Discover Awesome MCP Servers

Extend your agent with 84,516 capabilities via MCP servers.

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Vora

Vora

First Voice AI MCP for AI Agents

web-scrapper-mcp

web-scrapper-mcp

A portable MCP server that scrapes SPA/JS-rendered webpages and extracts structured API endpoint data. It uses headless Chromium to render JavaScript and provides tools for scraping, endpoint extraction, screenshots, and database seeding.

Markdown MCP Server

Markdown MCP Server

An MCP (Model Context Protocol) server for efficiently managing Markdown documents in Cursor AI IDE, supporting CRUD operations, search, and metadata management.

Hurricane Tracker MCP Server

Hurricane Tracker MCP Server

Provides real-time hurricane tracking, 5-day forecast cones, location-based alerts, and historical storm data from NOAA/NHC through MCP tools for AI assistants.

hogswap-mcp

hogswap-mcp

MCP server for HOGSWAP, providing DEX-aggregated quotes, unsigned swap builds, and x402 invoice payments with any assets, all non-custodial.

Crow

Crow

MCP server for read-only CrowdStrike Falcon visibility, enabling AI agents to list and retrieve detections, alerts, hosts, incidents, perform IOC lookups, and run LogScale queries.

mcp-data-analysis-agent

mcp-data-analysis-agent

A local-first MCP server that provides safe, governed read-only SQL access to SQLite and PostgreSQL, with validation, limits, task tracking, and report generation.

LinkedIn MCP Server

LinkedIn MCP Server

Enables AI assistants to perform LinkedIn actions such as posting, commenting, searching, and messaging through the Composio integration.

zoom-mcp

zoom-mcp

MCP server for Zoom's Users Admin REST API, providing 71 tools to manage users, groups, contact groups, and divisions for account creation and validation.

iCloud MCP

iCloud MCP

An open-source project for a local iCloud Mail MCP integration. Currently provides only contribution and quality foundations, with Apple Mail access and MCP features deferred.

Seleniumboot MCP

Seleniumboot MCP

Python MCP server for Selenium WebDriver — 84 tools for browser automation, element interactions, assertions, self-healing locators, and codegen for Java TestNG / JUnit 5 / Cucumber / pytest / C# NUnit / Playwright and CI pipelines (GitHub Actions / Jenkins / GitLab CI). No ChromeDriver setup needed.

commerce-ops-harness

commerce-ops-harness

Enables AI agents to investigate and resolve operational exceptions across orders, payments, inventory, and fulfillment through a multi-system truth and guarded actions.

ZoneMender

ZoneMender

MCP server for AI agents to safely manage Cloudflare DNS, DMARC, SPF, BIMI, and Email Routing with dry-run-first and approval-based writes.

comfyui-mcp-server-node

comfyui-mcp-server-node

A lightweight MCP server that bridges AI agents with a local ComfyUI instance to generate and iteratively refine images, audio, and video through conversational tool calls.

cl-bamboohr-mcp

cl-bamboohr-mcp

A comprehensive BambooHR MCP server providing read/write access to employee data, time-off, files, analytics, and reports.

shopops-mcp

shopops-mcp

AI e-commerce operations manager for MCP. Inventory forecasting, pricing optimization, RFM customer segmentation, order anomaly detection, and automated reports for Shopify and WooCommerce.

stacksfinder-mcp

stacksfinder-mcp

Tech stack recommendations for developers. Deterministic 6-dimension scoring across 30+ technologies. 4 free tools, Pro features with API key.

mark-coach-mcp

mark-coach-mcp

Local MCP server that turns Mark Builds Brands' YouTube knowledge into an AI coaching assistant for ecommerce and Facebook Ads.

mcp-coinbase

mcp-coinbase

Browser-automated MCP server for Coinbase crypto exchange, enabling live prices, portfolio management, transaction history, and trading.

MCP GDB Server

MCP GDB Server

Proporciona funcionalidad de depuración GDB para usar con Claude u otros asistentes de IA, permitiendo a los usuarios gestionar sesiones de depuración, establecer puntos de interrupción, examinar variables y ejecutar comandos GDB a través del lenguaje natural.

MCP Geometry Server

MCP Geometry Server

An MCP server that enables AI models to generate precise geometric images by providing Asymptote code, supporting both SVG and PNG output formats.

rapid7-mcp-server

rapid7-mcp-server

Enables querying Rapid7 InsightIDR logs using natural language through AI assistants, with support for time filtering, logset selection, and LEQL queries.

