UnrealBlueprintMCP

UnrealBlueprintMCP

Enables AI agents to create and modify Unreal Engine blueprints using natural language commands. Supports blueprint creation, property modification, and real-time communication with Unreal Editor through WebSocket integration.

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๐ŸŽฎ UnrealBlueprintMCP - Production Implementation

License: MIT Unreal Engine Python MCP WebSocket

Production-Ready AI Blueprint Control for Unreal Engine

A complete WebSocket client implementation enabling external AI agents to control Unreal Engine Blueprint Editor through JSON-RPC 2.0 protocol. Supports real-time blueprint creation, property modification, component addition, and compilation with comprehensive error handling and UI integration.


๐Ÿš€ What is UnrealBlueprintMCP?

UnrealBlueprintMCP๋Š” AI ์—์ด์ „ํŠธ๊ฐ€ ์ž์—ฐ์–ด๋ฅผ ํ†ตํ•ด Unreal Engine ๋ธ”๋ฃจํ”„๋ฆฐํŠธ๋ฅผ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ๋ฐฉ์‹์œผ๋กœ ์ƒ์„ฑํ•˜๊ณ  ์ˆ˜์ •ํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ํ˜์‹ ์ ์ธ ๋„๊ตฌ์ž…๋‹ˆ๋‹ค.

"Create an Actor blueprint called MyTestActor" โ†’ ์‹ค์ œ Unreal Editor์— ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์ƒ์„ฑ! โœจ

โœจ ์ฃผ์š” ๊ธฐ๋Šฅ (Key Features)

  • ๐ŸŽฏ ์ž์—ฐ์–ด ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์ƒ์„ฑ: AI ์—์ด์ „ํŠธ๋ฅผ ํ†ตํ•œ ์ง๊ด€์ ์ธ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์ œ์ž‘
  • ๐Ÿ”ง ์‹ค์‹œ๊ฐ„ ์†์„ฑ ์ˆ˜์ •: CDO ๊ธฐ๋ฐ˜ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์†์„ฑ ์‹ค์‹œ๊ฐ„ ๋ณ€๊ฒฝ
  • ๐ŸŒ MCP ํ‘œ์ค€ ์ค€์ˆ˜: Model Context Protocol์„ ํ†ตํ•œ ํ‘œ์ค€ํ™”๋œ AI ํ†ต์‹ 
  • โšก WebSocket ํ†ต์‹ : ๊ณ ์„ฑ๋Šฅ ์‹ค์‹œ๊ฐ„ ์–‘๋ฐฉํ–ฅ ํ†ต์‹ 
  • ๐ŸŽฎ Unreal Engine ํ†ตํ•ฉ: UE 5.6+ ์™„๋ฒฝ ์ง€์› ๋ฐ ์—๋””ํ„ฐ ํ†ตํ•ฉ
  • ๐Ÿ›ก๏ธ ํƒ€์ž… ์•ˆ์ „์„ฑ: Pydantic ๊ธฐ๋ฐ˜ ๊ฐ•๋ ฅํ•œ ํƒ€์ž… ๊ฒ€์ฆ

๐Ÿ—๏ธ ์‹œ์Šคํ…œ ์•„ํ‚คํ…์ฒ˜

AI Client (Claude/GPT) โ†’ MCP Protocol โ†’ Python MCP Server โ†’ WebSocket โ†’ Unreal Plugin โ†’ Blueprint Editor

๐Ÿ“ธ ์Šคํฌ๋ฆฐ์ƒท & ๋ฐ๋ชจ

MCP Status Dashboard

MCP Status Unreal Editor ๋‚ด MCP ์„œ๋ฒ„ ์—ฐ๊ฒฐ ์ƒํƒœ ๋ชจ๋‹ˆํ„ฐ๋ง

MCP Inspector Interface

MCP Inspector ์›น ๊ธฐ๋ฐ˜ MCP ๋„๊ตฌ ํ…Œ์ŠคํŠธ ๋ฐ ๋ชจ๋‹ˆํ„ฐ๋ง ์ธํ„ฐํŽ˜์ด์Šค

AI Agent in Action

๐Ÿค– AI: "Create a Character blueprint named PlayerCharacter with location 0,0,100"
โœ… Result: Blueprint created at /Game/Blueprints/PlayerCharacter
๐Ÿค– AI: "Set PlayerCharacter's health to 100"
โœ… Result: Health property updated in CDO

๐ŸŽฏ Quick Start (๋น ๋ฅธ ์‹œ์ž‘)

์ „์ฒด ์„ค์น˜ ๊ณผ์ • (5๋ถ„ ์„ค์น˜)

1๏ธโƒฃ ํ”„๋กœ์ ํŠธ ๋‹ค์šด๋กœ๋“œ

git clone https://github.com/yourusername/unreal-blueprint-mcp.git
cd unreal-blueprint-mcp

2๏ธโƒฃ Python MCP ์„œ๋ฒ„ ์„ค์ •

# Python ๊ฐ€์ƒํ™˜๊ฒฝ ์ƒ์„ฑ
python -m venv mcp_server_env

# ๊ฐ€์ƒํ™˜๊ฒฝ ํ™œ์„ฑํ™”
source mcp_server_env/bin/activate  # Linux/macOS
# ๋˜๋Š” mcp_server_env\Scripts\activate  # Windows

# ์ข…์†์„ฑ ์„ค์น˜
pip install fastmcp pydantic websockets

# MCP ์„œ๋ฒ„ ์‹คํ–‰
fastmcp dev unreal_blueprint_mcp_server.py

3๏ธโƒฃ Unreal Engine ํ”Œ๋Ÿฌ๊ทธ์ธ ์„ค์น˜

ํ”„๋กœ์ ํŠธ์˜ ํ”Œ๋Ÿฌ๊ทธ์ธ ์„ค์น˜๊ฐ€ ๊ฐ€์žฅ ํ”ํžˆ ์‹ค์ˆ˜ํ•˜๋Š” ๋ถ€๋ถ„์ž…๋‹ˆ๋‹ค. ์•„๋ž˜ ์ตœ์ข… ํด๋” ๊ตฌ์กฐ๋ฅผ ์ •ํ™•ํžˆ ๋งž์ถฐ์ฃผ์„ธ์š”.

