terminal-cookie
Enables Claude AI to play a cookie-themed dungeon RPG, including clicking cookies, recruiting heroes, exploring dungeons, and managing inventory through natural language commands.
README
Terminal Cookie
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/ \
| o o |
| _ | Terminal Cookie
\___/ Cookie Dungeon RPG + AI Security Monitor + MCP Server
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/ | | \
/ |___| \
/___| |___\
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A terminal-based cookie dungeon crawler that doubles as an AI security monitor and Model Context Protocol (MCP) server. Recruit adventurers, explore procedurally generated dungeons with animated combat visuals, build villages, upgrade talismans, collect 50 trophies, and scan code for security vulnerabilities -- all from your terminal. Features auto-equip, auto-shop, auto-talisman upgrade, loot rain animations, 2000+ dungeon art pieces, and full automation settings. Crumbs are earned through AI interactions.
Getting Started (Step by Step)
You need two things installed on your computer before you begin:
- Node.js (version 18 or newer) -- download it from https://nodejs.org
- A terminal -- Terminal.app (macOS), Windows Terminal, or any Linux terminal
Step 1: Download the game
Open your terminal and run these commands one at a time:
git clone https://github.com/mantasdigital/terminal-cookie.git
This downloads the game to a folder called terminal-cookie.
Step 2: Go into the game folder
cd terminal-cookie
Step 3: Install dependencies
npm install
This downloads the libraries the game needs. Wait until it finishes.
Step 4: Start the game
npm start
The game will take over your terminal screen. You should see the main menu.
That's it -- you're playing the terminal version!
Tip: To quit the game at any time, press
Qon the main menu orCtrl+Canywhere.
Step 5: Connect to Claude (optional but recommended)
Terminal Cookie can also be played through Claude AI. Claude clicks cookies, recruits heroes, and explores dungeons for you -- with unique reactions every time.
Run this command to register the game as a Claude tool (paste your actual path from Step 2):
claude mcp add terminal-cookie -- node /YOUR/PATH/HERE/bin/cookie.js --mcp
Then open Claude Code and say "Click the cookie" to start playing through AI.
Step 6: Auto-mine cookies on every interaction (automatic)
Cookie mining hooks are installed automatically the first time you start the game (npm start) or connect via MCP. Every Claude interaction mines cookies -- sending messages, getting responses, clicking "yes"/"no", accepting suggestions, everything. No extra setup needed.
If you ever need to reinstall them manually:
node bin/cookie.js --setup-hooks
Want the full setup guide? See Playing with Claude AI below for detailed instructions, Claude Desktop setup, troubleshooting, and the multi-terminal mining bonus.
Step 7: Submit to the leaderboard (optional)
Once you've played some games, submit your score to the community leaderboard:
node bin/cookie.js --submit-score
Enter your name (and optionally your org/team), then push the branch and open a PR. See Community Leaderboard for full details.
How to Play
Main Menu
When the game starts, you see the main menu. Use these keys:
| Key | What it does |
|---|---|
Up Arrow |
Move selection up |
Down Arrow |
Move selection down |
Enter |
Choose the selected option |
Q |
Quit the game |
Step-by-Step Gameplay
- Select "New Game" from the menu and press
Enter - Choose a mode -- Default (manual tavern, auto dungeons) or Work (fully automatic)
- You arrive at the Tavern. This is your home base.
- Earn crumbs -- crumbs (in-game currency) are earned through AI interactions via MCP, not manual clicks
- Recruit a hero -- press
Rto see available recruits, useUp/Downarrows to pick one, pressEnterto hire them - Dungeons auto-play -- once you have a team, a timer starts and the dungeon auto-enters. Combat, loot, and room navigation are handled automatically (toggle in Settings)
- Manage your team -- equip items to specific characters, unequip gear, sell or enchant items in the tavern
- Build a village -- with 9+ alive team members, found a village and upgrade 7 buildings for permanent bonuses
- Upgrade your talisman -- spend crumbs to level up a persistent artifact with bonuses that survive death
- Repeat! -- recruit more heroes, go deeper into dungeons, get stronger. Fallen allies die permanently.
