Unity MCP
Enables real-time control of Unity Editor through natural language commands, allowing AI to manipulate game objects, run automated tests, manage scenes, and perform batch operations with undo support.
README
Unity MCP
<div align="center">
🎮 Control Unity Editor • ⚡ Real-time automation • 🚀 AI-powered workflows
<img src="res/MCP.png" alt="Unity MCP">
</div>
✨ What It Does
Unity MCP provides real-time control of Unity Editor via the Model Context Protocol allowing you to:
| <div align="left">Feature</div> | <div align="left">Description</div> |
|---|---|
| Select, move, rotate, and scale objects with natural language | |
| Align, distribute, duplicate objects with undo support | |
| Enter play mode and run test scenarios programmatically | |
| Load, save, inspect scene hierarchy in real-time |
🚀 Quick Setup
📋 Prerequisites
<details> <summary><strong>🔑 Requirements</strong></summary>
- Node.js >= 18.0.0 - Download
- Unity 2022.3 LTS or later - Download
- Claude Desktop or any MCP client - Download
</details>
📥 Installation
⚠️ REQUIRED: You must install Unity MCP before using any of its tools.
<details> <summary><strong>📦 Choose your setup method</strong></summary>
Method 1: Automatic Setup (Recommended) ⚡
One command does everything:
claude mcp add @spark-apps/unity-mcp
✅ Installs the package ✅ Configures your MCP client automatically ✅ Ready to use immediately after restart
Method 2: Manual Setup 🛠️
If you prefer to configure manually or use a different MCP client:
Step 1: Install the package globally
npm i -g @spark-apps/unity-mcp
Step 2: Add to your MCP client configuration
Edit your MCP client config file:
- <span style="background: #1e90ff; color: white; padding: 2px 6px; border-radius: 3px; font-size: 11px; font-weight: bold;">Windows</span>
%APPDATA%\\Claude\\claude_desktop_config.json - <span style="background: #c0c0c0; color: black; padding: 2px 6px; border-radius: 3px; font-size: 11px; font-weight: bold;">macOS</span>
~/Library/Application Support/Claude/claude_desktop_config.json - <span style="background: #ffd700; color: black; padding: 2px 6px; border-radius: 3px; font-size: 11px; font-weight: bold;">Linux</span>
~/.config/Claude/claude_desktop_config.json
Add this configuration:
{
"mcpServers": {
"unity-mcp": {"command": "npx", "args": ["-y", "@spark-apps/unity-mcp"]}
}
}
Step 3: Restart your MCP client
</details>
🎮 Unity Editor Integration
<details> <summary><strong>⚡ One-time setup per Unity project</strong></summary>
Tell Claude to set up the integration:
Setup Unity MCP in my project at /path/to/unity/project
This installs 8 editor scripts to Assets/Editor/UnityMCP/ including:
- HTTP server with auto-start (port 8080)
- Control Panel UI with 🟢🟠🔴⚪ status monitoring
- ScriptableObject configuration for persistent settings
- Handlers for all 30 tools
After installation:
- Restart Unity Editor
- Open Tools → Unity MCP → Control Panel
- Verify 🟢 Connected status
Done! Use the Control Panel to manage settings and monitor your connection.
</details>
🛠️ Available Tools
<details> <summary><strong>🔧 View All 30 Available Tools</strong></summary>
🎯 Editor Control (7 tools)
| <div align="left">Tool</div> | <div align="left">Description</div> |
|---|---|
| Install editor integration into Unity project | |
| Select by name, tag, or pattern with framing | |
| Move, rotate, scale objects | |
| Align left/right/top/bottom/center | |
| Distribute evenly along axis | |
| Clone objects with undo support | |
| Find by component type or pattern |
🗺️ Scene Management (6 tools)
| <div align="left">Tool</div> | <div align="left">Description</div> |
|---|---|
| List all scenes in build settings | |
| Load scene by name or index | |
| Save current or all scenes | |
| Get complete scene hierarchy | |
| Find objects in current scene | |
| Remove missing scripts and empty objects |
🧪 Testing & Play Mode (5 tools)
| <div align="left">Tool</div> | <div align="left">Description</div> |
|---|---|
| Start play mode programmatically | |
| Exit play mode programmatically | |
| Execute automated test scenarios | |
| Get play mode status and logs | |
| Slow motion or fast forward |
📦 Assets & Console (5 tools)
| <div align="left">Tool</div> | <div align="left">Description</div> |
|---|---|
| Retrieve Unity console logs for debugging | |
| Clear all console logs | |
| Create prefab from selected GameObject | |
| List project assets with filtering | |
| Refresh Unity asset database |
⚡ Advanced Tools (7 tools)
| <div align="left">Tool</div> | <div align="left">Description</div> |
|---|---|
| Execute any Unity Editor menu command | |
| Install Unity packages via Package Manager | |
| Execute Test Runner tests (EditMode/PlayMode) | |
| Add prefab or asset to current scene | |
| Create, read, update, delete C# scripts | |
| Validate C# script syntax | |
| Delete objects with undo support |
</details>
💬 Example Commands
<details> <summary><strong>🎯 Object Manipulation</strong></summary>
- "Select all objects with tag 'Enemy' and align them horizontally"
- "Move the Player object to position (0, 5, 10)"
- "Distribute selected objects evenly along the x axis"
- "Find all objects with Camera component"
- "Duplicate selected object 5 times"
</details>
<details> <summary><strong>🧪 Automated Testing</strong></summary>
- "Enter play mode and move Player to (10, 0, 0) for 5 seconds"
- "Set time scale to 0.5 for slow motion"
- "Run a test that destroys the Boss after 2 seconds"
- "Check play mode status and show test logs"
</details>
<details> <summary><strong>🗺️ Scene Operations</strong></summary>
- "List all scenes in the project"
- "Load the MainMenu scene"
- "Show me the complete hierarchy of the current scene"
- "Find all objects with Rigidbody component"
- "Clean up scene by removing missing scripts"
</details>
🎛️ Unity Control Panel
<details> <summary><strong>⚙️ Manage settings and monitor status</strong></summary>
Once installed, access the Control Panel via Tools → Unity MCP → Control Panel.