  1. Plugins ํด๋” ์ƒ์„ฑ: Unreal ํ”„๋กœ์ ํŠธ ๋ฃจํŠธ ํด๋”์— Plugins ํด๋”๊ฐ€ ์—†๋‹ค๋ฉด ์ƒˆ๋กœ ๋งŒ๋“ญ๋‹ˆ๋‹ค.

  2. UnrealBlueprintMCP ํด๋” ์ƒ์„ฑ: Plugins ํด๋” ์•ˆ์— UnrealBlueprintMCP ํด๋”๋ฅผ ์ƒˆ๋กœ ๋งŒ๋“ญ๋‹ˆ๋‹ค.

  3. ํŒŒ์ผ ๋ณต์‚ฌ: ์ด ์ €์žฅ์†Œ์˜ Source ํด๋”์™€ UnrealBlueprintMCP.uplugin ํŒŒ์ผ์„ ์œ„์—์„œ ๋งŒ๋“  UnrealBlueprintMCP ํด๋” ์•ˆ์œผ๋กœ ๋ณต์‚ฌํ•ฉ๋‹ˆ๋‹ค.

์ตœ์ข… ํด๋” ๊ตฌ์กฐ ํ™•์ธ: ์•„๋ž˜์™€ ๊ฐ™์€ ๊ตฌ์กฐ๊ฐ€ ๋˜๋ฉด ์„ฑ๊ณต์ž…๋‹ˆ๋‹ค.

[๋‚ด Unreal ํ”„๋กœ์ ํŠธ]/
โ””โ”€โ”€ Plugins/
    โ””โ”€โ”€ UnrealBlueprintMCP/  <-- (1) ํ”Œ๋Ÿฌ๊ทธ์ธ ๋ถ€๋ชจ ํด๋”
        โ”‚
        โ”œโ”€โ”€ UnrealBlueprintMCP.uplugin  <-- (2) .uplugin ํŒŒ์ผ
        โ”‚
        โ””โ”€โ”€ Source/                   <-- (3) Source ํด๋”
  1. ํ”„๋กœ์ ํŠธ ํŒŒ์ผ ์žฌ์ƒ์„ฑ (ํ•„์ˆ˜): .uproject ํŒŒ์ผ์„ ์šฐํด๋ฆญํ•˜๊ณ  **"Generate Visual Studio project files"**๋ฅผ ์‹คํ–‰ํ•ฉ๋‹ˆ๋‹ค.

  2. ๋นŒ๋“œ: Visual Studio์—์„œ .sln ํŒŒ์ผ์„ ์—ด๊ณ  ํ”„๋กœ์ ํŠธ๋ฅผ ๋นŒ๋“œํ•ฉ๋‹ˆ๋‹ค.

4๏ธโƒฃ ์ฒซ ํ…Œ์ŠคํŠธ ์‹คํ–‰

# MCP Inspector ์›น ์ธํ„ฐํŽ˜์ด์Šค ์ ‘์†
# http://localhost:6274/?MCP_PROXY_AUTH_TOKEN=<token>

# create_blueprint ๋„๊ตฌ ํ…Œ์ŠคํŠธ:
{
  "blueprint_name": "TestActor",
  "parent_class": "Actor",
  "asset_path": "/Game/Blueprints/"
}

๐ŸŽ‰ ์„ฑ๊ณต!

Unreal Editor์˜ Content Browser์—์„œ ์ƒˆ๋กœ ์ƒ์„ฑ๋œ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ๋ฅผ ํ™•์ธํ•˜์„ธ์š”!


๐Ÿ“š ์‚ฌ์šฉ๋ฒ• (Usage)

๊ธฐ๋ณธ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์ƒ์„ฑ

AI ํด๋ผ์ด์–ธํŠธ๋ฅผ ํ†ตํ•œ ์ž์—ฐ์–ด ๋ช…๋ น

"Create an Actor blueprint called MyGameActor"
"Make a Pawn blueprint named PlayerPawn in the Characters folder"
"Create a UserWidget blueprint for the main menu UI"

์ง์ ‘ MCP ๋„๊ตฌ ํ˜ธ์ถœ

# create_blueprint ๋„๊ตฌ ์‚ฌ์šฉ
{
  "name": "create_blueprint",
  "arguments": {
    "blueprint_name": "MyActor",
    "parent_class": "Actor",
    "asset_path": "/Game/Blueprints/"
  }
}

๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์†์„ฑ ์ˆ˜์ •

์ž์—ฐ์–ด ๋ช…๋ น

"Set MyActor's location to 100, 200, 300"
"Change the health property of PlayerCharacter to 150"
"Set the mesh scale to 2.0"

์ง์ ‘ MCP ๋„๊ตฌ ํ˜ธ์ถœ

# set_blueprint_property ๋„๊ตฌ ์‚ฌ์šฉ
{
  "name": "set_blueprint_property",
  "arguments": {
    "blueprint_path": "/Game/Blueprints/MyActor",
    "property_name": "RootComponent",
    "property_value": "100.0,200.0,300.0",
    "property_type": "Vector"
  }
}

์ง€์›๋˜๋Š” ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ํƒ€์ž…

Parent Class ์„ค๋ช… ์‚ฌ์šฉ ์˜ˆ์‹œ
Actor ๊ธฐ๋ณธ ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ ํ™˜๊ฒฝ ์˜ค๋ธŒ์ ํŠธ, NPC
Pawn ์ œ์–ด ๊ฐ€๋Šฅํ•œ ์—”ํ‹ฐํ‹ฐ AI ์บ๋ฆญํ„ฐ, ํƒˆ๊ฒƒ
Character ํ”Œ๋ ˆ์ด์–ด/NPC ์บ๋ฆญํ„ฐ ํ”Œ๋ ˆ์ด์–ด, ์  ์บ๋ฆญํ„ฐ
ActorComponent ์žฌ์‚ฌ์šฉ ๊ฐ€๋Šฅํ•œ ์ปดํฌ๋„ŒํŠธ ์ธ๋ฒคํ† ๋ฆฌ, ์Šคํ‚ฌ ์‹œ์Šคํ…œ
SceneComponent ๋ณ€ํ™˜ ๊ธฐ๋ฐ˜ ์ปดํฌ๋„ŒํŠธ ์นด๋ฉ”๋ผ ์ปดํฌ๋„ŒํŠธ
UserWidget UI ์œ„์ ฏ ๋ฉ”๋‰ด, HUD, ๋‹ค์ด์–ผ๋กœ๊ทธ
Object ๊ธฐ๋ณธ UObject ๋ฐ์ดํ„ฐ ์—์…‹, ์„ค์ •

