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Father-MCP
Un servidor MCP que permite a los modelos de IA implementar el Protocolo de Contexto del Modelo, completo con herramientas y documentación.
mcp-bcrp
Provides access to over 5,000 macroeconomic indicators from the Banco Central de Reserva del Perú (BCRP) statistical database. It enables AI agents to search for indicators, fetch time-series data, and generate professional economic charts.
Trello MCP Server by CData
Trello MCP Server by CData
Cloud Video Intelligence API MCP Server
This server enables interaction with Google's Video Intelligence API for advanced video analysis, auto-generated using AG2's MCP builder to provide a standardized multi-agent interface.
Browser Manager MCP Server
Enables comprehensive browser automation and control through Playwright, including launching browsers, managing tabs, web navigation, element interaction, and screenshot capture. Supports detecting and controlling external browsers with remote debugging capabilities.
IIITH Mess MCP
Enables LLMs to interact with the IIIT Hyderabad Mess System to manage meal registrations, view menus, and track billing. It supports conversational commands for tasks like cancelling meals, estimating nutrition, and checking account balances.
Specif-ai MCP Server
Una herramienta CLI que ejecuta un servidor del Protocolo de Contexto del Modelo a través de stdio, permitiendo la interacción con documentos de especificación como requisitos de negocio, requisitos de producto e historias de usuario para la plataforma Specif-ai.
korean-data-mcp
Real-time Korean web data for AI assistants — Naver Place reviews, Melon charts, Daangn/Bunjang marketplace, Naver News, Musinsa fashion rankings. 7 tools powered by Apify actors.
E-commerce MCP Server
Provides tools to query e-commerce data including customer information, order details, and product inventory through a Model Context Protocol interface with test data.
Roam Research MCP Server
A server that enables AI assistants like Claude to interact with Roam Research graphs through a standardized interface, providing comprehensive tools for content creation, search, retrieval, and optional memory management.
calc-mcp
Okay, here's a basic outline and some code snippets to get you started with a simple Minecraft server mod (using MCP - Minecraft Coder Pack) that adds a calculator tool. This is a simplified example and will require you to set up your MCP environment correctly. **Conceptual Outline** 1. **Set up your MCP environment:** This is the most crucial step. You need to download and set up MCP for the Minecraft version you want to mod. Follow the official MCP documentation for your chosen version. This involves deobfuscating the Minecraft code. 2. **Create a new mod project:** Within your MCP environment, create a new source folder for your mod. This will typically be something like `src/main/java`. 3. **Create the Calculator Item:** This will be a custom item that the player can hold and use. 4. **Add a GUI (Graphical User Interface):** When the player right-clicks with the calculator, a GUI will open. This GUI will contain buttons for numbers, operators (+, -, \*, /), and an equals (=) button. 5. **Implement the Calculator Logic:** Write the code to handle button presses, perform calculations, and display the result in the GUI. 6. **Register the Item:** Register your new calculator item with the game so it can be used. 7. **Build and Test:** Recompile and reobfuscate your mod using MCP, then run the Minecraft client with your mod to test it. **Code Snippets (Illustrative - Requires Adaptation to your MCP Setup)** **1. Calculator Item Class (Example: `CalculatorItem.java`)** ```java package com.example.calculator; // Replace with your package name import net.minecraft.world.item.Item; import net.minecraft.world.InteractionResultHolder; import net.minecraft.world.InteractionHand; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.Level; import net.minecraft.network.chat.Component; public class CalculatorItem extends Item { public CalculatorItem(Item.Properties properties) { super(properties); } @Override public InteractionResultHolder<net.minecraft.world.item.ItemStack> use(Level world, Player player, InteractionHand hand) { if (!world.isClientSide()) { // Server-side only // Open the GUI here (implementation depends on your GUI system) player.sendSystemMessage(Component.literal("Calculator GUI Opening (Not Implemented Yet)")); // Placeholder return InteractionResultHolder.success(player.getItemInHand(hand)); } return InteractionResultHolder.pass(player.getItemInHand(hand)); } } ``` **2. Mod Initialization (Example: `CalculatorMod.java`)** ```java package com.example.calculator; // Replace with your package name import net.minecraft.world.item.CreativeModeTab; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.registries.RegistryObject; @Mod(CalculatorMod.MOD_ID) public class CalculatorMod { public static final String MOD_ID = "calculator"; public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MOD_ID); public static final