MCP Docker Sandbox Interpreter

MCP Docker Sandbox Interpreter

A secure Docker-based environment that allows AI assistants to safely execute code without direct access to the host system by running all code within isolated containers.

Mergen

Mergen

AI-Powered Red Team MCP Server enabling autonomous penetration testing via Model Context Protocol with 44+ security tools for AI agents.

Anchor MCP

Anchor MCP

A lightweight MCP sidecar exposing safe, read-only Anchor note tools to ChatGPT via a tunnel client in the same Docker stack. It currently supports listing, searching, reading notes, tags, and attachment metadata without exposing Anchor's private API or database.

SITUROOM MCP Server

SITUROOM MCP Server

Enables agents to fetch real-time earthquake, natural events, conflict headlines, market data, and tension index from free public sources via tools like get_quakes, get_events, get_headlines, get_tension, get_markets.

agora-mnemo

agora-mnemo

mnemo — an MCP server for agent memory with a first-class correction & erasure channel (revert, lineage-aware retraction, tamper-evident deletion receipts). Zero dependencies, 12 tools over stdio

StarUML MCP Server

StarUML MCP Server

Enables creating diagrams or generating code from diagrams in StarUML via prompts.

Intervals.icu MCP Server

Intervals.icu MCP Server

Espejo de

Comedy MCP Server

Comedy MCP Server

Okay, I understand. You want to create an MCP (presumably Minecraft Protocol) server using the C# SDK (likely a library like Minecraft.Net or similar) that automatically enhances code comments with jokes retrieved from the JokeAPI. Here's a breakdown of the concept, potential code structure, considerations, and a basic example. Keep in mind this is a complex project and this is a high-level outline. You'll need to adapt it to your specific Minecraft server implementation and C# SDK. **Conceptual Outline** 1. **Minecraft Server Setup (MCP & C# SDK):** * You'll need a working Minecraft server implementation using a C# SDK. This is the foundation. I'm assuming you already have this or are in the process of setting it up. The specific SDK you use will dictate how you handle player connections, chat, and server events. * Understand how your chosen SDK handles chat messages and server commands. You'll need to intercept or modify chat messages to inject the jokes. 2. **JokeAPI Integration:** * Use the `HttpClient` class in C# to make requests to the JokeAPI. * Parse the JSON response from the JokeAPI to extract the joke. * Handle different joke types (single, two-part). * Implement error handling for API requests (e.g., network issues, API downtime). 3. **Comment Detection and Augmentation:** * **This is the tricky part.** You need a way to detect when a player is *likely* entering a comment. Minecraft doesn't have a formal "comment" system in chat. You'll have to use heuristics. Here are some ideas: * **Prefix Detection:** Look for common comment prefixes like `//`, `#`, `/*`, `*/`, or similar. Players would have to use these prefixes. * **Command-Based Comments:** Create a custom server command (e.g., `/comment <text>`) that signals a comment. This is the most reliable approach. * **Keyword Detection:** Look for keywords like "note:", "comment:", "todo:", etc. * **Contextual Analysis (Advanced):** Attempt to analyze the chat message for code-like syntax (e.g., variable names, operators) and assume it's a comment if it looks like code. This is very complex and prone to errors. * Once a comment is detected, fetch a joke from the JokeAPI. * Format the joke and append it to the comment. * Send the modified message back to the player (or broadcast it to the server, depending on your goal). 4. **Configuration:** * Allow configuration of the comment prefix, joke categories (e.g., programming, dark, pun), and other settings. Use a configuration file (e.g., JSON, XML) or a simple text file. **Example Code Snippet (Illustrative - Adapt to Your SDK)** ```csharp using System; using System.Net.Http; using System.Text.Json; using System.Threading.Tasks; public class JokeHandler { private static readonly HttpClient client = new HttpClient(); private const string JokeApiUrl = "https://v2.jokeapi.dev/joke/Programming,Christmas?blacklistFlags=nsfw,racist,sexist,explicit&safe-mode"; // Example URL public static async Task<string> GetJokeAsync() { try { HttpResponseMessage response = await client.GetAsync(JokeApiUrl); response.EnsureSuccessStatusCode(); // Throw exception if not successful string responseBody = await response.Content.ReadAsStringAsync(); JsonDocument jsonDocument = JsonDocument.Parse(responseBody); JsonElement root = jsonDocument.RootElement; if (root.TryGetProperty("error", out JsonElement