Discover Awesome MCP Servers
Extend your agent with 84,517 capabilities via MCP servers.
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figma-query
Token-efficient Figma MCP server with image export, query DSL, and design token support.
cvd-mcp
An MCP server that enforces context validity declarations, ensuring agents refuse stale context with a disclosure naming the accountable steward instead of answering confidently with outdated information.
FleetShell
Enables Claude AI to execute commands across multiple remote servers via SSH, with TOTP 2FA authentication and 29 built-in MCP tools for server management.
Vestige
A local cognitive memory server for MCP-compatible AI agents, providing persistent, inspectable memory with spaced repetition, predictive retrieval, and a 3D dashboard, all running locally in a single Rust binary.
AutoGen Documentation MCP Server
Enables AI assistants to search and retrieve Microsoft AutoGen documentation across versions with smart search and fallback.
Tableau MCP
Enables integration with Tableau to query data, explore workbook content, and retrieve visualization images through natural language. It provides developer primitives for building AI applications that interact seamlessly with Tableau servers.
Test Mcp Helloworld
Here's a simple "Hello, world!" example for an MCP (Minecraft Coder Pack) server mod, along with explanations: ```java package com.example.helloworld; // Replace with your actual package name import net.minecraft.server.MinecraftServer; import net.minecraft.util.text.TextComponentString; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.event.FMLServerStartedEvent; @Mod(modid = "helloworld", name = "Hello World Mod", version = "1.0") // Replace with your mod's information public class HelloWorldMod { @Mod.EventHandler public void serverStarted(FMLServerStartedEvent event) { MinecraftServer server = event.getServer(); server.getPlayerList().sendMessage(new TextComponentString("Hello, world! This is from my MCP mod!")); } } ``` **Translation to Portuguese:** ```java package com.example.helloworld; // Substitua pelo seu nome de pacote real import net.minecraft.server.MinecraftServer; import net.minecraft.util.text.TextComponentString; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.event.FMLServerStartedEvent; @Mod(modid = "helloworld", name = "Mod Hello World", version = "1.0") // Substitua pelas informações do seu mod public class HelloWorldMod { @Mod.EventHandler public void serverStarted(FMLServerStartedEvent event) { MinecraftServer server = event.getServer(); server.getPlayerList().sendMessage(new TextComponentString("Olá, mundo! Isto é do meu mod MCP!")); } } ``` **Explanation (English):** * **`package com.example.helloworld;`**: This defines the package where your mod's code resides. **Important:** Replace `com.example.helloworld` with a unique package name that you control (e.g., `com.yourname.yourmod`). This helps prevent naming conflicts with other mods. * **`import ...;`**: These lines import necessary classes from the Minecraft and Forge APIs. These classes provide the functionality you need to interact with the server. * **`@Mod(...)`**: This is a Forge annotation that tells Forge that this class is a mod. * `modid`: A unique identifier for your mod (e.g., "helloworld"). This *must* be lowercase and contain only letters, numbers, and underscores. * `name`: The human-readable name of your mod (e.g., "Hello World Mod"). * `version`: The version number of your mod (e.g., "1.0"). * **`public class HelloWorldMod { ... }`**: This is the main class for your mod. * **`@Mod.EventHandler`**: This annotation marks a method as an event handler. Event handlers are methods that are called when specific events occur in the game. * **`public void serverStarted(FMLServerStartedEvent event) { ... }`**: This is the event handler method that is called when the server has finished starting up. The `FMLServerStartedEvent` object contains information about the event. * **`MinecraftServer server = event.getServer();`**: This line gets a reference to the `MinecraftServer` object, which represents the server instance. * **`server.getPlayerList().sendMessage(new TextComponentString("Hello, world! This is from my MCP mod!"));`**: This is the core of the example. It sends a message to all players currently connected to the server. * `server.getPlayerList()`: Gets the `PlayerList` object, which manages the players connected to the server. * `sendMessage(new TextComponentString(...))`: Sends a message to all players. `TextComponentString` is a class that represents a simple text message. **Explanation (Portuguese):** * **`package com.example.helloworld;`**: Define o pacote onde o código do seu mod reside. **Importante:** Substitua `com.example.helloworld` por um nome de pacote único que você controla (por exemplo, `com.seunome.seumod`). Isso ajuda a evitar conflitos de nomes com outros mods. * **`import ...;`**: Estas linhas importam as classes necessárias das APIs do Minecraft e Forge. Essas classes fornecem a funcionalidade que você precisa para interagir com o servidor. * **`@Mod(...)