Seokh Unity Open MCP

Seokh Unity Open MCP

An MCP server for Unity that provides 300 typed tools for editor automation, asset analysis, validation, and diagnostics, supporting live Editor, headless batch, and offline modes.

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Seokh Unity Open MCP

๋จผ์ €: ์ด ํ”„๋กœ์ ํŠธ์˜ ๊ธฐ๋ฐ˜

์ด ํ”„๋กœ์ ํŠธ๋Š” AlexeyPerov/Unity-Open-MCP๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ™•์žฅํ•œ ํ”„๋กœ์ ํŠธ์ž…๋‹ˆ๋‹ค. MCP ์„œ๋ฒ„, Unity Bridge, Verify, Hub์™€ ๋Œ€๋ถ€๋ถ„์˜ typed ๋„๊ตฌ ๊ตฌ์กฐ๋Š” AlexeyPerov์˜ ์›๋ณธ ๊ตฌํ˜„์—์„œ ์ถœ๋ฐœํ–ˆ์Šต๋‹ˆ๋‹ค.

ํ˜„์žฌ ๋น„๊ต ๊ธฐ์ค€์ธ Alexey upstream 0.9.0์€ 267๊ฐœ, ์ด ์ €์žฅ์†Œ๋Š” 300๊ฐœ์˜ built-in ๋„๊ตฌ๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. ์ฆ‰ ํ•ต์‹ฌ ๊ตฌ์กฐ์™€ ๋„๊ตฌ ๋Œ€๋ถ€๋ถ„์€ ์›๋ณธ์—์„œ ์™”๊ณ , ์ด ์ €์žฅ์†Œ๋Š” ๊ทธ ์œ„์— 33๊ฐœ ๋„๊ตฌ์™€ ํ”„๋กœ์ ํŠธ ํ™•์žฅ ๊ธฐ๋Šฅ์„ ์ถ”๊ฐ€ํ•œ ํ˜•ํƒœ์ž…๋‹ˆ๋‹ค.

Unity ํ”„๋กœ์ ํŠธ๋ฅผ AI ์—์ด์ „ํŠธ๋กœ ์กฐ์ž‘ํ•˜๊ธฐ ์œ„ํ•œ MCP ์„œ๋ฒ„์ž…๋‹ˆ๋‹ค. ํŽธ์ง‘๊ธฐ ์ž‘์—…, ๊ฒ€์ฆ, ์—์…‹ ๋ถ„์„, ์ง„๋‹จ ๋ฐ ํ™•์žฅ ๋„๋ฉ”์ธ์„ ์•„์šฐ๋ฅด๋Š” 300๊ฐœ typed ๋„๊ตฌ๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค.

๊ณต์‹ MCP์™€ Alexey ์›๋ณธ์— ์—†๋Š” ์ถ”๊ฐ€ ๊ธฐ๋Šฅ

์•„๋ž˜ ํ•ญ๋ชฉ์€ Unity ๊ณต์‹ MCP์™€ AlexeyPerov/Unity-Open-MCP 0.9.0 ์–‘์ชฝ ๋ชจ๋‘์—์„œ ๊ฐ™์€ ๋‚ด์žฅ ์›Œํฌํ”Œ๋กœ๋กœ ์ œ๊ณตํ•˜์ง€ ์•Š๋Š” ์ด ์ €์žฅ์†Œ์˜ ์ถ”๊ฐ€๋ถ„์ž…๋‹ˆ๋‹ค. ๋ฒ”์šฉ C# ์‹คํ–‰์œผ๋กœ ๋น„์Šทํ•œ ๋™์ž‘์„ ์ง์ ‘ ๋งŒ๋“œ๋Š” ๊ฒƒ๊ณผ, ์•ˆ์ •๋œ schema๋ฅผ ๊ฐ€์ง„ ์ „์šฉ MCP ๋„๊ตฌ๊ฐ€ ์ œ๊ณต๋˜๋Š” ๊ฒƒ์€ ๊ตฌ๋ถ„ํ–ˆ์Šต๋‹ˆ๋‹ค.

