send verified messages within the Intent-Centric Web ecosystem.
NetBox MCP Server
A read-only FastMCP server that enables AI assistants to query and retrieve network infrastructure information from NetBox using natural language.
kael-thread-rebuild-mcp
MCP server for safely continuing long Claude Code sessions by cleaning transcripts, removing runtime noise, and generating verified resumable sessions with rollback support.
peaka-mcp-server
为 Peaka 提供的 MCP 服务器实现方案
Hello World MCP Server
一个演示服务器,实现了模型上下文协议 (MCP) SDK,并提供用于服务器发送事件和消息处理的工具和端点。
Ridgeline Finance OS MCP
A Model Context Protocol server exposing the freight accrual pipeline as reusable tools, enabling agents to execute, monitor, sign off, and improve accrual runs.
E-commerce MCP Server
Provides tools to query e-commerce data including customer information, order details, and product inventory through a Model Context Protocol interface with test data.