UI Perception Engine
Enables AI agents to perceive and interact with web interfaces by extracting a unified UI Scene Graph from live URLs, providing tools for navigation, element detection, visual analysis, and state tracking.
README
UI Perception Engine
A perception layer for AI agents — human-like understanding of web interfaces.
Fuses structural (DOM + a11y tree + CSS), visual (three-tier vision pipeline), and temporal data into a unified UI Scene Graph that an LLM can reason over fluently. Exposed as an MCP server so Claude can navigate and inspect any live URL.
What It Does
- Navigates to any URL in a real Playwright browser
- Extracts a compact, LLM-readable scene graph from the live DOM
- Detects UI elements visually via OmniParser V2, understands layout via Qwen3-VL, and performs deep UX analysis via Claude Vision
- Tracks UI transitions and diffs between states
- Predicts affordances (what you can interact with, and what happens when you do)
- Exposes everything as MCP tools that Claude can call directly
MCP Tools
| Tool | Description |
|---|---|
navigate |
Navigate to a URL and return the initial scene graph |
get_scene |
Re-capture the current scene (compact text or full JSON) |
get_affordances |
List interactive elements ranked by priority |
act |
Execute browser actions: click, type, scroll, hover, keypress, navigate, wait |
get_console_logs |
Return captured browser console messages |
get_network_errors |
Return failed network requests |
get_screenshot |
Capture a screenshot and return it as an image |
detect_elements |
Run element detection (OmniParser or Claude Vision fallback) |
analyze_visual |
Visual understanding via Qwen3-VL: hierarchy, contrast, spacing, UX |
compare_states |
Diff current vs previous scene graph — shows what changed |
watch |
Start real-time keyframe capture (CDP screencast + perceptual hashing) |
stop_watch |
Stop keyframe capture and return summary of changes |
Three-tier vision pipeline (visual=true)
Both navigate and get_scene accept an optional visual: true parameter. When enabled, the engine runs a three-tier vision pipeline:
- Tier A: OmniParser V2 — Fast element detection (~0.8s). A YOLOv8 + Florence-2 model running as a Python sidecar on port 8100. Detects buttons, inputs, images, icons, and other UI elements with bounding boxes and labels.
- Tier B: Qwen3-VL via Ollama — Visual understanding (~2-4s). Analyzes the screenshot with detected element context to assess visual hierarchy, contrast issues, spacing problems, affordance clarity, and state indicators.
- Tier C: Claude Vision API — Deep UX analysis (~3-5s, on-demand only). Provides detailed qualitative analysis when requested via
analyze_visualordepth: 'deep'.
Graceful degradation: Each tier skips silently if its backing service is unavailable. The system works with any combination of services running — from all three tiers down to structural-only analysis with no vision services at all.
Use detect_elements for fast Tier A detection only, or analyze_visual for the full Tier A + B pipeline.
act action types
| Type | Parameters |
|---|---|
click |
x, y |
clickSelector |
selector |
type |
text, selector (optional) |
scroll |
direction (up/down), amount (optional) |
hover |
x, y |
wait |
ms |
navigate |
url |
back |
— |
pressKey |
key |
Installation
From npm
npm install -g ui-perception-engine
Or use without installing:
npx ui-perception-engine
Install Playwright browsers (first time only):
npx playwright install chromium
From source
git clone https://github.com/dirkknibbe/uipe.git
cd uipe
pnpm install
pnpm build
Claude Code MCP Configuration
Add to your Claude Code MCP config (~/.claude/mcp.json or project .mcp.json):
{
"mcpServers": {
"ui-perception-engine": {
"command": "npx",
"args": ["ui-perception-engine"]
}
}
}
Or if installed globally:
{
"mcpServers": {
"ui-perception-engine": {
"command": "uipe"
}
}
}
Or from a local clone:
{
"mcpServers": {
"ui-perception-engine": {
"command": "node",
"args": ["/path/to/uipe/ui-perception-engine/packages/core/dist/src/mcp/index.js"],
"env": {
"OLLAMA_URL": "http://localhost:11434",
"OLLAMA_MODEL": "qwen3-vl:8b",
"OMNIPARSER_URL": "http://localhost:8100",
"ANTHROPIC_API_KEY": "sk-ant-..."