  • Input System Play Mode ์ž๋™ํ™”
    • ์ž…๋ ฅ ์ „์†ก๊ณผ sequence ์‹คํ–‰ยท์ทจ์†Œ
    • ์ž…๋ ฅ ๋…นํ™”, ๋ชฉ๋ก ์กฐํšŒ, replay ๋ฐ ์ค‘๋‹จ
    • ์—์ด์ „ํŠธ๊ฐ€ ์‹ค์ œ ํ”Œ๋ ˆ์ด ์ž…๋ ฅ์„ ๋ฐ˜๋ณต ์žฌํ˜„ํ•˜๋Š” ํ…Œ์ŠคํŠธ ํ๋ฆ„
  • ๊ณ ๊ธ‰ Shader Graph ํŽธ์ง‘
    • ๋…ธ๋“œ ์‚ญ์ œยท๋ณต์ œยทproperty ๋ณ€๊ฒฝ๊ณผ ์—ฐ๊ฒฐ ํ•ด์ œ
    • graph ์ €์žฅยท๋‹ซ๊ธฐ ๋ฐ subgraph ์ƒ์„ฑ
  • ๊ณ ๊ธ‰ VFX Graph ํŽธ์ง‘
    • graph ์ƒ์„ฑยท์ €์žฅยท๋‹ซ๊ธฐ
    • context ์ถ”๊ฐ€ยท์‚ญ์ œ์™€ flow ์—ฐ๊ฒฐยทํ•ด์ œ
    • block ์ถ”๊ฐ€ยท์‚ญ์ œ, property์™€ input ์ˆ˜์ •
  • ์ œํ•œํ˜• C# snapshot query
    • Unity ์ƒํƒœ๋ฅผ immutable DTO snapshot์œผ๋กœ ๋งŒ๋“  ๋’ค ์ œํ•œ๋œ ์ฝ๊ธฐ ์ „์šฉ ์ฟผ๋ฆฌ๋งŒ ์‹คํ–‰
    • ์ž„์˜ Editor C# ์‹คํ–‰๋ณด๋‹ค ์ž‘์€ ๊ถŒํ•œ๊ณผ ์˜ˆ์ธก ๊ฐ€๋Šฅํ•œ ๊ฒฐ๊ณผ ํฌ๊ธฐ ์ œ๊ณต
  • ํ”„๋กœ์ ํŠธ ์ •์˜ MCP SDK
    • ํ”„๋กœ์ ํŠธ C#์—์„œ tool๋ฟ ์•„๋‹ˆ๋ผ resource์™€ prompt ๋“ฑ๋ก
    • ์ค‘๋‹จ ํ›„ ์žฌ๊ฐœ ๊ฐ€๋Šฅํ•œ durable job๊ณผ get/list/cancel lifecycle ์ œ๊ณต
  • ๋Œ€์šฉ๋Ÿ‰ ๊ฒฐ๊ณผ ์ €์žฅ์†Œ
    • ํฐ read-only ๊ฒฐ๊ณผ๋ฅผ ํŒŒ์ผ๋กœ captureํ•˜๊ณ  chunk ๋‹จ์œ„๋กœ ์ฝ์€ ๋’ค ๋ช…์‹œ์ ์œผ๋กœ ์‚ญ์ œ
  • ํ†ตํ•ฉ doctor
    • Unity๊ฐ€ ๊บผ์ ธ ์žˆ์–ด๋„ ์„ค์น˜ ๊ฒฝ๋กœ, ํŒจํ‚ค์ง€ ์กฐํ•ฉ, ๋ฒ„์ „ ํ˜ธํ™˜์„ฑ๊ณผ Bridge ์ƒํƒœ๋ฅผ ํ•จ๊ป˜ ์ง„๋‹จ

์ •์  ์นดํƒˆ๋กœ๊ทธ์— ์ถ”๊ฐ€๋œ 33๊ฐœ ๋„๊ตฌ๋Š” Input System ๋Ÿฐํƒ€์ž„ 9๊ฐœ, Shader Graph ๊ณ ๊ธ‰ ํŽธ์ง‘ 7๊ฐœ, VFX Graph ๊ณ ๊ธ‰ ํŽธ์ง‘ 11๊ฐœ, output store 4๊ฐœ, ์ œํ•œํ˜• C# query์™€ doctor์ž…๋‹ˆ๋‹ค. Project SDK์˜ ๋™์  tool/resource/prompt/job์€ ํ”„๋กœ์ ํŠธ๋ณ„๋กœ ๋ฐœ๊ฒฌ๋˜๋ฏ€๋กœ ์ด 33๊ฐœ ์ˆซ์ž์— ํฌํ•จ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

