supercollider-mcp
Connects Claude Code to SuperCollider for AI-driven music composition, supporting real-time playback and non-realtime audio rendering at 50-150x realtime speed.
README
supercollider-mcp
An MCP server that connects Claude Code to SuperCollider, enabling AI-driven music composition with both real-time playback and non-realtime (NRT) audio rendering at 50-150x realtime speed.
Why SuperCollider?
Sonic Pi is great for live coding, but it renders audio in realtime only -- a 5-minute piece takes 5 minutes to produce. SuperCollider's NRT mode renders audio from a score as fast as your CPU allows, typically 50-150x realtime. A 5-minute piece renders in 2-4 seconds.
This server gives Claude both modes:
- Real-time: compose interactively, hear results immediately
- NRT: render a finished piece to WAV without waiting
Requirements
- Linux (tested on Ubuntu 24.04)
supercollider-serverpackage (scsynth3.13+)- PipeWire with JACK compatibility (
pw-jack) - Python 3.11+
Install SuperCollider server only (no GUI needed):
sudo apt install supercollider-server
Create the pw-scsynth wrapper (routes scsynth through PipeWire/JACK):
cat > ~/.local/bin/pw-scsynth << 'EOF'
#!/bin/bash
exec pw-jack scsynth "$@"
EOF
chmod +x ~/.local/bin/pw-scsynth
Installation
git clone https://github.com/AJBogo9/supercollider-mcp
cd supercollider-mcp
python3 -m venv .venv
.venv/bin/pip install -e .
MCP configuration
Add to your project's .mcp.json:
{
"mcpServers": {
"supercollider": {
"command": "/home/bogo/Documents/personal/supercollider-mcp/.venv/bin/python",
"args": ["-m", "sc_mcp.server"],
"cwd": "/home/bogo/Documents/personal/supercollider-mcp"
}
}
}
Tools
| Tool | Description |
|---|---|
sc_boot |
Boot scsynth (auto-called by sc_play) |
sc_ping |
Check server status |
sc_quit |
Shut down scsynth |
sc_play(code) |
Run Python/supriya code on the live server |
sc_stop |
Stop all sounds, signal song threads to exit |
sc_log |
Read scsynth output and exec errors |
sc_render(code, duration, output_path) |
NRT render to WAV |
save_song / load_song / list_songs |
Song library |
save_pattern / load_pattern / list_patterns |
Pattern snippets |
SynthDef library
Six built-in SynthDefs available in every sc_play call:
ambient_pad-- warm slow-attack pad, good for chordsbass_drone-- dark low-pass sawtooth sub-basspluck_tone-- Karplus-Strong plucked stringnoise_wind-- band-pass filtered noise (wind, breath)choir_wash-- formant-filtered pink noise (choir approximation)sample_one_shot-- one-shot buffer player for audio files
NRT example
sc_render("""
import random
# Simple ambient chord progression
chords = [[293, 369, 440], [247, 311, 392], [261, 329, 415]]
for i, freqs in enumerate(chords):
for freq in freqs:
with score.at(i * 6.0):
s = score.add_synth(ambient_pad, freq=freq, amp=0.25,
attack=2.0, sustain=3.0, release=2.0)
with score.at(i * 6.0 + 6.0):
score.free_node(s)
with score.at(duration):
score.do_nothing()
""", duration=20.0, output_path="/tmp/ambient.wav")
Renders 20 seconds of audio in under 0.1 seconds.
Real-time example
sc_play("""
import threading, random, time
BEAT = 60.0 / 90.0
def bass_loop():
while not stop.is_set():
with server.at():
server.add_synth(bass_drone, freq=55, amp=0.4, attack=1.0, sustain=2.0, release=1.0)
stop.wait(4 * BEAT)
def melody_loop():
scale = [440, 494, 554, 587, 659]
while not stop.is_set():
with server.at():
server.add_synth(pluck_tone, freq=random.choice(scale), amp=0.3, decay=2.0)
stop.wait(random.uniform(0.5, 2.0))
for fn in [bass_loop, melody_loop]:
threading.Thread(target=fn, daemon=True).start()
""")
# Stop with: sc_stop()
Demo: aurora borealis
The songs/aurora_borealis_sc/v1.py file is a full port of the aurora borealis ambient track
(originally composed in Sonic Pi) using SuperCollider. 12 concurrent generative loops, D Lydian
harmony, Markov chain chord progressions, real owl and wolf samples.
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