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Weather MCP Server
Okay, here's an example of a simple weather MCP (Minecraft Protocol) server in Python. This is a very basic example and doesn't implement the full Minecraft protocol. It focuses on sending a custom packet to a client to display weather information. **Important Considerations:** * **Minecraft Protocol Complexity:** The actual Minecraft protocol is quite complex. This example simplifies things significantly. You'd need a proper library (like `mcstatus` or `nbt`) for more robust interaction. * **Client-Side Mod:** This server sends a custom packet. The Minecraft client *must* have a mod installed that knows how to receive and interpret this custom packet. Without a client-side mod, the client will ignore the packet, and nothing will happen. * **Security:** This is a basic example and doesn't include any security measures. Do not expose this to the open internet without proper security considerations. * **Error Handling:** The error handling is minimal. A production server would need much more robust error handling. * **MCP (Minecraft Protocol) Version:** The Minecraft protocol changes between versions. This example is a general concept and might need adjustments depending on the Minecraft version you're targeting. ```python import socket import struct import time import random # Configuration HOST = '127.0.0.1' # Listen on localhost PORT = 25565 # Use a port (not the default Minecraft port unless you know what you're doing) CUSTOM_PACKET_ID = 0x7F # A custom packet ID (must match client-side mod) def create_weather_packet(temperature, humidity, wind_speed): """Creates a custom weather packet.""" # Format: Packet ID (1 byte), Temperature (float), Humidity (float), Wind Speed (float) packet_data = struct.pack('!bfff', CUSTOM_PACKET_ID, temperature, humidity, wind_speed) # Add packet length (VarInt) packet_length = len(packet_data) length_prefix = encode_varint(packet_length) return length_prefix + packet_data def encode_varint(value): """Encodes an integer as a Minecraft VarInt.""" output = bytearray() while True: byte = value & 0x7F value >>= 7 if value != 0: byte |= 0x80 output.append(byte) if value == 0: break return bytes(output) def handle_client(conn, addr): """Handles a single client connection.""" print(f"Connected by {addr}") try: while True: # Simulate weather data temperature = random.uniform(10.0, 35.0) # Celsius humidity = random.uniform(30.0, 90.0) # Percentage wind_speed = random.uniform(0.0, 15.0) # m/s # Create the weather packet weather_packet = create_weather_packet(temperature, humidity, wind_speed) # Send the packet conn.sendall(weather_packet) print(f"Sent weather data: Temp={temperature:.2f}, Humidity={humidity:.2f}, Wind={wind_speed:.2f}") time.sleep(5) # Send weather data every 5 seconds except ConnectionResetError: print(f"Client {addr} disconnected.") except Exception as e: print(f"Error handling client {addr}: {e}") finally: conn.close() def main(): """Main server function.""" with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s: s.bind((HOST, PORT)) s.listen() print(f"Weather MCP Server listening on {HOST}:{PORT}") while True: conn, addr = s.accept() handle_client(conn, addr) if __name__ == "__main__": main() ``` **Explanation:** 1. **Imports:** Imports necessary modules (`socket`, `struct`, `time`, `random`). 