mGBA MCP Server

mGBA MCP Server

Enables programmatic control of the mGBA emulator for Game Boy, Game Boy Color, and Game Boy Advance games, including screenshot capture, memory reading, sprite data dumping, and custom Lua script execution for automated testing and game analysis.

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README

mgba-mcp

MCP (Model Context Protocol) server for mGBA emulator - enables programmatic control of Game Boy, Game Boy Color, and Game Boy Advance emulation.

Features

  • Headless execution - Runs via xvfb for automated testing
  • Screenshot capture - Get PNG screenshots at any frame
  • Memory reading - Read individual addresses or memory ranges
  • OAM dumping - Dump all 40 sprite entries with position, tile, flags, and palette
  • Entity dumping - Read game entity/actor data from WRAM
  • Custom Lua scripts - Execute arbitrary Lua code in the emulator
  • Savestate support - Load savestates for reproducible testing

Installation

# Install with uv
uv pip install -e .

# Or with pip
pip install -e .

Requirements

  • Python 3.11+
  • mGBA (mgba-qt) installed and in PATH
  • xvfb-run (for headless operation on Linux)

MCP Tools

mgba_run

Run a ROM for a specified number of frames and capture a screenshot.

{
  "rom_path": "/path/to/game.gb",
  "frames": 120,
  "savestate_path": "/path/to/save.ss0"
}

mgba_read_memory

Read memory at specified addresses.

{
  "rom_path": "/path/to/game.gb",
  "addresses": [49664, 65471],
  "frames": 60
}

mgba_read_range

Read a contiguous range of memory.

{
  "rom_path": "/path/to/game.gb",
  "start_address": 49664,
  "length": 256,
  "frames": 60
}

mgba_dump_oam

Dump OAM (Object Attribute Memory) sprite data.

{
  "rom_path": "/path/to/game.gb",
  "savestate_path": "/path/to/save.ss0",
  "frames": 60
}

mgba_dump_entities

Dump entity/actor data from WRAM.

{
  "rom_path": "/path/to/game.gb",
  "entity_base": 49664,
  "entity_size": 24,
  "entity_count": 10,
  "frames": 60
}

mgba_run_lua

Execute a custom Lua script in the emulator.

{
  "rom_path": "/path/to/game.gb",
  "script": "callbacks:add('frame', function() if emu:currentFrame() > 60 then emu:screenshot('screenshot.png'); emu:quit() end end)",
  "timeout": 30
}

Claude Code Integration

Add to your Claude Code MCP settings:

{
  "mcpServers": {
    "mgba": {
      "command": "uv",
      "args": ["run", "--directory", "/path/to/mgba-mcp", "mgba-mcp"]
    }
  }
}

Usage Example

Once configured, Claude Code can use commands like:

Use mgba_dump_oam to check sprite palettes in rom/working/penta_dragon_dx_FIXED.gb
Use mgba_read_range to dump entity data at 0xC200 for 256 bytes

Memory Addresses (Game Boy)

Common memory regions:

  • 0x8000-0x9FFF - VRAM (tile data)
  • 0xC000-0xDFFF - WRAM (work RAM)
  • 0xFE00-0xFE9F - OAM (sprite attributes)
  • 0xFF00-0xFF7F - I/O registers
  • 0xFF80-0xFFFE - HRAM (high RAM)

License

MIT

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