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Standardizing LLM Interaction with MCP Servers

Standardizing LLM Interaction with MCP Servers

Okay, here's a short and sweet example of a basic MCP (Minecraft Coder Pack) server/client interaction concept, focusing on tools, resources, and prompts. This is a simplified illustration and would need significant expansion for a real-world application. **Important Considerations:** * **MCP Decompilation:** This assumes you've already decompiled Minecraft using MCP and have access to the source code. * **Networking:** This example uses basic sockets. For a robust system, consider using a more advanced networking library (e.g., Netty, which Minecraft itself uses). * **Security:** This is a *very* basic example and has no security. Real-world implementations need proper authentication and data validation. * **Error Handling:** Error handling is minimal for brevity. A production system needs comprehensive error handling. * **Synchronization:** This example is single-threaded. Multi-threading is essential for a responsive server. **Conceptual Overview:** 1. **Server (Minecraft Mod):** * Listens for client connections. * Receives requests for tool/resource information or prompts. * Retrieves the requested data from the Minecraft environment (e.g., item registry, game state). * Sends the data back to the client. 2. **Client (External Application):** * Connects to the server. * Sends requests for specific tools, resources, or prompts. * Receives the data from the server. * Displays or processes the data. **Simplified Code Examples (Conceptual - Not Directly Runnable):** **1. Server (Minecraft Mod - Java):** ```java import java.io.*; import java.net.*; import net.minecraft.item.Item; import net.minecraft.util.registry.RegistryNamespaced; import net.minecraft.util.ResourceLocation; public class MCPDataServer { private static final int PORT = 12345; // Choose a port public static void main(String[] args) { try (ServerSocket serverSocket = new ServerSocket(PORT)) { System.out.println("MCP Data Server started on port " + PORT); while (true) { try (Socket clientSocket = serverSocket.accept(); PrintWriter out = new PrintWriter(clientSocket.getOutputStream(), true); BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()))) { String request = in.readLine(); System.out.println("Received request: " + request); String response = processRequest(request); out.println(response); System.out.println("Sent response: " + response); } catch (IOException e) { e.printStackTrace(); } } } catch (IOException e) { System.err.println("Could not listen on port " + PORT); System.exit(-1); } } private static String processRequest(String request) { if (request.startsWith("GET_ITEM_NAME:")) { String itemID = request.substring(14); // Extract item ID try { ResourceLocation key = new ResourceLocation(itemID); RegistryNamespaced<ResourceLocation, Item> itemRegistry = Item.REGISTRY; if (itemRegistry.containsKey(key)) { Item item = itemRegistry.getObject(key); return item.getTranslationKey(); // Return the unlocalized name } else { return "Item not found"; } } catch (Exception e) { return "Error: " + e.getMessage(); } } else if (request.equals("GET_PROMPT")) { return "What is your favorite block?"; // Example prompt } else { return "Unknown request"; } } } ``` **Explanation (Server):** * **`PORT`:** The port the server listens on. Choose an unused port. * **`ServerSocket`:** Creates a server socket to listen for connections. * **`serverSocket.accept()`:** Waits for a client to connect. * **`PrintWriter` and `BufferedReader`:** Used for sending and receiving data over the socket. * **`processRequest()`:** This is the core logic. It parses the request and retrieves the appropriate data. * **`GET_ITEM_NAME:`:** Retrieves the unlocalized name of an item based on its ResourceLocation (e.g., `minecraft:stone`). Uses the `Item.REGISTRY` to look up the item. * **`GET_PROMPT`:** Returns a simple prompt. * **Error Handling:** Basic `try-catch` blocks. **2. Client (Java):** ```java import java.io.*; import java.net.*; public class MCPDataClient { private static final String SERVER_ADDRESS = "127.0.0.1"; // Localhost private static final int PORT = 12345; public static void main(String[] args) { try (Socket socket = new Socket(SERVER_ADDRESS, PORT); PrintWriter out = new PrintWriter(socket.getOutputStream(), true); BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream())); BufferedReader stdIn = new BufferedReader(new InputStreamReader(System.in))) { System.out.println("Connected to server."); // Example 1: Get item name out.println("GET_ITEM_NAME:minecraft:stone"); String itemName = in.readLine(); System.out.println("Item name: " + itemName); // Example 2: Get a prompt out.println("GET_PROMPT"); String prompt = in.readLine(); System.out.println("Prompt: " + prompt); // Example 3: Send an answer to the prompt System.out.print("Your answer: "); String answer = stdIn.readLine(); System.out.println("You answered: " + answer); } catch (UnknownHostException e) { System.err.println("Don't know about host " + SERVER_ADDRESS); System.exit(-1); } catch (IOException e) { System.err.println("Couldn't get I/O for the connection to " + SERVER_ADDRESS); System.exit(-1); } } } ``` **Explanation (Client):** * **`SERVER_ADDRESS`:** The IP address of the server (usually `127.0.0.1` for localhost). * **`PORT`:** The port the server is listening on. * **`Socket`:** Creates a socket to connect to the server. * **`PrintWriter` and `BufferedReader`:** Used for sending and receiving data. * **Sends Requests:** Sends requests to the server using `out.println()`. * **Receives Responses:** Receives responses from the server using `in.readLine()`. * **Example Usage:** Demonstrates how to request an item name and a prompt. **How to Use (Conceptual):** 1. **Server (Minecraft Mod):** * Add the `MCPDataServer` code to your Minecraft mod. You'll likely need to integrate it into a suitable event handler (e.g., when the game loads). The `main` method would need to be adapted to run within the Minecraft environment. You'll also need to ensure the Minecraft code is properly initialized before accessing the `Item.REGISTRY`. * Build and install the mod in your Minecraft instance. 2. **Client (External Application):** * Compile and run the `MCPDataClient` Java code. Make sure you have the Java Development Kit (JDK) installed. **Important Notes and Improvements:** * **Threading:** The server *must* be multi-threaded to handle multiple clients concurrently. Use `ExecutorService` or similar. * **Data Serialization:** Instead of simple strings, use a serialization format like JSON or Protocol Buffers to send more complex data structures (e.g., item properties, resource information). Libraries like Gson or Jackson can help with JSON. * **Request/Response Protocol:** Define a more robust protocol for requests and responses. Consider using a header to specify the request type and data length. * **Error Handling:** Implement proper error handling on both the server and client. Send error codes and messages. * **Security:** Add authentication and authorization to prevent unauthorized access to Minecraft data. This is crucial for any real-world application. * **Configuration:** Allow the server port and other settings to be configured through a configuration file. * **MCP Mappings:** Use the MCP mappings to access obfuscated Minecraft code. The example uses deobfuscated names, but in a real mod, you'll need to use the mapped names. * **Minecraft Context:** The server code needs to run within the Minecraft environment to access game data. You'll need to use Minecraft's API to get item registries, world data, etc. This example provides a basic foundation. Building a real-world MCP server/client system requires significantly more effort and attention to detail. Remember to consult the Minecraft Forge documentation and MCP documentation for more information.