2. **Configuration:** * `HOST`: The IP address to listen on (localhost in this case). * `PORT`: The port to listen on. Choose a port that's not already in use. **Do not use the default Minecraft port (25565) unless you know what you're doing and are prepared to handle the full Minecraft handshake.** * `CUSTOM_PACKET_ID`: A unique ID for your custom packet. This *must* match the ID used in your client-side mod. IDs 0x00-0x1F and 0xFA-0xFF are generally reserved. 3. **`create_weather_packet(temperature, humidity, wind_speed)`:** * This function creates the custom packet that will be sent to the client. * `struct.pack('!bfff', ...)`: This packs the data into a binary format. * `!`: Network byte order (big-endian). Important for Minecraft. * `b`: Signed byte (for the packet ID). * `f`: Float (for temperature, humidity, and wind speed). * `encode_varint(packet_length)`: Encodes the packet length as a VarInt, which is required by the Minecraft protocol. 4. **`encode_varint(value)`:** * Encodes an integer as a Minecraft VarInt. VarInts are a variable-length integer encoding used in the Minecraft protocol. 5. **`handle_client(conn, addr)`:** * Handles the connection with a single client. * It enters a loop that simulates weather data, creates a packet, and sends it to the client every 5 seconds. * Includes basic error handling for client disconnections. 6. **`main()`:** * Creates a socket, binds it to the specified host and port, and listens for incoming connections. * When a client connects, it calls `handle_client()` to handle the connection. **How to Use:** 1. **Save:** Save the code as a Python file (e.g., `weather_server.py`). 2. **Run:** Execute the script from your terminal: `python weather_server.py` 3. **Create a Client-Side Mod:** You *must* create a Minecraft mod that: * Connects to the server at the specified `HOST` and `PORT`. * Listens for packets with the `CUSTOM_PACKET_ID`. * Parses the temperature, humidity, and wind speed from the packet. * Displays the weather information in the game (e.g., on the screen, in a chat message, etc.). 4. **Run Minecraft with the Mod:** Start Minecraft with your mod installed. 5. **Connect:** Your mod should connect to the server, and you should see the weather data being displayed in the game. **Example Client-Side Mod (Conceptual - Requires Actual Modding):** This is a *very* simplified conceptual example of what the client-side mod would need to do. You'd need to use a Minecraft modding framework (like Forge or Fabric) to actually implement this. ```java // (Conceptual Java code - Requires a Minecraft modding framework) import net.minecraft.client.Minecraft; import net.minecraft.network.PacketBuffer; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientCustomPacketEvent; public class WeatherMod { private static final