MCP GameBoy Server

MCP GameBoy Server

A Model Context Protocol server that enables LLMs to interact with a GameBoy emulator, providing tools for controlling the GameBoy, loading ROMs, and retrieving screen frames.

Category
Visit Server

Tools

press_up

Press the UP button on the GameBoy

press_down

Press the DOWN button on the GameBoy

press_left

Press the LEFT button on the GameBoy

press_right

Press the RIGHT button on the GameBoy

press_a

Press the A button on the GameBoy

press_b

Press the B button on the GameBoy

press_start

Press the START button on the GameBoy

press_select

Press the SELECT button on the GameBoy

wait_frames

Wait for a specified number of frames

load_rom

Load a GameBoy ROM file

get_screen

Get the current GameBoy screen (advances one frame)

is_rom_loaded

Check if a ROM is currently loaded in the emulator

list_roms

List all available GameBoy ROM files

README

MCP GameBoy Server

<a href="https://glama.ai/mcp/servers/@mario-andreschak/mcp-gameboy"> <img width="380" height="200" src="https://glama.ai/mcp/servers/@mario-andreschak/mcp-gameboy/badge" alt="GameBoy Server MCP server" /> </a>

A Model Context Protocol (MCP) server for the GameBoy emulator, allowing LLMs to interact with a GameBoy emulator. Screenshot 2025-04-25 183528

Screenshot 2025-04-25 081510

image

Features

  • Supports both stdio and SSE transports
  • Provides tools for GameBoy controls (up, down, left, right, A, B, start, select)
  • Provides tools to load different ROMs
  • Provides tools to get the current screen
  • All tools return an ImageContent with the latest screen frame

Installation

Installing in FLUJO

  1. Click Add Server
  2. Copy & Paste Github URL into FLUJO
  3. Click Parse, Clone, Install, Build and Save.

Manual Installation

# Clone the repository
git clone https://github.com/yourusername/mcp-gameboy.git
cd mcp-gameboy

# Install dependencies
npm install

# Build the project
npm run build

Installing via Configuration Files

!! ATTENTION : Many MCP Clients require to specify the ROM-Path in the .env vars as an absolute path

To integrate this MCP server with Cline or other MCP clients via configuration files:

  1. Open your Cline settings:

    • In VS Code, go to File -> Preferences -> Settings
    • Search for "Cline MCP Settings"
    • Click "Edit in settings.json"
  2. Add the server configuration to the mcpServers object:

    {
      "mcpServers": {
        "mcp-gameboy": {
          "command": "node",
          "args": [
            "/path/to/mcp-gameboy/dist/index.js"
          ],
          "disabled": false,
          "autoApprove": []
        }
      }
    }
    
  3. Replace /path/to/mcp-gameboy/dist/index.js with the actual path to the index.js file in your project directory. Use forward slashes (/) or double backslashes (\\) for the path on Windows.

  4. Save the settings file. Cline should automatically connect to the server.

Usage

Environment Variables

!! ATTENTION : Many MCP Clients require to specify the ROM-Path in the .env vars as an absolute path

Create a .env file in the root directory with the following variables:

# Server configuration
PORT=3001

# ROM path for stdio mode
ROM_PATH=./roms/dangan.gb

Running in stdio Mode

In stdio mode, the server uses the ROM path specified in the ROM_PATH environment variable. It will open a browser window to display the GameBoy screen.

npm run start

Running in SSE Mode

In SSE mode, the server starts an Express server that serves a web page for ROM selection.

npm run start-sse

Then open your browser to http://localhost:3001 to select a ROM.

Tools

The server provides the following tools:

  • press_up: Press the UP button on the GameBoy
  • press_down: Press the DOWN button on the GameBoy
  • press_left: Press the LEFT button on the GameBoy
  • press_right: Press the RIGHT button on the GameBoy
  • press_a: Press the A button on the GameBoy
  • press_b: Press the B button on the GameBoy
  • press_start: Press the START button on the GameBoy
  • press_select: Press the SELECT button on the GameBoy
  • load_rom: Load a GameBoy ROM file
  • get_screen: Get the current GameBoy screen

All tools return an ImageContent with the latest screen frame.

Implementation Details

This server is built using the Model Context Protocol (MCP) TypeScript SDK. It uses:

  • McpServer from @modelcontextprotocol/sdk/server/mcp.js for the server implementation
  • StdioServerTransport from @modelcontextprotocol/sdk/server/stdio.js for stdio transport
  • SSEServerTransport from @modelcontextprotocol/sdk/server/sse.js for SSE transport
  • serverboy for the GameBoy emulation
  • express for the web server in SSE mode
  • canvas for rendering the GameBoy screen

License

MIT

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