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Financial Analysis MCP Server
Server Protokol Konteks Model Anthropic (MCP) untuk analisis keuangan dengan integrasi API alphavantage.com dan financialmodellingprep.com.
graphexpert2025
Okay, here are comprehensive notes on Graph Databases and MCP (presumably Minecraft Protocol) Servers, designed to provide enough context for a Language Model (LM) to quickly understand and contribute to Graph Database projects related to MCP data. **I. Graph Databases: The Essentials** * **What are they?** Graph databases are NoSQL databases that use graph structures with nodes, edges, and properties to represent and store data. They excel at managing and querying relationships between data points. * **Key Concepts:** * **Nodes (Vertices):** Represent entities (e.g., players, items, blocks, entities in Minecraft). * **Edges (Relationships):** Represent connections between entities (e.g., "owns," "uses," "is_near," "interacts_with"). Edges have a direction (source -> target) and a type. * **Properties:** Key-value pairs that describe nodes and edges (e.g., a player node might have properties like "username," "level," "last_login"). * **Graph:** The overall structure of nodes and edges. * **Why use them?** * **Relationship-Centric Data:** Ideal when relationships are as important as the data itself. Think social networks, recommendation engines, knowledge graphs, and, in this case, Minecraft data analysis. * **Complex Queries:** Graph databases are optimized for traversing relationships, making complex queries (e.g., "Find all players who frequently interact with players who own diamond swords") efficient. * **Flexibility:** Easier to evolve the data model than with relational databases. You can add new node types, edge types, and properties without major schema changes. * **Performance:** For highly connected data, graph databases often outperform relational databases in query speed. * **Common Graph Database Technologies:** * **Neo4j:** A popular, mature, and widely used graph database. Uses Cypher query language. * **Amazon Neptune:** A fully managed graph database service from AWS. Supports both Gremlin and SPARQL query languages. * **JanusGraph:** A distributed, scalable graph database. Supports Gremlin. * **Dgraph:** A distributed, horizontally scalable, and fast graph database. Uses GraphQL-like query language. * **Query Languages:** * **Cypher (Neo4j):** A declarative graph query language designed to be easy to read and write. Example: ```cypher MATCH (p:Player)-[:OWNS]->(i:Item {name: "Diamond Sword"}) RETURN p.username ``` * **Gremlin (Apache TinkerPop):** A graph traversal language that can be used with various graph databases (Neptune, JanusGraph, etc.). Example: ```gremlin g.V().hasLabel('Player').out('OWNS').has('name', 'Diamond Sword').values('username') ``` * **SPARQL:** A query language for RDF (Resource Description Framework) data, often used with knowledge graphs. * **GraphQL-like (Dgraph):** Dgraph uses a custom query language that resembles GraphQL. * **Data Modeling Considerations for Minecraft:** * **Nodes:** * `Player`: `username`, `uuid`, `last_login`, `level`, `gamemode` * `Item`: `name`, `item_id`, `damage_value`, `enchantments` * `Block`: `block_id`, `location` (x, y, z coordinates), `material` * `Entity`: `entity_id`, `type`, `location` * `Chunk`: `chunk_x`, `chunk_z`, `world` * `World`: `name`, `seed`, `environment` * **Edges:** * `OWNS`: `Player` -> `Item` (quantity property) * `USES`: `Player` -> `Item` * `INTERACTS_WITH`: `Player` -> `Player` (frequency, last_interaction) * `BREAKS`: `Player` -> `Block` * `PLACES`: `Player` -> `Block` * `IS_NEAR`: `Entity` -> `Entity` (distance property) * `CONTAINS`: `Chunk` -> `Block` * `LOCATED_IN`: `Entity` -> `Chunk` * `PART_OF`: `Chunk` -> `World` **II. Minecraft Protocol (MCP) Servers: The Data Source** * **What is it?** The Minecraft Protocol is the communication protocol used between Minecraft clients and servers. It defines how data is exchanged, including player actions, world updates, chat messages, and more. * **Why is it important?** MCP servers provide the raw data needed to populate the graph database. You need to understand how to extract relevant information from the protocol. * **Key Concepts:** * **Packets:** The fundamental unit of communication. Each packet has an ID and a specific structure. * **Packet Direction:** * **Client-to-Server:** Packets sent from the Minecraft client to the server (e.g., player movement, chat messages, block placement). * **Server-to-Client:** Packets sent from the server to the Minecraft client (e.g., world updates, entity spawns, player health). * **Packet Structure:** Packets contain fields with specific data types (e.g., integers, strings, booleans, arrays). The structure varies depending on the packet ID. * **Protocol Versions:** The Minecraft Protocol changes with each Minecraft version. You need to be aware of the protocol version you are working with. * **Common Libraries/Tools for Interacting with MCP:** * **PrismarineJS:** A JavaScript library for interacting with the Minecraft protocol. Very comprehensive. * **python-minecraft-protocol:** A Python library for working with the Minecraft protocol. * **MCProtocolLib:** A Java library for interacting with the