sfx-gen-mcp
Enables local generation of game sound effects from text prompts using Stability AI's Stable Audio Open model, with no API keys or per-generation cost.
README
sfx-gen-mcp
An MCP server that lets LLM agents (Claude Code, etc.) generate game sound effects locally with Stability AI's Stable Audio Open. No API keys, no per-generation cost — your agent asks for "a coin pickup sound in assets/sounds/" and gets a .wav file.
Tools
generate_sfx— text prompt → .wav file(s). Parameters:prompt,duration_seconds(0.5–47),steps,cfg_scale,seed,negative_prompt,variations(1–4 takes per call),output_dir,filename. Returns JSON with saved file paths and the seed used (so a liked sound can be reproduced or varied).sfx_server_status— model/device/load state.
Requirements
- Python 3.10+
- ~10 GB disk for model weights, ~12 GB RAM while generating
- GPU strongly recommended: CUDA or Apple Silicon (MPS is supported and patched at runtime — upstream stable-audio-tools uses float64 which MPS lacks)
- Hugging Face access to the gated model: accept the license at
stabilityai/stable-audio-open-1.0,
then
hf auth login
This server is the local-SFX half of game-audio-kit, which bundles it with a music/voice MCP server and a Claude Code audition-workflow skill — but it stands alone: any MCP client can use it directly.
Install
Not yet on PyPI — install from this repo:
uv tool install git+https://github.com/JimCline/sfx-gen-mcp
# or: pip install git+https://github.com/JimCline/sfx-gen-mcp
Run
Two modes:
Shared daemon (recommended) — one resident model serves every client; sessions connect over streamable HTTP and skip the per-session model load:
PYTORCH_ENABLE_MPS_FALLBACK=1 sfx-gen-mcp --transport http --port 8756
claude mcp add --transport http --scope user sfx-gen http://127.0.0.1:8756/mcp
Per-session (stdio) — simplest, but each client process loads its own copy of the model:
claude mcp add --scope user --env PYTORCH_ENABLE_MPS_FALLBACK=1 -- sfx-gen sfx-gen-mcp
Concurrent requests to the daemon are serialized with a lock — a second client queues instead of contending for the GPU.
The model lazy-loads on the first generate_sfx call (~20–40s), then stays
resident. On an Apple M-series GPU a 50-step clip takes roughly 15–30s.
Env vars
| Variable | Meaning |
|---|---|
SFX_MODEL |
HF model name (default stabilityai/stable-audio-open-1.0) |
SFX_OUTPUT_DIR |
Default output directory (default <cwd>/sfx-output) |
SFX_IDLE_TIMEOUT |
Seconds of inactivity before the server exits to free model memory (default 1800; 0 disables) |
Idle shutdown
Once the model has been loaded, the server exits after SFX_IDLE_TIMEOUT
seconds (default 30 min) without a generation, releasing the ~10 GB of model
memory. Run it under a supervisor that restarts it (launchd KeepAlive,
systemd Restart=always, docker --restart) and it respawns instantly as a
small model-free listener; the next generate_sfx call reloads the model.
A server that has never loaded the model never exits.
macOS: run at login
See launchd/com.sfx-gen-mcp.plist for a
LaunchAgent template: copy to ~/Library/LaunchAgents/, adjust paths, then
launchctl load ~/Library/LaunchAgents/com.sfx-gen-mcp.plist. Idle memory
is small — the model only loads when the first generation is requested.
Prompting tips
Concrete, physical descriptions work best:
"sword clashing against metal shield, sharp ring"not"battle sound""footsteps on gravel, slow walking pace"not"walking"- Use
negative_prompt: "music, voices"to keep ambiences clean - Impacts: 1–2s. UI blips: ~1s. Ambient loops: 10–30s.
License
MIT for this server. Model weights are governed by the Stability AI Community License; outputs are usable in commercial projects for organizations under $1M annual revenue — review the license for your situation.
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