vbot-mind-mcp
Provides a runtime for autonomous virtual robot brains, sitting between game engines and LLM inference to offer perception ingestion, LLM-driven reasoning, episodic memory, personality engine, motor output, and multi-bot registry.
README
V-Bot Mind — Autonomous Virtual Robot Brain
V-Bot Mind MCP is the fleet's autonomous virtual robot brain runtime. It sits between game engines (Godot, Unity3D, Resonite) and LLM inference, providing:
- Perception ingestion: Feed what the V-Bot sees/hears
- LLM-driven reasoning: Autonomous decision-making via Ollama/LM Studio
- Episodic memory: Persistent recall of past interactions
- Personality engine: Configurable traits, goals, backstory
- Motor output: Structured action commands back to the engine
- Multi-bot registry: Manage dozens of V-Bots with individual identities
Quick Start
uv sync
start.ps1 # launches backend (11078) + frontend dashboard (11079)
MCP Client Config
{
"mcpServers": {
"vbot-mind": {
"command": "uv",
"args": ["run", "python", "-m", "vbot_mind.mcp.server", "--http", "--port", "11078"],
"env": {
"VBOT_MIND_LLM_BASE_URL": "http://127.0.0.1:11434/v1",
"VBOT_MIND_LLM_MODEL": "qwen2.5:7b"
}
}
}
}
Core Tools
| Tool | Purpose |
|---|---|
vbot_mind |
Full V-Bot lifecycle: create, perceive, think, act, remember, chat, configure, delete |
vbot_agentic_workflow |
Multi-step autonomous goal pursuit with sampling |
Architecture
Game Engine (Godot/Unity3D/Resonite)
│
│ perception (what the bot sees)
▼
V-Bot Mind MCP ──► LLM (Ollama / LM Studio)
│ │
│ motor commands │ reasoning
▼ │
Game Engine ◄───────────┘
Fleet Integration
- Feeds from
godot-mcp,unity3d-mcp,resonite-mcpfor world state - Uses
local-llm-mcpfor inference provider discovery - Integrates with
advanced-memory-mcpfor long-term knowledge (Phase 2) - Consumed by
teleoperator-mcpfor VR interaction with V-Bots
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