Minecraft protocol. * **Wireshark:** A network protocol analyzer that can be used to capture and inspect Minecraft packets. * **Relevant Packet Types for Graph Database Population:** * **Player Position and Look (Client-to-Server):** Provides player location data. * **ChatMessage (Both Directions):** Provides chat messages for analyzing player interactions. * **Block Placement (Client-to-Server):** Indicates when a player places a block. * **Block Digging (Client-to-Server):** Indicates when a player breaks a block. * **Entity Spawn (Server-to-Client):** Indicates when an entity spawns in the world. * **Entity Destroy (Server-to-Client):** Indicates when an entity is removed from the world. * **Entity Metadata (Server-to-Client):** Provides information about entities (e.g., health, name). * **Held Item Change (Client-to-Server):** Indicates when a player switches the item they are holding. * **Inventory Content (Server-to-Client):** Provides information about a player's inventory. * **Challenges:** * **Protocol Complexity:** The Minecraft Protocol is complex and constantly evolving. * **Data Volume:** Minecraft servers generate a large amount of data. * **Real-time Processing:** Ideally, you want to process data in real-time to keep the graph database up-to-date. * **Version Compatibility:** Code that works with one Minecraft version may not work with another. **III. Connecting the Dots: From MCP to Graph Database** 1. **Data Extraction:** Use an MCP library to connect to a Minecraft server (or analyze packet captures). Parse the relevant packets to extract the data you need. 2. **Data Transformation:** Transform the raw packet data into a format suitable for the graph database. This involves: * Identifying entities (players, items, blocks, etc.). * Creating nodes for each entity. * Creating edges to represent relationships between entities. * Setting properties on nodes and edges. 3. **Data Loading:** Load the transformed data into the graph database. Use the appropriate API for the chosen graph database (e.g., Neo4j's Bolt driver, Gremlin client). Consider using batch loading techniques for performance. 4. **Real-time Updates:** Implement a system to continuously monitor the Minecraft server and update the graph database in real-time. This might involve using message queues (e.g., Kafka, RabbitMQ) to handle the stream of data. **IV. Example Scenario: Tracking Player Interactions** 1. **MCP Data:** Capture `ChatMessage` packets. Parse the sender and recipient of each message. 2. **Transformation:** * Create `Player` nodes for each player if they don't already exist. * Create an `INTERACTS_WITH` edge between the sender and recipient. * Increment a `frequency` property on the `INTERACTS_WITH` edge each time the players interact. * Update a `last_interaction` property on the `INTERACTS_WITH` edge with the timestamp of the message. 3. **Graph Database Query:** ```cypher MATCH (p1:Player)-[r:INTERACTS_WITH]->(p2:Player) WHERE p1.username = "PlayerA" RETURN p2.username, r.frequency, r.last_interaction ORDER BY r.frequency DESC LIMIT 10 ``` This query would find the 10 players that "PlayerA" interacts with most frequently. **V. Considerations for Language Models (LMs)** * **Code Generation:** LMs can be used to generate code for interacting with the Minecraft Protocol and graph databases. Provide the LM with examples of packet structures, graph database schemas, and query examples. * **Query Understanding:** LMs can be used to understand natural language queries and translate them into graph database queries. Fine-tune the LM on a dataset of natural language queries and their corresponding Cypher/Gremlin/SPARQL queries. * **Data Analysis:** LMs can be used to analyze the data in the graph database and generate insights. For example, an LM could be used to identify communities of players, detect anomalies in player behavior, or recommend items to players based on their past interactions. * **Prompt Engineering:** Carefully craft prompts to guide the LM. Provide context, examples, and constraints. Use techniques like few-shot learning to improve the LM's performance. **VI. Example Prompt for an LM (Code Generation):** "You are a helpful assistant that generates Cypher queries for a Neo4j graph database. The database contains information about Minecraft players, items, and their interactions. Nodes include `Player` (properties: `username`, `uuid`), `Item` (properties: `name`, `item_id`), and `Block` (properties: `block_id`, `location`). Edges include `OWNS` (between `Player` and `Item`), `USES` (between `Player` and `Item`), and `INTERACTS_WITH` (between `Player` and `Player`). Generate a Cypher query to find all players who own a diamond sword and return their usernames." **Expected Output:** ```cypher MATCH (p:Player)-[:OWNS]->(i:Item {name: "Diamond Sword"}) RETURN p.username ``` By providing the LM with this kind of context, you can significantly improve its ability to generate useful code and insights for your graph database project. Remember to tailor the prompts to the specific task you want the LM to perform. Good luck!
mcp-server-collector MCP server
Mirror of
Setup
An MCP Server for Ableton Live
Luke Desktop
A modern desktop client for Claude AI with MCP server support, built with Tauri, React, and TypeScript.