}
}
}
}
Environment variables
| Variable | Purpose |
|---|---|
ANTHROPIC_API_KEY |
Claude Vision API — detection fallback + deep analysis (Tier C) |
OLLAMA_URL |
Ollama server URL (default: http://localhost:11434) |
OLLAMA_MODEL |
Vision model name (default: qwen3-vl:8b) |
OMNIPARSER_URL |
OmniParser V2 sidecar URL (default: http://localhost:8100) |
See .env.example for the full list of configurable variables including frame capture, browser, and temporal settings.
Local Vision Services
The three-tier vision pipeline uses two local services. Both are optional — the system degrades gracefully without them.
Ollama (Tier B — visual understanding):
# Install Ollama: https://ollama.com
ollama pull qwen3-vl:8b
ollama list # verify model is available
# Ollama serves on http://localhost:11434 by default
OmniParser V2 (Tier A — element detection):
OmniParser runs as a Python FastAPI sidecar on port 8100. See the Local Vision Handoff doc section 5 for full setup instructions.
# Quick check if OmniParser is running:
curl -s http://localhost:8100/health
Without local services: If neither Ollama nor OmniParser is running, visual=true falls back to Claude Vision API (requires ANTHROPIC_API_KEY). If no vision service is available at all, the engine uses structural-only analysis (DOM + a11y tree).
Using with the live-deployment-check Skill
The live-deployment-check skill pairs directly with this MCP server to visually verify a deployed site or app — catching broken images, empty routes, stuck spinners, and placeholder text that only surface in a real browser.
Workflow
1. navigate(url) → load the page, get initial scene
2. get_scene() → re-capture after JS hydrates (critical for SPAs)
3. get_console_logs() → check for JS errors (type="error")
4. get_network_errors() → check for failed API/resource requests
5. Scan scene output → look for broken signals (see below)
6. act() on nav links → walk routes, verify each one loads
7. Report findings → list what's working and what's broken
Common Signals in Scene Output
# Broken image:
img[img]:"broken"
# Empty SPA route (component failed to load):
router-outlet[element] ← no children = problem
# Stuck loading spinner:
progressbar[progressbar] ← present after JS settles = API error
# Route loaded correctly:
router-outlet[element]
app-order-list[element]:"Order Management..." ← has content = good
Example
// After deploying an Angular app
navigate("http://your-app.vercel.app")
get_scene() // wait for hydration
→ check router-outlet has content, no broken img nodes
// Walk routes
act({ type: "clickSelector", selector: "a[href='/orders']" })
get_scene()
→ verify orders page loaded
act({ type: "clickSelector", selector: "a[href='/customers']" })
get_scene()
→ verify customers page loaded
What to Check
- Broken images —
imgnodes with"broken"content - Empty routes —
router-outletwith no child elements - Stuck spinners —
progressbarstill present afterget_scene() - Placeholder text —
undefined,null,TODO,<repo-url>in visible text - Error pages — 404 or error component rendered instead of expected content
Development
# Root workspace (delegates to all packages via -r)
pnpm test # run all tests
pnpm build # compile TypeScript
pnpm lint # lint all packages
# @uipe/core package only
pnpm -F @uipe/core test:watch # watch mode
pnpm -F @uipe/core mcp # start MCP server (after build)
pnpm -F @uipe/core start:dev # check services + start MCP server
pnpm -F @uipe/core exec vitest run --reporter=verbose # verbose test output
Architecture
packages/
├── contracts/ ← shared types (@uipe/contracts)
└── core/ ← perception engine + MCP server (@uipe/core)
└── src/
├── config.ts ← centralized config (dotenv)
├── types/ ← internal types
├── browser/ ← BrowserRuntime (Playwright)
├── pipelines/
│ ├── structural/ ← DOM + a11y tree extraction
│ ├── visual/
│ │ ├── index.ts ← Three-tier orchestrator (detect/understand/deep)
│ │ ├── omniparser.ts ← OmniParser V2 client (Tier A)
│ │ ├── claude-vision.ts ← Claude Vision API (Tier C)
│ │ ├── ollama-vision.ts ← Qwen3-VL via Ollama (Tier B)
│ │ └── frame-capture.ts ← CDP screencast + perceptual hashing
│ ├── fusion/ ← merge visual + structural → SceneGraph
│ ├── temporal/ ← change detection + state tracking
│ └── affordance/ ← predict interaction outcomes
├── mcp/ ← MCP server (12 tools)
└── utils/
Viewport default: 1280x720 (configurable via env) Screenshot format: PNG (lossless, required for vision models)
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