minecraft-mcp-server

minecraft-mcp-server

An MCP server that connects an AI assistant to a Minecraft server via a Mineflayer bot, supporting creative and survival modes with distinct toolsets.

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README

minecraft-mcp-server

An MCP (Model Context Protocol) server that connects an AI assistant to a Minecraft server via a Mineflayer bot. Supports creative and survival modes with distinct toolsets for each. The bot auto-connects on startup using config from environment variables — no connection parameters are passed from the agent.

Communicates over stdio — plug it into any MCP-compatible client (Claude Desktop, etc.).

Prerequisites

  • Node.js ≥ 20
  • Minecraft Java Edition server (vanilla, Paper, Spigot, etc.)
  • Server must be in offline mode (online-mode=false in server.properties) or configured for the bot to join without auth
  • Creative mode: bot needs operator permissions (/op <username>) for command tools (setblock, fill, etc.)
  • Survival mode: no special server permissions required

Quick Start

npm install
npm run build

Scripts

Script Command Description
build tsc -p tsconfig.json Compile TypeScript to dist/
dev tsx src/main.ts Run directly without compiling
start node dist/main.js Run compiled output

Configuration

All configuration is via environment variables. The bot connects automatically on startup — the agent never passes connection parameters.

Variable Default Description
MC_MODE creative Mode: creative or survival. Determines which tools are exposed.
MC_HOST 127.0.0.1 Minecraft server host.
MC_PORT 25565 Minecraft server port.
MC_USERNAME mcp-bot Bot username.
MC_VERSION (auto-detect) Minecraft protocol version (e.g. 1.20.4).
MC_AUTO_CONNECT true Connect to the server on startup. Set to false to defer connection.

MCP Client Integration

This server uses stdio transport. Set the mode and connection via env in your MCP client config.

Creative mode (default)

{
  "mcpServers": {
    "minecraft": {
      "command": "node",
      "args": ["/absolute/path/to/dist/main.js"],
      "env": {
        "MC_MODE": "creative",
        "MC_HOST": "localhost",
        "MC_PORT": "25565",
        "MC_USERNAME": "Builder"
      }
    }
  }
}

Survival mode

{
  "mcpServers": {
    "minecraft": {
      "command": "node",
      "args": ["/absolute/path/to/dist/main.js"],
      "env": {
        "MC_MODE": "survival",
        "MC_HOST": "localhost",
        "MC_PORT": "25565",
        "MC_USERNAME": "Survivor"
      }
    }
  }
}

Development (no build step)

{
  "mcpServers": {
    "minecraft": {
      "command": "npx",
      "args": ["tsx", "/absolute/path/to/src/main.ts"],
      "env": {
        "MC_MODE": "survival"
      }
    }
  }
}

Tools

Tools are split into common (always available), creative-only, and survival-only sets depending on the configured MC_MODE.

Common Tools (both modes)

Tool Description
reconnect_bot Reconnect to the configured Minecraft server
get_bot_status Get state, position, health, food, recent chat
send_chat Send a chat message in-game
get_position Get current coordinates and orientation
look_at Look at specific world coordinates
move_control Set movement state (forward/back/left/right/jump/sprint/sneak) with optional auto-stop duration
stop_all_controls Stop all movement
get_inventory List inventory items

Creative-Only Tools

Available when MC_MODE=creative. These use server commands and require operator permissions.

Tool Description
setblock Place a block at coordinates — modes: replace, destroy, keep
fill Fill a cuboid region — modes: replace, destroy, keep, hollow, outline
clone_area Clone a cuboid region to a destination
give_item Give an item to a player (default: the bot)
teleport_to Teleport the bot to coordinates with optional rotation
set_time Set world time (day, noon, night, or tick value)
set_weather Set weather (clear, rain, thunder) with optional duration
set_gamerule Set a game rule
summon_entity Summon an entity with optional NBT data
fly_to Fly the bot to coordinates using creative flight (fallback chain: direct → arc → teleport)

Survival-Only Tools

Available when MC_MODE=survival. These use Mineflayer plugins (pathfinder, collectblock, tool) for autonomous bot behavior — no operator permissions needed.

