Minesweeper MCP Server

Minesweeper MCP Server

Enables MCP client agents to play the classic Minesweeper game by connecting to a separate Minesweeper game server. Provides tools for starting games, revealing cells, and placing flags through natural language interactions.

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README

Minesweeper MCP Server

This is an Model Context Protocol server that allows an MCP client agents to play a game of Minesweeper. It is intended to be run alongside the Minesweeper game server.

Screen capture View the entire video demo at https://youtu.be/CXXMafVtlEQ (16x speedup).

Getting started

  • Follow the instructions of the game server to start it locally.
  • Build the MCP server:
npm install
npm run build
  • Configure your MCP client to add the tool. For example, here is how to add the tool to Claude Desktop on Windows's claude_desktop_config.json (locating the file), assuming you cloned the repo at C:\path\to\repo\minesweeper-mcp-server:
{
  "mcpServers": {
    "mcp-server": {
      "command": "node",
      "args": ["C:\\path\\to\\repo\\minesweeper-mcp-server\\build\\index.js"],
      "env": {
        "DEBUG": "*"
      }
    }
  }
}

  • Claude Desktop : Restart Claude Desktop to let it pick up the tools. Be sure to quit from the tray menu icon, not from the app (which simply hides the window). If you click the Tools icon, it should show the new tools:

    Screenshot of Claude Desktop homepage

    Screenshot of new tools

Example prompt

Start a new game of Minesweeper. Try your best to keep playing until you have flagged all mines. Remember that the coordinates are 0-indexed.

Example interaction

The actual conversation is very long. Here are some snippets:

Game start

Game starts

Placing flag at the wrong place

Claude places flag at the wrong place

Giving up after several attempts

Claude gives up

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