ProjectM QA MCP
A Unity Editor command bridge that uses JSON files under .codex/unity-commands for request/response, enabling tools to check Unity status, execute editor commands, parse test results, and capture screenshots.
README
ProjectM QA MCP
ProjectM QA MCP is a Unity Package Manager package that installs a small Unity Editor command bridge and ships a bundled Node MCP server.
The package is intentionally ProjectM-focused. It avoids the long-lived
WebSocket bridge used by general Unity MCP packages and uses request/response
JSON files under .codex/unity-commands.
Install in Unity
Use Unity Package Manager with a Git URL:
{
"dependencies": {
"com.nx3games.projectm.qa-mcp": "https://github.com/chdnl0420-svg/UnityMCP.git"
}
}
For local development, add this folder as a local package:
{
"dependencies": {
"com.nx3games.projectm.qa-mcp": "file:D:/Project/UnityMCP"
}
}
Codex MCP Registration
Add a server entry to C:\Users\NX3GAMES\.codex\config.toml.
Adjust the args path to the installed package location.
[mcp_servers.projectm-qa-mcp]
command = "node"
args = ['D:\Project\UnityMCP\Server~\build\index.js']
startup_timeout_sec = 120
[mcp_servers.projectm-qa-mcp.env]
PROJECTM_UNITY_PATH = 'C:\Program Files\Unity\Hub\Editor\2022.3.76f1\Editor\Unity.exe'
PROJECTM_DEFAULT_PROJECT_PATH = 'C:\Project\CLIENT_KSH_ASIA_L\client\ProjectM'
PROJECTM_COMMAND_ROOT = 'C:\Project\CLIENT_KSH_ASIA_L\client\ProjectM\.codex\unity-commands'
Build and Test
cd D:\Project\UnityMCP\Server~
npm install
npm test
npm run build
The generated MCP server entrypoint is:
Server~/build/index.js
Tool Success Criteria
unity_status must return real JSON data, not just a connection signal.
Editor commands must write response JSON with success, command,
elapsedMs, logs, outputs, and error.
Test tools parse Unity Test Framework XML and expose failure counts.
Screenshot tools verify that a PNG exists and has non-zero size.
Recovery Notes
If Unity does not answer a command, inspect:
<ProjectM>/.codex/unity-commands/requests
<ProjectM>/.codex/unity-commands/responses
<ProjectM>/.codex/unity-commands/processed
%LOCALAPPDATA%/Unity/Editor/Editor.log
Use unity_kill_stale without kill=true first. It reports candidates and
reasons before termination is requested.
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