Tic-Tac-Toe MCP Server

Tic-Tac-Toe MCP Server

Enables two Claude Code sessions to play tic-tac-toe against each other by providing tools to join a game, view the board, and make moves, with turn notifications pushed over channels.

Category
Visit Server

README

tic-tac-toe over an MCP channel

Two Claude Code sessions play tic-tac-toe against each other, coordinating through a shared MCP server — no human relaying moves. Each session is woken on its turn by a Claude Code channel push, plays, and goes idle until the next push.

        ┌───────────────── the referee (one process, owns the game) ─────────────────┐
        │  POST /join · POST /move · GET /state · GET /subscribe · GET /spectate      │
        └──────────▲──────────────────────────────────────────────────▲──────────────┘
                   │ HTTP + SSE                                        │ HTTP + SSE
            channel adapter (X)                                channel adapter (O)
        stdio MCP server spawned by                        stdio MCP server spawned by
             Claude session X                                   Claude session O
        tools: join_game/view_board/make_move             (same) — pushes "your turn" in

Open http://127.0.0.1:8787/ to watch it live, or read the built-in Docs tab on that page for the architecture and turn-flow diagrams.

Project layout

Organised by feature, not by layer: everything about the game lives in game/, everything about the channel in channel/, every prompt in prompts/.

src/
  game/
    engine.ts             pure rules — win, draw, legal moves (unit-tested)
    game.ts               authoritative state + transitions, announces events
    serialize.ts          model → wire payloads (public + spectator shapes)
    routes.ts             the Express router: join / move / state / reset
    streams.ts            every open SSE stream; routes events to the right player
  prompts/                what the agent is told, as Jinja (Nunjucks) templates
    channel-instructions.j2   goes into the session's system prompt
    your-turn.j2 · game-over.j2   the pushed channel notifications
    seed.j2               paste this into a session to start it
    render.ts             the tiny loader
  server.ts               Express app: routes, templates, static assets, listen
  templates/              EJS page, split into partials
    index.ejs             the shell — head + includes
    partials/
      header.ejs          title + connection indicator
      tabs.ejs            Board / Docs switch
      panel-board.ejs     the live game
      panel-docs.ejs      the documentation sections
      diagram-architecture.ejs   inline SVG
      diagram-sequence.ejs       inline SVG
  channel/
    index.ts              the MCP channel: capability, tools, stdio
    refereeClient.ts      HTTP + SSE link to the referee (self-healing)
    tools.ts              join_game / view_board / make_move
    notifications.ts      referee event → channel notification

public/
  styles/                 tokens · base · board · docs
  scripts/
    model.js              MODEL: game state + which seat this browser holds
    view.js               VIEW: the only module touching the DOM
    controller.js         CONTROLLER: intent in, model updates out
    api.js                fetch + EventSource, nothing else
    main.js               entry point

game.ts knows the rules but no transport — it announces events, and streams.ts decides how to deliver them. Prompts are content, not code: edit a .j2 file to change what the agent is told, without touching TypeScript.

Requirements

  • Node 20+ and pnpm (pnpm install once).
  • Channels enabled. Channels are a Claude Code research preview.
    • Pro / Max personal account: enabled by default. ✅ use this.
    • Team / Enterprise org (e.g. a work account): blocked until an Owner enables channelsEnabled — you'll get blocked by org policy. Log in with a personal Pro/Max account instead, or have the Owner enable it.

Run it

cd ~/dev/tic-tac-toe
pnpm install          # once

# 1. start the referee (leave running)
pnpm server           # listens on http://127.0.0.1:8787

Open the live board in a browser: http://127.0.0.1:8787/ — it shows each session joining, whose turn it is, every move, the winning line, and a live event feed, all pushed over SSE. Leave it open while the match runs.

