Microsoft Paint MCP Server

Microsoft Paint MCP Server

MCP server that automates Microsoft Paint on Windows, offering tools to draw freehand strokes, polylines, and logarithmic spirals through Win32 API calls.

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MCP Server for Drawing in Microsoft Paint from Node.js

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This project exposes MCP (Model Context Protocol) tools that open Microsoft Paint and draw automatically from Node.js and TypeScript.

Included tools:

  • paint_draw_freehand
  • paint_draw_polyline
  • paint_draw_logarithmic_spiral

These tools automate Microsoft Paint through the Win32 API (user32.dll, shell32.dll) via Koffi.

Important: Paint automation only works on Windows. This is an educational proof of concept. Window interaction is performed with Win32 calls from Node.js through Koffi. It does not use RobotJS, Playwright, Puppeteer, AutoHotkey, or screen capture / visual analysis.

Requirements

  • Windows 10 or 11 (64-bit)
  • Node.js 18 or later (tested with Node 24)
  • Microsoft Paint installed

Installation

npm install

Koffi installs a native binary. If your npm setup restricts scripts, approve Koffi explicitly:

npm approve-scripts koffi

Project Structure

Light hexagonal architecture: the domain is pure and does not know about MCP or Win32. The adapters live under src/infrastructure/. Composition happens in src/server.ts.

src/
  server.ts                        # Composition root
  domain/
    drawing.ts                     # Drawing types, PaintPort, PaintWindow
    figures.ts                     # Pure math helpers for figures
  infrastructure/
    win32/
      user32.ts                    # user32.dll bindings and constants
      shell.ts                     # shell32.dll binding (ShellExecuteW)
      process.ts                   # Generic Windows helpers
      paint.ts                     # Win32 Paint driver implementing PaintPort
    mcp/
      schemas.ts                   # Shared zod schemas
      errors.ts                    # MCP tool error formatting
      registry.ts                  # Registers all MCP operations
      operations/
        freehand.operation.ts
        polyline.operation.ts
        logarithmic-spiral.operation.ts
test/
  helpers.mjs                      # MCP client helpers + spiral generators
  logarithmic-spiral.test.mjs
  polyline.test.mjs
  freehand.test.mjs

Dependency flow:

src/server.ts -> infrastructure/mcp/*
                      |
                      v
               domain/drawing.ts <- infrastructure/win32/paint.ts
                      ^
                      |
               domain/figures.ts

Running

Development:

npm run dev

Build and run:

npm run build
npm start

Sequence Diagram

End-to-end pipeline from an MCP call to actual drawing in Paint:

sequenceDiagram
    autonumber
    participant C as MCP Client / Inspector
    participant S as src/server.ts
    participant O as MCP Operation
    participant P as PaintPort / Win32 Driver
    participant W as Win32 / Shell / user32
    participant M as Paint Window

    C->>S: callTool(name, arguments)
    S->>O: Registered tool handler
    O->>P: paint.createWindow()

    alt No Paint window is open
        P->>W: spawnApplication("mspaint")
        W-->>P: PID
        P->>W: waitForWindowByPid(pid)
    else Paint is already open
        P->>W: enumerateWindows()
        P->>W: spawnApplication("mspaint")
        P->>W: waitForNewPaintWindow(before, 5s)
        alt mspaint.exe does not create a new window
            P->>W: ShellExecuteW(Paint AUMID)
            P->>W: waitForNewPaintWindow(before, 5s)
        end
    end

    W-->>P: WindowInfo (HWND, PID, title, class)
    P->>M: maximizeWindow + bringWindowToFront
    P->>M: wait PAINT_READY_DELAY_MS
    P-->>O: PaintWindow

    alt drawPolyline(points)
        O->>P: window.drawPolyline(points, options)
        P->>M: validate and convert canvas -> client -> screen
        opt skipToolSelection === false
            P->>M: click Pencil tool
        end
        P->>W: SetCursorPos + SendInput(single drag)
    else drawFreehand(strokes)
        O->>P: window.drawFreehand(strokes, options)
        P->>M: validate and convert canvas -> client -> screen
        opt skipToolSelection === false
            P->>M: click Pencil tool
        end
        loop one drag per stroke
            P->>W: SetCursorPos + SendInput(drag)
        end
    end

    P-->>O: structured result
    O-->>S: content + structuredContent
    S-->>C: MCP response

Quick reading:

  • MCP clients never talk to Win32 directly
  • each operation creates its own PaintWindow
  • the Win32 driver decides how to open or create the new Paint window
  • actual automation happens through Win32 APIs such as ShellExecuteW, window enumeration, SetCursorPos, and SendInput
  • tools return normal MCP responses with structuredContent

Adding a New Operation

Each MCP operation lives in its own *.operation.ts file under src/infrastructure/mcp/operations/.

Typical flow:

  1. Add a pure figure helper to src/domain/figures.ts if needed.
  2. Create src/infrastructure/mcp/operations/<name>.operation.ts.
  3. Define input with zod schemas.
  4. In the handler, call paint.createWindow() and then window.drawPolyline(...) or window.drawFreehand(...).
  5. Register the operation in src/infrastructure/mcp/registry.ts.