IBKR MCP Server
Here are a few possible translations, depending on the context: * **Server MCP untuk Klien IBKR:** This is a direct translation and is generally understandable. It's suitable if the audience is familiar with the term "MCP" in this context. * **Server MCP untuk Aplikasi Klien IBKR:** This is slightly more specific, clarifying that the "client" is an application. * **Server MCP untuk Program Klien IBKR:** Similar to the above, but uses "program" instead of "aplikasi." * **Server MCP untuk Pengguna IBKR:** This translates "client" as "user," which might be appropriate if you're referring to the people who use the IBKR platform. **Which translation is best depends on the specific context. To give you the *best* translation, I need more information. For example:** * **What does "MCP" stand for?** Knowing the full term will allow for a more accurate and natural translation. * **What is the purpose of this translation?** Who is the intended audience? * **What is the overall context?** Is this part of a technical document, a marketing brochure, or something else? Without more context, I would recommend: **Server MCP untuk Klien IBKR** ...as a general starting point. But please provide more information so I can refine the translation!
Alper Hoca ile MCP Server
Next.js ile oluşturulmuş MCP Server projesi
sek-fx-mcp
Server Protokol Konteks Model (MCP) yang menghubungkan LLM ke API Riksbank untuk nilai tukar mata uang krona.
Awesome-Medical-MCP-Servers
Kumpulan server Medical MCP.
mcp-testing-server
CLI MCP Server
Mirror of
MCP Server
A middleware server that acts as a bridge between Cursor IDE and AI models, validating AI responses using project context and Gemini.
Air-Pollution
Proyek ini adalah Server Model Context Protocol (MCP) yang dibangun menggunakan Node.js + Express.js yang berinteraksi dengan OpenWeather API. Proyek ini memungkinkan pengguna untuk mengambil data polusi udara berdasarkan garis lintang & bujur atau kota & negara. Backend memastikan pengelolaan kunci API yang aman menggunakan dotenv dan menangani permintaan API secara efisien.
@f4ww4z/mcp-mysql-server
Mirror of
Go Delve Debugger MCP Server
MCP Server that exposes Golang's Delve Debugger, enable AI to self-debug
MCP File Finder
MCP server on Python
SuperiorAPIs MCP Server Tool
mcp-servers-client-langgraph-react-agent
Multi MCP Server and client w/ LangGraph Prebuilt ReAct Agent
Naver Maps MCP Server
Model Context Protocol (MCP) 서버를 이용한 네이버 지도 API 구현
mcp-server-curio
Server MCP digunakan untuk proyek Curio dalam ekosistem Filecoin.
say-mcp-server
Mirror of
MCP Weather Server
Here are a few options for translating "A simple MCP server for weather" into Indonesian, depending on the nuance you want to convey: **Option 1 (Most straightforward):** * **Server MCP sederhana untuk cuaca.** * This is a direct translation and is easily understood. **Option 2 (Slightly more descriptive):** * **Server MCP sederhana untuk informasi cuaca.** * This emphasizes that the server provides *information* about the weather. **Option 3 (Focus on simplicity):** * **Server MCP yang mudah digunakan untuk cuaca.** * This highlights the ease of use of the server. "Mudah digunakan" means "easy to use." **Which one is best depends on the context. If you just want a basic translation, Option 1 is perfectly fine.**
MCP Demo Project
A demo repository to showcase MCP Server functionality
Claude MCP (Master Control Program)
MCP server with different tools to extend Claude-code functionalities.
mcp-server-memory
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🌟 Available Servers
Linux Command MCP (Model Context Protocol)
MCP server and client for running Linux commands
MCP-Server-For-LLM
Model Context Protocol Servers written in different languages by me to use along with Claude, Cursor, and other apps
Weather API MCP Server
MCP Filesystem
Server Protokol Konteks Model (MCP) dengan sumber daya untuk setiap file dalam ruang kerja