Minecraft Server MCP
Provides comprehensive administrator-level control for Minecraft Java Edition servers, allowing AI to manage world generation, server configuration, and player moderation. It enables remote execution of RCON commands, NBT data parsing, and automated backup management through the Model Context Protocol.
README
Minecraft Server MCP
English | 日本語
An MCP (Model Context Protocol) server for Minecraft Java Edition server administration. Lets AI directly manage world generation, server configuration, player management, and more.
Unlike existing Minecraft MCP servers that focus on bot movement via Mineflayer, this project provides server administrator-level control — world generation,
server.propertiesediting, RCON commands, NBT data, backups, and full player management.
Features
- Server Lifecycle — Start / stop / restart / status monitoring
- World Generation — Seeds, world types (normal, flat, amplified, large biomes), superflat config
- Configuration — Read/write all
server.propertiessettings - RCON Commands — Execute any server command remotely
- World Data — Read/write
level.datvia NBT parsing - Player Management — OP, ban, whitelist, gamemode, effects
- Backup & Restore — Compressed backups with safe hot-backup (save-off/save-on)
- Building — setblock, fill, summon, teleport, give
- Game Rules — keepInventory, doDaylightCycle, mobGriefing, etc.
Tools (40)
Server Management
| Tool | Description |
|---|---|
start_server |
Start the server (auto EULA acceptance) |
stop_server |
Graceful shutdown via RCON → stdin → SIGKILL |
restart_server |
Restart the server |
server_status |
Running state, uptime, online players, MOTD |
server_logs |
Recent console output |
validate_server |
Check JAR, EULA, RCON configuration |
configure_mcp |
Update MCP runtime config |
Configuration & World Generation
| Tool | Description |
|---|---|
get_server_properties |
Read all settings with descriptions |
set_server_property |
Set a single property |
set_server_properties_bulk |
Set multiple properties at once |
setup_world |
Configure world generation (seed, type, gamemode, difficulty, structures) |
get_game_rules |
List all game rules via RCON |
set_game_rule |
Set a game rule |
World Management
| Tool | Description |
|---|---|
list_worlds |
List worlds with size, seed, game type |
get_world_info |
Detailed level.dat info (NBT parsed) |
delete_world |
Delete a world (confirmation required) |
set_world_spawn |
Modify spawn point in level.dat |
Commands
| Tool | Description |
|---|---|
execute_command |
Run any server command via RCON |
execute_commands |
Batch execute multiple commands |
set_time |
Set time (presets: day, noon, sunset, night, midnight, sunrise) |
set_weather |
Set weather (clear, rain, thunder) |
set_block |
Place a block at coordinates |
fill_blocks |
Fill a region with blocks |
summon_entity |
Summon an entity with optional NBT |
teleport |
Teleport players/entities |
give_item |
Give items to players |
Player Management
| Tool | Description |
|---|---|
list_players |
Online players and max count |
op_player / deop_player |
Grant/revoke operator |
kick_player / ban_player / pardon_player |
Moderation |
whitelist_manage |
Add, remove, on, off, reload |
set_gamemode |
Change player game mode |
apply_effect |
Apply status effects |
list_ops |
List operators from ops.json |
Backup & Restore
| Tool | Description |
|---|---|
create_backup |
Create compressed tar.gz backup (hot-backup safe) |
list_backups |
List all backups |
restore_backup |
Restore from backup (auto safety-backup before overwrite) |
delete_backup |
Delete a backup |
Resources (read-only data)
| URI | Description |
|---|---|
minecraft://server/status |
Server status as JSON |
minecraft://server/properties |
Current server.properties as JSON |
minecraft://server/worlds |
World list with info |
minecraft://server/logs |
Recent console output |
Setup
Prerequisites
- Node.js >= 20.0.0
- Java (for running the Minecraft server)
- Minecraft Java Edition server JAR (download)
