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CryptoTwitter.Space x402 MCP Server
Enables programmatic access to premium crypto alpha reports from Twitter Spaces with pay-per-use pricing via x402pay and automated revenue distribution to hosts, curators, and platform using CDP Wallet smart accounts.
btcpayserver-mcp
A comprehensive Model Context Protocol (MCP) server for BTCPayServer integration, providing tools for payment processing, store management, user administration, webhook handling and more with full API coverage.
LinkedIn MCP Server Documentation
Servidor de Protocolo de Contexto de Modelo (MCP) para integração do LinkedIn com n8n
yt-fetch
An MCP server that enables interaction with the YouTube Data API, allowing users to search videos, get video and channel details, analyze trends, and fetch video transcripts.
Backblaze B2 MCP Server
Enables seamless integration with Backblaze B2 cloud storage for managing buckets, uploading/downloading files, handling large multipart uploads, and managing application keys through natural language interactions.
Self-Hosted Supabase MCP Server
A Model Context Protocol server that enables interaction with self-hosted Supabase instances, allowing developers to query database schemas, manage migrations, inspect statistics, and interact with Supabase features directly from MCP-compatible development environments.
Test Mcp Helloworld
Here's a simple "Hello, world!" example for an MCP (Minecraft Coder Pack) server mod, along with explanations: ```java package com.example.helloworld; // Replace with your actual package name import net.minecraft.server.MinecraftServer; import net.minecraft.util.text.TextComponentString; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.event.FMLServerStartedEvent; @Mod(modid = "helloworld", name = "Hello World Mod", version = "1.0") // Replace with your mod's information public class HelloWorldMod { @Mod.EventHandler public void serverStarted(FMLServerStartedEvent event) { MinecraftServer server = event.getServer(); server.getPlayerList().sendMessage(new TextComponentString("Hello, world! This is from my MCP mod!")); } } ``` **Translation to Portuguese:** ```java package com.example.helloworld; // Substitua pelo seu nome de pacote real import net.minecraft.server.MinecraftServer; import net.minecraft.util.text.TextComponentString; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.event.FMLServerStartedEvent; @Mod(modid = "helloworld", name = "Mod Hello World", version = "1.0") // Substitua pelas informações do seu mod public class HelloWorldMod { @Mod.EventHandler public void serverStarted(FMLServerStartedEvent event) { MinecraftServer server = event.getServer(); server.getPlayerList().sendMessage(new TextComponentString("Olá, mundo! Isto é do meu mod MCP!")); } } ``` **Explanation (English):** * **`package com.example.helloworld;`**: This defines the package where your mod's code resides. **Important:** Replace `com.example.helloworld` with a unique package name that you control (e.g., `com.yourname.yourmod`). This helps prevent naming conflicts with other mods. * **`import ...;`**: These lines import necessary classes from the Minecraft and Forge APIs. These classes provide the functionality you need to interact with the server. * **`@Mod(...)`**: This is a Forge annotation that tells Forge that this class is a mod. * `modid`: A unique identifier for your mod (e.g., "helloworld"). This *must* be lowercase and contain only letters, numbers, and underscores. * `name`: The human-readable name of your mod (e.g., "Hello World Mod"). * `version`: The version number of your mod (e.g., "1.0"). * **`public class HelloWorldMod { ... }`**: This is the main class for your mod. * **`@Mod.EventHandler`**: This annotation marks a method as an event handler. Event handlers are methods that are called when specific events occur in the game. * **`public void serverStarted(FMLServerStartedEvent event) { ... }`**: This is the event handler method that is called when the server has finished starting up. The `FMLServerStartedEvent` object contains information about the event. * **`MinecraftServer server = event.getServer();`**: This line gets a reference to the `MinecraftServer` object, which represents the server instance. * **`server.getPlayerList().sendMessage(new TextComponentString("Hello, world! This is from my MCP mod!"));`**: This is the core of the example. It sends a message to all players currently connected to the server. * `server.getPlayerList()`: Gets the `PlayerList` object, which manages the players connected to the server. * `sendMessage(new TextComponentString(...))`: Sends a message to all players. `TextComponentString` is a class that represents a simple text message. **Explanation (Portuguese):** * **`package com.example.helloworld;`**: Define o pacote onde o código do seu mod reside. **Importante:** Substitua `com.example.helloworld` por um nome de pacote único que você controla (por exemplo, `com.seunome.seumod`). Isso ajuda a evitar conflitos de nomes com outros mods. * **`import ...;`**: Estas linhas importam as classes necessárias das APIs do Minecraft e Forge. Essas classes fornecem a funcionalidade que você precisa para interagir com o servidor. * **`@Mod(...)