์ง€์›๋˜๋Š” ์†์„ฑ ํƒ€์ž…

Type ์˜ˆ์‹œ ๊ฐ’ ์„ค๋ช…
int 100 ์ •์ˆ˜ํ˜• ์†์„ฑ
float 3.14 ์‹ค์ˆ˜ํ˜• ์†์„ฑ
bool true ๋ถˆ๋ฆฐํ˜• ์†์„ฑ
string "Hello World" ๋ฌธ์ž์—ด ์†์„ฑ
Vector "100.0,200.0,300.0" 3D ๋ฒกํ„ฐ (์œ„์น˜, ํฌ๊ธฐ ๋“ฑ)
Rotator "0.0,90.0,0.0" 3D ํšŒ์ „๊ฐ’

๐Ÿ”ง ๊ณ ๊ธ‰ ์‚ฌ์šฉ๋ฒ• (Advanced Usage)

์ปค์Šคํ…€ AI ํด๋ผ์ด์–ธํŠธ ๊ตฌํ˜„

import asyncio
import websockets
import json

class UnrealBlueprintClient:
    def __init__(self, mcp_server_url="ws://localhost:6277"):
        self.server_url = mcp_server_url

    async def create_blueprint(self, name, parent_class="Actor"):
        """๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์ƒ์„ฑ"""
        request = {
            "jsonrpc": "2.0",
            "id": 1,
            "method": "tools/call",
            "params": {
                "name": "create_blueprint",
                "arguments": {
                    "blueprint_name": name,
                    "parent_class": parent_class,
                    "asset_path": "/Game/Blueprints/"
                }
            }
        }

        async with websockets.connect(self.server_url) as ws:
            await ws.send(json.dumps(request))
            response = await ws.recv()
            return json.loads(response)

    async def set_property(self, blueprint_path, property_name, value):
        """์†์„ฑ ์„ค์ •"""
        request = {
            "jsonrpc": "2.0",
            "id": 2,
            "method": "tools/call",
            "params": {
                "name": "set_blueprint_property",
                "arguments": {
                    "blueprint_path": blueprint_path,
                    "property_name": property_name,
                    "property_value": str(value)
                }
            }
        }

        async with websockets.connect(self.server_url) as ws:
            await ws.send(json.dumps(request))
            response = await ws.recv()
            return json.loads(response)

# ์‚ฌ์šฉ ์˜ˆ์‹œ
async def main():
    client = UnrealBlueprintClient()

    # ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์ƒ์„ฑ
    result = await client.create_blueprint("MyCustomActor", "Actor")
    print(f"Blueprint created: {result}")

    # ์†์„ฑ ์„ค์ •
    result = await client.set_property(
        "/Game/Blueprints/MyCustomActor",
        "RootComponent",
        "0.0,0.0,100.0"
    )
    print(f"Property set: {result}")

asyncio.run(main())

๐Ÿค– AI ํด๋ผ์ด์–ธํŠธ ์—ฐ๋™ ์„ค์ • (MCP)

์ด ํ”„๋กœ์ ํŠธ์˜ MCP ์„œ๋ฒ„(unreal_blueprint_mcp_server.py)๋ฅผ ์‚ฌ์šฉํ•˜๋ ค๋ฉด, ๊ฐ AI ํด๋ผ์ด์–ธํŠธ(Gemini, Claude ๋“ฑ)์— ์„œ๋ฒ„์˜ ์œ„์น˜์™€ ์‹คํ–‰ ๋ฐฉ๋ฒ•์„ ์•Œ๋ ค์ฃผ์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ์•„๋ž˜์—์„œ ์‚ฌ์šฉํ•˜๋Š” AI ํˆด์— ๋งž๋Š” ์„ค์ • ๋ฐฉ๋ฒ•์„ ๋”ฐ๋ฅด์„ธ์š”.


1. Gemini CLI ์„ค์ •

Gemini CLI๋Š” settings.json ํŒŒ์ผ์„ ํ†ตํ•ด MCP ์„œ๋ฒ„๋ฅผ ์ธ์‹ํ•ฉ๋‹ˆ๋‹ค.

  • ์„ค์ • ํŒŒ์ผ ์œ„์น˜:

    • Windows: %USERPROFILE%\.gemini\settings.json
    • macOS/Linux: ~/.gemini/settings.json
  • ์„ค์ • ๋ฐฉ๋ฒ•:

    1. ์œ„์˜ ๊ฒฝ๋กœ์— ํด๋”๋‚˜ ํŒŒ์ผ์ด ์—†๋‹ค๋ฉด ์ƒˆ๋กœ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค.
    2. settings.json ํŒŒ์ผ์„ ์—ด๊ณ  ์•„๋ž˜ ๋‚ด์šฉ์„ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. (์ฃผ์˜: [ํ”„๋กœ์ ํŠธ์˜ ์ ˆ๋Œ€ ๊ฒฝ๋กœ] ๋ถ€๋ถ„์„ ์‹ค์ œ ๊ฒฝ๋กœ๋กœ ์ˆ˜์ •ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.)
  • Windows์šฉ settings.json ๋‚ด์šฉ:

    {
      "mcpServers": {
        "unreal_blueprint": {
          "transport": "stdio",
          "command": "[ํ”„๋กœ์ ํŠธ์˜ ์ ˆ๋Œ€ ๊ฒฝ๋กœ]\\unreal_bp_mcp\\mcp_server_env\\Scripts\\python.exe",
          "args": [
            "[ํ”„๋กœ์ ํŠธ์˜ ์ ˆ๋Œ€ ๊ฒฝ๋กœ]\\unreal_bp_mcp\\unreal_blueprint_mcp_server.py"
          ]
        }
      }
    }
    