RegistryObject<Item> CALCULATOR = ITEMS.register("calculator", () -> new CalculatorItem(new Item.Properties().tab(CreativeModeTab.TAB_TOOLS).stacksTo(1))); public CalculatorMod() { IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); ITEMS.register(modEventBus); } } ``` **3. GUI (Requires a GUI Library - Example: Using Forge's GUI System)** This is the most complex part. You'll need to create a GUI class that extends `net.minecraft.client.gui.screens.Screen` (or a similar base class depending on your Minecraft version). This GUI will contain: * A text field to display the current calculation or result. * Buttons for numbers (0-9). * Buttons for operators (+, -, \*, /). * An equals (=) button. * A clear (C) button. You'll need to handle button clicks and update the text field accordingly. This involves: * Drawing the GUI elements (text field, buttons) using `RenderSystem` and `GuiGraphics`. * Handling mouse clicks to detect which button was pressed. * Updating the calculation logic based on the button pressed. **4. Calculator Logic** This is the core of the calculator. You'll need to implement the following: * **Parsing Input:** Take the input from the GUI (numbers and operators) and convert it into a format that can be calculated. * **Performing Calculations:** Implement the basic arithmetic operations (+, -, \*, /). Consider handling operator precedence (e.g., multiplication and division before addition and subtraction). * **Error Handling:** Handle potential errors, such as division by zero. * **Displaying Results:** Format the result and display it in the GUI's text field. **Important Considerations and Next Steps** * **MCP Setup:** Make sure your MCP environment is set up correctly. This is the foundation for everything. * **Minecraft Version:** The code will vary depending on the Minecraft version you are targeting. * **GUI Library:** Choose a GUI library (e.g., Forge's GUI system) and learn how to use it. * **Event Handling:** Use Forge's event system to register your item and handle player interactions. * **Error Handling:** Implement robust error handling to prevent crashes. * **Testing:** Thoroughly test your mod to ensure it works correctly. * **Learn Forge:** Familiarize yourself with the Forge modding API. It provides many helpful tools and features. **Example GUI (Conceptual - Requires Forge GUI Implementation)** ```java // This is a very simplified example and needs to be adapted to Forge's GUI system // and your specific requirements. import net.minecraft.client.gui.screens.Screen; import net.minecraft.network.chat.Component; public class CalculatorScreen extends Screen { private String currentInput = ""; private String result = ""; public CalculatorScreen() { super(Component.literal("Calculator")); } @Override protected void init() { // Add buttons and text field here using Forge's GUI system // Example: // this.addRenderableWidget(new Button(x, y, width, height, Component.literal("1"), button -> { // currentInput += "1"; // updateTextField(); // })); } @Override public void render(GuiGraphics guiGraphics, int mouseX, int mouseY, float partialTicks) { this.renderBackground(guiGraphics); super.render(guiGraphics, mouseX, mouseY, partialTicks); // Draw the text field and other GUI elements guiGraphics.drawString(this.font, currentInput, 10, 10, 0xFFFFFF); guiGraphics.drawString(this.font, result, 10, 30, 0xFFFFFF); } private void updateTextField() { // Update the text field with the current input } // Implement button click handlers here // Example: // private void onNumberButtonClick(String number) { // currentInput += number; // updateTextField(); // } // Implement calculation logic here // private void calculateResult() { // // Parse the currentInput and perform the calculation // // Store the result in the 'result' variable // // updateTextField(); // } } ``` **In Summary** This is a complex project that requires a good understanding of Minecraft modding with MCP and Forge. Start with the basics (setting up MCP, creating a simple item), and then gradually add the GUI and calculator logic. Good luck! **Spanish Translation of the Outline** Aquí tienes un esquema básico y algunos fragmentos de código para comenzar con un mod de servidor de Minecraft simple (usando MCP - Minecraft Coder Pack) que agrega una herramienta de calculadora. Este es un ejemplo simplificado y requerirá que configures tu entorno MCP correctamente. **Esquema Conceptual** 1. **Configura tu entorno MCP:** Este es el paso más crucial. Necesitas descargar y configurar MCP para la versión de Minecraft que deseas modificar. Sigue la documentación oficial de MCP para la versión elegida. Esto implica la desofuscación del código de Minecraft. 2. **Crea un nuevo proyecto de mod:** Dentro de tu entorno MCP, crea una nueva carpeta de origen para tu mod. Esto normalmente será algo como `src/main/java`. 3. **Crea el Ítem Calculadora:** Este será un ítem personalizado que el jugador puede sostener y usar. 4. **Agrega una GUI (Interfaz Gráfica de Usuario):** Cuando el jugador haga clic derecho con la calculadora, se abrirá una GUI. Esta GUI contendrá botones para números, operadores (+, -, \*, /) y un botón de igual (=). 