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MCP Security Tools Suite

MCP Security Tools Suite

Enables ethical security testing and attack surface management through SSL certificate validation, CVE queries, subdomain enumeration, security header analysis, and comprehensive reconnaissance capabilities. Designed for authorized penetration testing workflows with responsible disclosure practices.

Mcp Spring Server Samples

Mcp Spring Server Samples

Certificate Authority API Server

Certificate Authority API Server

An MCP server for Google's Certificate Authority API that enables management of private certificate authorities through natural language interactions.

Documentación del TFG: Interconexión entre Espacios de Datos e Inteligencia Artificial Generativa

Documentación del TFG: Interconexión entre Espacios de Datos e Inteligencia Artificial Generativa

Diseño e Implementación de la Interconexión entre LLM y Espacios de Datos Mediante el Protocolo de Contexto de Modelo (MCP)

Overseerr MCP Server

Overseerr MCP Server

Permite la interacción con la API de Overseerr para gestionar solicitudes de películas y series de televisión, permitiendo a los usuarios verificar el estado del servidor y filtrar las solicitudes por diversos criterios.

Jina.ai Reader

Jina.ai Reader

Integra la API Reader de Jina.ai con LLMs para una extracción eficiente y estructurada de contenido web, optimizada para documentación y análisis de contenido web.

MCP MySQL App

MCP MySQL App

Un servidor de Protocolo de Contexto de Modelo (MCP) que permite a los asistentes de IA interactuar con bases de datos MySQL ejecutando consultas SQL y verificando la conectividad de la base de datos.

wos MCP Server

wos MCP Server

Remote MCP Server on Cloudflare

Remote MCP Server on Cloudflare

A Model Context Protocol server that runs on Cloudflare Workers with OAuth login, allowing tools like the MCP Inspector and Claude Desktop to connect and use defined tools remotely.

mcp-servers

mcp-servers

Servidores MCP para el sistema

Bybit AI Trader

Bybit AI Trader

AI trading assistant for Bybit cryptocurrency exchange that analyzes markets in real-time, identifies trading opportunities, and executes trades with user confirmation through Cursor IDE integration.

Journal MCP Server

Journal MCP Server

An MCP server that integrates with Claude Desktop for managing personal journal entries, providing both a web viewer for browsing journals and tools for adding, searching, and analyzing journal content.