`**: Esta é uma anotação Forge que diz ao Forge que esta classe é um mod. * `modid`: Um identificador único para o seu mod (por exemplo, "helloworld"). Isso *deve* ser minúsculo e conter apenas letras, números e sublinhados. * `name`: O nome legível do seu mod (por exemplo, "Mod Hello World"). * `version`: O número da versão do seu mod (por exemplo, "1.0"). * **`public class HelloWorldMod { ... }`**: Esta é a classe principal do seu mod. * **`@Mod.EventHandler`**: Esta anotação marca um método como um manipulador de eventos. Os manipuladores de eventos são métodos que são chamados quando eventos específicos ocorrem no jogo. * **`public void serverStarted(FMLServerStartedEvent event) { ... }`**: Este é o método manipulador de eventos que é chamado quando o servidor termina de iniciar. O objeto `FMLServerStartedEvent` contém informações sobre o evento. * **`MinecraftServer server = event.getServer();`**: Esta linha obtém uma referência ao objeto `MinecraftServer`, que representa a instância do servidor. * **`server.getPlayerList().sendMessage(new TextComponentString("Olá, mundo! Isto é do meu mod MCP!"));`**: Este é o núcleo do exemplo. Ele envia uma mensagem para todos os jogadores atualmente conectados ao servidor. * `server.getPlayerList()`: Obtém o objeto `PlayerList`, que gerencia os jogadores conectados ao servidor. * `sendMessage(new TextComponentString(...))`: Envia uma mensagem para todos os jogadores. `TextComponentString` é uma classe que representa uma mensagem de texto simples. **How to Use (English):** 1. **Set up your MCP environment:** Follow the instructions on the MinecraftForge website to set up your MCP development environment. This involves downloading MCP, deobfuscating the Minecraft code, and setting up your IDE (e.g., Eclipse or IntelliJ IDEA). 2. **Create a new Java class:** Create a new Java class in your mod's package (e.g., `com.example.helloworld.HelloWorldMod`). 3. **Copy and paste the code:** Copy and paste the code above into your new Java class. **Remember to change the package name and mod information!** 4. **Build your mod:** Use the Gradle build system that comes with MCP to build your mod. This will create a `.jar` file in the `build/libs` directory. 5. **Install your mod:** Copy the `.jar` file to the `mods` folder in your Minecraft server directory. 6. **Start your server:** Start your Minecraft server. When the server finishes starting up, you should see the "Hello, world!" message in the server console and in the chat window of any connected players. **How to Use (Portuguese):** 1. **Configure seu ambiente MCP:** Siga as instruções no site MinecraftForge para configurar seu ambiente de desenvolvimento MCP. Isso envolve baixar o MCP, desofuscar o código do Minecraft e configurar seu IDE (por exemplo, Eclipse ou IntelliJ IDEA). 2. **Crie uma nova classe Java:** Crie uma nova classe Java no pacote do seu mod (por exemplo, `com.example.helloworld.HelloWorldMod`). 3. **Copie e cole o código:** Copie e cole o código acima em sua nova classe Java. **Lembre-se de alterar o nome do pacote e as informações do mod!** 4. **Compile seu mod:** Use o sistema de compilação Gradle que vem com o MCP para compilar seu mod. Isso criará um arquivo `.jar` no diretório `build/libs`. 5. **Instale seu mod:** Copie o arquivo `.jar` para a pasta `mods` no diretório do seu servidor Minecraft. 6. **Inicie seu servidor:** Inicie seu servidor Minecraft. Quando o servidor terminar de iniciar, você deverá ver a mensagem "Olá, mundo!" no console do servidor e na janela de bate-papo de todos os jogadores conectados. **Important Notes (English):** * **MCP Version:** Make sure you are using the correct version of MCP for the Minecraft version you are targeting. * **Forge Version:** Ensure you have the correct version of Forge installed on your server. The Forge version should match the MCP version you are using. * **Error Handling:** This is a very basic example. In a real mod, you would want to add error handling to catch any exceptions that might occur. * **Permissions:** Consider adding permission checks to your mod to restrict access to certain commands or features. **Important Notes (Portuguese):** * **Versão do MCP:** Certifique-se de estar usando a versão correta do MCP para a versão do Minecraft que você está segmentando. * **Versão do Forge:** Certifique-se de ter a versão correta do Forge instalada em seu servidor. A versão do Forge deve corresponder à versão do MCP que você está usando. * **Tratamento de erros:** Este é um exemplo muito básico. Em um mod real, você gostaria de adicionar tratamento de erros para capturar quaisquer exceções que possam ocorrer. * **Permissões:** Considere adicionar verificações de permissão ao seu mod para restringir o acesso a determinados comandos ou recursos.