5. **Implementa la Lógica de la Calculadora:** Escribe el código para manejar las pulsaciones de los botones, realizar cálculos y mostrar el resultado en la GUI. 6. **Registra el Ítem:** Registra tu nuevo ítem calculadora en el juego para que pueda ser usado. 7. **Construye y Prueba:** Recompila y reofusca tu mod usando MCP, luego ejecuta el cliente de Minecraft con tu mod para probarlo. **Fragmentos de Código (Ilustrativos - Requiere Adaptación a tu Configuración MCP)** (Los fragmentos de código en Java se mantienen en inglés, ya que son código fuente) **Consideraciones Importantes y Próximos Pasos** * **Configuración de MCP:** Asegúrate de que tu entorno MCP esté configurado correctamente. Esta es la base de todo. * **Versión de Minecraft:** El código variará dependiendo de la versión de Minecraft a la que te diriges. * **Librería GUI:** Elige una librería GUI (por ejemplo, el sistema GUI de Forge) y aprende a usarla. * **Manejo de Eventos:** Usa el sistema de eventos de Forge para registrar tu ítem y manejar las interacciones del jugador. * **Manejo de Errores:** Implementa un manejo de errores robusto para prevenir fallos. * **Pruebas:** Prueba a fondo tu mod para asegurarte de que funciona correctamente. * **Aprende Forge:** Familiarízate con la API de modding de Forge. Proporciona muchas herramientas y características útiles. **En Resumen** Este es un proyecto complejo que requiere una buena comprensión de la modificación de Minecraft con MCP y Forge. Comienza con lo básico (configurar MCP, crear un ítem simple) y luego agrega gradualmente la GUI y la lógica de la calculadora. ¡Buena suerte!
GnuRadio
GnuRadio
Atlas MCP Server
Servidor Atlas MCP
Bridge MCP Server
Bridge is a hosted MCP server that connects AI models to business tools like ClickUp and a repository of pre-built workflow skills. It enables direct interaction with project management tools and automated instruction sets through natural language.
Quickbooks MCP Server
Model Context Protocol (MCP) server implementation for Intuit Quickbooks.
Last9 MCP Server
Espejo de
Remote MCP Server on Cloudflare
Notion MCP Server
Un servidor MCP para Notion.
Harbor MCP Server
Enables AI models to interact with Harbor container registries to manage projects, repositories, and system configurations in real time. It provides a suite of tools for monitoring health, retrieving statistics, and performing searches across registry data.
Google Spanner MCP Server by CData
This read-only MCP Server allows you to connect to Google Spanner data from Claude Desktop through CData JDBC Drivers. Free (beta) read/write servers available at https://www.cdata.com/solutions/mcp
mcp-mediawiki-crunchtools
A secure MCP server for interacting with MediaWiki instances, allowing users to search, read, create, and manage wiki content like pages, categories, and files. It supports both public and private wikis with comprehensive authentication for full read and write operations.
DataFrame Analyst MCP
Enables analysis of datasets from CSV/Excel files, Google Sheets, and Google Drive with comprehensive data profiling tools including schema inference, missing value reports, correlation analysis, and outlier detection. Supports exporting analytical reports in multiple formats to local storage or Google Drive.
Minecraft Bedrock MCP Server
A TypeScript-based server that enables AI-powered control of Minecraft Bedrock Edition through 15 powerful tools for player movement, agent operations, world manipulation, and building complex structures.
Tern MCP
An MCP server for Tern that enables the generation, verification, and management of webhook handlers across over 16 platforms and various frameworks. It provides tools to create verified endpoints, debug signature failures, and manage failed event replays via dead letter queues.
Metasploit MCP Server
Provides a bridge between large language models and the Metasploit Framework, enabling AI assistants to access and control penetration testing functionality through natural language.
ws-mcp
A self-hosted MCP server that fetches live documentation and performs code audits using real-time authoritative references to prevent AI hallucinations. It provides tools for searching documentation across 330+ libraries and scanning local source code for security, performance, and accessibility issues.
Swiftcode MCP Server
A Model Context Protocol server that automates code generation for web development, specializing in creating TypeScript API clients from Swagger/OpenAPI specs and Vue.js components for frontend development.
NetBox MCP Server
A read-only FastMCP server that enables AI assistants to query and retrieve network infrastructure information from NetBox using natural language.
peaka-mcp-server
Implementación del servidor MCP para Peaka
Hello World MCP Server
Un servidor de demostración que implementa el SDK del Protocolo de Contexto del Modelo (MCP), proporcionando herramientas y puntos de conexión para eventos enviados por el servidor y el manejo de mensajes.