zmachine-mcp
Enables AI agents to play Z-Machine text adventure games (e.g., Zork) via MCP, REST, or WebSocket interfaces, with session management and optional Redis persistence.
README
zmachine-mcp
An MCP server for playing Z-Machine text adventure games (Zork, Hitchhiker's Guide, etc.) with AI agents.
Three interfaces expose the same game engine:
- MCP — stdio or HTTP transport, so AI assistants like Claude can play text adventures
- REST API — programmatic session management and input/output
- WebSocket — real-time output streaming
A built-in status page at / shows server health, active sessions, and MCP setup instructions.
Quick Start
npm install
Place your Z-Machine story files (.z3, .z4, .z5, .z7, .z8, .zblorb) in a folder and point to it:
export STORIES=../stories
Then start the server:
# Development (auto-reload, server on :3000, Vite on :5173)
npm run dev
# Production
npm run build && npm start
Open http://localhost:3000 to see the server status page.
MCP Integration
Claude Desktop (stdio)
npm run start:stdio
Add to your Claude Desktop config (claude_desktop_config.json):
{
"mcpServers": {
"zmachine": {
"command": "npx",
"args": ["tsx", "src/server/main.ts", "--stdio"],
"env": {
"STORIES": "/path/to/your/stories"
}
}
}
}
HTTP Transport
When running in HTTP mode, the MCP endpoint is available at POST /mcp.
MCP Tools
| Tool | Description |
|---|---|
list_games |
List available story files |
start_game |
Start a new session; returns session ID and opening text |
send_input |
Send a command; returns the game's response |
get_session_info |
Get session state and status line |
quit_game |
End a session |
REST API
Interactive documentation is available at /api/docs when the server is running. The raw OpenAPI spec is at /api/openapi.yml.
| Method | Endpoint | Description |
|---|---|---|
GET |
/api/status |
Server status, uptime, active sessions |
GET |
/api/games |
List available games |
GET |
/api/sessions |
List all active sessions with their IDs, game, state, and status line |
POST |
/api/sessions |
Create a new game session |
POST |
/api/sessions/:id/input |
Send input to a session |
DELETE |
/api/sessions/:id |
End a session |
WebSocket
Connect to ws://localhost:3000/ws?session=<id> for real-time output streaming.
Configuration
| Environment Variable | Default | Description |
|---|---|---|
STORIES |
../stories |
Path to folder containing Z-Machine story files |
PORT |
3000 |
HTTP server port |
REDIS_URL |
— | Redis connection URL for session persistence |
DEBUG |
— | Set to zmachine:* to enable debug logging |
Redis Persistence (optional)
Set REDIS_URL (e.g. redis://localhost:6379) to persist sessions and save data to Redis. Without it, sessions are in-memory only and lost on restart.
Development
npm run dev # Dev server with auto-reload
npm test # Run tests
npm run test:coverage # Tests with coverage report
npm run typecheck # TypeScript type checking
Project Structure
src/
server/
main.ts — Entry point (HTTP or stdio mode)
mcp-server.ts — MCP tool definitions
rest-server.ts — Express REST API
ws-server.ts — WebSocket server
session-manager.ts — Loads stories, manages sessions
game-session.ts — Single game session (wraps Z-Machine VM)
glkote-async.ts — Custom GlkOte for synchronous I/O capture
redis-store.ts — Optional Redis persistence
client/
main.ts — Status page (polls /api/status)
index.css — Status page styles
__tests__/ — Jest test suites
Tech Stack
- Runtime: Node.js + TypeScript (ESM)
- Z-Machine: ifvms + glkote-term
- Server: Express 5, WebSocket (ws)
- MCP: @modelcontextprotocol/sdk
- Client: Vanilla TypeScript, Vite
- Testing: Jest + ts-jest
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