Tool Description
go_to Navigate to coordinates using pathfinding (handles obstacles automatically)
dig_block Mine a block at coordinates (auto-equips best tool)
place_block Place a block from inventory at coordinates
collect_block Find, navigate to, mine, and collect blocks of a type
craft_item Craft an item using inventory materials (auto-finds crafting table if needed)
equip_item Equip an item to a slot (hand, head, torso, legs, feet, off-hand)

Why no execute_command? We intentionally expose explicit, typed tools instead of a raw command passthrough. Each tool validates its inputs and returns structured results, giving the agent better feedback and preventing command-injection mistakes.

Structured Tool Output

All creative command tools (setblock, fill, clone_area, give_item, teleport_to, set_time, set_weather, set_gamerule, summon_entity) return structured metadata alongside the human-readable text:

Field Type Description
executed boolean Whether the command was confirmed as successfully executed
category string Outcome category: success, permission_denied, unknown_command, failed, or timeout
timedOut boolean Whether the server feedback window expired before a response was received

Unconfirmed, timed-out, and failed outcomes are reported as errors (isError: true) so the agent can detect and recover from issues automatically.

fly_to uses a three-stage fallback chain and returns additional fields:

Field Type Description
method string Which strategy succeeded: direct_fly, arc_fly, or teleport_fallback
executionConfirmed boolean Whether the bot arrived at the target coordinates
arrivedAt object | null Final {x, y, z} position after the attempt

Examples

Creative mode

# Fly to a build site
fly_to(x: 100, y: 80, z: 200)

# Place a single diamond block
setblock(x: 100, y: 64, z: 200, block: "diamond_block")

# Build a 10×1×10 stone platform
fill(x1: 0, y1: 63, z1: 0, x2: 10, y2: 63, z2: 10, block: "stone")

# Hollow out a cube of glass
fill(x1: 0, y1: 64, z1: 0, x2: 10, y2: 74, z2: 10, block: "glass", mode: "hollow")

# Give yourself 64 diamonds
give_item(item: "diamond", count: 64)

# Set daytime
set_time(value: "day")

Survival mode

# Navigate to coordinates
go_to(x: 100, y: 64, z: 200)

# Mine a block (auto-selects best tool)
dig_block(x: 100, y: 63, z: 200)

# Collect 10 oak logs nearby
collect_block(blockName: "oak_log", count: 10)

# Craft planks from logs
craft_item(itemName: "oak_planks", count: 4)

# Equip a sword
equip_item(itemName: "stone_sword", destination: "hand")

Troubleshooting

Permission denied (creative mode)

The bot needs operator permissions on the server:

/op <bot_username>

Creative command tools (setblock, fill, etc.) return isError: true with category "permission_denied" if the bot lacks permissions.

Unknown command

Returned when a command is invalid or misspelled. Check:

  • Correct block IDs (e.g. stone, diamond_block, not Stone)
  • Valid coordinate ranges
  • Proper command syntax

No response / timeout

Creative command tools wait 5 seconds for server feedback. A timeout means:

  • The command may have executed but produced no recognizable response
  • The server may be lagging

The tool returns category: "timeout" and timedOut: true, and is treated as an error (isError: true) so the agent can decide how to proceed.

fly_to failures

fly_to automatically tries three strategies in order:

  1. Direct flightbot.creative.flyTo() to the target
  2. Arc flight — rises to a dynamic altitude above current/target Y, flies horizontally, then descends (avoids obstacles)
  3. Teleport fallback/tp command if both flight methods fail

Check method in the response to see which strategy was used. If all three fail, executionConfirmed is false and isError is true.

Connection issues

  • Verify the Minecraft server is running and reachable
  • Check online-mode=false in server.properties for offline-mode bots
  • Ensure the port is correct (default: 25565)
  • The bot cannot connect if the server is full or the username is already in use
  • Check MC_AUTO_CONNECT is not set to false if you expect auto-connection

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