All Controls
Tavern (Home Base)
| Key | What it does |
|---|---|
R |
Switch to Recruit tab |
I |
Switch to Inventory tab |
H |
Switch to Shop tab |
V |
Switch to Village tab (9+ team) |
T |
Switch to Talisman tab |
Y |
Switch to Trophies tab |
G |
Switch to Adventure Log tab |
Left/Right |
Switch between tabs |
Up/Down |
Browse list / select member |
Tab |
Switch equip slot (Party tab) |
U |
Unequip slot (Party) / Upgrade (Talisman) |
Enter/E |
Equip to member (Inv) / Recruit / Buy |
X |
Enchant selected item (Inventory) |
S |
Sell item (Inventory) / Settings |
D |
Drop item (Inventory) |
E |
Enter dungeon (need a team) |
W |
Save game |
Escape |
Back to main menu |
? |
Show help overlay |
Dungeon (Auto by default)
Dungeons auto-play by default — rooms, combat, loot, and death recovery are handled automatically. Toggle the Auto-Dungeon setting in Settings to switch to manual mode.
Manual mode keys:
| Key | What it does |
|---|---|
Up/Down |
Choose path at a fork |
Enter |
Interact with current room |
W |
Save game |
? |
Show help overlay |
Combat (Auto-Battle)
Combat auto-resolves on a 600ms tick with d20 dice rolls. You can speed it up or take manual control:
| Key | What it does |
|---|---|
Space/Enter |
Speed up (instant turn) |
A |
Auto-resolve entire battle |
F |
Flee from battle |
? |
Show help overlay |
Loot Screen
| Key | What it does |
|---|---|
Up/Down |
Select an item |
E |
Equip the selected item |
S |
Sell the selected item |
D |
Discard the selected item |
Enter |
Continue to next room |
Work Mode
Fully automatic mode — the game recruits, enters dungeons, fights, loots, and recovers from death without any input. Press Q to save and exit at any time.
Playing with Claude AI
Terminal Cookie is built to be played through Claude. The game runs as an MCP (Model Context Protocol) server -- Claude connects to it and uses game tools directly in your conversation. You talk to Claude, Claude plays the game.
The terminal game (npm start) and Claude mode are separate. You can use one or both, but not in the same terminal window.
What is MCP?
MCP (Model Context Protocol) lets Claude use external tools. Terminal Cookie registers itself as an MCP server, giving Claude access to game commands like cookie_click, cookie_tavern, cookie_explore, etc. When you ask Claude to "click the cookie", Claude literally calls the cookie_click tool and the game responds.
Connecting to Claude Code (Recommended)
Claude Code is the terminal-based Claude CLI. This is the fastest way to play.
Step 1: Find your game path
Open a terminal, go to the game folder, and get the full path:
cd terminal-cookie
pwd
This prints something like /Users/yourname/Downloads/terminal-cookie. Copy it.
Step 2: Register the MCP server
Run this command in the same terminal (paste your actual path):
claude mcp add terminal-cookie -- node /YOUR/PATH/HERE/bin/cookie.js --mcp
Real example (macOS, game in Downloads):
claude mcp add terminal-cookie -- node /Users/yourname/Downloads/terminal-cookie/bin/cookie.js --mcp
Real example (Windows):
claude mcp add terminal-cookie -- node C:\Users\yourname\Downloads\terminal-cookie\bin\cookie.js --mcp
Step 3: Verify it works
Open Claude Code and type:
/mcp
You should see terminal-cookie in the list with a green status. Then ask Claude:
"Click the cookie"
If you see crumbs and a cookie, you're connected!
Troubleshooting connection
If terminal-cookie doesn't appear in /mcp:
- Check Node.js version: Run
node --version-- you need v18 or newer - Check the path: Make sure the path in your
claude mcp addcommand points to the actualbin/cookie.jsfile - Reinstall dependencies: Run
npm installin the game folder - Restart Claude Code: Close and reopen your terminal, then start Claude Code again
- Check logs: Run
claude mcp add terminal-cookie -- node /path/to/bin/cookie.js --mcpagain -- it will overwrite the old entry
Connecting to Claude Desktop App
Claude Desktop is the GUI app for macOS/Windows. You edit a config file to add MCP servers.
Step 1: Find the config file
| OS | Config file location |
|---|---|
| macOS | ~/Library/Application Support/Claude/claude_desktop_config.json |
| Windows | %APPDATA%\Claude\claude_desktop_config.json |
If the file doesn't exist, create it.
