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Remote MCP Server on Cloudflare
mcp-server-zenn: Unofficial MCP server for Zenn (
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Android Mobile MCP
Enables AI agents to interact with Android devices through UI manipulation, screen capture, touch gestures, text input, and app management via ADB. Provides comprehensive mobile automation capabilities including element detection, navigation, and application control for Android device testing and interaction.
Model Context Protocol Server
Repositori studi untuk mencoba tutorial membangun server MCP sendiri.
Coda MCP Server
A Model Context Protocol server that enables AI assistants to interact with Coda documents, allowing operations like listing, creating, reading, updating, and duplicating pages.
GitLab Forum MCP
Enables searching, reading, and analyzing discussions on GitLab's community forum for troubleshooting CI/CD issues and GitLab features. Pre-configured with GitLab-specific search filters and optimized workflows for support scenarios.
Carla MCP Server
Enables complete control over the Carla audio plugin host through natural language, providing 45 tools across session management, plugin control, audio routing, parameter automation, and real-time analysis for professional audio production workflows.
FastMCP Tools Calculator
A demonstration MCP server that provides calculator functionality through both stdio and FastAPI implementations. Enables users to perform mathematical calculations via MCP tools using the FastMCP framework.
Notion MCP Server V2
A comprehensive Model Context Protocol (MCP) server for Notion integration with enhanced functionality, robust error handling, production-ready features, and bulletproof validation.
Make MCP Server
Ubah skenario Make Anda menjadi alat yang dapat dipanggil untuk asisten AI. Manfaatkan alur kerja otomatisasi yang sudah ada sambil memungkinkan sistem AI untuk memicu dan berinteraksi dengannya secara lancar.
Famxplor Family Travel Activities
Famxplor Family Travel Activities
MCP SSH Session
Enables AI agents to establish and manage persistent SSH connections to remote hosts for executing commands. Supports SSH config files, multi-host management, and automatic reconnection with thread-safe concurrent operations.
Plotnine MCP Server
Enables creation of publication-quality statistical graphics using plotnine's grammar of graphics through natural language, supporting 20+ geometry types, multi-layer plots, and flexible theming for data visualization.
SQLite-Anet-MCP Server
SQLite-Anet-MCP Server A blazing-fast, Rust-powered SQLite server for AI agents—speak JSON-RPC, store insights, and manage your database like a pro.
TradingView MCP Server
Provides advanced cryptocurrency and stock market analysis using TradingView data with real-time screening, technical indicators, and pattern recognition. Supports multiple exchanges and markets for comprehensive trading intelligence through natural language queries.
Money Lover MCP Server
Enables AI assistants to interact with Money Lover personal finance app through unofficial REST API. Supports authentication, wallet management, transaction querying, and creating new transactions for expense tracking.
Google Drive MCP Server by CData
Google Drive MCP Server by CData
MCP Server Boilerplate
A starter template for building custom MCP (Model Context Protocol) servers that can integrate with Claude, Cursor, or other MCP-compatible AI assistants. Provides a clean foundation with TypeScript support, example implementations, and installation scripts for quickly creating custom tools, resources, and prompts.
Perplexity MCP Server
Server MCP yang memungkinkan Claude untuk meminta penyelesaian obrolan dengan kutipan dari Perplexity API.
mcp_server_with_llm
Remote MCP Server on Cloudflare
A serverless deployment for Model Context Protocol (MCP) on Cloudflare Workers that enables AI agents to use custom tools without authentication requirements.
