Discover Awesome MCP Servers

Extend your agent with 84,516 capabilities via MCP servers.

All84,516
PicoScope MCP Server

PicoScope MCP Server

Enables LLMs like Claude to interact with PicoScope oscilloscopes for signal acquisition, measurement, and analysis. Supports device management, data capture, triggering, and signal generation through natural language commands.

mcp-googleplay-reviews

mcp-googleplay-reviews

Enables reading and replying to Google Play Store reviews using the Android Publisher API, with no extra functionality to limit security risk.

Artel

Artel

The infrastructure for AI teams: a self-hosted server that gives a fleet of agents shared semantic memory, tasks, direct messages, and session handoff. Any agent that speaks HTTP participates: Claude Code, AutoGen, raw API scripts, anything.

MCP-DOE-PI

MCP-DOE-PI

Allows querying the Diário Oficial do Estado do Piauí (DOE-PI) in natural language: list editions, search content, and read full texts without downloading PDFs.

agentic-sdlc-mcp

agentic-sdlc-mcp

Enables AI coding agents to orchestrate the full software development lifecycle on GitHub, including planning, issue creation, code review, security triage, and release readiness checks.

email-mcp

email-mcp

MCP server for email + calendar via classic Outlook on Windows (COM automation). No Azure app registration, no OAuth — it just drives the Outlook desktop client you're already signed into.

github-commits-mcp

github-commits-mcp

Enables querying today's GitHub commits, performing local git operations (status, diff, add, commit, push), and creating GitHub issues through natural language.

polymarket-toolkit

polymarket-toolkit

Read-only Polymarket data tools for AI agents: wallet profiles, fee-inclusive PnL cross-checks, Brier-score calibration, leaderboards, market scans and more (10 tools). No API keys, no order placement — data only. English + Chinese docs.

Blog-MCP

Blog-MCP

Provides MCP tools to interact with Dev.to, enabling searching, browsing, and publishing articles through natural language.

loupe-mcp

loupe-mcp

Turns product feedback pinned to a live UI into an actionable backlog for Claude Code — list comments, open one with its target element's HTML, computed styles and screenshot, and update its status.

SwaggerWatcher MCP Server

SwaggerWatcher MCP Server

An MCP server that dynamically reads OpenAPI specs and registers every endpoint as an LLM-callable tool with automatic change detection and hot reload.

swift-patterns-mcp

swift-patterns-mcp

An MCP server providing curated Swift and SwiftUI best practices from leading iOS developers, including patterns and real-world code examples from Swift by Sundell, SwiftLee, and other trusted sources.

Financial Data MCP Server

Financial Data MCP Server

Enables AI models to access real-time financial market data including stock quotes, fundamentals, daily prices, symbol search, and market status via the Alpha Vantage API. Works with any MCP-compatible client like Claude Desktop for natural language interaction.

Solana Model Context Protocol (MCP) Server

Solana Model Context Protocol (MCP) Server

A Solana blockchain interaction server that allows AI tools to query blockchain data using natural language, access structured token information, and generate human-readable explanations of complex blockchain concepts.

Telegram MCP Server

Telegram MCP Server

Enables interaction with Telegram channels through the Bot API, supporting comprehensive messaging operations including sending text/photos, creating polls, managing reactions, and editing/deleting messages. Provides complete channel management capabilities for automated Telegram bot operations.

tr-eli-mcp

tr-eli-mcp

An MCP server for accessing Turkish legislation (laws, regulations, decrees) via the Adalet Bakanligi API, providing search, full-text retrieval, and structured citations.

ChatGPT Codex Bridge

ChatGPT Codex Bridge

Self-hosted MCP server that lets ChatGPT work with your local codebase through explicit tools.

mcp-tour

mcp-tour

Integrates the Korea Tourism Organization's API to provide tourist spot recommendations and detailed information, including attractions, food, and accommodation.

GotFreeFax MCP Server

GotFreeFax MCP Server

Enables AI agents to send free and paid faxes to US and Canada numbers, check fax status, and purchase prepaid credits, all without leaving the chat.

Google Slides MCP Server

Google Slides MCP Server

Servidor MCP para Presentaciones de Google

ProxmoxMCP

ProxmoxMCP

Enterprise MCP server for Proxmox VE, offering 298 tools to manage VMs, containers, storage, cluster, firewall, and more via natural language.

MCP Discord

MCP Discord

The most complete open-source MCP server for Discord — 80+ tools, dual-mode: integrated (plugin) or standalone

libvirt-mcp-server

libvirt-mcp-server

Enables AI models to securely query and manage virtual machines and virtualized resources via the libvirt API through the Model Context Protocol.

QC Database MCP Server

QC Database MCP Server

Enables AI assistants to perform QC Database tasks such as uploading records, managing project turnover packages, and signing off on inspections via natural language.

snowflake-mcp

snowflake-mcp

Enables AI agents to execute SQL queries and explore Snowflake databases using natural language, with schema discovery, table inspection, and readonly mode.

