zandronum-mcp

zandronum-mcp

Enables AI assistants to interact with the Zandronum game engine for development, including running commands, spawning actors, and loading maps.

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README

<p align="center"> <img src="assets/zandromcp.png" alt="zandronum-mcp" width="200"> </p>

zandronum-mcp

Let an AI assistant supercharge Zandronum development from your editor: Write C++ code, ACS, DECORATE, fix bugs, the works.

Setup

  1. Download the engine. Grab the build for your OS from Releases and unzip it anywhere.

    • Windows: zandronum-mcp-engine-windows-x64.zip → point ZANDRONUM_EXE at zandronum-mcp-hooks.exe.
    • macOS: zandronum-mcp-engine-macos-x64.zip unzips to zandronum-mcp-hooks.app (Intel build, runs under Rosetta 2) → point ZANDRONUM_EXE at the .app (the MCP finds the binary inside it).
    • Linux or a custom build: build it yourself.
  2. Learn how to add MCP Servers to your preferred editor. In VS Code, put this in .vscode/mcp.json (Cursor, Claude Desktop, Windsurf, etc. uses something similar. Go look it up yourself or have your AI agent do it for you)

    {
      "servers": {
        "zandronum": {
          "command": "npx",
          "args": ["-y", "zandronum-mcp"],
          "env": {
            "ZANDRONUM_BRIDGE_PORT": "7777",
            "ZANDRONUM_EXE": "C:/path/to/zandronum.exe"
          }
        }
      }
    }
    

    Point ZANDRONUM_EXE at the zandronum.exe you just unzipped, then restart your chat session.

  3. Verify with your preferred AI Agent by asking it, "Is Zandronum MCP loaded?" if it responds positively, then it is wired up.

  4. You're done. You can now ask your agent to start working on the engine or start making mods. Remember, the MCP only works with the custom build of Zandronum you downloaded or built from step 1.

Advanced

Building the engine yourself, Linux/macOS, launching manually, running the server from source, contributing → docs/ADVANCED.md.

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