Step 2: Add Terminal Cookie to the config
Open the config file in any text editor and add (or merge) this:
{
"mcpServers": {
"terminal-cookie": {
"command": "node",
"args": ["/FULL/PATH/TO/terminal-cookie/bin/cookie.js", "--mcp"]
}
}
}
Replace /FULL/PATH/TO/terminal-cookie with your actual path.
macOS example:
{
"mcpServers": {
"terminal-cookie": {
"command": "node",
"args": ["/Users/yourname/Downloads/terminal-cookie/bin/cookie.js", "--mcp"]
}
}
}
Windows example:
{
"mcpServers": {
"terminal-cookie": {
"command": "node",
"args": ["C:\\Users\\yourname\\Downloads\\terminal-cookie\\bin\\cookie.js", "--mcp"]
}
}
}
Step 3: Restart Claude Desktop
Quit the app completely and reopen it. You should see a hammer icon in the chat input -- that means MCP tools are loaded. Click it to confirm terminal-cookie tools are listed.
Step 4: Start playing
Type in the chat:
"Click the cookie"
Claude will call the cookie_click tool and respond with crumbs, ASCII art, and a cookie-themed reaction.
Make It Permanent (All Projects)
By default, claude mcp add registers the server for the current project only. To make Terminal Cookie available in every Claude Code project:
Edit ~/.claude/settings.json (create it if it doesn't exist):
{
"mcpServers": {
"terminal-cookie": {
"command": "node",
"args": ["/FULL/PATH/TO/terminal-cookie/bin/cookie.js", "--mcp"]
}
}
}
Auto-Mine Cookies on Every Interaction
Cookie mining hooks are installed automatically the first time you start the game or connect via MCP. Every single Claude interaction mines cookies:
- You type a message → +1 crumb
- Claude responds → +1 crumb
- You click "yes", "no", "remember", or any choice → +1 crumb
- You approve a tool call → +1 crumb
You don't need to mention the game at all. Just use Claude for your normal work — writing code, asking questions, reviewing PRs — and cookies mine in the background. The crumbs sync to the terminal game via the live state file.
If hooks are ever removed, they will be reinstalled on the next game start or MCP connection. To manually reinstall: node bin/cookie.js --setup-hooks
To remove the hooks, edit ~/.claude/settings.json and delete the UserPromptSubmit and Stop entries.
Playing Through Claude
Once connected, talk to Claude naturally. Claude calls the game tools behind the scenes.
Every interaction earns crumbs automatically. Tool calls auto-click the cookie. Cookie mining hooks (auto-installed on first run) ensure even plain conversation mines crumbs. Just use Claude normally and watch your crumbs grow.
Things you can say:
- "Show me the tavern" -- browse available recruits (and earn crumbs)
- "Recruit the first hero" -- hire a team member (and earn crumbs)
- "Explore dungeon level 1" -- send your team into a dungeon (and earn crumbs)
- "What's my status?" -- see team, crumbs, progress (and earn crumbs)
- "Check for pending actions" -- handle boss fights and loot (and earn crumbs)
- "Roll a d20" -- roll the dice (and earn crumbs)
- "Scan this code for security issues: ..." -- use the security scanner (and earn crumbs)
- "Click the cookie" -- deliberate power-click for 3x crumbs
All Available Tools
| Tool | What it does |
|---|---|
cookie_click |
Power-click the cookie for 3x bonus crumbs (on top of the auto-click you get from every interaction) |
cookie_status |
See your team, crumbs, and dungeon progress |
cookie_explore |
Enter a dungeon (auto-advances every 15 seconds) |
cookie_tavern |
View and recruit team members |
cookie_equip |
Equip items to your team |
cookie_pending |
Handle boss fights and loot decisions |
cookie_dungeon_config |
Change auto-advance speed |
cookie_inventory |
View your items |
cookie_save / cookie_load |
Save and load your game (3 slots) |
cookie_talisman |
View, upgrade, or salvage talisman |
cookie_scores |
View high scores |
cookie_roll |
Roll a d20 |
cookie_leaderboard |
View the community leaderboard |
cookie_submit_score |
Submit your score to the leaderboard |
cookie_help |
List all available commands |
security_scan |
Scan code for vulnerabilities |
vault_store / vault_retrieve |
Store and retrieve secrets |
Example: Your First Game via Claude
Just tell Claude:
"Start a Terminal Cookie game for me -- recruit a hero and explore a dungeon"
Or do it step by step:
1. Use cookie_tavern to show me the recruits
2. Recruit the first hero
3. Explore dungeon level 1
4. Check my status
5. Handle any pending boss fights
Multi-Terminal Mining
