twiddle-mcp
An MCP server that lets coding agents drive and verify mobile apps on iOS Simulator and Android Emulator, providing blocking wait primitives and semantic UI diffs to replace screenshot polling.
README
twiddle-mcp
Stop your agent twiddling its thumbs. — a Twiddle Thumb Studio tool
Blocking wait_for primitives and semantic UI diffs for the iOS Simulator and Android Emulator. An MCP server that lets coding agents (Claude Code, Cursor, any MCP client) drive and — critically — verify mobile apps without screenshot → sleep → screenshot polling.
Web agents already have this: Playwright MCP's accessibility snapshots and browser_wait_for. Mobile agents don't. This fills that gap.
agent: tap(ref=e4) → "Tapped button 'Load Data'"
agent: wait_for({text: "Welcome back"}) → blocks…
→ MATCHED in 1452ms:
~ text #statusLabel "Loading…" → "Welcome back, Tyler"
One tool call. No sleeps, no screenshot diffing, no wasted tokens.
Setup
// .mcp.json
{
"mcpServers": {
"twiddle": { "command": "npx", "args": ["-y", "@twiddlethumb/twiddle-mcp"] }
}
}
Requirements: macOS with Xcode (iOS) and/or the Android SDK with adb on PATH. First iOS use compiles WebDriverAgent (~30s–3min, then cached). Android bootstraps in ~3s.
Tools
Verify primitives (the point of this project):
| Tool | What it does |
|---|---|
wait_for |
Block until text/element appears (or state:"gone"). Returns elapsed ms + semantic diff. On timeout returns matched:false with the current tree — never throws. |
wait_for_idle |
Block until the UI stops changing. Volatile elements (clocks, spinners) are auto-detected and ignored. |
get_ui_tree |
Accessibility tree as text with [ref=eN] markers — cheaper and more precise than a screenshot. |
ui_diff |
"What changed since snapshot N?" as short sentences. |
Driver: list_devices · launch_app · terminate_app · tap (by ref / selector / x,y — refs re-resolve against the live tree; a vanished element returns the current tree instead of a blind tap) · type_text · swipe · press_button · screenshot (fallback for purely visual checks).
How it works
Both platforms expose a localhost HTTP automation server — WebDriverAgent on iOS (bootstrapped from the appium-webdriveragent npm package), appium-uiautomator2-server on Android (APKs installed over adb). One keep-alive connection pool and one shared poll loop per device (~7Hz) serve any number of concurrent waits. Trees are normalized to a platform-agnostic node model; elements get stable refs via identity keys (role+identifier first), so refs survive re-renders; diffs align by those keys and suppress frame jitter and volatile elements.
Development
pnpm install
pnpm test # unit tests (tree engine, wait logic) — no devices needed
pnpm build # dist/index.js
examples/ios-demo/build.sh # build + install the SwiftUI demo on the booted sim
Benchmark
Measured against mobile-mcp, Maestro MCP, and the raw screenshot baseline on both platforms (tap → verify a 2s async load; medians over repeated runs, canonical agent patterns, full method in bench/RESULTS.md):
| agent turns | context/verification | est. total (Android / iOS) | |
|---|---|---|---|
| twiddle-mcp | 2 | 1 KB | 11s / 9s |
| mobile-mcp | 3–4 (1 poll/turn) | 3 KB | 16s / 14s* |
| maestro-mcp | 1 (flow YAML) | 0.3 KB | 10s / 6s |
| screenshots + shell (default) | 3 | 117 KB | 12s / ✗ (simctl cannot tap) |
* iOS requires a workaround for mobile-mcp's fractional-coordinate click bug (see RESULTS.md).
On failure (wait_for timeout), the agent gets the full current UI tree to reason over; a failed Maestro flow returns a 288-byte error string, and polling patterns return their last snapshot. Every extra second of app latency costs polling tools another turn; it costs wait_for nothing.
Status
Early but working: iOS + Android verified end-to-end over real MCP stdio (see bench/ and examples/). Roadmap: event-driven AccessibilityService transport on Android, iOS benchmark, agent-level benchmark via headless Claude Code sessions (bench/run.mjs).
MIT
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