    (์˜ˆ: C:\\Users\\test\\mcp\\unreal_bp_mcp ์ฒ˜๋Ÿผ \๋ฅผ ๋‘ ๋ฒˆ ์‚ฌ์šฉ)

  • macOS/Linux์šฉ settings.json ๋‚ด์šฉ:

    {
      "mcpServers": {
        "unreal_blueprint": {
          "transport": "stdio",
          "command": "[ํ”„๋กœ์ ํŠธ์˜ ์ ˆ๋Œ€ ๊ฒฝ๋กœ]/unreal_bp_mcp/mcp_server_env/bin/python",
          "args": [
            "[ํ”„๋กœ์ ํŠธ์˜ ์ ˆ๋Œ€ ๊ฒฝ๋กœ]/unreal_bp_mcp/unreal_blueprint_mcp_server.py"
          ]
        }
      }
    }
    

    (์˜ˆ: /home/test/mcp/unreal_bp_mcp)


2. Claude Desktop ์„ค์ •

Claude Desktop ์•ฑ์€ ๋‚ด์žฅ๋œ ์„ค์ • UI๋ฅผ ํ†ตํ•ด MCP ์„œ๋ฒ„๋ฅผ ์„ค์ •ํ•˜๋Š” ๊ฒƒ์ด ๊ฐ€์žฅ ํŽธ๋ฆฌํ•ฉ๋‹ˆ๋‹ค.

  • ์„ค์ • ๋ฐฉ๋ฒ•:

    1. Claude Desktop ์•ฑ์„ ์‹คํ–‰ํ•ฉ๋‹ˆ๋‹ค.
    2. ์ƒ๋‹จ ๋ฉ”๋‰ด ๋ฐ”์—์„œ Claude > Settings... ๋กœ ์ด๋™ํ•ฉ๋‹ˆ๋‹ค.
    3. Developer ํƒญ์„ ์„ ํƒํ•˜๊ณ  Edit Config ๋ฒ„ํŠผ์„ ํด๋ฆญํ•ฉ๋‹ˆ๋‹ค.
    4. claude_desktop_config.json ํŒŒ์ผ์ด ์—ด๋ฆฌ๋ฉด ์•„๋ž˜ ๋‚ด์šฉ์„ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. (์ฃผ์˜: [ํ”„๋กœ์ ํŠธ์˜ ์ ˆ๋Œ€ ๊ฒฝ๋กœ] ๋ถ€๋ถ„์„ ์‹ค์ œ ๊ฒฝ๋กœ๋กœ ์ˆ˜์ •ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.)
  • Windows์šฉ claude_desktop_config.json ๋‚ด์šฉ:

    {
      "mcpServers": {
        "unreal_blueprint": {
          "command": "[ํ”„๋กœ์ ํŠธ์˜ ์ ˆ๋Œ€ ๊ฒฝ๋กœ]\\unreal_bp_mcp\\mcp_server_env\\Scripts\\python.exe",
          "args": [
            "[ํ”„๋กœ์ ํŠธ์˜ ์ ˆ๋Œ€ ๊ฒฝ๋กœ]\\unreal_bp_mcp\\unreal_blueprint_mcp_server.py"
          ]
        }
      }
    }
    
  • macOS์šฉ claude_desktop_config.json ๋‚ด์šฉ:

    {
      "mcpServers": {
        "unreal_blueprint": {
          "command": "[ํ”„๋กœ์ ํŠธ์˜ ์ ˆ๋Œ€ ๊ฒฝ๋กœ]/unreal_bp_mcp/mcp_server_env/bin/python",
          "args": [
            "[ํ”„๋กœ์ ํŠธ์˜ ์ ˆ๋Œ€ ๊ฒฝ๋กœ]/unreal_bp_mcp/unreal_blueprint_mcp_server.py"
          ]
        }
      }
    }
    
  • ์ €์žฅ ๋ฐ ์žฌ์‹œ์ž‘: ํŒŒ์ผ ์ €์žฅ ํ›„ Claude Desktop ์•ฑ์„ ์žฌ์‹œ์ž‘ํ•˜๋ฉด ์„ค์ •์ด ์ ์šฉ๋ฉ๋‹ˆ๋‹ค.


3. Claude Code (CLI) ์„ค์ •

Claude Code๋Š” ํ„ฐ๋ฏธ๋„์—์„œ claude mcp add ๋ช…๋ น์–ด๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ MCP ์„œ๋ฒ„๋ฅผ ์ถ”๊ฐ€ํ•˜๋Š” ๊ฒƒ์„ ๊ถŒ์žฅํ•ฉ๋‹ˆ๋‹ค.

  • ์„ค์ • ๋ฐฉ๋ฒ•:

    1. unreal_bp_mcp ํ”„๋กœ์ ํŠธ์˜ ๋ฃจํŠธ ํด๋”์—์„œ ํ„ฐ๋ฏธ๋„(๋ช…๋ น ํ”„๋กฌํ”„ํŠธ)์„ ์—ฝ๋‹ˆ๋‹ค.
    2. ์•„๋ž˜ ๋ช…๋ น์–ด๋ฅผ ์‹คํ–‰ํ•˜์—ฌ unreal_blueprint ์„œ๋ฒ„๋ฅผ ํ”„๋กœ์ ํŠธ ๋ฒ”์œ„(--scope project)๋กœ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค.
    3. ์ด ๋ช…๋ น์–ด๋Š” ํ”„๋กœ์ ํŠธ ํด๋”์— .mcp.json ํŒŒ์ผ์„ ์ƒ์„ฑํ•˜์—ฌ ํŒ€์›๊ณผ ์„ค์ •์„ ๊ณต์œ ํ•˜๊ธฐ ์šฉ์ดํ•ฉ๋‹ˆ๋‹ค.
  • Windows/macOS/Linux ๊ณตํ†ต ๋ช…๋ น์–ด:

    # Python ๊ฐ€์ƒํ™˜๊ฒฝ์˜ python ์‹คํ–‰ ํŒŒ์ผ ๊ฒฝ๋กœ
    # (Windows) mcp_server_env\Scripts\python.exe
    # (macOS/Linux) mcp_server_env/bin/python
    
    claude mcp add unreal_blueprint --scope project -- \
    [์œ„์˜ python ์‹คํ–‰ ํŒŒ์ผ ๊ฒฝ๋กœ] unreal_blueprint_mcp_server.py
    