Mailchimp MCP Server

Mailchimp MCP Server

n8n MCP Server

n8n MCP Server

Enables AI models to manage n8n workflow automation through a standardized interface. Supports creating, reading, updating, and deleting workflows with comprehensive access to workflow nodes, connections, and configurations.

E2B MCP Server

E2B MCP Server

Enables managing E2B cloud sandboxes, templates, filesystems, and processes through Model Context Protocol tools.

mc-iclone8-ui-mcp

mc-iclone8-ui-mcp

A local MCP server to control iClone 8's visible interface like a human user, providing read-only inspection and screen capture tools.

Hello MCP Server

Hello MCP Server

Here's a simple "Hello, World!" example using Minecraft Coder Pack (MCP) in Java: ```java package com.example.modid; // Replace with your mod's package import net.minecraft.init.Blocks; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.event.FMLInitializationEvent; @Mod(modid = "examplemod", name = "Example Mod", version = "1.0") // Replace with your mod's ID, name, and version public class ExampleMod { @Mod.EventHandler public void init(FMLInitializationEvent event) { System.out.println("Hello, World! This is from my Minecraft mod!"); System.out.println("Dirt block name: " + Blocks.dirt.getUnlocalizedName()); //Example of accessing Minecraft code } } ``` **Explanation:** * **`package com.example.modid;`**: This defines the package where your mod's code resides. **Crucially, replace `com.example.modid` with your actual mod's package name.** This is important for organization and preventing naming conflicts. A common convention is to use your domain name in reverse (e.g., `com.myname.mymod`). * **`import net.minecraft.init.Blocks;`**: Imports the `Blocks` class, which contains references to all the standard Minecraft blocks. * **`import net.minecraftforge.fml.common.Mod;`**: Imports the `@Mod` annotation, which marks this class as a Minecraft mod. * **`import net.minecraftforge.fml.common.event.FMLInitializationEvent;`**: Imports the `FMLInitializationEvent` class, which represents the initialization event. * **`@Mod(modid = "examplemod", name = "Example Mod", version = "1.0")`**: This annotation tells Forge that this class is a mod. * `modid`: A unique identifier for your mod. **Replace `"examplemod"` with your mod's ID.** It should be lowercase and contain no spaces. * `name`: The human-readable name of your mod. **Replace `"Example Mod"` with your mod's name.** * `version`: The version number of your mod. **Replace `"1.0"` with your mod's version.** * **`public class ExampleMod { ... }`**: This is the main class for your mod. * **`@Mod.EventHandler`**: This annotation marks the `init` method as an event handler. * **`public void init(FMLInitializationEvent event) { ... }`**: This method is called during the initialization phase of the mod loading process. This is where you'll typically register blocks, items, recipes, and other things. * **`System.out.println("Hello, World! This is from my Minecraft mod!");`**: This line prints "Hello, World! This is from my Minecraft mod!" to the Minecraft console. This is the core of the "Hello, World!" example. * **`System.out.println("Dirt block name: " + Blocks.dirt.getUnlocalizedName());`**: This line prints the unlocalized name of the dirt block to the console. This demonstrates how to access and use Minecraft's built-in classes and objects. **How to Use:** 1. **Set up your MCP environment:** Follow the instructions for setting up Minecraft Coder Pack (MCP) for your desired Minecraft version. This usually involves downloading MCP, deobfuscating the Minecraft code, and setting up your development environment (like Eclipse or IntelliJ IDEA). 2. **Create a new Java class:** Create a new Java class file (e.g., `ExampleMod.java`) in the correct package directory within your MCP project's `src/main/java` folder. 3. **Copy and paste the code:** Copy the code above into your `ExampleMod.java` file. 4. **Modify the `package`, `modid`, `name`, and `version`:** **Important:** Replace the placeholder values for `package`, `modid`, `name`, and `version` with your own values. 5. **Recompile and run Minecraft:** Use the MCP commands to recompile your mod and run Minecraft. The exact commands depend on your MCP version, but they usually involve running `gradlew build` and then running Minecraft through the MCP environment. 