MCP Starter Project

MCP Starter Project

Okay, here's a breakdown of how to set up an MCP (Minecraft Protocol) server and client. Keep in mind that "MCP" can refer to a few different things in the Minecraft world. I'm going to assume you mean a custom server and client that communicate using the Minecraft protocol, rather than using the official Minecraft client. This is a more advanced topic. **Important Considerations Before You Start:** * **Complexity:** Building a custom MCP server and client is a complex undertaking. It requires a solid understanding of networking, Java (or another suitable language), and the Minecraft protocol itself. * **Protocol Changes:** The Minecraft protocol is subject to change with each Minecraft update. Your server and client will need to be updated accordingly to maintain compatibility. * **Purpose:** Think carefully about *why* you want to create a custom server and client. There might be easier ways to achieve your goals (e.g., using existing server mods or plugins). * **Legality:** Be aware of Mojang's EULA and terms of service. Make sure your project complies with their rules, especially if you plan to distribute it. **General Steps (High-Level Overview):** 1. **Choose a Programming Language:** Java is the most common language for Minecraft-related development, but you could potentially use others (e.g., Python, C++, C#) if you have the necessary libraries and expertise. 2. **Understand the Minecraft Protocol:** This is the most crucial step. You need to understand how the client and server communicate. * **Protocol Documentation:** The Minecraft Wiki and other online resources provide documentation of the protocol. However, these resources may not always be up-to-date or complete. * **Packet Structure:** The protocol is based on packets. Each packet has an ID and contains data. You need to know the structure of each packet you want to handle. * **State Machine:** The client and server go through different states (handshaking, status, login, play). The available packets and their meaning depend on the current state. 3. **Set Up Your Development Environment:** * **IDE:** Use an Integrated Development Environment (IDE) like IntelliJ IDEA, Eclipse, or Visual Studio Code. * **Libraries:** You'll likely need libraries for networking (e.g., Netty in Java), data serialization/deserialization, and potentially cryptography. 4. **Implement the Server:** * **Networking:** Set up a server socket to listen for incoming connections from clients. * **Handshaking:** Implement the handshaking sequence to establish a connection with the client. * **Login:** Handle the login process, including authentication (if required). * **Game Logic:** Implement the core game logic of your server. This will depend on what you want your server to do. This could involve: * World generation * Entity management * Chunk loading/unloading * Command handling * Etc. * **Packet Handling:** Implement handlers for the packets you want your server to process. This will involve reading data from the packets, performing actions based on the data, and sending response packets back to the client. 5. **Implement the Client:** * **Networking:** Connect to the server's IP address and port. * **Handshaking:** Perform the handshaking sequence to establish a connection. * **Login:** Send the login information to the server. * **Rendering:** You'll need to handle rendering the game world. This is a complex task that involves: * OpenGL (or another graphics API) * Chunk rendering * Entity rendering * User interface * **Input Handling:** Handle user input (keyboard, mouse). * **Packet Handling:** Implement handlers for the packets you want your client to process. This will involve reading data from the packets and updating the game state accordingly. * **Game Logic:** Implement client-side game logic. 6. **Testing and Debugging:** * Thoroughly test your server and client to identify and fix bugs. * Use debugging tools to step through your code and inspect variables. * Use packet sniffers (e.g., Wireshark) to analyze the communication between the client and server. **Example (Simplified Java Server - Illustrative):** ```java import java.io.IOException; import java.net.ServerSocket; import java.net.Socket; public class MCPServer { public static void main(String[] args) { int port = 25565; // Default Minecraft port try (ServerSocket serverSocket = new ServerSocket(port)) { System.out.println("Server listening on port " + port); while (true) { Socket clientSocket = serverSocket.accept(); System.out.println("Client connected: " + clientSocket.getInetAddress().getHostAddress()); // Handle the client connection in a separate thread new Thread(() -> handleClient(clientSocket)).start(); } } catch (IOException e) { System.err.println("Server exception: " + e.getMessage()); e.printStackTrace(); } } private static void handleClient(Socket clientSocket) { try { // Implement handshaking, login, and packet handling here // This is where you would read data from the client, // process it, and send responses. // Example: Read data from the client (very basic) byte[] buffer = new byte[1024]; int bytesRead = clientSocket.getInputStream().read(buffer); if (bytesRead > 0) { String message = new String(buffer, 0, bytesRead); System.out.println("Received from client: " + message); // Example: Send a response to the client String response = "Server received your message: " + message; clientSocket.getOutputStream().write(response.getBytes()); } clientSocket.close(); System.out.println("Client disconnected."); } catch (IOException e) { System.err.println("Client handler exception: " + e.getMessage()); e.printStackTrace(); } } } ``` **Example (Simplified Java Client - Illustrative):** ```java import java.io.IOException; import java.net.Socket; public class MCPClient { public static void main(String[] args) { String serverAddress = "127.0.0.1"; // Localhost int port = 25565; try (Socket socket = new Socket(serverAddress, port)) { System.out.println("Connected to server: " + serverAddress + ":" + port); // Example: Send a message to the server String message = "Hello from the client!"; socket.getOutputStream().write(message.getBytes()); // Example: Read a response from the server byte[] buffer = new byte[1024]; int bytesRead = socket.getInputStream().read(buffer); if (bytesRead > 0) { String response = new String(buffer, 0, bytesRead); System.out.println("Received from server: " + response); } } catch (IOException e) { System.err.println("Client exception: " + e.getMessage()); e.printStackTrace(); } } } ``` **Explanation of the Examples:** * **Very Basic:** These examples are *extremely* simplified. They only demonstrate basic socket communication. They do *not* implement the Minecraft protocol. * **Sockets:** They use Java's `Socket` and `ServerSocket` classes for network communication. * **Input/Output Streams:** They use `InputStream` and `OutputStream` to send and receive data. * **Error Handling:** They include basic `try-catch` blocks for error handling. **Key Libraries (Java):** * **Netty:** A powerful asynchronous event-driven network application framework. It's commonly used for Minecraft server development because it handles networking efficiently. * **Gson/Jackson:** For serializing and deserializing data to/from JSON format (if you need to use JSON for configuration or data exchange). * **Bouncy Castle:** For cryptography (if you need to implement encryption or authentication). **Where to Go From Here:** 1. **Study the Minecraft Protocol:** Start with the Minecraft Wiki and search for more detailed documentation. 2. **Experiment with Existing Libraries:** Learn how to use Netty for networking. 3. **Start Small:** Begin by implementing a simple server that can handle the handshaking and login sequences. 4. **Iterate:** Gradually add more features and functionality to your server and client. 5. **Join the Community:** Connect with other Minecraft developers online. There are many forums and communities where you can ask questions and get help. **In summary, building a custom MCP server and client is a challenging but rewarding project. Be prepared to invest a significant amount of time and effort to learn the necessary skills and knowledge.**