  • ์‹คํ–‰ ์˜ˆ์‹œ (Windows):

    claude mcp add unreal_blueprint --scope project -- mcp_server_env\Scripts\python.exe unreal_blueprint_mcp_server.py
    
  • ์‹คํ–‰ ์˜ˆ์‹œ (macOS/Linux):

    claude mcp add unreal_blueprint --scope project -- mcp_server_env/bin/python unreal_blueprint_mcp_server.py
    
  • ํ™•์ธ: claude mcp list ๋ช…๋ น์–ด๋กœ ์„œ๋ฒ„๊ฐ€ ์ž˜ ์ถ”๊ฐ€๋˜์—ˆ๋Š”์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

๋ฐฐ์น˜ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์ƒ์„ฑ

# ์—ฌ๋Ÿฌ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ๋ฅผ ํ•œ ๋ฒˆ์— ์ƒ์„ฑํ•˜๋Š” ์˜ˆ์‹œ
blueprints_to_create = [
    {"name": "Player", "type": "Character"},
    {"name": "Enemy", "type": "Pawn"},
    {"name": "Weapon", "type": "Actor"},
    {"name": "HealthBar", "type": "UserWidget"}
]

for bp in blueprints_to_create:
    await client.create_blueprint(bp["name"], bp["type"])
    print(f"Created {bp['name']} blueprint")

๐Ÿ“– API ๋ ˆํผ๋Ÿฐ์Šค

MCP ๋„๊ตฌ ๋ชฉ๋ก

1. create_blueprint

๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์—์…‹์„ ์ƒˆ๋กœ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค.

Parameters:

{
  "blueprint_name": "string",    // ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์ด๋ฆ„ (ํ•„์ˆ˜)
  "parent_class": "string",      // ๋ถ€๋ชจ ํด๋ž˜์Šค (๊ธฐ๋ณธ๊ฐ’: "Actor")
  "asset_path": "string"         // ์—์…‹ ๊ฒฝ๋กœ (๊ธฐ๋ณธ๊ฐ’: "/Game/Blueprints/")
}

Response:

{
  "success": true,
  "message": "Blueprint 'TestActor' creation requested",
  "blueprint_path": "/Game/Blueprints/TestActor",
  "parent_class": "Actor"
}

2. set_blueprint_property

๊ธฐ์กด ๋ธ”๋ฃจํ”„๋ฆฐํŠธ์˜ CDO ์†์„ฑ์„ ์ˆ˜์ •ํ•ฉ๋‹ˆ๋‹ค.

Parameters:

{
  "blueprint_path": "string",    // ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ๊ฒฝ๋กœ (ํ•„์ˆ˜)
  "property_name": "string",     // ์†์„ฑ ์ด๋ฆ„ (ํ•„์ˆ˜)
  "property_value": "string",    // ์ƒˆ ๊ฐ’ (ํ•„์ˆ˜)
  "property_type": "string"      // ํƒ€์ž… ํžŒํŠธ (์„ ํƒ์‚ฌํ•ญ)
}

3. get_server_status

MCP ์„œ๋ฒ„์˜ ํ˜„์žฌ ์ƒํƒœ๋ฅผ ์กฐํšŒํ•ฉ๋‹ˆ๋‹ค.

Response:

{
  "server_name": "UnrealBlueprintMCPServer",
  "version": "1.0.0",
  "connection_status": "connected",
  "available_tools": ["create_blueprint", "set_blueprint_property", ...]
}

4. list_supported_blueprint_classes

์ง€์›๋˜๋Š” ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ๋ถ€๋ชจ ํด๋ž˜์Šค ๋ชฉ๋ก์„ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค.

Response:

["Actor", "Pawn", "Character", "ActorComponent", "SceneComponent", "UserWidget", "Object"]

5. create_test_actor_blueprint

ํ…Œ์ŠคํŠธ์šฉ Actor ๋ธ”๋ฃจํ”„๋ฆฐํŠธ๋ฅผ ๋น ๋ฅด๊ฒŒ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค.

Parameters:

{
  "blueprint_name": "string",    // ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์ด๋ฆ„ (๊ธฐ๋ณธ๊ฐ’: "TestActor")
  "location": {                  // ์ดˆ๊ธฐ ์œ„์น˜ (๊ธฐ๋ณธ๊ฐ’: 0,0,100)
    "x": 0.0,
    "y": 0.0,
    "z": 100.0
  }
}

6. test_unreal_connection

Unreal Engine๊ณผ์˜ ์—ฐ๊ฒฐ ์ƒํƒœ๋ฅผ ํ…Œ์ŠคํŠธํ•ฉ๋‹ˆ๋‹ค.

Response:

{
  "success": true,
  "message": "Connection test completed",
  "response_time_seconds": 0.123,
  "connection_status": "connected"
}

