Discover Awesome MCP Servers
Extend your agent with 84,517 capabilities via MCP servers.
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Swiss Lawyer MCP
A production-minded Agentic RAG backend for informational guidance about Swiss immigration and administrative procedures, using only official Swiss government sources with evidence metadata.
ranger-rag-mcp
MCP server that integrates Apache Ranger authorization with RAG, enforcing Ranger policies to control access to knowledge bases before forwarding queries to RAG Studio.
PostgreSQL MCP Server
Enables natural language interaction with PostgreSQL databases, supporting query execution, schema management, data operations, user management, and database maintenance with secure remote access via HTTP/SSE transport.
Multi-Gmail MCP Server
Enables searching, reading, and drafting emails across multiple Gmail accounts through a single MCP server.
MCP Enabled PDF Reader
Servidor de Protocolo de Contexto do Modelo (MCP) para ler um único documento PDF.
mcp-local-llama
MCP server that delegates mechanical tasks like summarization, classification, extraction, and drafting to a local Llama.cpp LLM, serving as a cost-optimization layer while Claude handles reasoning and quality control.
File_analysis_mcp
Análise de arquivos com servidor MCP usando FastMCP. Este servidor fornecerá ferramentas para analisar arquivos de texto, incluindo contagem de palavras, análise de frequência de caracteres e leitura do conteúdo do arquivo.
Tribunal TJRS: Certidão do 1º Grau
MCP server for querying official first-instance court certificates from the Tribunal de Justiça do Rio Grande do Sul (TJRS) in a read-only manner. It provides one tool to perform consultation via official sources, works with any MCP-compatible client, and charges per-use with prepaid credits.
Finance MCP Server
Enables financial calculations such as compound interest, loan EMI, and savings goal projections through natural language.
Strapi MCP Plugin
AI models access to the Strapi Context via the Model Context Protocol (MCP)
spm-search-mcp
An MCP server that allows coding agents to search the Swift Package Index and retrieve GitHub READMEs without requiring an API key. It features comprehensive search filters for stars, platforms, and licenses, providing token-efficient responses optimized for LLM comprehension.
GitHub Next.js Optimizer MCP Server
Analyzes GitHub repositories and provides advanced optimization recommendations for Next.js and React projects, covering clean architecture, SOLID principles, performance patterns, and best practices.
Hugging Face Hub Semantic Search MCP
An unofficial MCP server that provides semantic search capabilities for Hugging Face models and datasets, enabling Claude and other MCP-compatible clients to search, discover, and explore the Hugging Face ecosystem using natural language queries.
Bubble MCP Server
Enables AI assistants to interact with Bubble.io applications through the Data API, supporting CRUD operations, schema discovery, and workflow execution.
ida-fusion-mcp
Enables AI clients to interact with multiple IDA Pro instances (GUI and headless) for reverse-engineering tasks, routing each tool call to the correct database via instance_id.
mcp-trakt
Enables AI agents to query TV and movie metadata from Trakt, including details, trending, popular content, and watch tracking signals through MCP tools.
mcp-ooni
Enables internet censorship and website reachability checks using OONI network measurements, keyless access via Pipeworx gateway.
NotebookLM MCP Server
Enables AI clients to manage NotebookLM notebooks, including listing, creating, and adding web sources, using Chrome authentication.
rbx-mcp
An MCP server that bridges any MCP-capable AI host to Roblox Studio. The AI executes Lua live in Studio, reads output/errors, and iterates.
Credits
PowerPoint MCP Server
Um servidor de Protocolo de Contexto de Modelo que permite que modelos de IA criem e manipulem apresentações do PowerPoint com recursos avançados, como gráficos financeiros, formatação e gerenciamento de modelos.
MCP Red Team Server
A Model Context Protocol server for orchestrating red team security assessments, enabling LLMs to manage agents, targets, operations, and findings aligned with MITRE ATT&CK framework.
baby-daybook
Enables interaction with Baby Daybook data through Firebase, allowing users to manage babies, activities, growth, sleep predictions, and more via natural language commands.
MCP Server
A production-grade Model Context Protocol server that enables secure management of context data through a React dashboard, supporting ZIP processing, context approval workflows, and system monitoring.
AutoSpectra MCP Server
Um servidor poderoso de automação de navegador e testes que utiliza o Protocolo de Contexto de Modelo (MCP). Permite que agentes de IA controlem navegadores, gerem testes e realizem testes de acessibilidade com integração na nuvem.
Conselho Federal de Psicologia: Cadastro
Enables read-only consultations of official Brazilian Federal Council of Psychology (CFP) registration data through a single tool, providing secure and straightforward access via MCP.
Modular MCP Server
A scalable, auto-discovering Model Context Protocol server that dynamically loads tools from the tools directory, enabling LLMs to access various capabilities through a standardized interface.
Tavus MCP Server
Enables AI video generation, replica management, conversational AI, lipsync, and speech synthesis through the Tavus API. Provides 29 tools across Phoenix replicas, video generation, personas, lipsync, and text-to-speech capabilities.