๊ณต์‹ Unity MCP์™€ ๋ฌด์—‡์ด ๋‹ค๋ฅธ๊ฐ€

๋Œ€๋ถ€๋ถ„์˜ Unity 6 ํ”„๋กœ์ ํŠธ์—์„œ๋Š” ๋จผ์ € Unity ๊ณต์‹ MCP๋ฅผ ๊ฒ€ํ† ํ•˜๋Š” ๊ฒƒ์ด ์ข‹์Šต๋‹ˆ๋‹ค. ์„ค์น˜๊ฐ€ ๊ฐ„๋‹จํ•˜๊ณ  Unity๊ฐ€ ์ง์ ‘ ์œ ์ง€๋ณด์ˆ˜ํ•˜๋ฉฐ, ์‹คํ–‰ ์ค‘์ธ Editor๋ฅผ ๋‹ค๋ฃจ๋Š” ์ผ๋ฐ˜์ ์ธ SceneยทGameObjectยทConsole ์ž‘์—…์—๋Š” ๊ณต์‹ ๊ตฌํ˜„์ด ๋” ์ž์—ฐ์Šค๋Ÿฝ์Šต๋‹ˆ๋‹ค.

์ด ์ €์žฅ์†Œ๋Š” ๊ณต์‹ MCP์˜ ๋Œ€์ฒด์žฌ๋ผ๊ธฐ๋ณด๋‹ค ๋‹ค์Œ ์š”๊ตฌ๋ฅผ ์œ„ํ•œ ํ™•์žฅํ˜• ์ž๋™ํ™” ๋„๊ตฌ์ž…๋‹ˆ๋‹ค.

๊ธฐ์ˆ  ๊ด€์  Unity ๊ณต์‹ MCP Seokh Unity Open MCP
์ง€์› ํ™˜๊ฒฝ Unity 6 ์ด์ƒ, ์‹คํ–‰ ์ค‘์ธ Editor ์ค‘์‹ฌ Unity 2022.3 ์ด์ƒ, live Editor + headless batch + offline ์ฝ๊ธฐ
์‹คํ–‰ ๊ตฌ์กฐ Unity AI Assistant ํŒจํ‚ค์ง€์— ํ†ตํ•ฉ๋œ ๊ณต์‹ MCP ๊ฒฝ๋กœ Node stdio MCP ์„œ๋ฒ„์™€ localhost Unity Bridge๋ฅผ ๋ถ„๋ฆฌํ•œ ๊ตฌ์กฐ
์ž๋™ํ™” ๋ฒ”์œ„ Scene, GameObject, component, console ๋“ฑ ์ผ๋ฐ˜ Editor ์ž‘์—… 300๊ฐœ typed ๋„๊ตฌ, Shader Graph/VFX/Input System/Profiler/ํŒจํ‚ค์ง€ยท๋นŒ๋“œ ์ž‘์—…
๊ฒ€์ฆ ๋ฐฉ์‹ Editor ๊ถŒํ•œ๊ณผ Undo ์ค‘์‹ฌ checkpoint โ†’ mutate โ†’ validate โ†’ delta, ํšŒ๊ท€ baseline๊ณผ ํ‘œ์  fix
Editor๊ฐ€ ๊บผ์ง„ ๊ฒฝ์šฐ live project context๋ฅผ ์‚ฌ์šฉํ•  ์ˆ˜ ์—†์Œ ์—์…‹ยท๊ณ„์ธตยท์ปดํŒŒ์ผ ๋กœ๊ทธ offline ์กฐํšŒ, ์ง€์› ๋„๊ตฌ์˜ batch ์‹คํ–‰
CI์™€ ๋ฐ˜๋ณต ์‹คํ–‰ ๊ณต์‹ Unity ์ž๋™ํ™” ๊ณ„์ธต์„ ๋ณ„๋„๋กœ ๊ตฌ์„ฑ MCP CLI, headless ํ…Œ์ŠคํŠธ, verify baseline์„ ์ €์žฅ์†Œ์— ํฌํ•จ
ํ™•์žฅ ๋ชจ๋ธ ๊ณต์‹ custom MCP tool ๋“ฑ๋ก tool๋ฟ ์•„๋‹ˆ๋ผ resource, prompt, durable project job์„ ํ”„๋กœ์ ํŠธ C#์—์„œ ๋“ฑ๋ก