Firebase MCP
Here are a few ways an MCP (presumably referring to a Minecraft server) could interact with a Firebase project, along with explanations and considerations: **1. Data Storage (Realtime Database or Cloud Firestore):** * **Concept:** The Minecraft server can store and retrieve data from Firebase's Realtime Database or Cloud Firestore. This allows you to persist information beyond the server's runtime. * **Use Cases:** * **Player Data:** Store player statistics (kills, deaths, playtime, inventory, custom data), ranks, and other persistent information. This data can be accessed even if the player switches servers or the server restarts. * **Server Configuration:** Store server settings, world configurations, or plugin configurations in Firebase. This allows for easy remote management and updates. * **Leaderboards:** Create global leaderboards that are accessible from within the game. * **Cross-Server Communication:** Use Firebase as a central hub for communication between multiple Minecraft servers. For example, a global chat system. * **Dynamic Content:** Store information about in-game events, quests, or items in Firebase and update them dynamically. * **Implementation:** * **Minecraft Plugin:** You'll need to create a Minecraft plugin (using Java and the Bukkit/Spigot/Paper API) that includes a Firebase SDK. * **Firebase Admin SDK (Recommended):** Use the Firebase Admin SDK on the server-side. This gives you full administrative privileges to read and write data without needing to authenticate users. **Important:** Never expose your Firebase Admin SDK credentials in client-side code (like a Minecraft client mod). Keep them securely on the server. * **Firebase Client SDK (Less Common, More Complex):** You *could* use the Firebase Client SDK, but it's generally not recommended for server-side applications. It's designed for client-side apps (web, Android, iOS) and requires user authentication. If you *do* use it, you'll need to implement a secure authentication mechanism for your Minecraft players. * **Code Example (Conceptual - using Firebase Admin SDK):** ```java import com.google.firebase.FirebaseApp; import com.google.firebase.FirebaseOptions; import com.google.firebase.database.*; import org.bukkit.plugin.java.JavaPlugin; import java.io.FileInputStream; import java.io.IOException; public class FirebasePlugin extends JavaPlugin { private FirebaseDatabase database; @Override public void onEnable() { try { // Initialize Firebase Admin SDK FileInputStream serviceAccount = new FileInputStream("path/to/your/serviceAccountKey.json"); // Replace with your service account key path FirebaseOptions options = new FirebaseOptions.Builder() .setCredentials(GoogleCredentials.fromStream(serviceAccount)) .setDatabaseUrl("https://your-firebase-project-id.firebaseio.com") // Replace with your Firebase project URL .build(); FirebaseApp.initializeApp(options); database = FirebaseDatabase.getInstance(); getLogger().info("Firebase initialized successfully!"); // Example: Set player data DatabaseReference ref = database.getReference("players/" + "somePlayerUUID"); ref.setValueAsync("{\"kills\": 10, \"deaths\": 5}"); // Example JSON data // Example: Read player data ref.addValueEventListener(new ValueEventListener() { @Override public void onDataChange(DataSnapshot dataSnapshot) { if (dataSnapshot.exists()) { String playerData = dataSnapshot.getValue(String.class); getLogger().info("Player data: " + playerData); // Parse the JSON data and use it in your game } else { getLogger().info("Player data not found."); } } @Override public void onCancelled(DatabaseError databaseError) { getLogger().severe("Firebase read failed: " + databaseError.getMessage()); } }); } catch (IOException e) { getLogger().severe("Failed to initialize Firebase: " + e.getMessage()); getServer().getPluginManager().disablePlugin(this); } } @Override public void onDisable() { // Clean up resources if needed } } ``` **Important Notes:** * **Replace Placeholders:** Make sure to replace `"path/to/your/serviceAccountKey.json"` and `"https://your-firebase-project-id.firebaseio.com"` with your actual Firebase service account key file path and Firebase project URL. * **Service Account Key:** Download the service account key JSON file from your Firebase project settings (Project settings -> Service accounts -> Generate new private key). **Keep this file secure!