UE-MCP
Enables AI assistants to interact with Unreal Editor 5 through the Python remote execution protocol. It allows for managing the editor lifecycle, configuring project settings, and executing Python scripts directly within the Unreal Engine environment.
README
UE-MCP
MCP server for Unreal Editor interaction.
Overview
UE-MCP is a FastMCP-based MCP server that enables AI assistants to interact with Unreal Editor through the Python remote execution protocol.
Features
- Project Isolation: Each MCP server instance is bound to a single UE5 project (auto-detected from working directory)
- Managed Editor Lifecycle: Server manages the editor process and ensures cleanup on exit
- Auto Configuration: Automatically configures Python plugin and remote execution settings
- Remote Execution: Execute Python code in the editor via socket protocol
Installation
pip install -e .
Usage
Run the server from a UE5 project directory:
cd /path/to/your/ue5/project
ue-mcp
Or use with FastMCP:
fastmcp run ue_mcp.server:mcp
MCP Tools
editor.launch(additional_paths, wait, wait_timeout)- Launch Unreal Editor (synchronous by default)editor.status()- Get editor statuseditor.stop()- Stop the editoreditor.execute(code)- Execute Python code in the editoreditor.configure()- Check/fix project configurationproject.build(target, configuration, platform, clean, wait, verbose)- Build the UE5 project using UnrealBuildTool
Claude Code Configuration
Add to your .claude/settings.json:
{
"mcpServers": {
"ue-mcp": {
"command": "ue-mcp"
}
}
}
Requirements
- Python >= 3.10
- Unreal Engine 5.x with Python plugin
- FastMCP >= 2.0.0
License
MIT
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