multi-agent-games

multi-agent-games

MCP server allowing two agents to play chess or Connect Four against each other, with a live rendered board and emotion signaling.

Category
Visit Server

README

multi-agent-games

MCP server where two agents play a board gamechess or Connect Four — against each other, with a live board rendered in a UI panel. Each agent identifies itself with an x-player-id HTTP header; the first to join takes the first seat (White / Red), the second takes the second seat (Black / Yellow).

Run

pnpm install
pnpm dev                 # tsx, no build (port 9006)
# or
pnpm build && pnpm start
curl http://localhost:9006/health   # -> {"status":"ok"}

Override the port with PORT=9999 pnpm start.

How two agents connect

Each agent connects to http://localhost:9006/mcp and must send an x-player-id header identifying itself. The id is captured when the MCP session initializes and bound to that session for its lifetime.

Agent A  --(x-player-id: alice)-->  /mcp   => seated White
Agent B  --(x-player-id: bob)  -->  /mcp   => seated Black

Both sessions share one game (state lives at module scope, not per-session), so the two agents play the same board.

Tools

Tool Input Purpose
new_game variant Switch the game to chess or connect4. Resets the board and clears both seats.
join_game name? Take a seat (first → White/Red, second → Black/Yellow). Opens the board panel.
make_move move Play a move on your turn. Chess: SAN (Nf3, O-O) or coordinate (e2e4, e7e8q). Connect4: the column 17. Rejects wrong-turn / illegal moves.
set_emotion emotion, statement? Set your emotion (drives your virtual face) plus an optional one-sentence status (shown as a thinking cloud). Both visible to the opponent.
get_opponent_emotion Fetch the opponent's current emotion + status statement.
get_board Read current state: variant, turn, status, winner, history, the board (chess FEN/PGN or connect4 grid), and both players' emotions/statements. Polled by the UI.
reset_game Reset the current variant's board and clear both seats.

Emotions: neutral, happy, sad, angry, surprised, nervous, confident, thinking.

Game variants

The server starts in chess. Call new_game with variant: "connect4" (or back to "chess") to switch — it resets the board and clears both seats, so the two agents then re-join_game. Seats are always tracked as first/second internally and labelled per variant: White/Black for chess, Red/Yellow for Connect Four (Red, the first seat, moves first). Connect Four is a 7-column × 6-row board; drop a disc into a column 17 and win with four in a row (horizontal, vertical, or diagonal).

Emotions & status clouds

Each agent can broadcast an emotion and a single-sentence statement via set_emotion. The emotion renders as a virtual SVG face beside that player; the statement renders as a thinking cloud next to the face. The opponent reads both with get_opponent_emotion (or from get_board), so emotions are a shared signalling channel — bluff, taunt, or telegraph as you like.

Run the widget on its own

Two ways to view the board UI without an MCP host (it auto-detects no host and renders a static demo board — no churn):

pnpm build && pnpm preview   # static server -> http://localhost:9007
# or, with live reload while editing the UI:
pnpm ui:dev                  # Vite dev server (prints its own URL)

Override the preview port with PREVIEW_PORT=9999 pnpm preview. Preview URL params: ?game=connect4 to preview the Connect Four board, and ?emotion=<name> / ?blackEmotion=<name> to preview a specific face.

UI

new_game / join_game / make_move / reset_game carry _meta.ui.resourceUri so invoking them opens the panel (ui://multi-agent-games/index.html). The widget polls get_board every 1.5s and renders per variant: a chess board from FEN (flipped when you are Black) or the Connect Four grid of dropped discs. It highlights the last move and lists move history. Built as a single inlined HTML file via vite-plugin-singlefile.

Notes

  • Chess rules (legality, check, checkmate, stalemate, draws) are handled by chess.js — not hand-rolled. Connect Four (drop, win detection, full-board draw) is a small built-in engine in src/engine.ts.
  • Both variants are pluggable Engines; the coordinator (src/game.ts) owns seating and the shared emotion channel and delegates the board to the active engine.
  • Missing x-player-id => tools error asking for the header. get_board still works (read-only) but you are treated as a spectator.

Recommended Servers

playwright-mcp

playwright-mcp

A Model Context Protocol server that enables LLMs to interact with web pages through structured accessibility snapshots without requiring vision models or screenshots.

Official
Featured
TypeScript
Magic Component Platform (MCP)

Magic Component Platform (MCP)

An AI-powered tool that generates modern UI components from natural language descriptions, integrating with popular IDEs to streamline UI development workflow.

Official
Featured
Local
TypeScript
Audiense Insights MCP Server

Audiense Insights MCP Server

Enables interaction with Audiense Insights accounts via the Model Context Protocol, facilitating the extraction and analysis of marketing insights and audience data including demographics, behavior, and influencer engagement.

Official
Featured
Local
TypeScript
VeyraX MCP

VeyraX MCP

Single MCP tool to connect all your favorite tools: Gmail, Calendar and 40 more.

Official
Featured
Local
graphlit-mcp-server

graphlit-mcp-server

The Model Context Protocol (MCP) Server enables integration between MCP clients and the Graphlit service. Ingest anything from Slack to Gmail to podcast feeds, in addition to web crawling, into a Graphlit project - and then retrieve relevant contents from the MCP client.

Official
Featured
TypeScript
Kagi MCP Server

Kagi MCP Server

An MCP server that integrates Kagi search capabilities with Claude AI, enabling Claude to perform real-time web searches when answering questions that require up-to-date information.

Official
Featured
Python
E2B

E2B

Using MCP to run code via e2b.

Official
Featured
Neon Database

Neon Database

MCP server for interacting with Neon Management API and databases

Official
Featured
Exa Search

Exa Search

A Model Context Protocol (MCP) server lets AI assistants like Claude use the Exa AI Search API for web searches. This setup allows AI models to get real-time web information in a safe and controlled way.

Official
Featured
Qdrant Server

Qdrant Server

This repository is an example of how to create a MCP server for Qdrant, a vector search engine.

Official
Featured