mcp-mgba
MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
README
mcp-mgba
An MCP server that exposes the mGBA Game Boy Advance emulator to any MCP-compatible client (Claude Desktop, Claude Code, etc.).
Lets your model read and write GBA memory, inject button presses, take screenshots, and step the emulator — all through a clean tool interface.

Claude driving an in-development homebrew side-scroller through mgba_press_buttons — Start to begin, A to confirm New Game, then Right to walk and A to jump. Each frame is captured via mgba_screenshot.
How it works
+------------------+ stdio +------------------+ TCP :8765 +------------------+
| MCP client | JSON-RPC | mcp-mgba | newline JSON | mGBA emulator |
| (Claude / etc.) | ===========> | (Node.js) | ============> | bridge.lua |
+------------------+ +------------------+ +------------------+
Two pieces:
lua/bridge.lua— runs inside mGBA's scripting engine, opens a loopback TCP server on port 8765dist/index.js— Node.js MCP server, talks to the Lua bridge over TCP, exposes tools over stdio
Requirements
- mGBA 0.10 or newer (with Lua scripting)
- Node.js 18+ (for the MCP server)
Install
Option A — install from npm (recommended)
npm install -g mcp-mgba
Puts mcp-mgba on your PATH. Verify with mcp-mgba --help (it'll print a startup line and wait for stdio — Ctrl+C to exit).
Option B — npx (no install)
npx -y mcp-mgba
Run on demand. Good for trying it out without committing to a global install.
Option C — clone and develop
git clone https://github.com/dmang-dev/mcp-mgba
cd mcp-mgba
npm install # also runs the build via the `prepare` hook
Then reference the absolute path to dist/index.js when registering, or npm install -g . to symlink the bin globally.
Set up the mGBA bridge
- Launch mGBA and load any GBA ROM.
- Open Tools > Scripting…
- Click File > Load script and select
lua/bridge.luafrom this repo.
You should see in the scripting console:
[mcp-mgba] bridge listening on 127.0.0.1:8765
[mcp-mgba] frame callback registered — bridge is active
If you see a bind failed error, the previous instance's socket is still held — quit and relaunch mGBA.
Register with your MCP client
Claude Code (CLI)
claude mcp add mgba --scope user mcp-mgba
(if you used Option B without global install, replace mcp-mgba with node /absolute/path/to/dist/index.js)
Verify:
claude mcp list
# mgba: mcp-mgba - ✓ Connected
Claude Desktop
Edit claude_desktop_config.json:
| Platform | Path |
|---|---|
| macOS | ~/Library/Application Support/Claude/claude_desktop_config.json |
| Windows | %APPDATA%\Claude\claude_desktop_config.json |
| Linux | ~/.config/Claude/claude_desktop_config.json |
Add (assuming Option A — globally installed):
{
"mcpServers": {
"mgba": {
"command": "mcp-mgba"
}
}
}
Or with explicit Node + path (Option B):
{
"mcpServers": {
"mgba": {
"command": "node",
"args": ["/absolute/path/to/mcp-mgba/dist/index.js"]
}
}
}
Restart Claude Desktop after editing.
Other MCP clients
The server speaks standard MCP over stdio. Run mcp-mgba (or node dist/index.js) and connect any MCP client to its stdio.
Configuration
| Env var | Default | Purpose |
|---|---|---|
MGBA_HOST |
127.0.0.1 |
Bridge host to dial |
MGBA_PORT |
8765 |
Bridge port to dial |
Tools
| Tool | Description |
|---|---|
mgba_ping |
Verify bridge connectivity (returns pong) |
mgba_get_info |
Game title, code, frame count |
mgba_read8 / mgba_read16 / mgba_read32 |
Read memory at an address |
mgba_write8 / mgba_write16 / mgba_write32 |
Write to RAM |
mgba_read_range |
Read up to 4096 bytes as a byte array |
mgba_write_range |
Write up to 4096 bytes from a byte array |
mgba_press_buttons |
Queue a button press (FIFO; consecutive calls produce distinct events) |
mgba_advance_frames |
Step the emulator N frames |
mgba_pause / mgba_unpause |
Pause / resume emulation |
mgba_reset |
Reset the loaded ROM |
mgba_screenshot |
Save a PNG of the current display |
mgba_save_state / mgba_load_state |
Save/load emulator state to a slot or path |
See docs/RECIPES.md for end-to-end examples (RAM hunting, snapshot-experiment-restore, side-scroller automation, etc.).
GBA button names
A, B, Select, Start, Right, Left, Up, Down, R, L
GBA address space (cheat sheet)
| Range | Region |
|---|---|
0x02000000 |
EWRAM (256 KiB, general) |
0x03000000 |
IWRAM (32 KiB, fast) |
0x04000000 |
I/O registers |
0x05000000 |
Palette RAM |
0x06000000 |
VRAM |
0x07000000 |
OAM |
0x08000000 |
ROM (read-only) |
Troubleshooting
| Symptom | Cause / Fix |
|---|---|
Cannot reach mGBA bridge at 127.0.0.1:8765 |
mGBA isn't running, or bridge.lua isn't loaded — open Tools > Scripting and load it |
bind failed — port 8765 may already be in use |
A previous mGBA instance still holds the socket; quit and relaunch mGBA |
| Tool calls hang | The bridge script may have errored out silently after a hot-reload — check the mGBA scripting console |
| Tools missing in Claude after install | Restart your MCP client; Claude only enumerates servers on startup |
Tool calls return data shaped like an old version after editing bridge.lua and choosing Load Script again |
mGBA doesn't fully tear down a previous script when you reload. The new script's bind() may succeed but the old frame callback keeps serving requests. Fix: quit mGBA entirely, relaunch, load the ROM, then load bridge.lua once. Check the console for the frame callback registered line — there should be exactly one. |
attempt to index a nil value (global 'emu') at script load |
mGBA's emu global only exists once a ROM is loaded. Load any ROM first, then load bridge.lua. (Or load the script first; capability detection will defer until a ROM is loaded.) |
emu:foo not available on this mGBA build for pause, unpause, frameAdvance, etc. |
This particular build of mGBA doesn't expose that method. The bridge feature-detects on the first frame; check mgba_get_info for the full capabilities map. For frameAdvance, the bridge falls back to runFrame then step automatically. |
read8/16/32 returns "invoking failed" intermittently |
Known mGBA Lua quirk — the typed read methods are flaky via pcall from the frame callback. The bridge already routes read8/16/32 through the more reliable readRange internally; if you still see this on a write, the retry loop usually clears it within a few attempts. |
Multiple press_buttons calls don't seem to register as distinct events |
Older mgba_press_buttons (≤0.1.0) had this bug; v0.2.0+ uses a FIFO queue. Make sure you've upgraded with npm install -g mcp-mgba and restarted your MCP client. |
Development
npm install
npm run dev # tsc --watch — autobuilds on src/ changes
The Lua side (lua/bridge.lua and lua/json.lua) needs no build step. Edit and reload via mGBA's File > Load script.
License
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