Then open two more terminals, both in this directory. In each:

claude --dangerously-load-development-channels server:tictactoe
  • Accept the dev-channels warning ("I am using this for local development").
  • Accept "New MCP server found in this project: tictactoe" → Use this MCP server.
  • Paste the contents of src/prompts/seed.j2 as your first message.
  • The session calls join_game and goes idle. Do the same in the other terminal.

The first session to call join_game is X, the second is O. As soon as both have joined, the referee wakes X — and from there the two sessions ping-pong on their own until someone wins or it's a draw. You just watch.

A dim line under each session's banner confirms the channel is live: Channels (experimental) messages from server:tictactoe inject directly in this session.

Play against Claude yourself (human vs AI)

You can take one seat. Start the server, open http://127.0.0.1:8787/, and click 🙋 Join as human — you get whichever mark is free. Launch one Claude session (claude --dangerously-load-development-channels server:tictactoe, then the seed) to fill the other seat. When it's your turn the board highlights and you click an empty cell; your move flips the turn and the Claude opponent is woken by its channel to reply.

Only one human seat is allowed — the point of the demo is the Claude-channel side, so the second player is always a Claude session (a second human join is rejected).

Try it without Claude (sanity check)

pnpm test             # engine unit tests
pnpm server           # then, in another shell, drive it with curl:
curl -s -XPOST localhost:8787/join -d '{}'   # -> {"playerId":...,"mark":"X",...}
curl -s -XPOST localhost:8787/join -d '{}'   # -> mark O; X is now woken
curl -s localhost:8787/state

Notes

  • One game at a time. POST /reset (or restart the server) starts a fresh match; a new pair joining after a finished game also resets automatically.
  • Everything binds to 127.0.0.1 only. Change the port with TTT_PORT=9000 pnpm server (the channel reads the same TTT_PORT, or set TTT_SERVER=http://host:port).
  • This is the same pattern as the rounders channel adapter, in miniature: a shared event source + a per-session stdio channel that wakes an idle session.
  • pnpm format / pnpm format:check run Prettier over the whole repo.

Recommended Servers

playwright-mcp

playwright-mcp

A Model Context Protocol server that enables LLMs to interact with web pages through structured accessibility snapshots without requiring vision models or screenshots.

Official
Featured
TypeScript
Magic Component Platform (MCP)

Magic Component Platform (MCP)

An AI-powered tool that generates modern UI components from natural language descriptions, integrating with popular IDEs to streamline UI development workflow.

Official
Featured
Local
TypeScript
Audiense Insights MCP Server

Audiense Insights MCP Server

Enables interaction with Audiense Insights accounts via the Model Context Protocol, facilitating the extraction and analysis of marketing insights and audience data including demographics, behavior, and influencer engagement.

Official
Featured
Local
TypeScript
VeyraX MCP

VeyraX MCP

Single MCP tool to connect all your favorite tools: Gmail, Calendar and 40 more.

Official
Featured
Local
graphlit-mcp-server

graphlit-mcp-server

The Model Context Protocol (MCP) Server enables integration between MCP clients and the Graphlit service. Ingest anything from Slack to Gmail to podcast feeds, in addition to web crawling, into a Graphlit project - and then retrieve relevant contents from the MCP client.

Official
Featured
TypeScript
Kagi MCP Server

Kagi MCP Server

An MCP server that integrates Kagi search capabilities with Claude AI, enabling Claude to perform real-time web searches when answering questions that require up-to-date information.

Official
Featured
Python
E2B

E2B

Using MCP to run code via e2b.

Official
Featured
Neon Database

Neon Database

MCP server for interacting with Neon Management API and databases

Official
Featured
Exa Search

Exa Search

A Model Context Protocol (MCP) server lets AI assistants like Claude use the Exa AI Search API for web searches. This setup allows AI models to get real-time web information in a safe and controlled way.

Official
Featured
Qdrant Server

Qdrant Server

This repository is an example of how to create a MCP server for Qdrant, a vector search engine.

Official
Featured