PlayFab MCP Server

PlayFab MCP Server

A server that enables LLMs (like Claude and VSCode Copilot) to interact with Azure Cosmos DB data through natural language queries, acting as a translator between AI assistants and your database.

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Visit Server

Tools

search_items

PlayFab search items

get_all_segments

PlayFab get all segments

get_all_players

PlayFab get all players

README

PlayFab MCP Server

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What Is This? 🤔

This server is a middleware that enables large language models (like Claude and VS Code) to interact directly with PlayFab services. Acting as a secure and efficient translator, it connects your AI assistant with various PlayFab functionalities, such as item search, segment inquiries, player profile lookups, inventory management, and PlayFab ID conversion.

Quick Example

You: "Show me the latest 10 items."
Claude: *calls the PlayFab search_items API and returns the results in plain text*

How Does It Work? 🛠️

This server leverages the Model Context Protocol (MCP) to establish a universal interface between AI models and PlayFab services. Although MCP is designed to support any AI model, it is currently available as a developer preview.

Follow these steps to get started:

  1. Set up your project.
  2. Add your project details to your LLM client's configuration.
  3. Start interacting with PlayFab data naturally!

What Can It Do? 📊

  • Search for items using PlayFab's search_items API.
  • Retrieve comprehensive segment information.
  • Query player profiles within specified segments.
  • Retrieve current inventory items with the get_inventory_items API.
  • Fetch inventory collection IDs using the get_inventory_collection_ids API.
  • Convert a PlayFab ID to a Title Player Account ID via the get_title_player_account_id_from_playfab_id API.

Quick Start 🚀

Installing via Smithery

To install PlayFab MCP Server for Claude Desktop automatically via Smithery:

npx -y @smithery/cli install @akiojin/playfab-mcp-server --client claude

Prerequisites

  • Node.js 14 or higher.
  • A valid PlayFab account (obtain your Title ID and Developer Secret Key via PlayFab Game Manager).
  • A supported LLM client such as Claude Desktop.

Set Up Your Project

Obtain your PlayFab Title ID and Developer Secret Key from the PlayFab Game Manager, then create a .env file in the project root with the following content (replace the placeholders with your actual credentials):

PLAYFAB_TITLE_ID=
PLAYFAB_DEV_SECRET_KEY=

Getting Started

  1. Install Dependencies
    In the project root, run the following command to install all necessary dependencies:

    npm install
    
  2. Build the Project
    Compile the project by executing:

    npm run build
    
  3. Start the Server
    Navigate to the dist folder and start the server with:

    npm start
    
  4. Confirmation Message
    Upon startup, you should see this message:

    PlayFab Server running on stdio
    

Running with Cursor

To use the PlayFab MCP server with Cursor, follow these steps:

  1. Install Cursor Desktop if you haven't already.
  2. Open a new instance of Cursor in an empty folder.
  3. Copy the mcp.json file from this repository into your folder and update the values according to your environment.
  4. Launch Cursor; the PlayFab MCP Server should appear in the tools list.
  5. For example, try a prompt like "Show me the latest 10 items" to verify that the server processes your query correctly.

Adding Your Project Details to Claude Desktop's Config File

Open Claude Desktop and navigate to File → Settings → Developer → Edit Config. Then, replace the claude_desktop_config file content with the following snippet:

{
  "mcpServers": {
    "playfab": {
      "command": "node",
      "args": [ "C:/Path/To/playfab-mcp/dist/index.js" ], // Specify the path to your PlayFab MCP server file
      "env": {
        "PLAYFAB_TITLE_ID": "Your PlayFab Title ID",
        "PLAYFAB_DEV_SECRET_KEY": "Your PlayFab Developer Secret Key"
      }
    }
  }
}

With these steps, you have successfully configured the PlayFab MCP server for use with your LLM client, allowing seamless interaction with PlayFab's services.

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