** Do not commit it to your public repository. * **Dependencies:** You'll need to add the Firebase Admin SDK and its dependencies to your plugin's build path. Use Maven or Gradle to manage dependencies. Example (Maven): ```xml <dependencies> <dependency> <groupId>com.google.firebase</groupId> <artifactId>firebase-admin</artifactId> <version>9.2.0</version> <!-- Check for the latest version --> </dependency> <!-- Bukkit/Spigot/Paper API --> <dependency> <groupId>org.spigotmc</groupId> <artifactId>spigot-api</artifactId> <version>1.19.4-R0.1-SNAPSHOT</version> <!-- Replace with your server version --> <scope>provided</scope> </dependency> </dependencies> ``` * **JSON Parsing:** The example stores player data as a JSON string. You'll need to use a JSON parsing library (like Gson or Jackson) to parse the JSON data when you retrieve it from Firebase. * **Asynchronous Operations:** Firebase operations are asynchronous. Use `setValueAsync()` and `addValueEventListener()` to handle data updates and reads without blocking the main server thread. * **Data Structure:** Carefully design your data structure in Firebase to optimize for read and write performance. Consider using denormalization if necessary. * **Security Rules:** Configure Firebase security rules to protect your data from unauthorized access. For example, you might want to restrict write access to only the server. **2. Authentication (Firebase Authentication):** * **Concept:** Use Firebase Authentication to authenticate Minecraft players. This allows you to securely identify players and control access to resources. * **Use Cases:** * **Account Linking:** Link Minecraft accounts to Firebase accounts. * **Custom Authentication:** Implement custom authentication flows using Firebase Authentication. * **Role-Based Access Control:** Assign roles to players (e.g., admin, moderator, VIP) and control access to in-game features based on their roles. * **Implementation:** * **Minecraft Plugin:** Create a Minecraft plugin that interacts with the Firebase Authentication API. * **Firebase Admin SDK (Server-Side):** Use the Firebase Admin SDK to verify ID tokens and manage user accounts. * **Firebase Client SDK (Client-Side - Minecraft Mod):** Players would need a Minecraft mod that allows them to authenticate with Firebase (e.g., using email/password, Google Sign-In, etc.). The mod would then send the ID token to the server. * **Secure Communication:** Use HTTPS to securely transmit the ID token from the client to the server. * **Challenges:** * **Minecraft Mod Required:** This approach requires players to install a Minecraft mod, which can be a barrier to entry. * **Security:** Implementing secure authentication in a Minecraft environment can be complex. You need to protect against spoofing and other attacks. **3. Cloud Functions (Firebase Cloud Functions):** * **Concept:** Use Firebase Cloud Functions to execute server-side code in response to events in Firebase (e.g., data changes, user authentication). * **Use Cases:** * **Automated Tasks:** Automate tasks such as updating player statistics, sending notifications, or generating reports. * **Data Validation:** Validate data before it's written to the database. * **Integration with Other Services:** Integrate your Minecraft server with other services, such as Discord or Twitch. * **Implementation:** * **Firebase Cloud Functions:** Write Cloud Functions in Node.js or