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Playwright MCP Server
Un servidor que permite a los sistemas de IA navegar, recuperar contenido e interactuar con páginas web a través del Protocolo de Contexto del Modelo.
MCP Server Go
A simple MCP server implementation written in Go
Apollo.io MCP Server
Okay, here's a translation of that phrase into Spanish, along with some options depending on the nuance you want to convey: **Option 1 (Most Direct):** * **Servidor MCP que expone las funcionalidades de la API de Apollo.io como herramientas.** **Option 2 (Slightly more descriptive, emphasizing the purpose):** * **Servidor MCP que ofrece las funcionalidades de la API de Apollo.io como herramientas disponibles.** **Option 3 (Focusing on making the API accessible):** * **Servidor MCP que facilita el acceso a las funcionalidades de la API de Apollo.io a través de herramientas.** **Explanation of Choices:** * **MCP:** It's likely best to leave "MCP" as is, assuming it's an acronym that's understood in the context you're using it. If you know what it stands for and there's a common Spanish equivalent, you could substitute that. * **expone:** "Exposes" translates well to "expone" in Spanish. It implies making something available. * **funcionalidades:** This is a good translation for "functionalities." * **API de Apollo.io:** Keep the API name as is. * **como herramientas:** "As tools" translates directly to "como herramientas." * **ofrece:** "Offers" is a good alternative to "expone" if you want to emphasize that the server is providing the functionality. * **facilita el acceso:** "Facilitates access" is another option if you want to highlight the ease of use. * **herramientas disponibles:** "Available tools" adds a bit more clarity. **Which option is best depends on the specific context. If you can provide more information about the MCP server and its purpose, I can refine the translation further.**

MongoDB MCP Server
Allows interaction with MongoDB collections and documents through standardized MCP requests, supporting operations like listing collections, reading documents with filtering, and executing structured queries.

PayPal MCP Server
A Python implementation that enables Large Language Models to interact with PayPal's APIs through function calling, supporting features like invoices, orders, products, subscriptions, and transactions.

Knowledge MCP Server
Provides centralized knowledge management for projects, allowing users to store, search, and maintain project-specific knowledge that persists across sessions.
MCP Weather Server
Un servidor especializado de datos meteorológicos construido utilizando el SDK de MCP y TypeScript que proporciona información meteorológica a través del Protocolo de Contexto de Modelo (MCP). Este proyecto permite que los Modelos de Lenguaje Grandes que admiten MCP accedan directamente a los datos meteorológicos, creando una integración perfecta entre los sistemas de IA y la información meteorológica en tiempo real.
mcp_repo_9610b307
Este es un repositorio de prueba creado por un script de prueba del Servidor MCP para GitHub.

QuickBooks MCP Server by CData
QuickBooks MCP Server by CData
Dub.co Link Shortener Server
Permite que los agentes de IA creen, actualicen y gestionen enlaces cortos a través de tu cuenta de Dub.co, permitiendo la creación, modificación y eliminación de URLs acortadas personalizadas.

Gitingest MCP Server
Gitingest MCP Server
MCP Proxy Server
Un servidor proxy MCP que agrega y sirve múltiples servidores de recursos MCP a través de un único servidor HTTP.

