pixel-mcp
Enables LLMs to create and edit pixel art reliably with support for layers, frames, symmetry, and various drawing tools.
README
pixel-mcp
An MCP server that lets an LLM create and edit pixel art reliably. Implements SPEC.md: indexed-color documents (8x8 to 256x256), layers, frames, symmetry, grid-text editing, server-side PNG/GIF rendering, reference quantization, and advisory quality linting.
Plain JavaScript with TypeScript-checked JSDoc types (tsc --checkJs, strict).
No native dependencies.
Setup
pnpm install
pnpm check # typecheck (tsc, strict, noEmit)
pnpm test # node:test suite, includes an in-memory MCP end-to-end test
pnpm start # run the server on stdio
Claude Desktop / Claude Code style config:
{
"mcpServers": {
"pixel": {
"command": "node",
"args": ["c:/path/to/pixel-mcp/src/index.js"]
}
}
}
Persistence
Documents survive restarts. Everything is written through to disk on every successful edit, and loaded on boot:
<dataDir>/
documents/<docId>/
document.json # size, palette, layers, frames, symmetry, tile mode, stamps, selections
cels/<frame>__<layer>.bin # raw palette-index buffers
preview.png # composited frame 0, human-viewable
refs/<refId>.png # loaded reference images
dataDir defaults to the platform data directory (%LOCALAPPDATA%\pixel-mcp
on Windows, ~/Library/Application Support/pixel-mcp on macOS,
$XDG_DATA_HOME/pixel-mcp elsewhere). Override with --data-dir <path> or
PIXEL_MCP_DATA_DIR. Undo/redo stacks and checkpoints are in-memory only,
like a normal editor.
PIXEL_MCP_EXPORT_SCALE sets the default export scale factor for the project
(built-in 4). Set it to 1 for native-resolution delivery — game textures an
engine samples want no upscaling — so the model needn't pass scale on every
export. A per-call scale argument still overrides it.
Tool surface (~60 tools)
- Lifecycle —
create_document,open_document(PNG import + quantize),export(png / gif / aseprite_json — writes a real file to a caller path or<dataDir>/exports/and returns the path;return_base64for the bytes; default scale fromPIXEL_MCP_EXPORT_SCALE),resize_canvas,undo,redo,describe,list_documents,delete_document,set_symmetry,set_tile_mode,set_active_layer,set_active_frame,checkpoint - Palette —
set_palette_color,add_palette_color,remove_palette_color(remaps pixels),swap_palette_indices,generate_ramp(cool shadows / warm highlights),replace_color,mix_palette_colors(blend two entries into a third),adjust_palette_color(HSL nudge in place or as a new variant),extract_palette(median-cut a PNG into hex colors + a swatch, no document — feedscreate_document) - Drawing —
set_pixels,line(pixel-perfectno_doubles),rect,ellipse,flood_fill,outline,paste_grid - Shading & texture —
shade(ramp-step or nearest-snap darken/lighten),dither_gradient(ordered-dither blend between two indices),scatter(seeded grain/noise from an index set),import_image(drop an external PNG onto a layer or store it as a stamp) - Regions —
copy_region/cut_region(named stamps),paste_stamp(flip/rotate; ignores symmetry by default so placed content is never silently mirror-corrupted),move_region,mirror_region,shift_layer,clear_region,save_selection - Layers —
add_layer,remove_layer,rename_layer,reorder_layer,set_layer_visibility,set_layer_lock,merge_down - Viewing —
view,view_text,view_diff(vs. checkpoint),view_window(zoomed patch + context thumbnail),view_tiled(NxN repeat with seams marked — the perception tool for seamless textures) - References —
load_reference,quantize_reference,view_reference - Animation —
add_frame,remove_frame,reorder_frame,set_frame_duration,copy_cel,view_frames(onion skin; the model's perception tool for motion),preview_gif(human-facing output — clients show a GIF as a single still in model context) - Lint —
lintwith all ten spec rules (orphans, doubles, banding, pillow_shading, unused_colors, near_duplicates, broken_outline, symmetry_drift, stray_alpha, tile_seams) plus persistent waivers vialint_waive/lint_unwaive: judged-and-accepted findings stay suppressed on every later pass.doublesflags rhythm breaks in diagonal staircases, not every 2-over-1 step, so ellipses don't light up;symmetry_driftreports one finding per contiguous asymmetric region;tile_seamsonly fires when a tile mode is set, so ordinary sprites stay quiet.
Every editing tool returns the changed bounding box plus a render of the
changed region (4px context) and a whole-canvas thumbnail; pass
render: false to skip. All edits are atomic — a failed call leaves the
document untouched — and undoable (depth 100).
Grid text
One character per pixel, one line per row: . = transparent, 1-9 map to
palette indices 1-9, a-z to 10-35, A-Z to 36-61, # = 62, @ = 63.
(0 parses as transparent.) Digit characters equal their palette index,
matching the spec's example; the spec's prose lists one more character than
there are slots, which this resolves.
grid 8x8 palette=4
.111111.
11111111
11211211
11111111
12111121
11222211
11111111
.111111.
legend: 1=yellow #f8e030 2=black #202020
Workflow tip that earned its place in live testing: for a planned sequence of
edits, pass render: false on each call and batch-verify with view at
milestones. Use view_text for pixel-exact ground truth and view for
gestalt — the two channels together are the point.
Spec deviations and gap-fills
set_symmetry,set_active_frame,save_selection,list_documents,delete_documentare added; the spec references the underlying state but defines no tool to manage it.open_documentandload_referenceaccept PNG only; Aseprite binary import is not implemented (export to Aseprite JSON is).quantize_referencewithpalette: 'auto'appends the extracted colors to the document palette so the returned indices are immediately valid.- Persistence (not in the spec) as described above.
Development
Manual end-to-end smoke that writes renders to scripts/smoke-out/ for
eyeballing: node scripts/smoke.mjs.
Recommended Servers
playwright-mcp
A Model Context Protocol server that enables LLMs to interact with web pages through structured accessibility snapshots without requiring vision models or screenshots.
Magic Component Platform (MCP)
An AI-powered tool that generates modern UI components from natural language descriptions, integrating with popular IDEs to streamline UI development workflow.
Audiense Insights MCP Server
Enables interaction with Audiense Insights accounts via the Model Context Protocol, facilitating the extraction and analysis of marketing insights and audience data including demographics, behavior, and influencer engagement.
VeyraX MCP
Single MCP tool to connect all your favorite tools: Gmail, Calendar and 40 more.
graphlit-mcp-server
The Model Context Protocol (MCP) Server enables integration between MCP clients and the Graphlit service. Ingest anything from Slack to Gmail to podcast feeds, in addition to web crawling, into a Graphlit project - and then retrieve relevant contents from the MCP client.
Kagi MCP Server
An MCP server that integrates Kagi search capabilities with Claude AI, enabling Claude to perform real-time web searches when answering questions that require up-to-date information.
E2B
Using MCP to run code via e2b.
Neon Database
MCP server for interacting with Neon Management API and databases
Exa Search
A Model Context Protocol (MCP) server lets AI assistants like Claude use the Exa AI Search API for web searches. This setup allows AI models to get real-time web information in a safe and controlled way.
Qdrant Server
This repository is an example of how to create a MCP server for Qdrant, a vector search engine.