Animagine MCP
A FastMCP server for the Animagine XL 4.0 image generation experience that provides tools for prompt validation, optimization, and explanation. It also enables the management of local checkpoints and LoRAs to streamline diffusion workflows and ensure consistent prompt structure.
Foreman MCP Server
Enables interaction with Foreman infrastructure management platform through MCP tools, prompts, and resources. Supports querying host information, security updates, and accessing Foreman data via natural language.
Markmap MCP Server
Enables conversion of plain text descriptions and Markdown content into interactive mind maps using AI. Automatically uploads generated mind maps to Aliyun OSS and provides online access links.
Linkedin-Scrap-MCP-Server
Slack MCP Server
A Model Context Protocol server that integrates with Slack API, allowing users to send messages, view channel history, manage channels, send direct messages, and retrieve user lists from Slack workspaces.
Thoughtbox
next-gen reasoning MCP for agentic AI's Wave Two. successor to Waldzell AI's Clear Thought server.
MEXC Announcements MCP
Streams real-time, structured MEXC exchange announcements to AI agents, enabling access to the latest listings, delistings, and general announcements with clean data including full links and ISO timestamps.
Tailwind Svelte Assistant
Provides access to SvelteKit and Tailwind CSS documentation, code snippets, and component examples with secure file operations and caching for building modern web applications.
MCP Test Server
ElevenLabs MCP Server
Enables interaction with ElevenLabs Text-to-Speech and audio processing APIs. Supports speech generation, voice cloning, audio transcription, and sound effect creation through natural language.
Wiki Analytics Specification MCP Server
Enables AI coding tools to query and validate analytics event specifications maintained as Wiki markdown tables, providing structured access to events, properties, and implementation details through MCP.
Terraform Plan Analyzer MCP Server
Provides tools to execute Terraform commands, analyze plan outputs for resource changes, and generate detailed markdown reports. It supports custom environment variables and filtering patterns to streamline infrastructure analysis and management.
GitHub MCP Server
Espelho de
RAG MCP Server
Enables Claude to perform retrieval-augmented generation using LangChain, ChromaDB, and HuggingFace models for domain-aware reasoning with PDF embedding, smart retrieval, reranking, and citation-based responses.
gong-mcp
gong-mcp
remote-mcp-server
YouTube Transcript MCP Server
Enables fetching YouTube video transcripts with Google OAuth 2.0 authentication. Supports both manual and auto-generated transcripts with optional timestamps from video URLs or IDs.
Scientific Paper Reading Assistant
Enables local analysis of scientific papers including PDF parsing, mathematical formula extraction with AST generation, PyTorch code generation from methodology, and automated Markdown report generation with visualizations.
OpenAPI to MCP Server
A tool that creates MCP (Model Context Protocol) servers from OpenAPI/Swagger specifications, enabling AI assistants to interact with your APIs.
Neo4J MCP Server by CData
Neo4J MCP Server by CData
MCP_DesktopCommander
MCP_DesktopCommander
Enterprise MCP Server
Enables querying Chinese enterprise business data including company profiles, shareholder information, investments, branch offices, and key personnel through fuzzy search and detailed lookups.
Weather MCP
A service that provides real-time weather data, forecasts, and alerts for US locations through natural language queries in the Cursor IDE.