TartuNLP MCP Server
Provides access to University of Tartu's translation services supporting 700+ language pairs, with specialized support for European and Finno-Ugric languages including rare and endangered languages.
saras-mcp
Please be more specific. "MCP server code for Saras" is too vague. To provide you with useful information, I need to know what you're trying to accomplish. For example, are you looking for: * **Code for a Minecraft server using the Mod Coder Pack (MCP) and specifically tailored for a mod called "Saras"?** If so, I need to know what "Saras" is supposed to *do*. What features does this mod add? What are its core mechanics? * **Code that *interacts* with a server running a "Saras" mod?** If so, what kind of interaction are you looking for? Are you trying to send commands, read data, or something else? * **Something else entirely?** The more details you give me, the better I can assist you. In the meantime, here's a general overview of what's involved in creating a Minecraft server with mods using MCP: 1. **Set up your development environment:** * Install Java Development Kit (JDK). * Download and set up your IDE (e.g., IntelliJ IDEA, Eclipse). * Download and set up the Mod Coder Pack (MCP). MCP is used to decompile, deobfuscate, and recompile Minecraft code. It's essential for modding. You'll need to choose the correct MCP version for the Minecraft version you're targeting. 2. **Decompile Minecraft:** Use MCP to decompile the Minecraft server and client code. This will give you readable (though still somewhat obfuscated) source code. 3. **Create your mod project:** Within your IDE, create a new project and set up the necessary dependencies (Minecraft libraries provided by MCP). 4. **Write your mod code:** This is where you implement the features of your "Saras" mod. You'll use the Minecraft API (exposed through MCP) to add new blocks, items, entities, commands, etc. 5. **Build your mod:** Compile your code into a `.jar` file. 6. **Set up a Minecraft server:** * Download the Minecraft server `.jar` file from Mojang. * Create a folder for your server. * Place the server `.jar` file in the folder. * Run the server once to generate the necessary configuration files (e.g., `server.properties`). 7. **Install your mod:** Place your mod's `.jar` file in the `mods` folder within your Minecraft server directory. You may also need to install Forge or Fabric, depending on how your mod is designed. 8. **Configure your server:** Edit the `server.properties` file to customize your server settings (e.g., game mode, difficulty, port). 9. **Run your server:** Start the server and test your mod. **Example (very basic, just to illustrate the structure):** Let's say "Saras" is a simple mod that adds a new block called "SarasBlock". Here's a simplified example of what the code might look like (using Forge): ```java // Example SarasMod.java (main mod class) package com.example.sarasmod; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.item.BlockItem; import net.minecraft.item.Item; import net.minecraft.item.ItemGroup; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import net.minecraftforge.registries.IForgeRegistry; import net.minecraftforge.registries.ObjectHolder; @Mod("sarasmod") // Replace with your mod ID public class SarasMod { public static final String MOD_ID = "sarasmod"; public SarasMod() { FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff); MinecraftForge.EVENT_BUS.register(this); } private void setup(final FMLCommonSetupEvent event) { // Some common setup code } private void doClientStuff(final FMLClientSetupEvent event) { // Do something that relies on the client only } @Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD) public static class RegistryEvents { @SubscribeEvent public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) { blockRegistryEvent.getRegistry().register(new SarasBlock()); } @SubscribeEvent public static void onItemsRegistry(final RegistryEvent.Register<Item> itemRegistryEvent) { itemRegistryEvent.getRegistry().register(new BlockItem(SarasBlock.SARAS_BLOCK, new Item.Properties().group(ItemGroup.MISC)).setRegistryName(SarasBlock.SARAS_BLOCK.getRegistryName())); } } @ObjectHolder(MOD_ID + ":saras_block") public static SarasBlock sarasBlock; } // Example SarasBlock.java package com.example.sarasmod; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.util.ResourceLocation; public class SarasBlock extends Block { public static final SarasBlock SARAS_BLOCK = new SarasBlock(); public SarasBlock() { super(Block.Properties.create(Material.ROCK)); setRegistryName(new ResourceLocation(SarasMod.MOD_ID, "saras_block")); } } ``` **Important Considerations:** * **Minecraft Version:** The code and APIs change between Minecraft versions. Make sure you're using the correct MCP and Forge/Fabric versions for the Minecraft version you're targeting. * **Forge/Fabric:** Forge and Fabric are modding APIs that provide a more stable and easier-to-use interface for modding Minecraft. Most modern mods use one of these. You'll need to choose one and set it up in your development environment. * **Obfuscation:** Minecraft code is obfuscated, meaning the names of classes and methods are deliberately made difficult to understand. MCP helps with deobfuscation, but it's still not perfect. * **Licensing:** Be aware of the licensing terms of Minecraft and any libraries you use in your mod. **To get more specific code, please tell me:** * **What is "Saras"?** Describe the mod's functionality. * **What Minecraft version are you targeting?** * **Are you using Forge or Fabric?** * **What specific part of the server code are you interested in?** (e.g., adding a new command, handling a specific event, modifying existing game mechanics) Once I have this information, I can provide more relevant and helpful code examples.