int CUSTOM_PACKET_ID = 0x7F; // Must match server @SubscribeEvent public void onClientPacket(ClientCustomPacketEvent event) { PacketBuffer buffer = event.getPacket().payload(); int packetId = buffer.readByte(); if (packetId == CUSTOM_PACKET_ID) { float temperature = buffer.readFloat(); float humidity = buffer.readFloat(); float windSpeed = buffer.readFloat(); // Display the weather information (e.g., in chat) Minecraft.getMinecraft().player.sendChatMessage( String.format("Weather: Temp=%.2f, Humidity=%.2f, Wind=%.2f", temperature, humidity, windSpeed)); } } } ``` **Key Improvements and Considerations for a Real-World Implementation:** * **Minecraft Protocol Handshake:** Implement the full Minecraft handshake (status request, login, etc.) if you want to act as a "real" Minecraft server. Libraries like `mcstatus` can help with this. * **Asynchronous Handling:** Use threads or asynchronous I/O (e.g., `asyncio`) to handle multiple clients concurrently without blocking. * **Configuration:** Allow the server to be configured (e.g., through a configuration file) for the port, packet ID, and other settings. * **Data Persistence:** Store weather data in a database or file so it persists across server restarts. * **More Realistic Weather:** Implement a more sophisticated weather model that changes over time and is influenced by factors like biome and time of day. * **Client-Side Mod Features:** Add more features to the client-side mod, such as displaying the weather information on the screen, changing the sky color, or adding weather effects (rain, snow, etc.). * **Security:** Implement proper authentication and authorization to prevent unauthorized access to the server. This example provides a starting point. Building a fully functional weather server requires a significant amount of work, especially on the client-side mod. Good luck! **Japanese Translation:** ``` 以äžã¯ãPython ã§ã®ç°¡åãªå€©æ° MCP (Minecraft Protocol) ãµãŒããŒã®äŸã§ãã ããã¯éåžžã«åºæ¬çãªäŸã§ãããMinecraft ãããã³ã«ã®ãã¹ãŠãå®è£ ããŠããããã§ã¯ãããŸããã å€©æ°æ å ±ã衚瀺ããããã«ãã«ã¹ã¿ã ãã±ãããã¯ã©ã€ã¢ã³ãã«éä¿¡ããããšã«çŠç¹ãåœãŠãŠããŸãã **éèŠãªèæ ®äºé :** * **Minecraft ãããã³ã«ã®è€éã:** å®éã® Minecraft ãããã³ã«ã¯éåžžã«è€éã§ãã ãã®äŸã§ã¯ãå€§å¹ ã«ç°¡ç¥åãããŠããŸãã ããå ç¢ãªã€ã³ã¿ã©ã¯ã·ã§ã³ã«ã¯ãé©åãªã©ã€ãã©ãª (`mcstatus` ã `nbt` ãªã©) ãå¿ èŠã«ãªããŸãã * **ã¯ã©ã€ã¢ã³ãåŽã® Mod:** ãã®ãµãŒããŒã¯ã«ã¹ã¿ã ãã±ãããéä¿¡ããŸãã Minecraft ã¯ã©ã€ã¢ã³ãã«ã¯ããã®ã«ã¹ã¿ã ãã±ãããåä¿¡ããŠè§£éããæ¹æ³ãç¥ã£ãŠãã Mod ãã€ã³ã¹ããŒã«ãããŠãã*å¿ èŠ*ããããŸãã ã¯ã©ã€ã¢ã³ãåŽã® Mod ããªããšãã¯ã©ã€ã¢ã³ãã¯ãã±ãããç¡èŠããäœãèµ·ãããŸããã * **ã»ãã¥ãªãã£:** ããã¯åºæ¬çãªäŸã§ãããã»ãã¥ãªãã£å¯Ÿçã¯å«ãŸããŠããŸããã é©åãªã»ãã¥ãªãã£å¯Ÿçãªãã«ãããããªãŒãã³ãªã€ã³ã¿ãŒãããã«å ¬éããªãã§ãã ããã * **ãšã©ãŒåŠç:** ãšã©ãŒåŠçã¯æå°éã§ãã æ¬çªãµãŒããŒã«ã¯ãããå ç¢ãªãšã©ãŒåŠçãå¿ èŠã§ãã * **MCP (Minecraft Protocol) ããŒãžã§ã³:** Minecraft ãããã³ã«ã¯ããŒãžã§ã³ã«ãã£ãŠç°ãªããŸãã ãã®äŸã¯äžè¬çãªæŠå¿µã§ããã察象ãšãã Minecraft ã®ããŒãžã§ã³ã«å¿ããŠèª¿æŽãå¿ èŠã«ãªãå ŽåããããŸãã ```python import socket import struct import time import random # èšå® HOST = '127.0.0.1' # ããŒã«ã«ãã¹ãã§ãªãã¹ã³ PORT = 25565 # ããŒããäœ¿çš (ããã©ã«ãã® Minecraft