errorElement) && errorElement.GetBoolean()) { return "Error fetching joke."; } if (root.TryGetProperty("type", out JsonElement typeElement)) { string type = typeElement.GetString(); if (type == "single") { if (root.TryGetProperty("joke", out JsonElement jokeElement)) { return jokeElement.GetString(); } } else if (type == "twopart") { if (root.TryGetProperty("setup", out JsonElement setupElement) && root.TryGetProperty("delivery", out JsonElement deliveryElement)) { return $"{setupElement.GetString()}\n{deliveryElement.GetString()}"; } } } return "Could not parse joke."; } catch (HttpRequestException e) { Console.WriteLine($"Exception: {e.Message}"); return "Error fetching joke."; } catch (JsonException e) { Console.WriteLine($"JSON Exception: {e.Message}"); return "Error parsing joke."; } } } public class MinecraftServerHandler { // Assuming you have a way to intercept chat messages in your SDK public async Task HandleChatMessage(string playerName, string message) { string commentPrefix = "//"; // Example comment prefix if (message.StartsWith(commentPrefix)) { string joke = await JokeHandler.GetJokeAsync(); string augmentedMessage = $"{message} // {joke}"; // Send the augmented message back to the player or broadcast it SendMessageToPlayer(playerName, augmentedMessage); // Replace with your SDK's method } else { // Handle normal messages SendMessageToAll(message); } } // Placeholder methods - replace with your SDK's functions private void SendMessageToPlayer(string playerName, string message) { Console.WriteLine($"Sending to {playerName}: {message}"); // Your SDK's code to send a message to a specific player } private void SendMessageToAll(string message) { Console.WriteLine($"Sending to all: {message}"); // Your SDK's code to broadcast a message to all players } } public class Program { public static async Task Main(string[] args) { // Example usage MinecraftServerHandler serverHandler = new MinecraftServerHandler(); // Simulate a chat message await serverHandler.HandleChatMessage("Player123", "// This is a comment"); await serverHandler.HandleChatMessage("Player456", "Hello, world!"); Console.ReadKey(); } } ``` **Important Considerations:** * **Rate Limiting:** The JokeAPI might have rate limits. Implement proper error handling and potentially caching to avoid exceeding the limits. Consider using a library like Polly for retry policies. * **Asynchronous Operations:** Use `async` and `await` for network requests to avoid blocking the main server thread. * **Error Handling:** Robust error handling is crucial. Catch exceptions when making API requests and gracefully handle errors. Log errors for debugging. * **Security:** Be mindful of security. Don't expose sensitive information in chat messages. Sanitize input to prevent injection attacks. * **Performance:** Fetching jokes from an external API adds latency. Consider caching jokes or using a local joke database to improve performance. * **User Experience:** The augmented comments should be readable and not disruptive. Consider formatting the joke appropriately. * **Configuration:** Make the comment prefix, joke categories, and other settings configurable. * **SDK Specifics:** The code will heavily depend on the specific Minecraft C# SDK you are using. Refer to the SDK's documentation for how to handle chat messages, server commands, and player connections. * **Blacklisting:** The JokeAPI allows you to blacklist certain types of jokes. Use this feature to filter out jokes that are inappropriate for your server. * **Safe Mode:** Enable safe mode in the JokeAPI to further filter jokes. **Steps to Implement:** 1. **Choose a C# Minecraft SDK:** Research and select a suitable SDK for your needs. Popular options include Minecraft.Net (if you're building a custom server from scratch) or libraries that work with existing server platforms. 2. **Set up your Minecraft server:** Get your basic server running with the chosen SDK. 3. **Implement JokeAPI integration:** Create a class (like `JokeHandler` in the example) to handle fetching jokes from the JokeAPI. 4. **Implement comment detection:** Choose a method for detecting comments (prefix, command, etc.). 5. **Integrate comment augmentation:** Modify the chat message handling logic to detect comments, fetch jokes, and augment the messages. 6. **Add configuration:** Allow users to configure the comment prefix, joke categories, and other settings. 7. **Test thoroughly:** Test the implementation thoroughly to ensure it works correctly and doesn't cause any issues with the server. This is a complex project, but by breaking it down into smaller steps, you can gradually build the functionality you need. Remember to consult the documentation for your chosen Minecraft C# SDK and the JokeAPI. Good luck!