Minecraft Survival MCP Server
Enables LLM agents to play and survive in Minecraft by abstracting low-level tasks like pathfinding, building, and crafting into high-level transactional commands. It utilizes a "Helix" architecture to handle execution and coordinate math autonomously, allowing models to focus on strategy and high-level intent.
README
Minecraft Survival MCP Server
A TypeScript Model Context Protocol (MCP) server for Minecraft Survival, powered by Mineflayer. This server is specifically designed to allow LLM agents to play and survive in Minecraft.
Vision: The Helix Approach
This project is inspired by the architecture of Figure AI’s Helix. While existing implementations like yuniko-software/minecraft-mcp-server provide a comprehensive set of low-level tools, mc-mcp is designed to shift the burden of "trivial" execution away from the LLM.
- The Mind (LLM): Focuses on high-level intent, strategy, and long-term goals.
- The Body (MCP Server): Handles the "transactions"—autonomous pathfinding, geometric math, block-by-block construction logic, and environmental processing.
The goal is to prevent the LLM from getting bogged down in coordinate arithmetic or individual tool selection, allowing it to act as a pure cognitive layer.
Quick Start
Installation
npm install
npm run build
Screenshot Dependency (Optional)
The capture_bot_view tool needs node-canvas-webgl.
Use Node 24 LTS (or 22 LTS) before installing:
nvm install 24
nvm use 24
npm install github:PrismarineJS/node-canvas-webgl
The Helix Approach & Key Improvements
Traditional Minecraft MCP implementations often treat the LLM as a "low-level controller." This results in high latency, token waste, and frequent failures due to the LLM struggling with 3D coordinate math or step-by-step block placement.
mc-mcp flips this model by implementing a "Transactional Body" architecture:
1. Intent vs. Execution (Mind/Body Split)
Instead of asking the LLM to "Move forward, then turn left, then jump," the LLM simply states "Go to the village at [X, Y, Z]." The MCP server (the Body) handles the A* pathfinding, obstacle avoidance, and physics calculations autonomously.
2. Transactional Operations
Complex tasks are exposed as single high-level transactions.
- Current:
get_own_position,move_to_coordinates,move_to_player,open_door_or_trapdoor,close_door_or_trapdoor,mine_block_by_coords,mine_room,break_tree,mine_stairs,place_block_at,place_wall,place_ceiling,get_inventory_contents,get_inventory_status,drop_inventory_item,put_item_in_chest,take_item_from_chest,get_chest_contents,get_chest_status,craft_item,smelt_item,capture_bot_view,get_biome_info,get_daytime_info,sleep_in_bed,locate_blocks_in_area,locate_dropped_items,search_blocks_wiki,search_items_wiki,get_crafting_recipe,list_players,find_player,get_player_coordinates,distance_to_player,find_nearest_players. - Planned:
build_structure(Geometric templates handled by the server),harvest_area(Area scanning and path optimization).
3. Reduced Cognitive Load
By abstracting the "how," the LLM has more context window available for the "why"—allowing for more complex reasoning, multi-agent coordination, and creative problem-solving without being distracted by Minecraft's technical constraints.
4. Container-First Architecture
Designed to run in isolated environments (Docker/GHCR), making it easy to deploy "worker bees" that can be controlled by a centralized intelligence.
Development & Deployment
Local Development
npm install
npm run dev
Environment Variables
MCP_TRANSPORT: Set toremoteto enable the HTTP/SSE server (default:stdio).PORT: Port for the remote server (default:3000).HOST: Host for the remote server (default:0.0.0.0).MC_HOST: Minecraft server host used at startup (default:localhost).MC_PORT: Minecraft server port (default:25565).MC_USERNAME: Bot username (default:MCP-Bot).ENABLE_VIEWER: Set to1/trueto start prismarine-viewer web stream after bot spawn (default: disabled). Viewer page includes a HUD overlay (hearts and held item).VIEWER_PORT: Port for prismarine-viewer (default:3000).ENABLE_IMAGES: Set to1/trueto enable registration ofcapture_bot_view.LOG_LEVEL: Pino log level (trace,debug,info,warn,error,fatal; default:info).
Available Tools
Movement Module
get_own_position: Get the bot's current coordinates.move_to_coordinates: Move to target coordinates. Inputs:x,y,z,allow_block_breaking,allow_block_placement,timeout_ms.move_to_player: Move near a player. Inputs:username,range,allow_block_breaking,allow_block_placement,timeout_ms.open_door_or_trapdoor: Open a door/trapdoor by optional coordinates or nearest in range. Inputs: optionalx,y,z,max_distance.close_door_or_trapdoor: Close a door/trapdoor by optional coordinates or nearest in range. Inputs: optionalx,y,z,max_distance.
