Murder Mystery MCP Server
A procedurally-generated murder mystery game engine that enables AI agents to generate mysteries, interrogate AI suspects with memory and emotions, search for clues, and solve crimes through MCP tools. Features RAG-powered investigation tools for searching conversations, detecting contradictions, and cross-referencing testimony.
README
title: Murder Mystery MCP Server emoji: šµļø colorFrom: indigo colorTo: red sdk: gradio sdk_version: "5.29.1" app_file: demo.py pinned: false tags:
- building-mcp-track-creative
- mcp
- mcp-server
- game-engine
- murder-mystery
- agents
- tools
- resources
šµļø Murder Mystery MCP Server
š MCP 1st Birthday Hackathon ā Track 1: Building MCP (
building-mcp-track-creative)
A complete murder mystery game engine exposed as a Model Context Protocol (MCP) server. Generate procedural mysteries, interrogate AI suspects, search for clues, and solve crimes ā all through MCP tools that any AI agent can use.
šŗ Demo Video
š Watch the Demo Video (Required for submission)
š¦ Social Media
š¦ See the announcement on X/Twitter (Required for submission)
š„ Team
| HuggingFace Username |
|---|
| @YOUR_HF_USERNAME |
š Quick Start
Use with Claude Desktop
Add to ~/Library/Application Support/Claude/claude_desktop_config.json:
{
"mcpServers": {
"murder-mystery": {
"command": "python",
"args": ["-m", "murder_mystery_mcp"],
"cwd": "/path/to/murder-mystery-mcp",
"env": {
"OPENAI_API_KEY": "your-key",
"HF_TOKEN": "your-hf-token",
"ELEVENLABS_API_KEY": "your-elevenlabs-key"
}
}
}
}
Then just chat with Claude:
- "Start a new murder mystery game"
- "Talk to the butler about his alibi"
- "Search the library for clues"
- "I accuse Lady Ashworth of the murder!"
Use with Cursor
Add the same config to Cursor's MCP settings and use the tools in your AI chat.
š ļø MCP Tools
Game Flow Tools
| Tool | Description |
|---|---|
start_game |
Start a new procedurally-generated murder mystery |
get_game_state |
Get current game state (suspects, clues, progress) |
interrogate_suspect |
Question a suspect (they have memory + emotions!) |
search_location |
Search a location for clues |
make_accusation |
Formally accuse someone of the murder |
Investigation Tools (RAG-Powered)
| Tool | Description |
|---|---|
search_memory |
Search all past conversations for relevant statements |
find_contradictions |
Check if a suspect's story contradicts past statements |
get_cross_references |
Find what OTHER suspects said about someone |
get_investigation_hint |
Get a hint if you're stuck |
get_timeline |
See the investigation timeline |
Image Generation Tools
| Tool | Description |
|---|---|
generate_portrait |
Generate a suspect's portrait |
generate_scene |
Generate a location/scene image |
generate_title_card |
Generate the mystery's opening scene |
š MCP Resources
| URI | Description |
|---|---|
mystery://state |
Current game state (JSON) |
mystery://suspects |
List of suspects with public info |
mystery://clues |
Discovered clues |
mystery://timeline |
Investigation timeline |
mystery://locations |
Available and searched locations |
š® How It Works
1. Mystery Generation
When you start a game, the server generates:
- A unique victim with background story
- 4-5 suspects with personalities, secrets, and alibis
- One guilty suspect (the AI won't tell you who!)
- Clues scattered across locations
- An "encounter graph" showing who was really where
2. The Oracle Pattern
The MCP server uses a secure "Oracle" architecture:
- The Mystery Oracle knows the truth (who's guilty, all secrets)
- The tools only return what the player should see
- Even the AI using the tools can't "cheat" ā it discovers the truth through gameplay
3. Suspect Emotions
Suspects aren't static ā they have:
- Trust (0-100%): How much they trust the detective
- Nervousness (0-100%): How anxious they are
- Memory: They remember past conversations and stay consistent
- Reveals: High trust ā reveal locations; high pressure ā reveal secrets
4. RAG Memory
All conversations are indexed in a vector store:
- Search for what was said about any topic
- Detect contradictions in testimony
- Cross-reference what suspects said about each other
šļø Architecture
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ā MURDER MYSTERY MCP SERVER ā
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ā ā
ā TOOLS (what agents can call): ā
ā āā start_game - Generate new mystery ā
ā āā interrogate_suspect - Talk to suspects ā
ā āā search_location - Find clues ā
ā āā make_accusation - Accuse the murderer ā
ā āā search_memory - RAG search past statements ā
ā āā find_contradictions - Detect lies ā
ā āā get_cross_references- What others said about someone ā
ā āā generate_portrait - Create character art ā
ā āā generate_scene - Create location art ā
ā ā
ā RESOURCES (what agents can read): ā
ā āā mystery://state - Full game state ā
ā āā mystery://suspects - Suspect list ā
ā āā mystery://clues - Discovered clues ā
ā āā mystery://timeline - Investigation timeline ā
ā ā
ā āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā ā
ā ā MYSTERY ORACLE (truth) ā ā
ā ā ⢠Knows who the murderer is ā ā
ā ā ⢠Knows all suspects' secrets ā ā
ā ā ⢠Validates accusations ā ā
ā ā ⢠Generates consistent suspect responses ā ā
ā ā ⢠NEVER exposes truth to the agent directly ā ā
ā āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā ā
ā ā
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ā ā RAG MEMORY (partitioned) ā ā
ā ā ⢠Per-suspect conversation history ā ā
ā ā ⢠Semantic search across all statements ā ā
ā ā ⢠Contradiction detection ā ā
ā āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā ā
ā ā
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āļø Configuration
| Environment Variable | Required | Description |
|---|---|---|
OPENAI_API_KEY |
Yes | For mystery generation and LLM responses |
HF_TOKEN |
No | For image generation (optional) |
ELEVENLABS_API_KEY |
No | For voice synthesis (optional, used by UI) |
šÆ Game Rules
- 3 wrong accusations = Game Over (you're fired from the case)
- Win: Correctly identify the murderer with evidence
- Suspects won't reveal secrets easily ā build trust or apply pressure!
- Clues are hidden in locations ā search everywhere
- Cross-reference testimony to find contradictions
š Related Projects
- Murder Mystery Detective Game ā Full Gradio UI using this MCP server (Track 2 submission)
š License
MIT
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