6. **Check the console:** When Minecraft starts, look at the console window. You should see the "Hello, World!" message printed there, along with the dirt block's unlocalized name. **Important Considerations:** * **MCP Setup:** The most challenging part is setting up MCP correctly. Follow the official MCP documentation and tutorials carefully. * **Forge:** MCP is often used in conjunction with Forge. Make sure you have Forge installed and configured correctly within your MCP environment. * **Minecraft Version:** Ensure that the MCP version you're using matches the Minecraft version you want to mod. * **Gradle:** Modern MCP setups use Gradle for building. Make sure you have Gradle installed and configured. * **IDE:** Using an IDE like IntelliJ IDEA or Eclipse is highly recommended for mod development. They provide code completion, debugging tools, and other features that make development much easier. **Spanish Translation:** Aquí tienes un ejemplo simple de "Hola, Mundo!" usando Minecraft Coder Pack (MCP) en Java: ```java package com.example.modid; // Reemplaza con el paquete de tu mod import net.minecraft.init.Blocks; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.event.FMLInitializationEvent; @Mod(modid = "examplemod", name = "Mod de Ejemplo", version = "1.0") // Reemplaza con el ID, nombre y versión de tu mod public class ExampleMod { @Mod.EventHandler public void init(FMLInitializationEvent event) { System.out.println("¡Hola, Mundo! ¡Esto es desde mi mod de Minecraft!"); System.out.println("Nombre del bloque de tierra: " + Blocks.dirt.getUnlocalizedName()); // Ejemplo de acceso al código de Minecraft } } ``` **Explicación:** * **`package com.example.modid;`**: Define el paquete donde reside el código de tu mod. **Es crucial reemplazar `com.example.modid` con el nombre real del paquete de tu mod.** Esto es importante para la organización y para evitar conflictos de nombres. Una convención común es usar el nombre de tu dominio al revés (por ejemplo, `com.minombre.mimodo`). * **`import net.minecraft.init.Blocks;`**: Importa la clase `Blocks`, que contiene referencias a todos los bloques estándar de Minecraft. * **`import net.minecraftforge.fml.common.Mod;`**: Importa la anotación `@Mod`, que marca esta clase como un mod de Minecraft. * **`import net.minecraftforge.fml.common.event.FMLInitializationEvent;`**: Importa la clase `FMLInitializationEvent`, que representa el evento de inicialización. * **`@Mod(modid = "examplemod", name = "Mod de Ejemplo", version = "1.0")`**: Esta anotación le dice a Forge que esta clase es un mod. * `modid`: Un identificador único para tu mod. **Reemplaza `"examplemod"` con el ID de tu mod.** Debe estar en minúsculas y no contener espacios. * `name`: El nombre legible por humanos de tu mod. **Reemplaza `"Mod de Ejemplo"` con el nombre de tu mod.** * `version`: El número de versión de tu mod. **Reemplaza `"1.0"` con la versión de tu mod.** * **`public class ExampleMod { ... }`**: Esta es la clase principal de tu mod. * **`@Mod.EventHandler`**: Esta anotación marca el método `init` como un manejador de eventos. * **`public void init(FMLInitializationEvent event) { ... }`**: Este método se llama durante la fase de inicialización del proceso de carga del mod. Aquí es donde normalmente registrarás bloques, elementos, recetas y otras cosas. * **`System.out.println("¡Hola, Mundo! ¡Esto es desde mi mod de Minecraft!");`**: Esta línea imprime "¡Hola, Mundo! ¡Esto es desde mi mod de Minecraft!" en la consola de Minecraft. Este es el núcleo del ejemplo "Hola, Mundo!". * **`System.out.println("Nombre del bloque de tierra: " + Blocks.dirt.getUnlocalizedName());`**: Esta línea imprime el nombre no localizado del bloque de tierra en la consola. Esto demuestra cómo acceder y usar las clases y objetos integrados de Minecraft. **Cómo usar:** 1. **Configura tu entorno MCP:** Sigue las instrucciones para configurar Minecraft Coder Pack (MCP) para la versión de Minecraft que desees. Esto generalmente implica descargar MCP, desofuscar el código de Minecraft y configurar tu entorno de desarrollo (como Eclipse o IntelliJ IDEA). 2. **Crea una nueva clase Java:** Crea un nuevo archivo de clase Java (por ejemplo, `ExampleMod.java`) en el directorio de paquete correcto dentro de la carpeta `src/main/java` de tu proyecto MCP. 3. **Copia y pega el código:** Copia el código anterior en tu archivo `ExampleMod.java`. 4. **Modifica el `package`, `modid`, `name` y `version`:** **Importante:** Reemplaza los valores de marcador de posición para `package`, `modid`, `name` y `version` con tus propios valores. 5. **Recompila y ejecuta Minecraft:** Usa los comandos MCP para recompilar tu mod y ejecutar Minecraft. Los comandos exactos dependen de tu versión de MCP, pero generalmente implican ejecutar `gradlew build` y luego ejecutar Minecraft a través del entorno MCP. 6. **Verifica la consola:** Cuando Minecraft se inicie, mira la ventana de la consola. Deberías ver el mensaje "¡Hola, Mundo!" impreso allí, junto con el nombre no localizado del bloque de tierra. **Consideraciones importantes:** * **Configuración de MCP:** La parte más desafiante es configurar MCP correctamente. Sigue la documentación y los tutoriales oficiales de MCP cuidadosamente. * **Forge:** MCP se usa a menudo junto con Forge. Asegúrate de tener Forge instalado y configurado correctamente dentro de tu entorno MCP. * **Versión de Minecraft:** Asegúrate de que la versión de MCP que estás utilizando coincida con la versión de Minecraft que deseas modificar. * **Gradle:** Las configuraciones modernas de MCP usan Gradle para la compilación. Asegúrate de tener Gradle instalado y configurado. * **IDE:** Se recomienda encarecidamente utilizar un IDE como IntelliJ IDEA o Eclipse para el desarrollo de mods. Proporcionan autocompletado de código, herramientas de depuración y otras características que facilitan mucho el desarrollo.