Mining Module
mine_block_by_coords: Mine one block with mineability/tool checks. Inputs:x,y,z,timeout_ms.mine_room: Mine a cuboid area layer-by-layer. Inputs:start_x,start_y,start_z,length,width,depth,timeout_ms.break_tree: Break all connected log-like blocks (log,stem,hyphae). Inputs:x,y,z,timeout_ms,allow_build_up_if_needed.mine_stairs: Create a descending stair tunnel to a target depth. Inputs:depth,timeout_ms.
Building Module
place_block_at: Place one block at coordinates with support/entity/inventory checks. Inputs:block_name,x,y,z,timeout_ms.place_wall: Place a wall plane from start coordinates. Inputs:block_name,start_x,start_y,start_z,x_length,y_height,z_length, optionalx_direction,y_direction,z_direction,timeout_ms. Resource check is enforced before building.place_ceiling: Place a ceiling plane from start coordinates. Inputs:block_name,start_x,start_y,start_z,x_length,z_length, optionalx_direction,z_direction,timeout_ms. Resource check is enforced before building.
Inventory Module
get_inventory_contents: List inventory item stacks with item names and counts.get_inventory_status: Report inventory slot usage (used,free,total).drop_inventory_item: Drop items by query/name and amount. Inputs:query,count. Returns clear errors if missing or insufficient quantity.put_item_in_chest: Put items from inventory into the nearest chest in reach. Inputs:query,count. Returns clear errors if chest/item is missing.take_item_from_chest: Take items from the nearest chest in reach into inventory. Inputs:query,count. Returns clear errors if chest/item is missing or insufficient.get_chest_contents: List nearest chest contents with item names and counts.get_chest_status: Report nearest chest slot usage (used,free,total).
Vision Module
capture_bot_view: Capture a first-person screenshot from the bot. Inputs:width(default800),height(default400),view_distancein blocks (default96),quality,look_at_x,look_at_y,look_at_z.get_biome_info: Get biome info at current or optional coordinates. Inputs: optionalx,y,z.get_daytime_info: Get day/time state and ticks until sleep window.sleep_in_bed: Sleep in bed by optional coordinates or nearest bed in range. Inputs: optionalx,y,z,max_distance,timeout_ms.locate_blocks_in_area: Locate blocks by name/id/wildcard, sorted by nearest. Inputs:query,radius,max_results, optionalcenter_x,center_y,center_z.locate_dropped_items: Locate dropped item entities, sorted by nearest. Inputs:radius,max_results, optionalquery.
Wiki Module
search_blocks_wiki: Search block names and ids from Mineflayer's built-in registry. Inputs:query,max_results.search_items_wiki: Search item names and ids from Mineflayer's built-in registry. Inputs:query,max_results.get_crafting_recipe: Show recipe ingredient requirements for an item and amount, including crafting-table requirement. Inputs:item,amount.
Crafting Module
craft_item: Craft an item by name and amount. Uses inventory crafting or a nearby crafting table. On failure, returns actionable guidance about missing resources and/or crafting table requirement. Inputs:item,amount.smelt_item: Smelt an item in a nearby furnace-like block. On failure, returns actionable guidance about missing furnace, fuel, and/or input resources. Inputs:item,amount, optionalfuel_query. Uses a fixed internal timeout (2x the normal Minecraft smelt time) for progress stalls.
Multiplayer Module
list_players: Get all currently known players on the server.find_player: Search players by partial username (case-insensitive). Inputs:query.get_player_coordinates: Get coordinates of a visible player. Inputs:username.distance_to_player: Calculate 3D distance from the bot to a player in blocks. Inputs:username.find_nearest_players: Find nearest visible players. Inputs:x_parameter.
The server manages exactly one bot process and attempts connection automatically on startup.
License
MIT
Recommended Servers
playwright-mcp
A Model Context Protocol server that enables LLMs to interact with web pages through structured accessibility snapshots without requiring vision models or screenshots.
Magic Component Platform (MCP)
An AI-powered tool that generates modern UI components from natural language descriptions, integrating with popular IDEs to streamline UI development workflow.
Audiense Insights MCP Server
Enables interaction with Audiense Insights accounts via the Model Context Protocol, facilitating the extraction and analysis of marketing insights and audience data including demographics, behavior, and influencer engagement.
VeyraX MCP
Single MCP tool to connect all your favorite tools: Gmail, Calendar and 40 more.
graphlit-mcp-server
The Model Context Protocol (MCP) Server enables integration between MCP clients and the Graphlit service. Ingest anything from Slack to Gmail to podcast feeds, in addition to web crawling, into a Graphlit project - and then retrieve relevant contents from the MCP client.
Kagi MCP Server
An MCP server that integrates Kagi search capabilities with Claude AI, enabling Claude to perform real-time web searches when answering questions that require up-to-date information.
E2B
Using MCP to run code via e2b.
Neon Database
MCP server for interacting with Neon Management API and databases
Exa Search
A Model Context Protocol (MCP) server lets AI assistants like Claude use the Exa AI Search API for web searches. This setup allows AI models to get real-time web information in a safe and controlled way.
Qdrant Server
This repository is an example of how to create a MCP server for Qdrant, a vector search engine.