Connect Terminal Cookie from multiple Claude sessions at the same time to mine crumbs faster. Each additional terminal connection boosts your cookie click output:
| Terminals connected | Mining multiplier |
|---|---|
| 1 | x1.0 (normal) |
| 2 | x1.5 |
| 3 | x2.0 |
| 4 | x2.5 |
| 5+ | x3.0 (max) |
How it works:
- Each MCP server instance registers itself as an active session
- Sessions are shared via a local file -- no network required
- Inactive sessions expire after 60 seconds automatically
- The bonus applies to
cookie_clickcrumb rewards - You can see your active terminal count in the status line
Example: Open 3 Claude Code windows, each with Terminal Cookie connected. Clicking the cookie in any of them earns double crumbs (x2.0). The more terminals you have open and actively making tool calls, the faster you mine.
This works across Claude Code sessions, Claude Desktop, or any mix of both.
Playing Both at Once (Same Terminal Game + Claude)
You can run the terminal game (npm start) and have Claude connected via MCP at the same time. They share a live state file and sync automatically:
- Crumbs earned through Claude show up in your terminal game within 1 second
- Heroes recruited in-game are available to Claude immediately
- Dungeon progress syncs both ways -- start a dungeon in-game, check it via Claude, or vice versa
How to do it:
- Open a terminal and run
npm startto play the game - In a separate terminal (or Claude Desktop), connect Claude to the MCP server as usual
- Play in both places -- state syncs automatically via
saves/live.json
No extra setup needed. The live sync starts automatically when either the game or MCP server runs.
How Passive Mode Works (MCP / Claude)
- Every 15 seconds, your dungeon auto-advances one room
- Regular monsters are fought automatically by your team
- Boss fights pause the dungeon and wait for your decision
- Every MCP tool call earns crumbs automatically (auto cookie click)
- Crumbs are only earned through AI interactions — no passive crumb generation
- Use
cookie_dungeon_config tick_interval=5to speed it up (5 seconds per room) - Use
cookie_dungeon_config tick_interval=60to slow it down (60 seconds per room)
Settings
Open settings in-game by pressing S from the Tavern. Use Up/Down to navigate, Enter to toggle.
Focus Settings
| Setting | What it does | Game Bonus |
|---|---|---|
| Auto-Focus | Auto-focus terminal | +15% crumbs |
| Terminal Bell | Bell sound on events | +5% loot find |
| Always On Top | Keep window on top | +10% XP |
| All three | -- | "Cookie Guardian" title |
Security Settings
| Setting | What it does | Game Bonus |
|---|---|---|
| Enable Vault | Encrypted secret storage | +10% crumbs |
| Auto-Redact | Hide secrets in output | +5% loot find |
| Encrypted Clipboard | Encrypt clipboard | +5% XP |
| All three | -- | "Security Master" title |
Game Settings
| Setting | Default | What it does |
|---|---|---|
| Auto-Dungeon | ON | Auto-play dungeons, combat, loot, death recovery |
| Auto-Recruit | ON | Buy all affordable recruits automatically |
| Recruit Sort | totalStats | Sort recruits by: totalStats, atk, def, hp, spd, lck, primary, efficiency |
| Auto-Equip | ON | Equip best gear from inventory to team every 3s |
| Equip Strategy | power | How to rank gear: power, rarity, primaryStat, teamNeed, value |
| Auto-Shop | ON | Buy heal potions, combat buffs, enchant scrolls |
| Shop Budget % | 10% | Max % of crumbs to spend on shop per tick (5-50%) |
| Auto-Talisman | ON | Auto-upgrade talisman when affordable |
| Talisman Budget % | 10% | Max % of crumbs for talisman upgrade per tick (5-50%) |
| Color-Blind Mode | OFF | Accessible colors (+2% loot find) |
| Compact Mode | OFF | Smaller UI for small terminal windows |
| Show AI Status | ON | Show AI connection badge |
| Show Token Usage | OFF | Show token usage counter (total/daily/monthly) |
| Debug Logging | OFF | Save debug info to a file |
Dungeon Biomes
| Biome | Enemies |
|---|---|
| Darkstone Caverns | Bat, Spider, Slime, Troll, Dragon |
| Forgotten Catacombs | Skeleton, Ghost, Zombie, Lich, Wraith |
| Whispering Wilds | Wolf, Bear, Treant, Bandit, Fairy |
| Cinderforge Caldera | Imp, Magma Golem, Fire Serpent, Demon, Phoenix |
| The Crumbling Abyss | Shadow, Tentacle, Void Walker, Eldritch, Cookie Monster |
Village System
Once you have 9 or more alive team members, you can found a village from the Village tab (V). The village persists even if your team drops below 9, but building and upgrading requires 9+ alive members.