Python. * **Minecraft Plugin:** The Minecraft plugin can trigger Cloud Functions by writing data to specific locations in the Firebase database. * **Example:** * A player earns an achievement in the game. The Minecraft plugin writes data to Firebase indicating the achievement. A Cloud Function is triggered, which updates the player's profile and sends a notification to Discord. **4. Cloud Messaging (Firebase Cloud Messaging - FCM):** * **Concept:** Use Firebase Cloud Messaging to send push notifications to players. * **Use Cases:** * **Server Announcements:** Send announcements about server updates, events, or maintenance. * **Player Notifications:** Send notifications to players about in-game events, such as when they receive a message or when their base is under attack. * **Implementation:** * **Minecraft Plugin:** The Minecraft plugin can use the Firebase Admin SDK to send FCM messages. * **Minecraft Mod (Client-Side):** Players would need a Minecraft mod that registers with FCM and receives notifications. * **Challenges:** * **Minecraft Mod Required:** Requires players to install a Minecraft mod. * **User Privacy:** Be mindful of user privacy when sending notifications. Allow players to opt-out of receiving certain types of notifications. **Choosing the Right Approach:** The best approach depends on your specific needs and the complexity you're willing to handle. * **Simple Data Storage:** If you just need to store and retrieve player data or server configuration, using Realtime Database or Cloud Firestore with the Firebase Admin SDK is the easiest option. * **Authentication:** If you need secure authentication, Firebase Authentication is a good choice, but it requires more setup and a Minecraft mod. * **Automated Tasks:** If you need to automate tasks or integrate with other services, Cloud Functions can be very powerful. * **Notifications:** If you want to send push notifications, Firebase Cloud Messaging is the way to go, but it also requires a Minecraft mod. **Key Considerations:** * **Security:** Security is paramount. Never expose your Firebase Admin SDK credentials in client-side code. Use HTTPS for all communication between the client and the server. Configure Firebase security rules to protect your data. * **Performance:** Firebase operations can add latency to your game. Optimize your data structure and use asynchronous operations to minimize the impact on performance. * **Error Handling:** Implement robust error handling to gracefully handle Firebase errors. * **Dependencies:** Manage your dependencies carefully. Use Maven or Gradle to avoid conflicts. * **Minecraft Modding:** Consider the impact of requiring players to install a Minecraft mod. It can increase the barrier to entry. * **Rate Limiting:** Be aware of Firebase's usage limits and implement rate limiting in your plugin to avoid exceeding those limits. **Translation to Indonesian:** Berikut adalah beberapa cara agar MCP (kemungkinan merujuk ke server Minecraft) dapat berinteraksi dengan proyek Firebase, beserta penjelasan dan pertimbangan: **1. Penyimpanan Data (Realtime Database atau Cloud Firestore):** * **Konsep:** Server Minecraft dapat menyimpan dan mengambil data dari Realtime Database atau Cloud Firestore Firebase. Ini memungkinkan Anda untuk menyimpan informasi secara permanen di luar waktu aktif server. * **Kasus Penggunaan:** * **Data Pemain:** Simpan statistik pemain (pembunuhan, kematian, waktu bermain, inventaris, data khusus), peringkat, dan informasi permanen lainnya. Data ini dapat diakses bahkan jika pemain berpindah server atau server dimulai ulang. * **Konfigurasi Server:** Simpan pengaturan server, konfigurasi dunia, atau konfigurasi plugin di Firebase. Ini memungkinkan pengelolaan dan pembaruan jarak jauh yang mudah. * **Papan Peringkat:** Buat papan peringkat global yang dapat diakses dari dalam game. * **Komunikasi Lintas Server:** Gunakan