overte-mcp

overte-mcp

An MCP server for the Overte social-VR platform, enabling real-time querying of domain status, spawning in-world entities, and injecting JavaScript scripts through a WebSocket bridge.

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README

overte-mcp

License: MIT Python 3.12+ Status: alpha, partly simulated

A Model Context Protocol (MCP) server for Overte, the open-source social-VR/metaverse platform, plus a companion React web dashboard. Complements the fleet's other virtual-world/simulation servers: resonite-mcp, vrchat-mcp, godot-mcp, unity3d-mcp, gazebo-mcp.

Why Overte, not Vircadia?

This repo was originally scoped against "Vircadia." That name now covers two unrelated things, and it's worth being precise about which one this targets:

  • Overte — the active continuation of the original Vircadia architecture: a C++ desktop client ("Interface"), a domain-server, an entity-server, avatars, spatial audio, in-world JavaScript scripting. Descended from High Fidelity's 2019 open-sourced codebase. Maintained by the nonprofit Overte e.V. This is what this repo targets.
  • Vircadia (current) — pivoted to an entirely different stack called Vircadia World: PostgreSQL-backed world state, Bun/TypeScript, Docker-first, OAuth2, pitched as a "reactivity layer for games" (anti-cheat state tracking, SQL-defined entities) rather than a social-VR platform. It does not share Overte's wire protocol, admin API, or client. vircadia-native-core (the old C++ stack) itself now just points people at Vircadia World.

Two different products wearing family-resembling names. This server talks to Overte's classic domain-server API — nothing here works against current Vircadia World.

Status

Beta. Real-time integration active via WebSocket bridge.

Tool Real or simulated Detail
overte_domain_status Real & Verified Calls the real domain-server /nodes.json + /settings.json HTTP admin API (port 40100). Fully verified against a live local Overte Domain Server.
overte_entity_spawn Real (with active bridge) Spawns real in-world entities when the in-world script overte-mcp-bridge.js is loaded inside Overte. Falls back to simulated when disconnected.
overte_script_inject Real (with active bridge) Attaches real JavaScript behaviors to entities when the bridge is active. Falls back to simulated when disconnected.

Every response indicates its "source" (either "live" or "simulated").

Setup & Running

Requirements

Quick Start

  1. Double-click start.bat or run the PowerShell script:
    ./start.ps1
    
  2. The launcher will resolve port conflicts, sync python and node dependencies, launch the background Python backend (port 11110), and run the Vite frontend dev server (port 11111).
  3. Your default web browser will open the dashboard.
  4. Open the Overte Interface client, start your local domain server (domain-server.exe), and load the client script scripts/overte-mcp-bridge.js to enable real-time in-world integration.

MCP Tools Reference

  • overte_domain_status — connected nodes + settings from a domain-server (real, verified)
  • overte_entity_spawn — spawn a primitive or GLB/FBX model (real-time when bridge is connected, else simulated)
  • overte_script_inject — attach JS behavior to an entity (real-time when bridge is connected, else simulated)

Documentation

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