Md5 Calculator
Remote MCP Server on Cloudflare

PhoneLCDParts MCP Server
A web scraping server that retrieves product information (name, price, URL, image) from phonelcdparts.com for any search query.
Mcp_trial
Probando el servidor de MCP y está funcionando.
Document Processing Server
Proporciona un procesamiento integral de documentos, que incluye la lectura, conversión y manipulación de varios formatos de documentos con capacidades avanzadas de procesamiento de texto y HTML.
MCP Server for Awesome-llms-txt
Okay, I understand. You want me to create an MCP (presumably meaning "Minecraft Protocol") server that can interact with the SecretiveShell/Awesome-llms-txt project. Furthermore, you want me to document the process and relevant information directly within this conversation, using MCP resources as a reference. This is a complex task that involves several steps. Let's break it down and start with the initial planning and considerations. **Phase 1: Understanding the Requirements and Scope** Before diving into code, we need to clarify the following: 1. **What is the purpose of the MCP server?** What specific interactions do you want to enable between Minecraft and the `SecretiveShell/Awesome-llms-txt` project? Examples: * **Chat Integration:** Send Minecraft chat messages to the LLM and receive responses back into the game. * **Command Execution:** Execute Minecraft commands based on LLM output. * **World Interaction:** Modify the Minecraft world (e.g., build structures) based on LLM instructions. * **Data Collection:** Gather data from the Minecraft world (player positions, block types, etc.) and feed it to the LLM. 2. **What is the `SecretiveShell/Awesome-llms-txt` project?** I need to understand its capabilities and how to interact with it programmatically. Is it a Python script, a REST API, or something else? Knowing the input and output formats is crucial. (I will assume it's a text-based LLM interaction for now, but please provide more details). 3. **What Minecraft server version are you targeting?** This will determine the libraries and APIs we can use. Common choices include: * **Vanilla Minecraft:** Requires using the raw Minecraft protocol (MCP). * **Spigot/Paper:** Provides a plugin API for easier development. * **Fabric:** Another modding API, often preferred for newer versions. 4. **What programming language should the MCP server be written in?** Java is the most common choice for Minecraft modding, but Python or other languages are possible with appropriate libraries. **Phase 2: Choosing Libraries and Tools** Based on the answers to the above questions, we can select the appropriate libraries and tools. Here are some possibilities: * **Minecraft Protocol Libraries (for Vanilla):** * **MCProtocolLib (Java):** A popular library for handling the raw Minecraft protocol. * **python-minecraft-protocol (Python):** A Python library for interacting with Minecraft servers. * **Spigot/Paper Plugin API (Java):** * **Spigot API:** The official API for Spigot servers. * **Paper API:** An optimized and extended version of the Spigot API. * **Fabric API (Java/Kotlin):** * **Fabric API:** The core API for Fabric mods. * **HTTP Libraries (for interacting with `SecretiveShell/Awesome-llms-txt` if it's a REST API):** * **Java:** `java.net.http.HttpClient`, Apache HttpClient, OkHttp * **Python:** `requests` * **JSON Libraries (for data serialization/deserialization):** * **Java:** Jackson, Gson * **Python:** `json` **Phase 3: Setting up the Development Environment** 1. **Install Java Development Kit (JDK) if using Java.** Make sure you have a compatible version for your chosen Minecraft server version. 2. **Set up an Integrated Development Environment (IDE).** Popular choices include: * **IntelliJ IDEA (Java/Kotlin):** Excellent for Java and Kotlin development. * **Eclipse (Java):** Another popular Java IDE. * **VS Code (Multiple Languages):** A versatile editor with extensions for various languages. 3. **Create a new project in your IDE.** Choose the appropriate project type based on your chosen libraries (e.g., a Maven project for Spigot plugins). **Phase 4: Implementing the MCP Server** This is where the actual coding begins. The implementation will depend heavily on the specific requirements and chosen libraries. Here's a general outline: 1. **Establish a Connection to the Minecraft Server:** Use the chosen protocol library or API to connect to the Minecraft server. This involves handling authentication and handshake procedures. 2. **Listen for Events:** Implement event listeners to capture relevant events from the Minecraft server, such as chat messages, player commands, and world changes. 3. **Interact with `SecretiveShell/Awesome-llms-txt`:** When a relevant event occurs, send the appropriate data to the `SecretiveShell/Awesome-llms-txt` project. This might involve making an HTTP request or executing a local script. 4. **Process the LLM Response:** Receive the response from the `SecretiveShell/Awesome-llms-txt` project and process it. This might involve parsing JSON data or extracting relevant information from the text. 5. **Take Action in Minecraft:** Based on the LLM response, take appropriate action in the Minecraft world. This might involve sending chat messages, executing commands, or modifying the world. **Example: Basic Chat Integration (Conceptual - Java with Spigot)** This is a simplified example to illustrate the basic concepts. It assumes you're using Spigot and want to send chat messages to the LLM and receive responses back. ```java // This is a simplified example and requires proper Spigot plugin setup. import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.event.EventHandler; import org.bukkit.event.Listener; import org.bukkit.event.player.AsyncPlayerChatEvent; import org.bukkit.entity.Player; import java.io.IOException; import java.net.URI; import java.net.http.HttpClient; import java.net.http.HttpRequest; import java.net.http.HttpResponse; public class LLMChatPlugin extends JavaPlugin implements Listener { private final String llmEndpoint = "http://your-llm-endpoint.com/api/chat"; // Replace with your LLM endpoint @Override public void onEnable() { getLogger().info("LLMChatPlugin has been enabled!"); getServer().getPluginManager().registerEvents(this, this); } @Override public void onDisable() { getLogger().info("LLMChatPlugin has been disabled!"); } @EventHandler public void onPlayerChat(AsyncPlayerChatEvent event) { Player player = event.getPlayer(); String message = event.getMessage(); // Asynchronously send the message to the LLM getServer().getScheduler().runTaskAsynchronously(this, () -> { try { String llmResponse = sendToLLM(message); // Send the LLM response back to the player player.sendMessage("[LLM] " + llmResponse); } catch (IOException | InterruptedException e) { getLogger().severe("Error communicating with LLM: " + e.getMessage()); player.sendMessage("Error communicating with the LLM."); } }); // Cancel the original chat message event.setCancelled(true); } private String sendToLLM(String message) throws IOException, InterruptedException { HttpClient client = HttpClient.newHttpClient(); HttpRequest request = HttpRequest.newBuilder() .uri(URI.create(llmEndpoint)) .header("Content-Type", "application/json") .POST(HttpRequest.BodyPublishers.ofString("{\"message\":\"" + message + "\"}")) .build(); HttpResponse<String> response = client.send(request, HttpResponse.BodyHandlers.ofString()); return response.body(); // Assuming the LLM returns a plain text response } } ``` **Explanation:** * **`LLMChatPlugin`:** The main plugin class. * **`onPlayerChat`:** An event handler that is triggered when a player sends a chat message. * **`sendToLLM`:** A method that sends the chat message to the LLM endpoint using HTTP. This is a simplified example and might need adjustments based on your LLM's API. * **Asynchronous Task:** The `getServer().getScheduler().runTaskAsynchronously` call ensures that the HTTP request is performed in a separate thread, preventing the main server thread from blocking. * **`event.setCancelled(true)`:** This cancels the original chat message, so only the LLM response is displayed. **Important Considerations:** * **Error Handling:** The example includes basic error handling, but you should add more robust error handling to handle network issues, LLM errors, and other potential problems. * **Rate Limiting:** Implement rate limiting to prevent abuse and avoid overwhelming the LLM. * **Security:** Be mindful of security implications when interacting with external services. Sanitize input and output to prevent injection attacks. * **Configuration:** Allow users to configure the LLM endpoint and other settings through a configuration file. * **Authentication:** If your LLM requires authentication, add the necessary authentication headers to the HTTP requests. **Next Steps:** 1. **Provide more details about the `SecretiveShell/Awesome-llms-txt` project.** Specifically, how do you interact with it programmatically? What is the input and output format? 2. **Specify the Minecraft server version you are targeting.** 3. **Choose a programming language.** Once I have this information, I can provide more specific guidance and code examples. I will continue to document the process and relevant information within this conversation.