`**: Esta é uma anotação Forge que diz ao Forge que esta classe é um mod. * `modid`: Um identificador único para o seu mod (por exemplo, "helloworld"). Isso *deve* ser minúsculo e conter apenas letras, números e sublinhados. * `name`: O nome legível do seu mod (por exemplo, "Mod Hello World"). * `version`: O número da versão do seu mod (por exemplo, "1.0"). * **`public class HelloWorldMod { ... }`**: Esta é a classe principal do seu mod. * **`@Mod.EventHandler`**: Esta anotação marca um método como um manipulador de eventos. Os manipuladores de eventos são métodos que são chamados quando eventos específicos ocorrem no jogo. * **`public void serverStarted(FMLServerStartedEvent event) { ... }`**: Este é o método manipulador de eventos que é chamado quando o servidor termina de iniciar. O objeto `FMLServerStartedEvent` contém informações sobre o evento. * **`MinecraftServer server = event.getServer();`**: Esta linha obtém uma referência ao objeto `MinecraftServer`, que representa a instância do servidor. * **`server.getPlayerList().sendMessage(new TextComponentString("Olá, mundo! Isto é do meu mod MCP!"));`**: Este é o núcleo do exemplo. Ele envia uma mensagem para todos os jogadores atualmente conectados ao servidor. * `server.getPlayerList()`: Obtém o objeto `PlayerList`, que gerencia os jogadores conectados ao servidor. * `sendMessage(new TextComponentString(...))`: Envia uma mensagem para todos os jogadores. `TextComponentString` é uma classe que representa uma mensagem de texto simples. **How to Use (English):** 1. **Set up your MCP environment:** Follow the instructions on the MinecraftForge website to set up your MCP development environment. This involves downloading MCP, deobfuscating the Minecraft code, and setting up your IDE (e.g., Eclipse or IntelliJ IDEA). 2. **Create a new Java class:** Create a new Java class in your mod's package (e.g., `com.example.helloworld.HelloWorldMod`). 3. **Copy and paste the code:** Copy and paste the code above into your new Java class. **Remember to change the package name and mod information!** 4. **Build your mod:** Use the Gradle build system that comes with MCP to build your mod. This will create a `.jar` file in the `build/libs` directory. 5. **Install your mod:** Copy the `.jar` file to the `mods` folder in your Minecraft server directory. 6. **Start your server:** Start your Minecraft server. When the server finishes starting up, you should see the "Hello, world!" message in the server console and in the chat window of any connected players. **How to Use (Portuguese):** 1. **Configure seu ambiente MCP:** Siga as instruções no site MinecraftForge para configurar seu ambiente de desenvolvimento MCP. Isso envolve baixar o MCP, desofuscar o código do Minecraft e configurar seu IDE (por exemplo, Eclipse ou IntelliJ IDEA). 2. **Crie uma nova classe Java:** Crie uma nova classe Java no pacote do seu mod (por exemplo, `com.example.helloworld.HelloWorldMod`). 3. **Copie e cole o código:** Copie e cole o código acima em sua nova classe Java. **Lembre-se de alterar o nome do pacote e as informações do mod!** 4. **Compile seu mod:** Use o sistema de compilação Gradle que vem com o MCP para compilar seu mod. Isso criará um arquivo `.jar` no diretório `build/libs`. 5. **Instale seu mod:** Copie o arquivo `.jar` para a pasta `mods` no diretório do seu servidor Minecraft. 6. **Inicie seu servidor:** Inicie seu servidor Minecraft. Quando o servidor terminar de iniciar, você deverá ver a mensagem "Olá, mundo!" no console do servidor e na janela de bate-papo de todos os jogadores conectados. **Important Notes (English):** * **MCP Version:** Make sure you are using the correct version of MCP for the Minecraft version you are targeting. * **Forge Version:** Ensure you have the correct version of Forge installed on your server. The Forge version should match the MCP version you are using. * **Error Handling:** This is a very basic example. In a real mod, you would want to add error handling to catch any exceptions that might occur. * **Permissions:** Consider adding permission checks to your mod to restrict access to certain commands or features. **Important Notes (Portuguese):** * **Versão do MCP:** Certifique-se de estar usando a versão correta do MCP para a versão do Minecraft que você está segmentando. * **Versão do Forge:** Certifique-se de ter a versão correta do Forge instalada em seu servidor. A versão do Forge deve corresponder à versão do MCP que você está usando. * **Tratamento de erros:** Este é um exemplo muito básico. Em um mod real, você gostaria de adicionar tratamento de erros para capturar quaisquer exceções que possam ocorrer. * **Permissões:** Considere adicionar verificações de permissão ao seu mod para restringir o acesso a determinados comandos ou recursos.