Buildings
| Building | Bonus per Level |
|---|---|
| Bakery | +1/2/3 crumbs per dungeon room |
| Forge | 10%/20%/30% enchant cost discount |
| Watchtower | +1/2/3 team DEF, scout intel |
| Herbalist | +1/2/3 HP healed per room, poison resistance |
| Training Ground | +10%/20%/30% XP, +1/2/3 recruit stat bonus |
| Merchant Guild | +10%/20%/30% sell price, +1/2/3 shop items |
| Archive | +1/2/3 team ATK, loot quality, intel bonus |
Each building has 3 upgrade levels with escalating crumb costs.
Talisman
A persistent artifact that grows stronger over 10 upgrade levels. Talisman bonuses survive death — even if your entire team wipes, your talisman keeps its level.
Bonuses include crumb multiplier, combat stats, regen, loot quality, and death consolation rewards. Upgrade via the Talisman tab (T) in the tavern.
Trophies
50 trophies across 9 categories (Boss, Combat, Death, Level, Loot, Progression, Crumbs, Time, Shop). View them in the Trophies tab (Y) in the tavern. The left panel shows all trophies with scroll support, the right panel shows only your unlocked trophies. Some trophies are earned through gameplay milestones, others can be bought with crumbs (1M/5M/25M/100M).
Combat Visuals
Combat features animated visuals including:
- Enemy ASCII art with idle, attack, and hurt animation frames
- Attack effect particles (slash, magic, crit, fumble, arrow, heal)
- Floating damage numbers that rise and fade
- Hit flash effects on impact
- Live color-coded battle feed with HP changes
Dungeon Exploration Visuals
Dungeon rooms feature:
- 2000+ unique ASCII environment art pieces across 5 biomes x 11 room types
- Room reveal animations when entering new rooms
- Weather overlays that change every 5 seconds per biome
- Atmospheric decorations below the dungeon map
- Story event animations triggered by new log entries
Loot & Victory Animations
- Loot rain: Items fall from the top of the screen with staggered reveals
- Source labels: Items tagged with origin -- [BOSS DROP], [MINIBOSS], [TREASURE]
- Best item showcase: Highest-rarity item highlighted with pulsing effect
- Victory confetti: 30 animated particles on dungeon clear
- Stat counting: Crumbs/rooms/monsters count up with ease-out animation
- Boss slain banner: Animated banner when boss is defeated
- Defeat effects: R.I.P. tombstone fade-in, death penalty shake, fallen ally names
Press Enter/Space/Escape to skip any animation.
Permanent Death
Fallen team members are permanently removed after combat victory. Their equipped gear is returned to your inventory. Track permanent losses in the death screen stats. This makes team composition and equipment management critical.
Community Leaderboard
Compare your scores with other players through a git-native leaderboard system. No accounts, no servers — just git.
<!-- LEADERBOARD:START -->
| # | Player | Org | Dungeons | Level | Clicks | Crumbs |
|---|---|---|---|---|---|---|
| No scores yet — be the first! | ||||||
| <!-- LEADERBOARD:END --> |
Leaderboard auto-updates when the repo owner runs
node bin/cookie.js --update-readmeafter merging submissions.