Vite React MCP
Email MCP
Un servidor MCP que habilita la funcionalidad POP3 y SMTP para Agentes de IA compatibles.

RedNote MCP
Enables users to search and retrieve content from Xiaohongshu (Red Book) platform with smart search capabilities and rich data extraction including note content, author information, and images.

monarch-mcp-server
MCP Server for Monarch Money, utilizing an unofficial api.
Unsloth MCP Server
Espejo de
Datetime Formatting Server
Un servicio de formateo de fecha y hora implementado como un servidor MCP para la aplicación de escritorio Claude. Permite la generación de cadenas de fecha y hora en varios formatos.
Aleph-10: Vector Memory MCP Server
Servidor MCP de Memoria Vectorial - Un servidor MCP con capacidades de almacenamiento de memoria basadas en vectores.

Toolhouse MCP Server
Este servidor MCP te permite conectar clientes MCP con las herramientas de Toolhouse.

Jina AI Search MCP Server
A Model Context Protocol server implementation that provides a standardized interface for interacting with Jina AI's Reader and Search APIs.
MCP Cron
Servidor MCP que programa y gestiona tareas.

AMapMCP
A FastAPI and fastmcp based Amap Navigation MCP tool that provides interactive map navigation with real-time route planning and WebSocket communication.

Gmail MCP Server
Un servidor de Protocolo de Contexto de Modelo que permite a los asistentes de IA interactuar con los servicios de Gmail, admitiendo operaciones de correo electrónico, gestión de borradores y funcionalidad de calendario a través de la integración de la API de Google.