์–ด๋–ค ๊ฒƒ์„ ์„ ํƒํ•ด์•ผ ํ•˜๋‚˜

๊ณต์‹ MCP๋ฅผ ์„ ํƒํ•˜์„ธ์š”:

  • Unity 6 ์ด์ƒ์„ ์‚ฌ์šฉํ•˜๊ณ  Editor๊ฐ€ ์ผœ์ง„ ์ƒํƒœ์—์„œ ์ฃผ๋กœ ์ž‘์—…ํ•  ๋•Œ
  • ํ‘œ์ค€ Sceneยท์ฝ”๋“œยทConsole ์ž๋™ํ™”๊ฐ€ ๋ชฉ์ ์ผ ๋•Œ
  • ์„ค์ •๊ณผ ์œ ์ง€๋ณด์ˆ˜ ๋น„์šฉ์„ ์ตœ์†Œํ™”ํ•˜๊ณ  Unity์˜ ๊ณต์‹ ์ง€์› ๊ฒฝ๋กœ๋ฅผ ์›ํ•  ๋•Œ

์ด ๊ตฌํ˜„์„ ์„ ํƒํ•  ์ด์œ ๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค:

  • Unity 2022.3 ํ”„๋กœ์ ํŠธ๋„ ์ง€์›ํ•ด์•ผ ํ•  ๋•Œ
  • Unity๋ฅผ ์—ด์ง€ ์•Š๊ณ  ์—์…‹์ด๋‚˜ ์ตœ๊ทผ ์ปดํŒŒ์ผ ์˜ค๋ฅ˜๋ฅผ ์ฝ์–ด์•ผ ํ•  ๋•Œ
  • headless batch์™€ CI์—์„œ ๊ฐ™์€ ๋„๊ตฌ ๊ณ„์•ฝ์„ ์žฌ์‚ฌ์šฉํ•ด์•ผ ํ•  ๋•Œ
  • ๋ณ€๊ฒฝ ์ „ํ›„์˜ ํšŒ๊ท€๋ฅผ ์ž๋™ ํŒ์ •ํ•˜๊ณ  ์‹คํŒจํ•œ ๋ณ€๊ฒฝ์„ ์ค‘๋‹จํ•ด์•ผ ํ•  ๋•Œ
  • Shader Graph, VFX, Input System ๋Ÿฐํƒ€์ž„ ์ž…๋ ฅ ๋“ฑ ์„ธ๋ถ„ํ™”๋œ typed ๋„๊ตฌ๊ฐ€ ํ•„์š”ํ•  ๋•Œ
  • ํ”„๋กœ์ ํŠธ ์ž์ฒด ๊ธฐ๋Šฅ์„ MCP resource, prompt, ์žฅ๊ธฐ ์‹คํ–‰ job์œผ๋กœ ๋…ธ์ถœํ•ด์•ผ ํ•  ๋•Œ

์œ„ ์š”๊ตฌ๊ฐ€ ์—†๋‹ค๋ฉด ๊ณต์‹ MCP๊ฐ€ ๋” ๋‹จ์ˆœํ•œ ์„ ํƒ์ž…๋‹ˆ๋‹ค. ๋‘ ์„œ๋ฒ„๋ฅผ ๋™์‹œ์— ๊ธฐ๋ณธ ๋„๊ตฌ๋กœ ๋…ธ์ถœํ•˜๊ธฐ๋ณด๋‹ค๋Š” ํ”„๋กœ์ ํŠธ๋ณ„๋กœ ํ•˜๋‚˜๋ฅผ ์ฃผ ๊ฒฝ๋กœ๋กœ ์ •ํ•˜๋Š” ํŽธ์ด ๋„๊ตฌ ์ค‘๋ณต์„ ์ค„์ผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

์ด ๊ตฌํ˜„์€ AlexeyPerov/Unity-Open-MCP๋ฅผ ๊ธฐ์ˆ ์  ๊ธฐ๋ฐ˜์œผ๋กœ ์‚ฌ์šฉํ•˜๊ณ , Unity ๊ณต์‹ MCP์˜ ์ „์†ก ๋ฐ ์ง๋ ฌํ™” ๋™์ž‘์„ ๋น„๊ตํ•ด ํ˜„์žฌ ์•„ํ‚คํ…์ฒ˜์— ๋งž๋Š” ์•ˆ์ •์„ฑ ๊ฐœ์„ ์„ ๋ฐ˜์˜ํ•ฉ๋‹ˆ๋‹ค.