Firebase sebagai pusat komunikasi antara beberapa server Minecraft. Misalnya, sistem obrolan global. * **Konten Dinamis:** Simpan informasi tentang acara dalam game, pencarian, atau item di Firebase dan perbarui secara dinamis. * **Implementasi:** * **Plugin Minecraft:** Anda perlu membuat plugin Minecraft (menggunakan Java dan API Bukkit/Spigot/Paper) yang menyertakan Firebase SDK. * **Firebase Admin SDK (Direkomendasikan):** Gunakan Firebase Admin SDK di sisi server. Ini memberi Anda hak administratif penuh untuk membaca dan menulis data tanpa perlu mengautentikasi pengguna. **Penting:** Jangan pernah mengekspos kredensial Firebase Admin SDK Anda dalam kode sisi klien (seperti mod klien Minecraft). Simpan dengan aman di server. * **Firebase Client SDK (Kurang Umum, Lebih Kompleks):** Anda *bisa* menggunakan Firebase Client SDK, tetapi umumnya tidak direkomendasikan untuk aplikasi sisi server. Ini dirancang untuk aplikasi sisi klien (web, Android, iOS) dan memerlukan autentikasi pengguna. Jika Anda *menggunakannya*, Anda perlu menerapkan mekanisme autentikasi yang aman untuk pemain Minecraft Anda. * **Contoh Kode (Konseptual - menggunakan Firebase Admin SDK):** ```java import com.google.firebase.FirebaseApp; import com.google.firebase.FirebaseOptions; import com.google.firebase.database.*; import org.bukkit.plugin.java.JavaPlugin; import java.io.FileInputStream; import java.io.IOException; public class FirebasePlugin extends JavaPlugin { private FirebaseDatabase database; @Override public void onEnable() { try { // Inisialisasi Firebase Admin SDK FileInputStream serviceAccount = new FileInputStream("path/to/your/serviceAccountKey.json"); // Ganti dengan jalur kunci akun layanan Anda FirebaseOptions options = new FirebaseOptions.Builder() .setCredentials(GoogleCredentials.fromStream(serviceAccount)) .setDatabaseUrl("https://your-firebase-project-id.firebaseio.com") // Ganti dengan URL proyek Firebase Anda .build(); FirebaseApp.initializeApp(options); database = FirebaseDatabase.getInstance(); getLogger().info("Firebase berhasil diinisialisasi!"); // Contoh: Set data pemain DatabaseReference ref = database.getReference("players/" + "somePlayerUUID"); ref.setValueAsync("{\"kills\": 10, \"deaths\": 5}"); // Contoh data JSON // Contoh: Baca data pemain ref.addValueEventListener(new ValueEventListener() { @Override public void onDataChange(DataSnapshot dataSnapshot) { if (dataSnapshot.exists()) { String playerData = dataSnapshot.getValue(String.class); getLogger().info("Data pemain: " + playerData); // Parse data JSON dan gunakan dalam game Anda } else { getLogger().info("Data pemain tidak ditemukan."); } } @Override public void onCancelled(DatabaseError databaseError) { getLogger().severe("Pembacaan Firebase gagal: " + databaseError.getMessage()); } }); } catch (IOException e) { getLogger().severe("Gagal menginisialisasi Firebase: " + e.getMessage()); getServer().getPluginManager().disablePlugin(this); } } @Override public void onDisable() { // Bersihkan sumber daya jika diperlukan } } ``` **Catatan Penting:** * **Ganti Placeholder:** Pastikan untuk mengganti `"path/to/your/serviceAccountKey.json"` dan `"https://your-firebase-project-id.firebaseio.com"` dengan jalur file kunci akun layanan Firebase Anda yang sebenarnya dan URL proyek Firebase. * **Kunci Akun Layanan:** Unduh file JSON kunci akun layanan dari pengaturan proyek Firebase Anda (Pengaturan proyek -> Akun layanan -> Hasilkan kunci pribadi baru). **Jaga keamanan file ini!** Jangan melakukan commit ke repositori publik Anda. * **Dependensi:** Anda perlu menambahkan Firebase Admin SDK dan dependensinya ke jalur build plugin Anda. Gunakan Maven atau Gradle untuk mengelola dependensi. Contoh (Maven): ```xml <dependencies> <dependency> <groupId>com.google.firebase</groupId> <artifactId>firebase-admin</artifactId> <version>9.2.0</version> <!-- Periksa versi terbaru --> </dependency> <!