ProjectM QA MCP

ProjectM QA MCP

A Unity Editor command bridge that uses JSON files under .codex/unity-commands for request/response, enabling tools to check Unity status, execute editor commands, parse test results, and capture screenshots.

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README

ProjectM QA MCP

ProjectM QA MCP is a Unity Package Manager package that installs a small Unity Editor command bridge and ships a bundled Node MCP server.

The package is intentionally ProjectM-focused. It avoids the long-lived WebSocket bridge used by general Unity MCP packages and uses request/response JSON files under .codex/unity-commands.

Install in Unity

Use Unity Package Manager with a Git URL:

{
  "dependencies": {
    "com.nx3games.projectm.qa-mcp": "https://github.com/chdnl0420-svg/UnityMCP.git"
  }
}

For local development, add this folder as a local package:

{
  "dependencies": {
    "com.nx3games.projectm.qa-mcp": "file:D:/Project/UnityMCP"
  }
}

Codex MCP Registration

Add a server entry to C:\Users\NX3GAMES\.codex\config.toml. Adjust the args path to the installed package location.

[mcp_servers.projectm-qa-mcp]
command = "node"
args = ['D:\Project\UnityMCP\Server~\build\index.js']
startup_timeout_sec = 120

[mcp_servers.projectm-qa-mcp.env]
PROJECTM_UNITY_PATH = 'C:\Program Files\Unity\Hub\Editor\2022.3.76f1\Editor\Unity.exe'
PROJECTM_DEFAULT_PROJECT_PATH = 'C:\Project\CLIENT_KSH_ASIA_L\client\ProjectM'
PROJECTM_COMMAND_ROOT = 'C:\Project\CLIENT_KSH_ASIA_L\client\ProjectM\.codex\unity-commands'

Build and Test

cd D:\Project\UnityMCP\Server~
npm install
npm test
npm run build

The generated MCP server entrypoint is:

Server~/build/index.js

Tool Success Criteria

unity_status must return real JSON data, not just a connection signal. Editor commands must write response JSON with success, command, elapsedMs, logs, outputs, and error. Test tools parse Unity Test Framework XML and expose failure counts. Screenshot tools verify that a PNG exists and has non-zero size.

Recovery Notes

If Unity does not answer a command, inspect:

<ProjectM>/.codex/unity-commands/requests
<ProjectM>/.codex/unity-commands/responses
<ProjectM>/.codex/unity-commands/processed
%LOCALAPPDATA%/Unity/Editor/Editor.log

Use unity_kill_stale without kill=true first. It reports candidates and reasons before termination is requested.

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