steam-mcp
MCP server for the Steam Web API, exposing your game library, playtime, achievements, friends, wishlist, and the Steam store to MCP clients over stdio.
README
steam-mcp
MCP server for the Steam Web API. Exposes your game library, playtime, achievements, friends, wishlist, and the Steam store to MCP clients (Claude Code, Claude Desktop, etc.) over stdio.
Prerequisites
- mise (manages node + bun versions via
.mise.toml) - A Steam Web API key — get it here
Setup
mise install
bun install
Copy-Item .env.example .env
# edit .env and set STEAM_API_KEY + STEAM_DEFAULT_STEAM_ID
Run
bun run dev # watch mode
bun run start # one-shot
Hook into Claude Code
claude mcp add steam --scope user -- bun run "$(pwd)/src/index.ts"
Or add it to your MCP config directly:
{
"mcpServers": {
"steam": {
"command": "bun",
"args": ["run", "<path-to-steam-mcp>/src/index.ts"]
}
}
}
The .env file in the project root is loaded automatically.
Configuration
| Variable | Required | Purpose |
|---|---|---|
STEAM_API_KEY |
For account data | Everything account-scoped: library, achievements, friends, vanity URL resolution. Sent as the x-webapi-key header so it never appears in a URL. |
STEAM_DEFAULT_STEAM_ID |
Recommended | Your SteamID64, used whenever a tool omits steam_id. Find it here. |
STEAM_ACCESS_TOKEN |
Wishlist writes only | User access token for add_to_wishlist / remove_from_wishlist. |
STEAM_COUNTRY_CODE |
No | Store region for prices. Defaults to US. |
STEAM_LANGUAGE |
No | Language for store text and achievement names. Defaults to english. |
Store search, app details, reviews, player counts, news, and global achievement percentages work with no key at all.
Getting an access token
Wishlist writes are not covered by API keys — Steam requires a user access token instead. Log into Steam in a browser, open
store.steampowered.com/pointssummary/ajaxgetasyncconfig,
and copy the webapi_token value into STEAM_ACCESS_TOKEN. It expires roughly every 24 hours, so it needs periodic refreshing.
Tools exposed
| Area | Tools |
|---|---|
| Users | get_player_summary, resolve_vanity_url, get_friend_list, get_player_bans, get_user_groups |
| Library | get_owned_games, get_recently_played_games, get_steam_level, get_badges |
| Achievements | get_player_achievements, get_global_achievement_percentages, get_game_schema, get_user_stats_for_game |
| Store & apps | search_store, get_app_details, get_app_reviews, get_current_players, get_news_for_app |
| Wishlist | get_wishlist, get_wishlist_item_count, add_to_wishlist, remove_from_wishlist |
Conventions
steam_idaccepts anything. A SteamID64, a vanity name (gaben), or a full profile URL — all resolve to the same account, and resolutions are cached. Omit it entirely to useSTEAM_DEFAULT_STEAM_ID.appidis numeric. When you only know a game's name,search_storeresolves it to an app ID first.- Responses are trimmed. Libraries, wishlists, achievements, and news are sorted, summarized, and capped by a
limitso a 2,000-game library doesn't flood the context.get_app_detailsreturns a compact projection unless you passfull: true.
Privacy and rate limits
Most account-scoped endpoints require the target profile to be public — a private "game details" setting makes get_owned_games and get_player_achievements fail or return nothing, even for your own account with a valid key. Steam applies undocumented per-method rate limits and answers with HTTP 429 when you cross one.
API references
- Endpoint reference: https://steamapi.xpaw.me/
- Steamworks Web API overview: https://partner.steamgames.com/doc/webapi_overview
- EResult codes: https://steamerrors.com/
search_store, get_app_details, and get_app_reviews use the store's public JSON endpoints, which Valve does not formally document and may change without notice.
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