View the Leaderboard
Three ways to see the leaderboard:
- Start screen — top 5 scores show automatically on the main menu
- Terminal:
node bin/cookie.js --leaderboard - Via Claude: call the
cookie_leaderboardMCP tool
Press L on the main menu for a detailed leaderboard overlay.
Submit as an Individual
node bin/cookie.js --submit-score
When prompted, enter your display name and press Enter to skip the organization field. Your entry appears on the leaderboard as just your name.
Via Claude: cookie_submit_score with name: "YourName"
Submit as Part of an Organization
Same command:
node bin/cookie.js --submit-score
Enter your display name, then enter your org/team/company name when prompted. Your entry appears as YourName [YourOrg] on the leaderboard — great for team competitions and company leaderboards.
Via Claude: cookie_submit_score with name: "YourName" and org: "YourOrg"
What Happens After Submitting
- A submission file is created in
data/submissions/ - A git branch
leaderboard/submit-<id>is created and committed - Push the branch and open a PR:
git push -u origin leaderboard/submit-<id> gh pr create --title "Leaderboard submission" --body "Score submission" - The repo owner reviews and merges your PR
- Your score appears on the leaderboard after the owner runs
--merge-leaderboard
Merge Submissions (Repo Owner)
After merging score PRs:
node bin/cookie.js --merge-leaderboard
This reads all files in data/submissions/, validates them (including anti-cheat plausibility checks and checksum verification), appends to data/leaderboard.json, deletes processed files, and commits.
Privacy
Shared in submissions: display name you choose, optional org, game stats (clicks, crumbs, dungeons, etc.), timestamp, integrity checksum.
Never shared: save files, vault contents, settings, real identity (unless you choose it as display name). The saves/ directory stays gitignored.
CLI Options
terminal-cookie [options]
Options:
--debug Save debug logs to ~/.terminal-cookie/debug.log
--mcp Start as MCP server (for Claude AI integration)
--setup-hooks Install Claude Code hooks for auto cookie mining
--mine Mine crumbs silently (used by hooks internally)
--reset Delete all save data and start fresh
--leaderboard Show the community leaderboard
--submit-score Submit your score to the leaderboard via git
--merge-leaderboard Merge approved submissions into the leaderboard (repo owner)
--update-readme Update README.md leaderboard table from data (repo owner)
--version Print version number
--help Show help message
Troubleshooting
"Terminal window is too small"
Make your terminal window bigger. The game needs at least 60 columns wide and 20 rows tall. Try maximizing your terminal window.
The game looks broken or garbled
Your terminal might not support color. Try a different terminal app:
- macOS: Use Terminal.app or iTerm2
- Windows: Use Windows Terminal (not the old cmd.exe)
- Linux: Most modern terminals work fine
How do I reset everything and start over?
node bin/cookie.js --reset
This deletes all save data. Press Enter to confirm.
Can I play the terminal game and use Claude mode at the same time?
Yes! They share a live state file and sync automatically:
- Window 1: Run
npm startto play the game - Window 2: Use Claude (Code or Desktop) with the MCP server
Crumbs, team, inventory, and dungeon progress sync between both within 1 second. Recruit a hero in-game and Claude sees it. Claude clicks cookies and your terminal game crumb counter goes up.
My team died. What do I do?
Go back to the Tavern and recruit new team members. After a team wipe you get a discount on new recruits! You can also re-enter the same dungeon within 3 runs to recover lost gear.
Note: allies who fall in combat are permanently dead — their equipped gear is returned to your inventory, but they're gone forever. Your talisman may salvage some items on a full wipe.
FAQ
Can I use Terminal Cookie in multiple projects?
Yes. Add it to your user-level settings (~/.claude/settings.json) instead of project-level, and it will be available everywhere.
Does it slow down Claude?
No. The game status is only shown in cookie_* tool responses. Other tools like security_scan return clean output. The background auto-advance (every 15 seconds) is lightweight.
Can I play in both terminal and Claude mode with the same save?
The save format is shared, but the MCP server uses its own autosave file (saves/autosave.json) to avoid overwriting your manual saves. Use cookie_save slot=1 and cookie_load slot=1 to manage saves explicitly.
Requirements
- Node.js 18 or newer -- download from https://nodejs.org
- Terminal at least 60 columns wide and 20 rows tall
- macOS, Windows, or Linux
License
MIT
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