rbxmcp
Provides Roblox game inspection and manipulation capabilities through MCP, including exploring the instance hierarchy, editing properties, decompiling scripts, and interacting with remote events.
README
⚡ Roblox Dex MCP Server (rbxmcp)
A comprehensive Model Context Protocol (MCP) server bringing the complete power of Dark Dex Explorer & Properties, Dex Console, Script Decompiler, 3D Spatial Inspector, Remotes, and Executor Environment Tools to your MCP clients (Claude Desktop, Cursor, Antigravity, etc.).
🚀 Quick Start
1. Start the MCP Server
python3 /root/rbxmcp/start.py
(Or run standalone web dashboard with python3 /root/rbxmcp/start.py --bridge-only)
2. Connect Your Roblox Game
Execute this one-liner in your Roblox executor (Synapse, Wave, Delta, Solara, Krnl, Fluxus, Arceus X, Codex, Studio, etc.):
loadstring(game:HttpGet("http://127.0.0.1:8765/client.lua"))()
🛠️ Complete 40 MCP Tools Reference
💻 1. Console, Logs & Performance
dex_get_console_logs: Retrieve Roblox client console logs (LogService:GetLogHistory()) with type filtering (all,Output,Info,Warning,Error) and keyword search.dex_clear_console_logs: Clear the console history log buffer.dex_get_performance_stats: Detailed memory breakdown by category (Physics,Textures,Meshes,Gui,Sounds,Instances,LuaHeap,Scripts), FPS, Ping, and Network throughput.
🌳 2. Explorer & Hierarchy Navigation
dex_get_hierarchy: Tree-view explorer with configurable depth, max child limits, and class names (Dark Dex Explorer).dex_find_parts: Search instances by name pattern (glob/fuzzy) and class name.dex_get_part_location: Exact 3D bounding box,Position,Orientation,CFrame,Size,Mass,AssemblyLinearVelocity, and collision flags.dex_get_instance_path: Find the full hierarchical path string of any named instance.dex_clone_instance: Deep clone any Instance and reparent it.dex_rename_instance: Rename an instance dynamically.dex_reparent_instance: Move instances across the hierarchy.dex_clear_children: Delete children of an instance with optional class filter.dex_get_nil_instances: Scan and return instances parented tonil(getnilinstances()).
⚙️ 3. Properties, Attributes & Tags
dex_get_properties: Full property reflection matching Dex Properties Window with type serialization (Vector3,CFrame,Color3,BrickColor,Enum,UDim2, etc.).dex_set_properties: Modify multiple properties on an instance with automated type conversion.dex_get_attributes: Read all user-defined attributes on an instance.dex_set_attribute: Create or update attributes.dex_add_tag/dex_remove_tag: Add or removeCollectionServicetags.dex_get_tagged_instances: Retrieve all instances with a specific tag.
📜 4. Script Viewer, Decompiler & Bytecode
dex_list_scripts: List allLocalScriptandModuleScriptinstances with parent containers and enabled states.dex_decompile_script: Decompile and view the Luau source code of any script or module.dex_require_module: Require aModuleScriptin runtime and inspect returned tables and functions.dex_get_running_scripts: Query active threads in the Lua VM viagetrunningscripts().dex_get_loaded_modules: List all cached modules usinggetloadedmodules().
🌐 5. Remotes & Networking
dex_list_remotes: Discover allRemoteEventandRemoteFunctionobjects acrossReplicatedStorageandWorkspace.dex_fire_remote: Fire or invoke remote events/functions with custom arguments.
🎯 6. World Interactions, Teleportation & Visuals
dex_fire_click_detector: TriggerClickDetectorclicks at any distance.dex_fire_proximity_prompt: Instantly triggerProximityPromptwithout holding.dex_fire_touch_interest: Simulate physical touch between two parts.dex_teleport_player: Safely teleport the local player to any Part, Model, Player, or coordinates.dex_get_players: List players with health, team, position, and inventory data.dex_highlight_instance: Draw 3D bounding highlight boxes around instances.dex_get_game_info: Retrieve Place ID, Job ID, Universe ID, Game Name, and Creator info.dex_save_instance: Save game/model hierarchy to a.rbxl/.rbxmfile usingsaveinstance().
📄 License
MIT License. Inspired by Dark Dex V3 / Dex++ by Moon & Dex Developers.
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