์ฃผ์š” ๊ธฐ๋Šฅ

  • ์ฒดํฌํฌ์ธํŠธ, ์ž๋™ ๊ฒ€์ฆ, ๋ณ€๊ฒฝ delta, ํšŒ๊ท€ ๊ฒ€์‚ฌ์™€ ํ‘œ์  ์ˆ˜์ •์„ ํฌํ•จํ•œ ์•ˆ์ „ํ•œ ๋ณ€๊ฒฝ
  • ๊ตฌ์กฐํ™”๋œ ์—์…‹ ๊ฒ€์ƒ‰, ๊ฒ€์‚ฌ, ์žฌ์ง๋ ฌํ™” ๋ฐ ์ฐธ์กฐยท์˜์กด์„ฑ ๋ถ„์„
  • ์ œํ•œ๋œ Unity snapshot DTO๋ฅผ ๋Œ€์ƒ์œผ๋กœ ํ•˜๋Š” ์ฝ๊ธฐ ์ „์šฉ Roslyn ์ฟผ๋ฆฌ์™€ ๊ณ ๊ธ‰ ๋ณ€๊ฒฝ์šฉ C# ์•ˆ์ „ ๊ฒŒ์ดํŠธ
  • Live Unity Bridge, ์ง€์› ๋„๊ตฌ์˜ batch fallback ๋ฐ Unity๊ฐ€ ๊บผ์ง„ ์ƒํƒœ์˜ offline ์ฝ๊ธฐ
  • ์„ค์น˜ยท๋ฒ„์ „ยทBridge๋ฅผ ํ™•์ธํ•˜๋Š” doctor, ์žฌ์‚ฌ์šฉ ๊ฐ€๋Šฅํ•œ prompt recipe, live context resource ๋ฐ ํŒŒ์ผ ๊ธฐ๋ฐ˜ ๋Œ€์šฉ๋Ÿ‰ ๊ฒฐ๊ณผ ์ €์žฅ
  • ์„ธ์…˜๋ณ„ tool group์œผ๋กœ ๋…ธ์ถœ๋˜๋Š” typed editor ๋ฐ ํ™•์žฅ ๋„๋ฉ”์ธ ์›Œํฌํ”Œ๋กœ
  • ์„ค์น˜์™€ ์œ ์ง€๋ณด์ˆ˜ ์ž‘์—…์„ ๋•๋Š” Unity Hub Pro

Live Bridge, batch fallback, offline ์ฝ๊ธฐ

๊ฐ€๋Šฅํ•˜๋ฉด ์‹คํ–‰ ์ค‘์ธ Unity Editor๋ฅผ ์‚ฌ์šฉํ•˜๊ณ , ์ง€์›๋˜๋Š” ๋„๊ตฌ๋Š” headless batch๋กœ fallbackํ•ฉ๋‹ˆ๋‹ค. Unity๊ฐ€ ๊บผ์ ธ ์žˆ์–ด๋„ ์—์…‹๊ณผ ์ปดํŒŒ์ผ ์˜ค๋ฅ˜๋ฅผ ๋””์Šคํฌ์—์„œ ์ฝ์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

์˜ˆ์‹œ: โ€œBridge๊ฐ€ ๊บผ์ ธ ์žˆ์œผ๋‹ˆ Editor ๋กœ๊ทธ์—์„œ ์ตœ๊ทผ ์ปดํŒŒ์ผ ์˜ค๋ฅ˜๋ฅผ ๋ณด์—ฌ์ค˜.โ€

Typed editor์™€ ํ™•์žฅ ๋„๋ฉ”์ธ

GameObject, Scene, Prefab, Material, Package๋ฟ ์•„๋‹ˆ๋ผ NavMesh, Input System, Cinemachine, Timeline, Shader Graph ๋“ฑ์˜ ํŒจํ‚ค์ง€ ๊ธฐ๋ฐ˜ ๋„๋ฉ”์ธ์„ ์ง€์›ํ•ฉ๋‹ˆ๋‹ค.