ããŒãã䜿çšããå Žåã¯ã泚æãå¿ èŠã§ã) CUSTOM_PACKET_ID = 0x7F # ã«ã¹ã¿ã ãã±ãã ID (ã¯ã©ã€ã¢ã³ãåŽã® Mod ãšäžèŽããå¿ èŠããããŸã) def create_weather_packet(temperature, humidity, wind_speed): """ã«ã¹ã¿ã 倩æ°ãã±ãããäœæããŸãã""" # ãã©ãŒããã: ãã±ãã ID (1 ãã€ã), 枩床 (float), 湿床 (float), 颚é (float) packet_data = struct.pack('!bfff', CUSTOM_PACKET_ID, temperature, humidity, wind_speed) # ãã±ããé·ã远å (VarInt) packet_length = len(packet_data) length_prefix = encode_varint(packet_length) return length_prefix + packet_data def encode_varint(value): """æŽæ°ã Minecraft VarInt ãšããŠãšã³ã³ãŒãããŸãã""" output = bytearray() while True: byte = value & 0x7F value >>= 7 if value != 0: byte |= 0x80 output.append(byte) if value == 0: break return bytes(output) def handle_client(conn, addr): """åäžã®ã¯ã©ã€ã¢ã³ãæ¥ç¶ãåŠçããŸãã""" print(f"Connected by {addr}") try: while True: # 倩æ°ããŒã¿ãã·ãã¥ã¬ãŒã temperature = random.uniform(10.0, 35.0) # ææ° humidity = random.uniform(30.0, 90.0) # ããŒã»ã³ã wind_speed = random.uniform(0.0, 15.0) # m/s # 倩æ°ãã±ãããäœæ weather_packet = create_weather_packet(temperature, humidity, wind_speed) # ãã±ãããéä¿¡ conn.sendall(weather_packet) print(f"Sent weather data: Temp={temperature:.2f}, Humidity={humidity:.2f}, Wind={wind_speed:.2f}") time.sleep(5) # 5 ç§ããšã«å€©æ°ããŒã¿ãéä¿¡ except ConnectionResetError: print(f"Client {addr} disconnected.") except Exception as e: print(f"Error handling client {addr}: {e}") finally: conn.close() def main(): """ã¡ã€ã³ãµãŒããŒé¢æ°ã""" with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s: s.bind((HOST, PORT)) s.listen() print(f"Weather MCP Server listening on {HOST}:{PORT}") while True: conn, addr = s.accept() handle_client(conn, addr) if __name__ == "__main__": main() ``` **説æ:** 1. **ã€ã³ããŒã:** å¿ èŠãªã¢ãžã¥ãŒã« (`socket`, `struct`, `time`, `random`) ãã€ã³ããŒãããŸãã 2. **èšå®:** * `HOST`: ãªãã¹ã³ãã IP ã¢ãã¬ã¹ (ãã®å Žåã¯ããŒã«ã«ãã¹ã)ã * `PORT`: ãªãã¹ã³ããããŒãã ãã§ã«äœ¿çšãããŠããªãããŒããéžæããŠãã ããã **ããã©ã«ãã® Minecraft ããŒã (25565) ã䜿çšããå Žåã¯ã泚æãå¿ èŠã§ããå®å šãª Minecraft ãã³ãã·ã§ã€ã¯ãåŠçããæºåãã§ããŠããå Žåã«ã®ã¿äœ¿çšããŠãã ããã** * `CUSTOM_PACKET_ID`: ã«ã¹ã¿ã ãã±ããã®äžæã® IDã ããã¯ãã¯ã©ã€ã¢ã³ãåŽã® Mod ã§äœ¿çšããã ID ãš*äžèŽãã*å¿ èŠããããŸãã ID 0x00-0x1F ããã³ 0xFA-0xFF ã¯éåžžäºçŽãããŠããŸãã 3. **`create_weather_packet(temperature, humidity, wind_speed)`:** * ãã®é¢æ°ã¯ãã¯ã©ã€ã¢ã³ãã«éä¿¡ãããã«ã¹ã¿ã ãã±ãããäœæããŸãã * `struct.pack('!bfff', ...)`: ããã¯ãããŒã¿ããã€ããªåœ¢åŒã«ããã¯ããŸãã * `!`: ãããã¯ãŒã¯ãã€ããªãŒã㌠(ããã°ãšã³ãã£ã¢ã³)ã Minecraft ã«ãšã£ãŠéèŠã§ãã * `b`: 笊å·ä»ããã€ã (ãã±ãã ID çš)ã * `f`: float (æž©åºŠãæ¹¿åºŠã颚éçš)ã * `encode_varint(packet_length)`: ãã±ããé·ã Minecraft ãããã³ã«ã«å¿ èŠãª VarInt ãšããŠãšã³ã³ãŒãããŸãã 4. **`encode_varint(value)`:** * æŽæ°ã Minecraft VarInt ãšããŠãšã³ã³ãŒãããŸãã VarInt ã¯ãMinecraft ãããã³ã«ã§äœ¿çšãããå¯å€é·æŽæ°ãšã³ã³ãŒãã£ã³ã°ã§ãã 5. **`handle_client(conn, addr)`:** * åäžã®ã¯ã©ã€ã¢ã³ããšã®æ¥ç¶ãåŠçããŸãã * 倩æ°ããŒã¿ãã·ãã¥ã¬ãŒããããã±ãããäœæãã5 ç§ããšã«ã¯ã©ã€ã¢ã³ãã«éä¿¡ããã«ãŒãã«å ¥ããŸãã * ã¯ã©ã€ã¢ã³ãã®åæã«å¯Ÿããåºæ¬çãªãšã©ãŒåŠçãå«ãŸããŠããŸãã 6. **`main()`:** * ãœã±ãããäœæããæå®ããããã¹ããšããŒãã«ãã€ã³ãããçä¿¡æ¥ç¶ããªãã¹ã³ããŸãã * ã¯ã©ã€ã¢ã³ããæ¥ç¶ãããšã`handle_client()` ãåŒã³åºããŠæ¥ç¶ãåŠçããŸãã **äœ¿ãæ¹:** 1. **ä¿å:** ã³ãŒãã Python ãã¡ã€ã«ãšããŠä¿åããŸã (äŸ: `weather_server.py`)ã 2. **å®è¡:** ã¿ãŒããã«ããã¹ã¯ãªãããå®è¡ããŸã: `python weather_server.py` 3. **ã¯ã©ã€ã¢ã³ãåŽã® Mod ãäœæ:** 次ã®ããšãè¡ã Minecraft Mod ã*å¿ ã*äœæããŠãã ããã * æå®ããã `HOST` ãš `PORT` ã§ãµãŒããŒã«æ¥ç¶ããŸãã * `CUSTOM_PACKET_ID` ãæã€ãã±ããããªãã¹ã³ããŸãã * ãã±ããããæž©åºŠã湿床ã颚éãè§£æããŸãã * ã²ãŒã å ã§å€©æ°æ å ±ã衚瀺ããŸã (äŸ: ç»é¢äžããã£ããã¡ãã»ãŒãžãªã©)ã 4. **Mod ã䜿çšã㊠Minecraft ãå®è¡:** Mod ãã€ã³ã¹ããŒã«ããç¶æ ã§ Minecraft ãèµ·åããŸãã 5. **æ¥ç¶:** Mod ããµãŒããŒã«æ¥ç¶ããã²ãŒã å ã§å€©æ°ããŒã¿ã衚瀺ãããã¯ãã§ãã **ã¯ã©ã€ã¢ã³ãåŽã® Mod ã®äŸ (æŠå¿µ - å®éã® Modding ãå¿ èŠ):** ããã¯ãã¯ã©ã€ã¢ã³ãåŽã® Mod ãè¡ãå¿ èŠã®ããããšã®*éåžžã«*ç°¡ç¥åãããæŠå¿µçãªäŸã§ãã ãããå®éã«å®è£ ããã«ã¯ãMinecraft Modding ãã¬ãŒã ã¯ãŒã¯ (Forge ã Fabric ãªã©) ã䜿çšããå¿ èŠããããŸãã ```java // (æŠå¿µç㪠Java ã³ãŒã - Minecraft Modding ãã¬ãŒã ã¯ãŒã¯ãå¿ èŠ) import net.minecraft.client.Minecraft; import net.minecraft.network.PacketBuffer; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientCustomPacketEvent; public class WeatherMod { private static final int CUSTOM_PACKET_ID = 0x7F; // ãµãŒããŒãšäžèŽããå¿ èŠããããŸã @SubscribeEvent public void onClientPacket(ClientCustomPacketEvent event) { PacketBuffer buffer = event.getPacket().payload(); int packetId = buffer.readByte(); if (packetId == CUSTOM_PACKET_ID) { float temperature = buffer.readFloat(); float humidity = buffer.readFloat(); float windSpeed = buffer.readFloat(); // å€©æ°æ å ±ã衚瀺 (äŸ: ãã£ããã§) Minecraft.getMinecraft().player.sendChatMessage( String.format("Weather: Temp=%.2f, Humidity=%.2f, Wind=%.2f", temperature, humidity, windSpeed)); } } } ``` **å®éã®å®è£ ã®ããã®éèŠãªæ¹åç¹ãšèæ ®äºé :** * **Minecraft ãããã³ã«ãã³ãã·ã§ã€ã¯:** ãå®éã®ãMinecraft ãµãŒããŒãšããŠæ©èœããå Žåã¯ãå®å šãª Minecraft ãã³ãã·ã§ã€ã¯ (ã¹ããŒã¿ã¹ãªã¯ãšã¹ãããã°ã€ã³ãªã©) ãå®è£ ããŸãã `mcstatus` ãªã©ã®ã©ã€ãã©ãªã圹ç«ã¡ãŸãã * **éåæåŠç:** ã¹ã¬ãããŸãã¯éåæ I/O (`asyncio` ãªã©) ã䜿çšããŠããããã¯ããã«è€æ°ã®ã¯ã©ã€ã¢ã³ããåæã«åŠçããŸãã * **èšå®:** ããŒãããã±ãã IDããã®ä»ã®èšå®ã«ã€ããŠããµãŒããŒãèšå®ãã¡ã€ã«ãªã©ãä»ããŠèšå®ã§ããããã«ããŸãã * **ããŒã¿ã®æ°žç¶æ§:** 倩æ°ããŒã¿ãããŒã¿ããŒã¹ãŸãã¯ãã¡ã€ã«ã«ä¿åããŠããµãŒããŒã®åèµ·ååŸãæ°žç¶ããããã«ããŸãã * **ããçŸå®çãªå€©æ°:** æéã®çµéãšãšãã«å€åãããã€ãªãŒã ãæå»ãªã©ã®èŠå ã®åœ±é¿ãåãããããæŽç·Žããã倩æ°ã¢ãã«ãå®è£ ããŸãã * **ã¯ã©ã€ã¢ã³ãåŽã® Mod æ©èœ:** ç»é¢ã«å€©æ°æ å ±ã衚瀺ãããã空ã®è²ã倿Žãããã倩å广 (éšãéªãªã©) ã远å ããããããªã©ãã¯ã©ã€ã¢ã³ãåŽã® Mod ã«ããã«æ©èœã远å ããŸãã * **ã»ãã¥ãªãã£:** ãµãŒããŒãžã®äžæ£ã¢ã¯ã»ã¹ãé²ãããã«ãé©åãªèªèšŒãšæ¿èªãå®è£ ããŸãã ãã®äŸã¯åºçºç¹ãæäŸããŸãã å®å šã«æ©èœãã倩æ°ãµãŒããŒãæ§ç¯ããã«ã¯ãç¹ã«ã¯ã©ã€ã¢ã³ãåŽã® Mod ã§ããªãã®äœæ¥ãå¿ èŠã§ãã é 匵ã£ãŠãã ããïŒ ``` This translation aims to be accurate and understandable for a Japanese speaker familiar with programming concepts. I've tried to maintain the technical accuracy while making it readable.
Thirdweb Mcp
Configurable Puppeteer MCP Server
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Harvester MCP Server
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ClickUp MCP Server
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