-- Bukkit/Spigot/Paper API --> <dependency> <groupId>org.spigotmc</groupId> <artifactId>spigot-api</artifactId> <version>1.19.4-R0.1-SNAPSHOT</version> <!-- Ganti dengan versi server Anda --> <scope>provided</scope> </dependency> </dependencies> ``` * **Parsing JSON:** Contoh menyimpan data pemain sebagai string JSON. Anda perlu menggunakan pustaka parsing JSON (seperti Gson atau Jackson) untuk mengurai data JSON saat Anda mengambilnya dari Firebase. * **Operasi Asinkron:** Operasi Firebase bersifat asinkron. Gunakan `setValueAsync()` dan `addValueEventListener()` untuk menangani pembaruan dan pembacaan data tanpa memblokir thread server utama. * **Struktur Data:** Rancang struktur data Anda dengan hati-hati di Firebase untuk mengoptimalkan kinerja baca dan tulis. Pertimbangkan untuk menggunakan denormalisasi jika perlu. * **Aturan Keamanan:** Konfigurasikan aturan keamanan Firebase untuk melindungi data Anda dari akses tidak sah. Misalnya, Anda mungkin ingin membatasi akses tulis hanya ke server. **2. Autentikasi (Firebase Authentication):** * **Konsep:** Gunakan Firebase Authentication untuk mengautentikasi pemain Minecraft. Ini memungkinkan Anda untuk mengidentifikasi pemain secara aman dan mengontrol akses ke sumber daya. * **Kasus Penggunaan:** * **Penautan Akun:** Tautkan akun Minecraft ke akun Firebase. * **Autentikasi Kustom:** Terapkan alur autentikasi kustom menggunakan Firebase Authentication. * **Kontrol Akses Berbasis Peran:** Tetapkan peran kepada pemain (misalnya, admin, moderator, VIP) dan kontrol akses ke fitur dalam game berdasarkan peran mereka. * **Implementasi:** * **Plugin Minecraft:** Buat plugin Minecraft yang berinteraksi dengan Firebase Authentication API. * **Firebase Admin SDK (Sisi Server):** Gunakan Firebase Admin SDK untuk memverifikasi token ID dan mengelola akun pengguna. * **Firebase Client SDK (Sisi Klien - Mod Minecraft):** Pemain memerlukan mod Minecraft yang memungkinkan mereka untuk mengautentikasi dengan Firebase (misalnya, menggunakan email/kata sandi, Google Sign-In, dll.). Mod kemudian akan mengirimkan token ID ke server. * **Komunikasi Aman:** Gunakan HTTPS untuk mengirimkan token ID dari klien ke server secara aman. * **Tantangan:** * **Mod Minecraft Diperlukan:** Pendekatan ini mengharuskan pemain untuk menginstal mod Minecraft, yang dapat menjadi penghalang masuk. * **Keamanan:** Menerapkan autentikasi yang aman di lingkungan Minecraft bisa jadi rumit. Anda perlu melindungi dari spoofing dan serangan lainnya. **3. Cloud Functions (Firebase Cloud Functions):** * **Konsep:** Gunakan Firebase Cloud Functions untuk menjalankan kode sisi server sebagai respons terhadap peristiwa di Firebase (misalnya, perubahan data, autentikasi pengguna). * **Kasus Penggunaan:** * **Tugas Otomatis:** Otomatiskan tugas seperti memperbarui statistik pemain, mengirim notifikasi, atau menghasilkan laporan. * **Validasi Data:** Validasi data sebelum ditulis ke database. * **Integrasi dengan Layanan Lain:** Integrasikan server Minecraft Anda dengan layanan lain, seperti Discord atau Twitch. * **Implementasi:** * **Firebase Cloud Functions:** Tulis Cloud Functions dalam Node.js atau Python. * **Plugin Minecraft:** Plugin Minecraft dapat memicu Cloud Functions dengan menulis data ke lokasi tertentu di database Firebase. * **Contoh:** * Seorang pemain mendapatkan pencapaian dalam game. Plugin Minecraft menulis data ke Firebase yang menunjukkan pencapaian tersebut. Cloud Function dipicu, yang memperbarui profil pemain dan mengirim notifikasi ke Discord. **4. Cloud Messaging (Firebase Cloud Messaging - FCM):** * **Konsep:** Gunakan Firebase Cloud Messaging untuk mengirim notifikasi push ke pemain. * **Kasus Penggunaan:** * **Pengumuman Server:** Kirim pengumuman tentang pembaruan server, acara, atau pemeliharaan. * **Notifikasi Pemain:** Kirim notifikasi ke pemain tentang acara dalam game, seperti saat mereka