Minimal example:

import type { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
import type { PaintPort } from "../../domain/drawing.js";
import { logarithmicSpiral } from "../../domain/figures.js";
import { toolErrorResult } from "../errors.js";

export function registerLogarithmicSpiral(
  server: McpServer,
  paint: PaintPort,
): void {
  server.registerTool(
    "paint_draw_logarithmic_spiral",
    { title: "Logarithmic Spiral", description: "...", inputSchema: {} },
    async () => {
      try {
        const points = logarithmicSpiral(SPIRAL_PARAMS);
        const window = await paint.createWindow();
        const result = await window.drawPolyline(points, { stepDelayMs: 8 });
        return {
          content: [{ type: "text", text: "Done." }],
          structuredContent: result,
        };
      } catch (error: unknown) {
        return toolErrorResult("paint_draw_logarithmic_spiral", error);
      }
    },
  );
}

MCP Inspector

npm run inspect

Start with paint_draw_logarithmic_spiral, then try paint_draw_freehand and paint_draw_polyline.

Tests

Integration tests use Node's built-in test runner and draw on real Paint windows, so they move the real mouse and depend on the active Windows desktop session.

Even though each operation creates its own Paint window, tests must run sequentially because they share the real mouse, Paint process, and Windows focus. That is why npm test uses --test-concurrency=1.

npm run build
npm test

Run a single test:

node --test --test-concurrency=1 test/polyline.test.mjs

Tool Behavior

paint_draw_logarithmic_spiral

Zero-argument example operation. It draws a logarithmic spiral r = 1.1^theta for 6 turns. It is the fastest way to verify the server from MCP Inspector.

paint_draw_freehand

Freehand drawing: one or more strokes, each stroke drawn with a single mouse drag.

Parameters:

  • strokes: 1-100 strokes, each as { points: [{x, y}, ...] }, 2-1000 points per stroke
  • stepDelayMs: integer, 0-200, default 10
  • skipToolSelection: optional boolean; false selects the Pencil tool before drawing

Default Inspector payload:

{
  "strokes": [
    { "points": [{"x": 100, "y": 100}, {"x": 200, "y": 300}, {"x": 300, "y": 100}, {"x": 400, "y": 300}, {"x": 500, "y": 100}] },
    { "points": [{"x": 550, "y": 300}, {"x": 650, "y": 100}] }
  ],
  "stepDelayMs": 10
}

paint_draw_polyline

Draws a connected polyline with a single drag. Useful for curves, spirals, and generated figures.

Parameters:

  • points: 2-1000 {x, y} points
  • stepDelayMs: integer, 0-200, default 10
  • skipToolSelection: optional boolean; false selects the Pencil tool before drawing

Default Inspector payload:

{
  "points": [{"x": 200, "y": 100}, {"x": 600, "y": 100}, {"x": 600, "y": 500}, {"x": 200, "y": 500}],
  "stepDelayMs": 10
}

Paint Window Lifecycle

Each tool call creates its own Paint window and returns metadata including:

  • windowHandle
  • windowTitle
  • processId
  • createdBy

createdBy can be:

  • opened: Paint was not open, so a fresh window was opened
  • launched: Paint was already open and mspaint.exe created a new window
  • shell: mspaint.exe did not create a new window, so ShellExecuteW was used with the Paint AUMID

Internal drawing pipeline:

  1. paint.createWindow()
  2. Maximize the window
  3. Bring it to the foreground
  4. Wait PAINT_READY_DELAY_MS so the canvas is actually ready
  5. Convert canvas coordinates to client coordinates using CANVAS_ORIGIN
  6. Validate bounds
  7. Convert to screen coordinates
  8. Draw with SetCursorPos and SendInput

Win32 APIs Used

  • EnumWindows
  • GetWindowTextW
  • GetClassNameW
  • GetWindowThreadProcessId
  • GetForegroundWindow
  • IsWindow
  • IsWindowVisible
  • IsIconic
  • SetForegroundWindow
  • ShowWindow
  • AttachThreadInput
  • GetClientRect
  • ClientToScreen
  • SetCursorPos
  • GetSystemMetrics
  • SetProcessDpiAwarenessContext
  • SendInput
  • ShellExecuteW

Safety and Validation

  • validates that the HWND still exists before using it
  • rejects negative coordinates
  • rejects points outside the Paint client area
  • limits stepDelayMs to 0-200
  • limits points and strokes to controlled ranges
  • returns a warning if Windows does not allow the window to reach the foreground

Limitations

  • Windows only
  • moves the real mouse during drawing
  • depends on Windows foreground restrictions and an interactive desktop session
  • uses hardcoded layout offsets measured on a specific modern Paint build
  • optional Pencil selection is coordinate-based and less reliable than drawing with the already active tool
  • mspaint.exe can behave like a UWP stub on Windows 11, so the driver may need the ShellExecuteW fallback
  • Paint windows accumulate and must be closed manually

Koffi Notes

  • HWND and HANDLE are treated as 64-bit pointers and represented as BigInt
  • INPUT / MOUSEINPUT must match the exact x64 layout
  • EnumWindows uses a transient Koffi callback that is only valid during the call

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