Rive MCP Server
Orchestrates Rive animations by enabling discovery, integration, and composition across frameworks like React and Vue, with code generation and multi-backend storage.
README
Rive MCP Server - Core System
A Model Context Protocol (MCP) server for orchestrating Rive animations in production applications. This system enables developers to discover, integrate, and compose Rive animations through a standardized interface, with support for multiple frameworks and deployment scenarios.
Features
- Component Discovery: Browse and search Rive components across libraries with rich metadata
- Runtime Integration: Get framework-specific integration surfaces for React, Vue, Stencil, and more
- Scene Composition: Orchestrate multi-component animation sequences with precise timing
- Code Generation: Auto-generate production-ready wrapper components for any framework
- Multi-Backend Storage: Support for local filesystem, S3, and remote HTTP/CDN storage
- Type Safety: Full TypeScript support with comprehensive type definitions
Quick Start
Get up and running in under 5 minutes:
# 1. Install dependencies
npm install
# 2. Build the packages
npm run build:packages
# 3. Initialize storage
npm run init-storage
# 4. Verify setup
npm run validate-setup
# 5. Start the MCP server (outputs connection config)
npm run mcp-server
The server will output the exact configuration you need to add to your MCP client (Claude Desktop, Cline, etc.).
See MCP_CLIENT_CONFIGURATION.md for detailed client setup instructions.
Architecture Overview
The system separates three key layers:
- Rive Editor & Assets - Designers author
.rivfiles using the Rive Editor - Rive MCP Orchestrator - This server that discovers, indexes, and orchestrates Rive assets
- Consumer Applications - React, Vue, Stencil, Unity/Unreal apps that integrate animations
Integration and logic live OUTSIDE the .riv files, enabling true separation of concerns.
See ARCHITECTURE.md for detailed architecture documentation.
MCP Tools
The server exposes the following MCP tools:
listComponents
List and filter available Rive components across all libraries.
{
"libraryId": "ui-components", // optional filter
"tags": ["loading", "spinner"], // optional filter
"category": "ui-elements" // optional filter
}
getComponentDetail
Get complete manifest details for a specific component.
{
"componentId": "ui-loading-spinner"
}
getRuntimeSurface
Get framework-specific runtime integration surface.
{
"componentId": "ui-loading-spinner",
"framework": "react" // react | vue | stencil | angular
}
composeScene
Compose multi-component animation sequences.
{
"sceneId": "celebration-big-win"
}
generateWrapper
Generate production-ready component wrappers.
{
"componentId": "ui-loading-spinner",
"framework": "react",
"typescript": true
}
Example Components
The system includes four realistic example components:
- Astralis Slot Machine - Casino game slot machine with spinning reels and win animations
- Premium Loading Spinner - Customizable loading indicator with 5 style variants
- Interactive Button - Fully interactive button with hover, press, and disabled states
- Game Character Avatar - Animated character with 8 emotions and reactions
See QUICKSTART.md for detailed examples.
Configuration
Local Storage (Development)
{
"storage": {
"backend": "local",
"local": {
"basePath": "./data",
"manifestPath": "manifests",
"assetsPath": "assets"
}
}
}
S3 Storage (Production)
{
"storage": {
"backend": "s3",
"s3": {
"bucket": "my-rive-assets",
"region": "us-east-1",
"manifestPrefix": "manifests/",
"assetsPrefix": "assets/"
}
}
}
Remote Storage (CDN)
{
"storage": {
"backend": "remote",
"remote": {
"manifestUrl": "https://cdn.example.com/manifests/index.json",
"assetBaseUrl": "https://cdn.example.com/assets/"
}
}
}
See config.example.json, config.s3.example.json, and config.remote.example.json for complete configuration options.
Project Structure
rive-mcp-server-core/
├── libs/
│ ├── rive-manifests/ # Component and library manifests
│ │ └── examples/ # Example manifests (4 components, 2 libraries)
│ ├── motion-specs/ # Multi-component scene definitions
│ ├── motion-qa/ # QA rules and validators
│ └── types/ # TypeScript type definitions
├── packages/
│ ├── mcp-server/ # MCP server implementation
│ │ ├── src/
│ │ │ ├── tools/ # MCP tool implementations
│ │ │ ├── storage/ # Storage backend adapters
│ │ │ └── config/ # Configuration loading
│ │ └── tests/
│ │ └── integration/ # Integration tests
├── tools/
│ └── scripts/ # Setup and utility scripts
│ ├── init-storage.ts # Initialize storage structure
│ └── validate-setup.ts # Verify configuration
└── data/ # Local storage (created by init-storage)
Development Scripts
# Setup
npm run init-storage # Create storage directory structure
npm run validate-setup # Verify configuration
# Development
npm start # Start MCP server
npm run dev # Start in watch mode
npm test # Run test suite
npm run lint # Lint code
npm run build # Build for production
# Testing
npm test -- listComponents.test.ts # Run specific test
npm run test:integration # Run integration tests
npm run test:watch # Run tests in watch mode
Testing
The system includes comprehensive integration tests:
# Run all tests
npm test
# Run specific test suites
npm test -- listComponents.test.ts
npm test -- getComponentDetail.test.ts
npm test -- getRuntimeSurface.test.ts
npm test -- composeScene.test.ts
Test fixtures include:
- 4 component manifests (slot machine, loading spinner, button, character avatar)
- 2 library manifests (Astralis Casino, UI Components)
- Runtime surfaces with state machine definitions
- Motion specs for multi-component scenes
- Mock .riv file metadata
Documentation
- QUICKSTART.md - Get started in 5 minutes
- ARCHITECTURE.md - System architecture and design
- MONOREPO_STRUCTURE.md - Project organization
- AGENT_FLOW.md - AI agent workflows
- ROADMAP.md - Future development plans
Type Definitions
Full TypeScript definitions available in libs/types/:
- manifest.d.ts - Component and library manifest types
- config.d.ts - Configuration and environment types
- storage.d.ts - Storage backend interface types
Example Workflows
Integrate a Loading Spinner
# 1. List UI components
MCP: listComponents { "libraryId": "ui-components" }
# 2. Get spinner details
MCP: getComponentDetail { "componentId": "ui-loading-spinner" }
# 3. Get React integration surface
MCP: getRuntimeSurface {
"componentId": "ui-loading-spinner",
"framework": "react"
}
# 4. Generate React component
MCP: generateWrapper {
"componentId": "ui-loading-spinner",
"framework": "react",
"typescript": true
}
Create a Celebration Sequence
# 1. List game components
MCP: listComponents { "category": "game-elements" }
# 2. Compose celebration scene
MCP: composeScene { "sceneId": "celebration-big-win" }
# 3. Generate wrappers for each component
MCP: generateWrapper { "componentId": "astralis-slot-machine", "framework": "react" }
MCP: generateWrapper { "componentId": "game-character-avatar", "framework": "react" }
License
See LICENSE file for details.
Contributing
Contributions are welcome! Please read the contributing guidelines before submitting pull requests.
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