calendar-mcp-server

calendar-mcp-server

MCP server to get google calendar

Sakari MCP Server

Sakari MCP Server

A Multi-Agent Conversation Protocol server that enables interaction with the Sakari.io API, auto-generated using AG2's MCP builder for simplified natural language access to Sakari's messaging services.

mcp-rss-aggregator

mcp-rss-aggregator

mcp-rss-aggregator

MBBank MCP Server

MBBank MCP Server

MCP server that provides monitoring and analytics capabilities for MBBank accounts, allowing users to check balances, transaction history, card details, and savings information.

OpenSubtitles MCP Server

OpenSubtitles MCP Server

Enables searching and downloading subtitles from OpenSubtitles.com through their API. Supports comprehensive search by movie title, IMDB/TMDB ID, file hash, and TV show episodes with multiple subtitle formats (SRT, ASS, VTT).

SAP MCP Server

SAP MCP Server

Enables interaction with SAP systems through RESTful APIs via MCP protocol. Supports calling SAP functions like BAPI with parameters and returns structured responses for SAP data operations.

Yokan Board MCP

Yokan Board MCP

Enables AI agents to interact with Yokan Kanban Board API to manage boards, columns, and tasks through a tool-based interface.

Postcodes UK MCP Server

Postcodes UK MCP Server

OXII Smart Home MCP Server

OXII Smart Home MCP Server

Enables control of OXII smart home devices through the Model Context Protocol, supporting device switching, air conditioner control, cronjobs, and room scenarios. Integrates with chatbots and MCP-compatible clients for natural language home automation.

Payments Developer Portal MCP Server

Payments Developer Portal MCP Server

Un servidor de Protocolo de Contexto de Modelo que se conecta al portal de desarrolladores de una empresa de pagos, proporcionando a los asistentes de IA acceso a la documentación de pagos, APIs y guías.

Executor Comando Shell

Executor Comando Shell

Un servidor seguro que implementa el Protocolo de Contexto de Modelo (MCP) para permitir la ejecución controlada de comandos de shell autorizados con soporte para stdin.

macOS Notify MCP

macOS Notify MCP

An MCP server that enables AI assistants like Claude to send native macOS notifications with tmux integration, allowing notifications to focus specific tmux sessions when clicked.

HDX MCP Server

HDX MCP Server

Provides AI assistants with seamless access to the Humanitarian Data Exchange (HDX) API for accessing humanitarian datasets, population data, conflict events, food security information, and other critical humanitarian data. Automatically generates MCP tools from the HDX OpenAPI specification with additional custom tools for enhanced functionality.

Nobitex Market Data MCP Server

Nobitex Market Data MCP Server

An MCP server that provides access to cryptocurrency market data from the Nobitex API, enabling users to fetch specific cryptocurrency pair statistics and global market data.

Cursor Pro Limits MCP Server

Cursor Pro Limits MCP Server

Enables real-time monitoring of Cursor Pro usage limits and API quotas across different AI services. Tracks Sonnet 4.5, Gemini, and GPT-5 request usage with alerts when approaching subscription limits.

Weather MCP Server

Weather MCP Server

Un servidor de información meteorológica construido utilizando el Protocolo de Contexto de Modelo (MCP) para proporcionar datos meteorológicos y pronósticos en tiempo real.

Slack Lists MCP Server

Slack Lists MCP Server

Enables AI assistants to interact with Slack Lists through comprehensive tools for creating, retrieving, filtering, and managing list items. Supports bulk operations, data export, subtask creation, and all Slack List field types with robust error handling and production-ready implementation.