menerima pesan atau saat markas mereka diserang. * **Implementasi:** * **Plugin Minecraft:** Plugin Minecraft dapat menggunakan Firebase Admin SDK untuk mengirim pesan FCM. * **Mod Minecraft (Sisi Klien):** Pemain memerlukan mod Minecraft yang mendaftar ke FCM dan menerima notifikasi. * **Tantangan:** * **Mod Minecraft Diperlukan:** Memerlukan pemain untuk menginstal mod Minecraft. * **Privasi Pengguna:** Berhati-hatilah terhadap privasi pengguna saat mengirim notifikasi. Izinkan pemain untuk memilih keluar dari menerima jenis notifikasi tertentu. **Memilih Pendekatan yang Tepat:** Pendekatan terbaik tergantung pada kebutuhan spesifik Anda dan kompleksitas yang bersedia Anda tangani. * **Penyimpanan Data Sederhana:** Jika Anda hanya perlu menyimpan dan mengambil data pemain atau konfigurasi server, menggunakan Realtime Database atau Cloud Firestore dengan Firebase Admin SDK adalah opsi termudah. * **Autentikasi:** Jika Anda memerlukan autentikasi yang aman, Firebase Authentication adalah pilihan yang baik, tetapi memerlukan lebih banyak pengaturan dan mod Minecraft. * **Tugas Otomatis:** Jika Anda perlu mengotomatiskan tugas atau berintegrasi dengan layanan lain, Cloud Functions bisa sangat kuat. * **Notifikasi:** Jika Anda ingin mengirim notifikasi push, Firebase Cloud Messaging adalah cara yang tepat, tetapi juga memerlukan mod Minecraft. **Pertimbangan Utama:** * **Keamanan:** Keamanan adalah yang terpenting. Jangan pernah mengekspos kredensial Firebase Admin SDK Anda dalam kode sisi klien. Gunakan HTTPS untuk semua komunikasi antara klien dan server. Konfigurasikan aturan keamanan Firebase untuk melindungi data Anda. * **Kinerja:** Operasi Firebase dapat menambah latensi ke game Anda. Optimalkan struktur data Anda dan gunakan operasi asinkron untuk meminimalkan dampak pada kinerja. * **Penanganan Kesalahan:** Terapkan penanganan kesalahan yang kuat untuk menangani kesalahan Firebase dengan baik. * **Dependensi:** Kelola dependensi Anda dengan hati-hati. Gunakan Maven atau Gradle untuk menghindari konflik. * **Modifikasi Minecraft:** Pertimbangkan dampak dari mengharuskan pemain untuk menginstal mod Minecraft. Ini dapat meningkatkan hambatan untuk masuk. * **Pembatasan Laju:** Ketahui batasan penggunaan Firebase dan terapkan pembatasan laju di plugin Anda untuk menghindari melebihi batasan tersebut. This translation aims to be accurate and understandable. Remember to adapt the code examples and explanations to your specific Minecraft server setup and Firebase project. Good luck!
Ant Design MCP Server
Fetches and structures Ant Design v4 component documentation into JSON format, enabling AI agents to search, analyze, and retrieve component metadata, APIs, and examples.
MCP Server Unified Deployment
Proyek Sumber Terbuka Penerapan Terpadu Server MCP
Race MCP Server
Enables AI-powered racing coaching and telemetry analysis for iRacing, providing real-time racing advice, car spotting, lap analysis, and conversational interaction with racing data through live telemetry streaming.
Currents
Currents
Stacks Clarity MCP Server
Enables comprehensive Stacks blockchain development with 30+ specialized tools for Clarity smart contracts, SIP compliance, security analysis, and performance optimization. Provides complete access to SIP standards, token development templates, security-first patterns with mandatory post-conditions, and full-stack dApp development guidance.
Hedera Testnet Mirror Node MCP Server
A server that interfaces with the Hedera Testnet Mirror Node API, converting its OpenAPI-defined endpoints into MCP-compatible tools that can be accessed over Server-Sent Events (SSE).
Image Processing MCP Server
A comprehensive Model Context Protocol (MCP) server that provides 39 professional image processing tools including basic operations, geometric transformations, color adjustments, filter effects, and advanced batch processing capabilities.