๐Ÿ—‚๏ธ ํ”„๋กœ์ ํŠธ ๊ตฌ์กฐ

unreal-blueprint-mcp/
โ”œโ”€โ”€ ๐Ÿ“ Source/UnrealBlueprintMCP/     # Unreal Engine ํ”Œ๋Ÿฌ๊ทธ์ธ
โ”‚   โ”œโ”€โ”€ ๐Ÿ“ Public/                    # ํ—ค๋” ํŒŒ์ผ
โ”‚   โ”‚   โ”œโ”€โ”€ UnrealBlueprintMCP.h
โ”‚   โ”‚   โ”œโ”€โ”€ MCPSettings.h
โ”‚   โ”‚   โ”œโ”€โ”€ MCPClient.h
โ”‚   โ”‚   โ”œโ”€โ”€ MCPStatusWidget.h
โ”‚   โ”‚   โ””โ”€โ”€ MCPBlueprintManager.h
โ”‚   โ”œโ”€โ”€ ๐Ÿ“ Private/                   # ๊ตฌํ˜„ ํŒŒ์ผ
โ”‚   โ”‚   โ”œโ”€โ”€ UnrealBlueprintMCP.cpp
โ”‚   โ”‚   โ”œโ”€โ”€ MCPSettings.cpp
โ”‚   โ”‚   โ”œโ”€โ”€ MCPClient.cpp
โ”‚   โ”‚   โ”œโ”€โ”€ MCPStatusWidget.cpp
โ”‚   โ”‚   โ””โ”€โ”€ MCPBlueprintManager.cpp
โ”‚   โ””โ”€โ”€ UnrealBlueprintMCP.Build.cs
โ”œโ”€โ”€ ๐Ÿ“„ unreal_blueprint_mcp_server.py  # Python MCP ์„œ๋ฒ„
โ”œโ”€โ”€ ๐Ÿ“„ UnrealBlueprintMCP.uplugin      # ํ”Œ๋Ÿฌ๊ทธ์ธ ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ
โ”œโ”€โ”€ ๐Ÿ“ docs/                          # ๋ฌธ์„œ ๋ฐ ๊ฐ€์ด๋“œ
โ”‚   โ”œโ”€โ”€ ๐Ÿ“„ INSTALLATION_GUIDE.md      # ์ƒ์„ธ ์„ค์น˜ ๊ฐ€์ด๋“œ
โ”‚   โ”œโ”€โ”€ ๐Ÿ“„ API_REFERENCE.md           # API ๋ฌธ์„œ
โ”‚   โ””โ”€โ”€ ๐Ÿ“ images/                    # ์Šคํฌ๋ฆฐ์ƒท ๋ฐ ๋‹ค์ด์–ด๊ทธ๋žจ
โ”œโ”€โ”€ ๐Ÿ“ examples/                      # ์‚ฌ์šฉ ์˜ˆ์ œ
โ”‚   โ”œโ”€โ”€ ๐Ÿ“„ basic_usage.py
โ”‚   โ”œโ”€โ”€ ๐Ÿ“„ batch_creation.py
โ”‚   โ””โ”€โ”€ ๐Ÿ“„ claude_integration.py
โ”œโ”€โ”€ ๐Ÿ“ tests/                         # ํ…Œ์ŠคํŠธ ํŒŒ์ผ
โ”‚   โ”œโ”€โ”€ ๐Ÿ“„ test_mcp_tools.py
โ”‚   โ””โ”€โ”€ ๐Ÿ“„ test_unreal_connection.py
โ”œโ”€โ”€ ๐Ÿ“„ README.md                      # ์ด ํŒŒ์ผ
โ”œโ”€โ”€ ๐Ÿ“„ LICENSE                        # MIT ๋ผ์ด์„ ์Šค
โ””โ”€โ”€ ๐Ÿ“„ requirements.txt               # Python ์ข…์†์„ฑ

๐Ÿค ๊ธฐ์—ฌํ•˜๊ธฐ (Contributing)

์šฐ๋ฆฌ๋Š” ์ปค๋ฎค๋‹ˆํ‹ฐ์˜ ๊ธฐ์—ฌ๋ฅผ ํ™˜์˜ํ•ฉ๋‹ˆ๋‹ค!

๊ธฐ์—ฌ ๋ฐฉ๋ฒ•

  1. Fork ์ด ์ €์žฅ์†Œ
  2. Feature Branch ์ƒ์„ฑ (git checkout -b feature/amazing-feature)
  3. Changes Commit (git commit -m 'Add amazing feature')
  4. Branch Push (git push origin feature/amazing-feature)
  5. Pull Request ์ƒ์„ฑ

๊ฐœ๋ฐœ ํ™˜๊ฒฝ ์„ค์ •

# ๊ฐœ๋ฐœ์šฉ ์ €์žฅ์†Œ ํด๋ก 
git clone https://github.com/yourusername/unreal-blueprint-mcp.git
cd unreal-blueprint-mcp

# ๊ฐœ๋ฐœ์šฉ Python ํ™˜๊ฒฝ ์„ค์ •
python -m venv dev_env
source dev_env/bin/activate
pip install -r requirements-dev.txt

# ํ…Œ์ŠคํŠธ ์‹คํ–‰
python -m pytest tests/

# ์ฝ”๋“œ ํ’ˆ์งˆ ๊ฒ€์‚ฌ
black .
flake8 .

๊ธฐ์—ฌ ๊ฐ€์ด๋“œ๋ผ์ธ

  • ์ฝ”๋“œ ์Šคํƒ€์ผ: Black formatter ์‚ฌ์šฉ
  • ํ…Œ์ŠคํŠธ: ์ƒˆ ๊ธฐ๋Šฅ์— ๋Œ€ํ•œ ํ…Œ์ŠคํŠธ ์ถ”๊ฐ€ ํ•„์ˆ˜
  • ๋ฌธ์„œํ™”: ๊ณต๊ฐœ API์— ๋Œ€ํ•œ docstring ์ž‘์„ฑ
  • ์ปค๋ฐ‹ ๋ฉ”์‹œ์ง€: Conventional Commits ํ˜•์‹ ์‚ฌ์šฉ

๐Ÿ› ์ด์Šˆ ๋ฆฌํฌํŒ…

๋ฌธ์ œ๋ฅผ ๋ฐœ๊ฒฌํ•˜์…จ๋‚˜์š”? GitHub Issues์—์„œ ๋ณด๊ณ ํ•ด์ฃผ์„ธ์š”!

