mesen-for-ai

mesen-for-ai

MCP server that launches Mesen/MesenCE headlessly and exposes the emulator's debugger-face Lua API over MCP JSON-RPC, enabling AI agents to load ROMs, step frames, inspect memory/registers, manage breakpoints/watches, trace execution, and export Code/Data Logger maps for SNES, NES, PC Engine, and Game Boy Advance.

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mesen-for-ai

mesen-for-ai is an MCP server that lets AI agents drive Mesen headlessly for console reverse engineering and game conversion work.

It does not port or vendor Mesen. It launches an existing Mesen/MesenCE binary, runs bridge.lua inside the emulator, and exposes the debugger-facing Lua API over MCP JSON-RPC on stdio.

If you are an LLM, read this first: AGENTS.md.

Supported Systems

Use this project for Mesen systems where the required debugger surface is available:

  • SNES / Super Nintendo
  • NES / Famicom
  • PC Engine / TurboGrafx-16
  • Game Boy Advance

The Code/Data Logger is available for SNES PRG ROM, NES PRG/CHR ROM, PC Engine PRG ROM, and GBA PRG ROM. Mesen emulates more systems, but this project does not promise CDL coverage for Master System, Game Boy, or WonderSwan because Mesen does not register those CDL loggers.

Requirements

  • Python 3.11 or newer.
  • xvfb-run on Linux for headless Mesen execution.
  • A Mesen or MesenCE build with --testrunner support and Lua socket support.
  • Set MESEN_BIN to the Mesen executable you want to use.

Example:

export MESEN_BIN=/path/to/Mesen

The local wrapper has a development default for MESEN_BIN, but public use should set the variable explicitly.

Run the MCP Daemon

From a checkout:

PYTHONPATH=src python3 -m mesen_mcp.daemon

The daemon speaks MCP-style JSON-RPC 2.0 over its own stdio. Mesen stdout and stderr are not part of the MCP protocol; Mesen talks to the daemon through a per-session TCP socket opened by bridge.lua.

Headless Runner

You can run a Lua testrunner script directly:

MESEN_BIN=/path/to/Mesen ./scripts/run_headless.sh <rom> <script.lua>

The runner creates an isolated Mesen home and writes deterministic settings:

  • Lua IO/OS access enabled.
  • Lua network access enabled for the socket bridge.
  • deterministic RAM power-on state for SNES, NES, PC Engine, GBA, and Game Boy.
  • NES mapper and CPU/PPU alignment randomization disabled.

For a deterministic RAM smoke test:

MESEN_BIN=/path/to/Mesen MESEN_MCP_FRAMES=60 MESEN_MCP_DUMP_PATH=/tmp/ram-a.bin \
  ./scripts/run_headless.sh /path/to/game.sfc scripts/dump_ram.lua
MESEN_BIN=/path/to/Mesen MESEN_MCP_FRAMES=60 MESEN_MCP_DUMP_PATH=/tmp/ram-b.bin \
  ./scripts/run_headless.sh /path/to/game.sfc scripts/dump_ram.lua
cmp /tmp/ram-a.bin /tmp/ram-b.bin

MCP Tools

Implemented tools:

  • session.load_rom, session.info, session.reset, session.shutdown
  • run.step_frames, run.status
  • cpu.registers, cpu.read_memory, cpu.write_memory
  • watch.create, watch.list, watch.delete
  • breakpoint.create, breakpoint.list, breakpoint.delete
  • cdl.start, cdl.stop, cdl.get, cdl.export
  • trace.start, trace.stop, trace.list

session.load_rom accepts normal ROM files and ZIP archives. For ZIPs, the daemon extracts the single supported ROM member into the session temporary directory, launches Mesen against that extracted file, and removes it on session.shutdown.

For deterministic evidence runs, call run.step_frames with reset=true. That makes reset plus N frames one bridge operation and avoids variable frames between separate MCP calls.

Code/Data Logger Semantics

Mesen's Lua API exposes getCdlData; it does not expose a logger on/off switch. cdl.start and cdl.stop are MCP-side window markers only. Collection is continuous inside Mesen.

cdl.export returns coveredBytes and memorySize. Equality means the exported map has one decoded record for every byte in that ROM region. It does not mean the run executed or read the whole ROM.

The evidence that CDL is live is growth in codeBytes, dataBytes, and summaryRanges when a deterministic run is driven for longer or through more gameplay.

Skills

The repo ships Codex/Codex-compatible skills in skills/:

  • skills/mesen-emulator - load ROMs, manage session handles, step frames, read/write memory, and inspect CPU registers.
  • skills/mesen-debug - answer debugging questions with watches, breakpoints, traces, registers, and memory inspection.
  • skills/mesen-codedata - export and interpret Mesen Code/Data Logger maps.

Install them by symlinking or copying the skill directories into your agent's skill directory. If the skills are installed outside this checkout, set MESEN_FOR_AI_REPO to the checkout root so scripts/mesen_client.py can find the daemon.

Validation

Unit and static smoke tests:

python3 -m py_compile src/mesen_mcp/*.py scripts/test_mcpd.py
PYTHONPATH=src python3 -m unittest discover -s tests -v

Real emulator validation requires a private test ROM supplied by the user:

MESEN_BIN=/path/to/Mesen PYTHONPATH=src scripts/test_mcpd.py --rom /path/to/test-rom.zip --frames 60

Do not commit, upload, or redistribute ROM, BIOS, firmware, disc-image, or other copyrighted game material.

License

mesen-for-ai is licensed under GPL-3.0-only. See LICENSE.

Mesen itself is an upstream GPL-3.0 emulator and is not vendored in this repository. The wrapper code in this repository is original, but bridge.lua runs inside the Mesen process and calls Mesen's Lua API directly. The conservative licensing position is therefore to publish the wrapper under GPL-3.0-only as well.

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