Features:
-
🟢 Real-time Status Monitoring
- 🟢 Connected - Server running normally
- 🟠 Starting - Server is initializing
- 🔴 Error - Connection failed
- ⚪ Disconnected - Server stopped
-
⚙️ Server Settings (Collapsable)
- Port configuration (default: 8080)
- Auto-start on Unity load
- Request timeout settings
- Remote connections (⚠️ use with caution)
-
✨ Features (Collapsable)
- Console monitoring (max logs configurable)
- Auto-refresh assets on changes
- Verbose logging for debugging
-
⚡ Quick Actions (Collapsable)
- 📋 View Console Logs
- 🔄 Refresh Assets
- 💾 Save Scene
- 🧹 Clear Console
- 📁 Open Config
- 📖 Documentation
-
🔧 Tools Overview (Collapsable)
- View all 30 available tools categorized by type
- Quick reference without leaving Unity
-
⚡ Advanced Settings (Collapsable)
- Undo/Redo support
- Auto-backup scenes
- Reset to defaults
Configuration is stored as a ScriptableObject:
Assets/Editor/UnityMCP/Resources/MCPConfig.asset
All settings persist across Unity sessions!
</details>
🐛 Troubleshooting
<details> <summary><strong>🐞 Common Issues</strong></summary>
MCP Server Not Showing:
- Verify Node.js is installed:
node --version - Check config file path is correct
- Ensure JSON syntax is valid
- Restart MCP client completely
Unity Editor Not Responding:
- Ensure Unity Editor is open
- Check
Assets/Editor/UnityMCP/scripts are installed - Verify Console for
[Unity MCP] Server started on port 8080 - Check no errors in Unity Console
Port Already in Use:
- Default port is
8080 - Check what's using it:
lsof -i :8080(Mac/Linux) ornetstat -ano | findstr :8080(Windows) - Stop conflicting process or change port in Unity scripts
</details>
🌱 Support & Contributions
⭐ Star the repo & I power up like Mario 🍄
☕ Devs run on coffee - Buy me one?
💰 Crypto tips welcome - Tip in crypto
🤝 Contributions are welcome - 🍴 Fork, improve, PR!
🎥 Need help? <img src="https://img.icons8.com/color/20/youtube-play.png" alt="YouTube" width="20" height="20" style="vertical-align: middle;"> Setup Tutorial • <img src="https://img.icons8.com/color/20/discord--v2.png" alt="Discord" width="20" height="20" style="vertical-align: middle;"> Join Discord
💖 Sponsor
Your support helps maintain and improve the tool. please consider sponsoring the project.
<div align="center">
Made with ❤️ for Game Devs • Privacy Policy • Terms of Service
Recommended Servers
playwright-mcp
A Model Context Protocol server that enables LLMs to interact with web pages through structured accessibility snapshots without requiring vision models or screenshots.
Magic Component Platform (MCP)
An AI-powered tool that generates modern UI components from natural language descriptions, integrating with popular IDEs to streamline UI development workflow.
Audiense Insights MCP Server
Enables interaction with Audiense Insights accounts via the Model Context Protocol, facilitating the extraction and analysis of marketing insights and audience data including demographics, behavior, and influencer engagement.
VeyraX MCP
Single MCP tool to connect all your favorite tools: Gmail, Calendar and 40 more.
graphlit-mcp-server
The Model Context Protocol (MCP) Server enables integration between MCP clients and the Graphlit service. Ingest anything from Slack to Gmail to podcast feeds, in addition to web crawling, into a Graphlit project - and then retrieve relevant contents from the MCP client.
Kagi MCP Server
An MCP server that integrates Kagi search capabilities with Claude AI, enabling Claude to perform real-time web searches when answering questions that require up-to-date information.
E2B
Using MCP to run code via e2b.
Neon Database
MCP server for interacting with Neon Management API and databases
Exa Search
A Model Context Protocol (MCP) server lets AI assistants like Claude use the Exa AI Search API for web searches. This setup allows AI models to get real-time web information in a safe and controlled way.
Qdrant Server
This repository is an example of how to create a MCP server for Qdrant, a vector search engine.