CLI MCP Server

CLI MCP Server

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Oura MCP Server

Oura MCP Server

Un servidor MCP para oura

Aws Service Authorization Reference

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MCPAgentAI 馃殌

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Python SDK designed to simplify interactions with MCP (Model Context Protocol) servers. It provides an easy-to-use interface for connecting to MCP servers, reading resources, and calling tools

teable-mcp-server

teable-mcp-server

Un servidor MCP para interactuar con la base de datos de Teable.

UIThub MCP Server

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uv-mcp

uv-mcp

Here are a few options for translating "MCP server for introspection of Python environments," depending on the nuance you want to convey: **Option 1 (Most straightforward):** * **Servidor MCP para la introspecci贸n de entornos Python.** * This is a direct translation and likely the best choice if you want to be clear and concise. **Option 2 (Slightly more descriptive):** * **Servidor MCP para la introspecci贸n de entornos de Python.** * This is also a direct translation and likely the best choice if you want to be clear and concise. **Key Considerations:** * **MCP:** If "MCP" is a well-known acronym in the Spanish-speaking Python community, leave it as is. If not, you might consider adding a brief explanation the first time you use it. * **Introspection:** "Introspecci贸n" is a valid and commonly used term in Spanish for this concept. * **Context:** The best translation will depend on the specific context in which you're using the phrase. I would recommend using **Servidor MCP para la introspecci贸n de entornos Python.** unless you have a specific reason to choose a different option.

mcp-server-email

mcp-server-email

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@waldzellai/mcp-servers

@waldzellai/mcp-servers

Monorepositorio de servidores MCP de Waldzell AI para la mejora de modelos. 隆脷selo en Claude Desktop, Cline, Roo Code y m谩s!

Redmine MCP Server

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jira-mcp-server

jira-mcp-server

CTF-MCP-Server

CTF-MCP-Server

Bankless Onchain MCP Server

Bankless Onchain MCP Server

Bringing the bankless onchain API to MCP

github-mcp-cursor-project-rules

github-mcp-cursor-project-rules

Cursor project rules and MCP server

Memgraph MCP Server

Memgraph MCP Server

Memgraph MCP Server

Needle MCP Server

Needle MCP Server

Integraci贸n de Needle en modelcontextprotocol

mcpDemo

mcpDemo

MCP Server demo

Cohere MCP Server

Cohere MCP Server

Servidor MCP de Cohere

create-mcp-server

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A MCP Server to Create MCP Server

CodeSynapse

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An MCP (Model Context Protocol) server that integrates with the Language Server Protocol (LSP) to expose rich semantic information from codebases to an LLM code agent.

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AI MCP Portal

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El portal para aimcp

Remote MCP Server on Cloudflare

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MCP Local File Server

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Servidor para acceder y manipular archivos locales usando MCP.

mcp-wdpcameracontrol-server MCP Server

mcp-wdpcameracontrol-server MCP Server

mcp-client-and-server MCP server

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Sefaria Jewish Library MCP Server

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Espejo de

MCP Client Configuration Server

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Code Reviewer Fixer Agent

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This AI agent analyzes code repositories, detects potential security vulnerabilities, reviews code quality, and suggests fixes based on Sentry error logs using Sentry and GitHub MCP servers!