Efficient GitLab MCP
Token-efficient GitLab MCP server that delivers 167 tools through 3 meta-tools with progressive disclosure, field projection, server-side file trimming, and keyset pagination for agent context budgets.
mcp-fruityvice
Enables querying fruit nutritional data from the Fruityvice API, including retrieving facts for a specific fruit, listing all fruits, and filtering fruits by nutritional ranges.
cjt2mcp
Converts Chanjet T+ OpenAPI into MCP endpoints, enabling AI clients to query inventory, archives, and sales/purchase orders from T+ systems.
Armor Crypto MCP
A single source for integrating AI Agents with the Crypto ecosystem, including wallet creation, swaps, transfers, and event-based trades like DCA and stop loss.
MLIT Data Platform MCP Server
Enables natural language search and retrieval of data from Japan's Ministry of Land, Infrastructure, Transport and Tourism (MLIT) Data Platform, including location-based queries, attribute filtering, and data visualization capabilities.
UPS MCP Server
Enables AI agents to integrate with UPS shipping and logistics capabilities, including package tracking with delivery status and transit information, and address validation for U.S. and Puerto Rico locations.
ECRVSP Documentos: Escolha da Placa
Consulta em fonte oficial para ECRVSP Documentos: Escolha da Placa, permitindo consultas via MCP.
Monarch Money MCP Server
Enables integration with Monarch Money to query financial data, analyze spending patterns, track budgets, and get personalized financial insights through conversational AI with Claude Desktop.
MCP-ADB
Servidor MCP (Protocolo de Contexto do Modelo) para controlar Android TV
CrestronMCP client
Enables natural language control of Crestron 4-Series AV systems via MCP tools, connecting Claude to a processor over TCP with TLS authentication.
Silver Price MCP Server
Fetches real-time silver prices and chart images from MCX India via Groww.in, including price metrics, trends, and a base64-encoded PNG chart.
short-video-mcp
Generates TikTok-style short videos narrated by Peter and Stewie Griffin from any content, using ElevenLabs for voice and FFmpeg for video assembly.
s3-md-pdf-converter-mcp
Converts Markdown files and content to styled PDFs with S3 integration, Mermaid diagrams, and ApexCharts support, supporting stdio, HTTP, and SSE transport modes.
remote-mcp-server
vue-mcp-next
Enables real-time debugging and state manipulation of Vue.js applications through MCP protocol, integrating with Vue DevTools to access component trees, states, router info, and Pinia stores.
gemini-mcp-server
Enables Claude to analyze codebases, search the web, process images, and brainstorm ideas using Gemini's massive context window.
xenodocs-mcp-server
Fetches up-to-date, version-specific documentation and code examples for any library, preventing outdated or hallucinated API usage in LLM responses.
local-rt-mcp-server
An MCP server that provides AI tools with relational tech principles, patterns, and the Studio library to guide builders in creating community-centered tools using embedded design.
MCP Tools
A modular multi-server architecture providing development automation, JIRA management, and performance reporting for Claude Code. It features specialized tools for PR health analysis, code reviews, and generating comprehensive team and individual quarterly reports.
Neo4J MCP Server by CData
Neo4J MCP Server by CData
mcp-brain
A personal second brain on Cloudflare Workers that stores knowledge as a semantic graph with auto-linking, deduplication, and MCP tools for AI agents to save, search, and connect information.
knowledge-mcp
An MCP server that allows Claude to export knowledge and experience into a personal knowledge corpus of markdown files with YAML frontmatter, organized by category, with tools for saving, reading, searching, and listing entries.
Polovnjak MCP
Enables agents to search and analyze used-vehicle listings across multiple Serbian marketplaces, including price statistics, history, and per-user saved-search watches.