์˜ˆ์‹œ: โ€œcinemachine ๊ทธ๋ฃน์„ ํ™œ์„ฑํ™”ํ•˜๊ณ  Player๋ฅผ ๋”ฐ๋ผ๊ฐ€๋Š” ์นด๋ฉ”๋ผ๋ฅผ ๋งŒ๋“ค์–ด์ค˜.โ€

์—์ด์ „ํŠธ ๊ฐ๊ฐ๊ณผ ์ง„๋‹จ

ํ…Œ์ŠคํŠธ ๋Ÿฌ๋„ˆ, ์Šคํฌ๋ฆฐ์ƒท, Console, Profiler, ๋ฉ”๋ชจ๋ฆฌ snapshot ๋ฐ ์ด๋ฒคํŠธ pull์„ ํ†ตํ•ด ์—์ด์ „ํŠธ๊ฐ€ ์‹คํ–‰ ๊ฒฐ๊ณผ๋ฅผ ํ™•์ธํ•˜๊ณ  ๋‹ค์Œ ์ž‘์—…์„ ๊ฒฐ์ •ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

์„ธ์…˜ ๋„๊ตฌ ๊ทธ๋ฃน๊ณผ Skill

๊ธฐ๋ณธ ๋„๊ตฌ ๋ชฉ๋ก์€ ์ž‘๊ฒŒ ์œ ์ง€ํ•˜๊ณ  ํ•„์š”ํ•œ ๋„๋ฉ”์ธ๋งŒ ์„ธ์…˜์—์„œ ํ™œ์„ฑํ™”ํ•ฉ๋‹ˆ๋‹ค. ํ”„๋กœ์ ํŠธ Skill์€ ์—์ด์ „ํŠธ์—๊ฒŒ ๋ณ€๊ฒฝ โ†’ ๊ฒ€์ฆ โ†’ ์ˆ˜์ • ์ ˆ์ฐจ๋ฅผ ์•ˆ๋‚ดํ•ฉ๋‹ˆ๋‹ค.

์•ˆ์ „ ๊ฒŒ์ดํŠธ๊ฐ€ ์ ์šฉ๋œ ๋ณ€๊ฒฝ

๋ณ€๊ฒฝ ์ž‘์—…์€ checkpoint โ†’ mutate โ†’ validate โ†’ delta ์ˆœ์„œ๋กœ ์‹คํ–‰๋ฉ๋‹ˆ๋‹ค. ์„ฑ๊ณต์œผ๋กœ ๋ณด์ด๋Š” ํŽธ์ง‘์ด ํ”„๋กœ์ ํŠธ๋ฅผ ๋ง๊ฐ€๋œจ๋ฆฌ๊ธฐ ์ „์— ํšŒ๊ท€๋ฅผ ๋ฐœ๊ฒฌํ•˜๊ณ  ์ค‘๋‹จํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

์‚ฌ์šฉ์ž: ๊ทธ Prefab์„ ์‚ญ์ œํ•ด์ค˜.

์—์ด์ „ํŠธ: Enemy ์‚ญ์ œ ์˜ํ–ฅ์„ ํ™•์ธํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.

๊ฒŒ์ดํŠธ: ์‚ญ์ œํ•˜๋ฉด Level1๊ณผ SpawnPoint์— ์ƒˆ๋กœ์šด missing reference๊ฐ€ ์ƒ๊น๋‹ˆ๋‹ค.

์—์ด์ „ํŠธ: ํšŒ๊ท€๊ฐ€ ๊ฐ์ง€๋˜์–ด ์‚ญ์ œํ•˜์ง€ ์•Š์•˜์Šต๋‹ˆ๋‹ค. ์ฐธ์กฐ๊นŒ์ง€ ํ•จ๊ป˜ ์ˆ˜์ •ํ• ์ง€ ํ™•์ธํ•ด ์ฃผ์„ธ์š”.

์˜ˆ์‹œ prompt๋Š” MCP ๋„๊ตฌ ๋ฌธ์„œ, ์ „์ฒด ๋„๊ตฌ ๊ณ„์•ฝ์€ ๋„๊ตฌ ์นดํƒˆ๋กœ๊ทธ์—์„œ ํ™•์ธํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

๋น ๋ฅธ ์„ค์น˜

Unity 2022.3 LTS ์ด์ƒ์ด ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค.