์ด์Šˆ ํ…œํ”Œ๋ฆฟ

๋ฒ„๊ทธ ๋ฆฌํฌํŠธ:

  • ๐Ÿ” ๋ฌธ์ œ ์„ค๋ช…: ๋ฌด์—‡์ด ์ž˜๋ชป๋˜์—ˆ๋‚˜์š”?
  • ๐Ÿ”„ ์žฌํ˜„ ๋‹จ๊ณ„: ์–ด๋–ป๊ฒŒ ์žฌํ˜„ํ•  ์ˆ˜ ์žˆ๋‚˜์š”?
  • ๐Ÿ’ป ํ™˜๊ฒฝ ์ •๋ณด: OS, Unreal ๋ฒ„์ „, Python ๋ฒ„์ „
  • ๐Ÿ“ธ ์Šคํฌ๋ฆฐ์ƒท: ๊ฐ€๋Šฅํ•˜๋‹ค๋ฉด ์Šคํฌ๋ฆฐ์ƒท ์ฒจ๋ถ€

๊ธฐ๋Šฅ ์š”์ฒญ:

  • โœจ ์›ํ•˜๋Š” ๊ธฐ๋Šฅ: ์–ด๋–ค ๊ธฐ๋Šฅ์„ ์›ํ•˜์‹œ๋‚˜์š”?
  • ๐ŸŽฏ ์‚ฌ์šฉ ์‚ฌ๋ก€: ์™œ ์ด ๊ธฐ๋Šฅ์ด ํ•„์š”ํ•œ๊ฐ€์š”?
  • ๐Ÿ’ก ์ œ์•ˆ๋œ ํ•ด๊ฒฐ์ฑ…: ์–ด๋–ป๊ฒŒ ๊ตฌํ˜„๋  ์ˆ˜ ์žˆ์„๊นŒ์š”?

๐Ÿ“‹ ๋กœ๋“œ๋งต (Roadmap)

๐Ÿš€ v1.0 (Current)

  • โœ… ๊ธฐ๋ณธ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์ƒ์„ฑ ๋ฐ ์†์„ฑ ์ˆ˜์ •
  • โœ… MCP ํ‘œ์ค€ ํ”„๋กœํ† ์ฝœ ์ง€์›
  • โœ… WebSocket ์‹ค์‹œ๊ฐ„ ํ†ต์‹ 
  • โœ… 6๊ฐœ ํ•ต์‹ฌ MCP ๋„๊ตฌ

๐Ÿ”ฎ v1.1 (Next)

  • [ ] ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ๋…ธ๋“œ ๊ทธ๋ž˜ํ”„ ํŽธ์ง‘: ๋น„์ฃผ์–ผ ์Šคํฌ๋ฆฝํŒ… ๋…ธ๋“œ ์กฐ์ž‘
  • [ ] Material ์ƒ์„ฑ ๋ฐ ์ˆ˜์ •: ๋จธํ‹ฐ๋ฆฌ์–ผ ์—์…‹ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ๋ฐฉ์‹ ์ œ์–ด
  • [ ] Animation Blueprint ์ง€์›: ์• ๋‹ˆ๋ฉ”์ด์…˜ ๋กœ์ง ์ƒ์„ฑ
  • [ ] Batch Operations: ์—ฌ๋Ÿฌ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ๋™์‹œ ์ฒ˜๋ฆฌ

๐ŸŒŸ v2.0 (Future)

  • [ ] Level/World ํŽธ์ง‘: ๋ ˆ๋ฒจ ๋‚ด ์•กํ„ฐ ๋ฐฐ์น˜ ๋ฐ ํŽธ์ง‘
  • [ ] Package ๋ฐ ๋นŒ๋“œ ์ž๋™ํ™”: ํ”„๋กœ์ ํŠธ ๋นŒ๋“œ ํŒŒ์ดํ”„๋ผ์ธ
  • [ ] Version Control ํ†ตํ•ฉ: Git ๋“ฑ VCS์™€์˜ ์—ฐ๋™
  • [ ] Cloud API: ์›๊ฒฉ Unreal ์ธ์Šคํ„ด์Šค ์ œ์–ด

๐ŸŽฎ v3.0 (Vision)

  • [ ] Visual Editor: ์›น ๊ธฐ๋ฐ˜ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์—๋””ํ„ฐ
  • [ ] Multi-User Support: ํŒ€ ํ˜‘์—… ๊ธฐ๋Šฅ
  • [ ] AI Code Generation: AI๋ฅผ ํ†ตํ•œ C++ ์ฝ”๋“œ ์ƒ์„ฑ
  • [ ] Marketplace Integration: Unreal Marketplace ์ž๋™ ๋ฐœํ–‰

๐Ÿ† ์‚ฌ์šฉ ์‚ฌ๋ก€ (Use Cases)

๊ฒŒ์ž„ ๊ฐœ๋ฐœ ์ŠคํŠœ๋””์˜ค

"์šฐ๋ฆฌ ํŒ€์€ UnrealBlueprintMCP๋ฅผ ์‚ฌ์šฉํ•ด ํ”„๋กœํ† ํƒ€์ดํ•‘ ์‹œ๊ฐ„์„ 80% ๋‹จ์ถ•ํ–ˆ์Šต๋‹ˆ๋‹ค. AI๊ฐ€ ๋ฐ˜๋ณต์ ์ธ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์ž‘์—…์„ ์ฒ˜๋ฆฌํ•˜๋Š” ๋™์•ˆ ์šฐ๋ฆฌ๋Š” ์ฐฝ์˜์ ์ธ ์ž‘์—…์— ์ง‘์ค‘ํ•  ์ˆ˜ ์žˆ์—ˆ์Šต๋‹ˆ๋‹ค."

โ€” InnovateGames Studio

๊ต์œก ๊ธฐ๊ด€

"ํ•™์ƒ๋“ค์ด ๋ณต์žกํ•œ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ๋ฌธ๋ฒ•์„ ๋ฐฐ์šฐ๊ธฐ ์ „์— ์ž์—ฐ์–ด๋กœ ๊ฒŒ์ž„ ๋กœ์ง์„ ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ์–ด์„œ ํ•™์Šต ๊ณก์„ ์ด ํฌ๊ฒŒ ์™„ํ™”๋˜์—ˆ์Šต๋‹ˆ๋‹ค."

โ€” GameDev University

์ธ๋”” ๊ฐœ๋ฐœ์ž

"ํ˜ผ์ž ๊ฐœ๋ฐœํ•  ๋•Œ ์‹œ๊ฐ„์ด ๊ฐ€์žฅ ์†Œ์ค‘ํ•œ๋ฐ, AI ์–ด์‹œ์Šคํ„ดํŠธ๊ฐ€ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ๋ฅผ ์ž๋™์œผ๋กœ ์ƒ์„ฑํ•ด์ฃผ๋‹ˆ ๊ฐœ๋ฐœ ์†๋„๊ฐ€ ๋ˆˆ์— ๋„๊ฒŒ ๋นจ๋ผ์กŒ์Šต๋‹ˆ๋‹ค."

