UnrealEngine Bridge

UnrealEngine Bridge

A comprehensive bridge connecting AI agents to Unreal Engine 5.7 through 39 MCP tools for scene manipulation, asset management, and blueprint control. It enables real-time perception and editor automation using the Remote Control API and file-based protocols.

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UnrealEngine Bridge

An agentic AI bridge connecting Claude Code to Unreal Engine 5.7. Claude can perceive, reason about, and manipulate UE5 scenes through MCP tools, a file-based bridge protocol, and the Remote Control API.

Forked from TranslatorsGame/ue-bridge. This version focuses on expanding agentic capabilities.

What's Included

Component Description
UEBridge plugin Drop-in UE5 plugin with Runtime + Editor modules
ViewportPerception plugin Viewport capture with metadata for AI perception
MCP server 11 tool modules (39 tools) for Claude Code integration
Bridge orchestrator Python game flow with USD-native file I/O
Behavioral tracking Response time, hesitation, burnout detection

Quick Start

1. UE5 Setup

  1. Open UnrealEngine_Bridge.uproject in UE 5.7
  2. Go to Edit > Plugins, search "UE Bridge", enable it
  3. Restart the editor
  4. Verify Remote Control is active on localhost:30010

2. Python Setup

pip install -e ".[dev]"
python bridge_orchestrator.py

3. MCP Integration

Add to your Claude Code MCP config:

{
  "mcpServers": {
    "ue-bridge": {
      "command": "python",
      "args": ["-m", "ue_mcp.mcp_server"],
      "cwd": "C:/Users/User/UnrealEngine_Bridge"
    }
  }
}

MCP Tools (39)

Actors (6)

Tool Purpose
ue_spawn_actor Create actors in the level
ue_delete_actor Remove actors
ue_list_actors Query all actors
ue_set_transform Position/rotate/scale actors
ue_duplicate_actor Duplicate an actor with offset
ue_get_actor_bounds Get axis-aligned bounding box

Scene Understanding (4)

Tool Purpose
ue_get_actor_details Full actor info: class, transform, components, tags, parent
ue_query_scene Filtered queries with class, tag, name, and spatial search
ue_get_component_details Deep component inspection (mesh, materials, lights)
ue_get_actor_hierarchy Parent-child attachment tree (max depth 10)

Materials (4)

Tool Purpose
ue_create_material_instance Create MaterialInstanceConstant from parent
ue_set_material_parameter Set scalar/vector/texture parameters
ue_get_material_parameters List all exposed parameters with values
ue_assign_material Apply material to actor mesh component

Editor Utilities (5)

Tool Purpose
ue_console_command Execute console commands (with safety blocklist)
ue_undo / ue_redo Undo/redo editor actions
ue_focus_actor Focus viewport on actor
ue_select_actors Set editor selection by label

Properties (2)

Tool Purpose
ue_get_property Read UObject properties
ue_set_property Write UObject properties

Assets (3)

Tool Purpose
ue_find_assets Search Content Browser
ue_create_material Create material with wired BaseColor/Roughness/Metallic nodes
ue_delete_asset Delete asset from Content Browser

Level (4)

Tool Purpose
ue_save_level Save current level
ue_get_level_info Level name and actor count
ue_load_level Load a level by content path
ue_get_world_info Streaming levels, world settings, game mode

Blueprints (7)

Tool Purpose
ue_create_blueprint Create Blueprint asset
ue_add_component Add component to live actor
ue_set_component_property Set property on actor component
ue_set_blueprint_defaults Set CDO default values
ue_compile_blueprint Compile and save Blueprint
ue_get_actor_components List components on actor
ue_spawn_blueprint Spawn Blueprint instance

Motion Graphics (3)

Tool Purpose
ue_create_cloner ClonerEffector instancing
ue_create_niagara_system Niagara particle system
ue_create_pcg_graph PCG procedural volume

Perception (1+)

Tool Purpose
ue_viewport_percept Viewport screenshot + metadata

Architecture

Claude Code (MCP client)
    |
    v
MCP Server (stdio) -- ue_mcp/mcp_server.py
    |
    v
HTTP (localhost:30010)
    |
    v
UE5 Remote Control API
    |
    v
UE5 Editor

File-Based Bridge

For game flow (questions/answers), a file-based protocol uses ~/.translators/:

  • bridge_state.usda -- USD VariantSets as state machine
  • state.json / answer.json -- JSON fallback
  • cognitive_profile.usda -- Generated profile
  • heartbeat.json -- Liveness (5s interval)

The UUEBridgeSubsystem polls at 10Hz with adaptive backoff.

Project Structure

Plugins/
├── UEBridge/
│   └── Source/
│       ├── UEBridgeRuntime/           # Subsystem, types, UI widgets, style
│       └── UEBridgeEditor/            # File watching, process management
└── ViewportPerception/                # AI perception layer

Source/UnrealEngineBridge/             # Game module
├── BridgeComponent.*                  # Legacy BP relay
└── UI/                                # Slate widgets

ue_mcp/                                # MCP server
├── mcp_server.py                      # Entry point
├── remote_control_bridge.py           # UE5 HTTP wrapper
└── tools/                             # Tool modules (11, 39 tools)

bridge_orchestrator.py                 # Game flow orchestration
usd_bridge.py                          # USD I/O + profile generation
tests/                                 # pytest suite

License

Copyright 2026 Joseph Ibrahim. All rights reserved.

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