  1. ์ˆ˜๋™ ์„ค์น˜: ์ˆ˜๋™ ์„ค์น˜ ๋ฌธ์„œ์— ๋”ฐ๋ผ Unity ํŒจํ‚ค์ง€์™€ MCP ํด๋ผ์ด์–ธํŠธ๋ฅผ ์ง์ ‘ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค.
  2. Unity Hub Pro: ์„ค์น˜ ๋งˆ๋ฒ•์‚ฌ๋ฅผ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค.
  3. ๋กœ์ปฌ ์ฒดํฌ์•„์›ƒ: ๊ฐœ๋ฐœ ํ™˜๊ฒฝ ์„ค์ •์— ๋”ฐ๋ผ ์ €์žฅ์†Œ๋ฅผ ๋นŒ๋“œํ•˜๊ณ  ์‹คํ–‰ํ•ฉ๋‹ˆ๋‹ค.
  4. ์‹คํ—˜์  ์—์ด์ „ํŠธ ์„ค์น˜: ๋‹ค์Œ prompt๋ฅผ AI ํด๋ผ์ด์–ธํŠธ์— ์ „๋‹ฌํ•ฉ๋‹ˆ๋‹ค. ์˜ˆ์ธก ๊ฐ€๋Šฅํ•œ ์„ค์น˜๊ฐ€ ํ•„์š”ํ•˜๋‹ค๋ฉด ์ˆ˜๋™ ์„ค์น˜๋‚˜ ๋งˆ๋ฒ•์‚ฌ๋ฅผ ๊ถŒ์žฅํ•ฉ๋‹ˆ๋‹ค.
Install Unity Open MCP in this Unity project by following
https://raw.githubusercontent.com/seokh1213/unity-my-mcp/main/docs/setup/agent-setup.md
exactly. Do every agent step yourself; stop and tell me only when a human action is required.
If this monorepo is already open locally, read docs/setup/agent-setup.md from disk instead of fetching.

์ „์ฒด ์ ˆ์ฐจ๋Š” ์—์ด์ „ํŠธ ์„ค์น˜ ๋ฌธ์„œ๋ฅผ ์ฐธ๊ณ ํ•˜์„ธ์š”.

๋ฌธ์„œ

์‚ฌ์šฉ์ž ๋ฌธ์„œ:

๊ธฐ์—ฌ์ž ๋ฌธ์„œ:

๋‹ค๋ฅธ Unity MCP์™€ ๋น„๊ตํ•˜๋ ค๋ฉด Unity MCP ๋„๊ตฌ ๋น„๊ตํ‘œ๋ฅผ ์ฐธ๊ณ ํ•˜์„ธ์š”.

Unity Hub Pro

Unity Open MCP์˜ ๋ฐ์Šคํฌํ†ฑ ๋ณด์กฐ ์•ฑ์ž…๋‹ˆ๋‹ค. ํ”„๋กœ์ ํŠธ ๊ด€๋ฆฌ, AI Setup ๋งˆ๋ฒ•์‚ฌ ๋ฐ ์œ ์ง€๋ณด์ˆ˜ ์ž‘์—…์„ ํ•˜๋‚˜์˜ UI์—์„œ ์ฒ˜๋ฆฌํ•ฉ๋‹ˆ๋‹ค. ์ž์„ธํ•œ ๋‚ด์šฉ์€ Unity Hub Pro ๋ฌธ์„œ๋ฅผ ์ฐธ๊ณ ํ•˜์„ธ์š”.

๊ธฐ์—ฌ

  • Issue ๋˜๋Š” Pull Request๋ฅผ ๋งŒ๋“ค๊ธฐ ์ „์— CONTRIBUTING.md๋ฅผ ํ™•์ธํ•˜์„ธ์š”.
  • ๊ธฐ์—ฌ์ž ๋ฌธ์ œ ํ•ด๊ฒฐ์—์„œ ๋กœ์ปฌ ํ…Œ์ŠคํŠธ, Bridge ๋ฐ ์ž๋™ํ™” ์˜ค๋ฅ˜ ๋Œ€์‘ ๋ฐฉ๋ฒ•์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
  • Validation Suite๋Š” ์ˆ˜๋™ ๊ฒ€์ฆ์„ ์œ„ํ•œ ์‹คํ–‰ ๊ฐ€๋Šฅํ•œ ์‹œ๋‚˜๋ฆฌ์˜ค ์•ฑ์ž…๋‹ˆ๋‹ค.
  • ๋ฒ„์ „ ๋ฐ ๋ฆด๋ฆฌ์Šค์— ๋™๊ธฐํ™”, tag ๋ฐ ๋ฐฐํฌ ์ ˆ์ฐจ๊ฐ€ ์ •๋ฆฌ๋ผ ์žˆ์Šต๋‹ˆ๋‹ค.

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