โ€” Solo Developer


๐Ÿค– AI ๋ชจ๋ธ ํ˜ธํ™˜์„ฑ

AI Client ์ง€์› ์ƒํƒœ ์„ค์ • ๋ฐฉ๋ฒ•
Claude Code โœ… ์™„์ „ ์ง€์› MCP ์„ค์ • ํŒŒ์ผ ๊ตฌ์„ฑ
GPT-4 + LangChain โœ… ์ง€์› ์ปค์Šคํ…€ ๋„๊ตฌ ๋ž˜ํผ ๊ตฌํ˜„
Gemini ๐Ÿ”„ ๊ฐœ๋ฐœ ์ค‘ Gemini API ํ†ตํ•ฉ ์˜ˆ์ •
Local LLM โš ๏ธ ์‹คํ—˜์  Ollama + MCP ํด๋ผ์ด์–ธํŠธ

๐Ÿ“Š ์„ฑ๋Šฅ ์ง€ํ‘œ

์‹œ์Šคํ…œ ์š”๊ตฌ์‚ฌํ•ญ

  • Unreal Engine: 5.6+ (WebSocket ๋ชจ๋“ˆ ์ง€์›)
  • Python: 3.8+ (๋น„๋™๊ธฐ ์ฒ˜๋ฆฌ ์ง€์›)
  • ๋ฉ”๋ชจ๋ฆฌ: ํ‰๊ท  200MB (Unreal Editor ์ œ์™ธ)
  • CPU: ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์ƒ์„ฑ ์‹œ <1์ดˆ
  • ๋„คํŠธ์›Œํฌ: WebSocket ์ง€์—ฐ์‹œ๊ฐ„ <50ms (๋กœ์ปฌ)

๋ฒค์น˜๋งˆํฌ ๊ฒฐ๊ณผ

  • ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์ƒ์„ฑ: ํ‰๊ท  0.3์ดˆ
  • ์†์„ฑ ์ˆ˜์ •: ํ‰๊ท  0.1์ดˆ
  • MCP ๋„๊ตฌ ์‘๋‹ต: ํ‰๊ท  0.05์ดˆ
  • ๋™์‹œ ์—ฐ๊ฒฐ: ์ตœ๋Œ€ 10๊ฐœ ํด๋ผ์ด์–ธํŠธ ์ง€์›

๐Ÿ”’ ๋ณด์•ˆ ๋ฐ ์ œํ•œ์‚ฌํ•ญ

๋ณด์•ˆ ๊ณ ๋ ค์‚ฌํ•ญ

  • ๋กœ์ปฌ ์‹คํ–‰: ๊ธฐ๋ณธ์ ์œผ๋กœ localhost์—์„œ๋งŒ ๋™์ž‘
  • ์ธ์ฆ: MCP Inspector ํ† ํฐ ๊ธฐ๋ฐ˜ ์ธ์ฆ
  • ๊ถŒํ•œ: Unreal Editor ๊ถŒํ•œ ๋‚ด์—์„œ๋งŒ ์ž‘์—… ์ˆ˜ํ–‰

ํ˜„์žฌ ์ œํ•œ์‚ฌํ•ญ

  • ์—๋””ํ„ฐ ๋ชจ๋“œ: Play In Editor ์ค‘์—๋Š” ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์ƒ์„ฑ ๋ถˆ๊ฐ€
  • ๋ณต์žกํ•œ ๋…ธ๋“œ: ๋ณต์žกํ•œ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ๋…ธ๋“œ ๊ทธ๋ž˜ํ”„ ํŽธ์ง‘ ๋ฏธ์ง€์› (v1.1์—์„œ ์ง€์› ์˜ˆ์ •)
  • ์–ธ๋‘/๋ฆฌ๋‘: ์ž๋™ ์‹คํ–‰์ทจ์†Œ ๊ธฐ๋Šฅ ๋ฏธ๊ตฌํ˜„
  • ๋„คํŠธ์›Œํฌ: ์›๊ฒฉ Unreal ์ธ์Šคํ„ด์Šค ์ œ์–ด ๋ฏธ์ง€์› (๋กœ์ปฌ ์—ฐ๊ฒฐ๋งŒ ์ง€์›)

๐Ÿ“ž ์ง€์› ๋ฐ ๋ฌธ์˜

์ปค๋ฎค๋‹ˆํ‹ฐ

๋น„์ฆˆ๋‹ˆ์Šค ๋ฌธ์˜

  • ๐Ÿข Enterprise Support: enterprise@unrealblueprintmcp.dev
  • ๐Ÿ“‹ Custom Development: consulting@unrealblueprintmcp.dev
  • ๐Ÿค Partnership: partners@unrealblueprintmcp.dev

๐Ÿ“œ ๋ผ์ด์„ ์Šค

์ด ํ”„๋กœ์ ํŠธ๋Š” MIT ๋ผ์ด์„ ์Šค ํ•˜์— ๋ฐฐํฌ๋ฉ๋‹ˆ๋‹ค. ์ž์„ธํ•œ ๋‚ด์šฉ์€ LICENSE ํŒŒ์ผ์„ ์ฐธ์กฐํ•˜์„ธ์š”.

MIT License

Copyright (c) 2025 UnrealBlueprintMCP Contributors

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

๐Ÿ™ ๊ฐ์‚ฌ์˜ ๋ง

  • Unreal Engine Team: ๊ฐ•๋ ฅํ•œ Blueprint ์‹œ์Šคํ…œ ์ œ๊ณต
  • MCP Contributors: Model Context Protocol ํ‘œ์ค€ ๊ฐœ๋ฐœ
  • FastMCP: Python MCP ๊ตฌํ˜„ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ
  • Community: ํ”ผ๋“œ๋ฐฑ๊ณผ ๊ธฐ์—ฌ๋ฅผ ํ•ด์ฃผ์‹  ๋ชจ๋“  ๋ถ„๋“ค

โญ Star History

Star History Chart


<div align="center">

๐ŸŽฎ Made with โค๏ธ for the Unreal Engine Community

๐ŸŒŸ Star this repo | ๐Ÿ› Report Bug | ๐Ÿ’ก Request Feature

</div>

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