Install
git clone https://github.com/tamo2918/Minecraft-Server-MCP.git
cd Minecraft-Server-MCP
npm install
npm run build
Download the Server JAR
mkdir -p minecraft-server
cd minecraft-server
# Download the latest server JAR from https://www.minecraft.net/en-us/download/server
# Place server.jar in this directory
Usage
Claude Desktop
Add to ~/Library/Application Support/Claude/claude_desktop_config.json:
{
"mcpServers": {
"minecraft": {
"command": "node",
"args": [
"/path/to/minecraft-server-mcp/dist/index.js",
"--server-dir", "/path/to/minecraft-server",
"--rcon-password", "your_secure_password"
]
}
}
}
Claude Code
Add to .claude/settings.json or ~/.claude.json:
{
"mcpServers": {
"minecraft": {
"command": "node",
"args": [
"/path/to/minecraft-server-mcp/dist/index.js",
"--server-dir", "/path/to/minecraft-server",
"--rcon-password", "your_secure_password"
]
}
}
}
Environment Variables
export MC_SERVER_DIR="/path/to/minecraft-server"
export MC_RCON_PASSWORD="your_secure_password"
export MC_BACKUP_DIR="/path/to/backups"
node dist/index.js
CLI Options
--server-dir <path> Minecraft server directory (default: ./minecraft-server)
--server-jar <filename> Server JAR filename (default: server.jar)
--java-path <path> Java executable (default: java)
--jvm-args <args> JVM arguments (default: "-Xmx2G -Xms1G")
--rcon-host <host> RCON host (default: localhost)
--rcon-port <port> RCON port (default: 25575)
--rcon-password <pass> RCON password
--backup-dir <path> Backup directory (default: ./backups)
Examples
Tell your AI things like:
"Generate a flat world with seed 12345 in creative mode"
→ setup_world + restart_server
"Give all players a diamond sword"
→ give_item(@a, diamond_sword, 1)
"Fill 0,64,0 to 10,70,10 with diamond blocks"
→ fill_blocks(0, 64, 0, 10, 70, 10, diamond_block)
"Set weather to clear and time to noon"
→ set_weather(clear) + set_time(noon)
"Backup the current world, then generate a new one"
→ create_backup + setup_world + delete_world + restart_server
"Turn on keepInventory"
→ set_game_rule(keepInventory, true)
Architecture
src/
index.ts # MCP server entry point + CLI arg parsing
core/
types.ts # Shared type definitions
RconClient.ts # RCON connection management
ServerProperties.ts # server.properties parser/writer
ServerManager.ts # Server process lifecycle
WorldManager.ts # World file operations (NBT)
BackupManager.ts # Backup/restore with tar.gz
tools/
server-tools.ts # Server lifecycle tools
config-tools.ts # Configuration & game rule tools
world-tools.ts # World management tools
command-tools.ts # RCON command tools
player-tools.ts # Player management tools
backup-tools.ts # Backup tools
resources/
server-resources.ts # MCP resource definitions
How It Works
- Server Management: Spawns the Minecraft server as a child process, captures stdout/stderr, waits for "Done" on startup
- RCON: Connects to the server's RCON port for runtime command execution (requires
enable-rcon=truein server.properties — auto-configured) - Configuration: Directly reads/writes
server.propertiesas a text file, preserving comments - World Data: Parses
level.datusing prismarine-nbt for reading seed, spawn point, game type, version info - Backups: Uses
tar -czffor compression, withsave-off/save-onRCON commands for hot backups
Compared to Other Minecraft MCPs
| Feature | This Project | mcp-minecraft | mcp-minecraft-remote |
|---|---|---|---|
| Server start/stop | Yes | Yes | No |
| server.properties editing | Yes | No | No |
| World generation config | Yes | No | No |
| level.dat NBT parsing | Yes | No | No |
| Backup/restore | Yes | No | No |
| RCON commands | Yes | No | No |
| Game rules | Yes | No | No |
| Player management | Yes | Limited | Limited |
| Bot movement | No | Yes | Yes |
| Block mining/placing (bot) | No | Yes | Yes |
| Crafting/trading | No | No | Yes |
This project is complementary to bot-based MCPs — use both together for full AI control.
License
MIT
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