naninovel-mcp

naninovel-mcp

A Unity C# plugin that enables AI assistants to write, edit, and test visual novel scripts via the Model Context Protocol, with tools for script CRUD, playback control, input simulation, and visual verification.

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README

Naninovel MCP Server

Unity C# plugin that exposes Naninovel script authoring and playback controls via the Model Context Protocol (MCP), enabling AI assistants to write, edit, and test visual novel scripts.

Features

  • Independent of Play Mode - Server runs in Editor at all times
  • NaniScript CRUD - Create, read, update, delete script files
  • Direct Playback - Skip title screen and jump to any script/label
  • Input Simulation - Advance dialogue, simulate key presses
  • Visual Verification - Screenshot capture for scene validation

Quick Start

  1. Open Unity Editor
  2. Server auto-starts (or open Window > Nani MCP > Server Status)
  3. Connect your MCP client to http://localhost:6274

For Antigravity, add to your mcp_config.json:

{
  "mcpServers": {
    "nani-mcp": {
      "serverUrl": "http://localhost:6274"
    }
  }
}

Available Tools

Script File Operations (Editor Mode)

Tool Description
list_scripts Lists all .nani files in Scenarios folder
read_script Reads content of a script file
write_script Creates or overwrites a script file
edit_script Insert, replace, or delete lines in a script
delete_script Deletes a script file (with backup)

Playback Controls (Play Mode)

Tool Description
quick_play Play a script directly, bypassing title screen
execute_command Execute a single Nani command
play_script Load and play a script
stop_player Stop current playback
goto_label Jump to a specific label
get_playback_status Get current playback state

Scene & State (Play Mode)

Tool Description
capture_screenshot Capture current Game View as PNG
get_scene_state Get visible actors and positions
get_variables List all custom variables
set_variable Set a variable value

Input Simulation (Play Mode)

Tool Description
continue_dialogue Advance to next dialogue line
simulate_key Simulate keyboard key press
simulate_click Simulate mouse click

Unity Editor Controls

Tool Description
enter_play_mode Start Unity Play Mode (from title screen)
exit_play_mode Stop Unity Play Mode
get_unity_status Get Unity Editor status and Play Mode state
list_scenes List all Unity scenes in Build Settings

Example: Writing a Script

{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "write_script",
    "arguments": {
      "path": "events/new_scene.nani",
      "content": "; New Scene\n@back Classroom\n@char NaniChan\nNaniChan: Bonjour!"
    }
  }
}

Example: Quick Play

{
  "jsonrpc": "2.0",
  "id": 2,
  "method": "tools/call",
  "params": {
    "name": "quick_play",
    "arguments": {
      "script": "events/new_scene",
      "resetState": true
    }
  }
}

Configuration

Open Window > Nani MCP > Server Status to configure:

  • Port: WebSocket server port (default: 6274)
  • Auto-start: Start server automatically when Editor opens

License

MIT License

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